Search found 26 matches
- Fri May 05, 2017 8:18 pm
- Forum: Duplicates
- Topic: 0.15.8 trains broke
- Replies: 42
- Views: 14823
Re: 0.15.8 trains broke
Confirm. Trying to put ammo in my tank. 0.003 2017-05-05 21:46:06; Factorio 0.15.8 (build 29493, win64, steam) 0.003 Operating system: Windows 10 (version 1607) 0.003 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.003 Read data path: D:/SteamLibrary/s...
- Fri Apr 28, 2017 9:35 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Random combinator
- Replies: 0
- Views: 587
[REQUEST] Random combinator
I am aware of the Useful combinators mod, with it's random combinator, but I would like a more robust random combinator: Shaped like an arithmetic combinator. Takes each input and uses it as seed for the output, so if I put 1 iron ore, 12 copper ore and 1 raw stone, I might get 100 iron ore, 4 coppe...
- Wed Apr 05, 2017 2:10 pm
- Forum: General discussion
- Topic: Unsolved mysteries
- Replies: 18
- Views: 7679
Re: Unsolved mysteries
The problem I see is factorio is very deterministic. Statistics needs more randomness doesn't it? Not neccessarilly. I'm looking for questions that can't be solved by simple calculation, but is better examined through experimentation. But yes, I'm sure that most quick experiments in Factorio could ...
- Wed Apr 05, 2017 11:05 am
- Forum: General discussion
- Topic: Unsolved mysteries
- Replies: 18
- Views: 7679
Re: Unsolved mysteries
I think OP is asking for questions that lend themselves to statistical analysis as opposed to deterministic questions (e.g., oil processing math). Yes, I want to be able to conduct experiments, each of which preferably takes less than 20h. I was thinking of pipe physics or train throughputs in roun...
- Mon Apr 03, 2017 7:13 am
- Forum: General discussion
- Topic: Unsolved mysteries
- Replies: 18
- Views: 7679
Unsolved mysteries
I'm taking a course in experimental design and statistics, which includes a project. I'm thinking of writing mine about Factorio, but I'd have to find a question that lends itself to statistical analysis (I don't have time to e.g. measure the effect of burner boiler feeding on game length). So, what...
- Thu Oct 27, 2016 7:05 am
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 205420
Re: [MOD 0.13] Black Market (sell and buy on the market)
I would love to see this with a law of diminishing returns, adapted for pvp. Imagine you and a friend scrambling to make the most money in a given time. You're thinking of selling Oil Refineries, but your friend beats you to it, so they are less and less worth. You quickly change the setup to make E...