Search found 117 matches

by doppelEben
Wed Dec 27, 2017 4:01 pm
Forum: Ideas and Suggestions
Topic: Train stations should output the train's color
Replies: 6
Views: 1652

read the color of a train possible?

hey there I just brainstormed about some new 'styles', how I will play my next bobs'angels .16 playthrough ... Then I had the Idea with a train-circuit , the trains stop N seconds on every station on their ciruit; and the stations behavior depends on the color of the train. f.E. if the locomotive is...
by doppelEben
Mon Dec 25, 2017 7:40 pm
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 55107

Re: Friday Facts #222 - Christmas avalanche

What about nerfing standard train car storage too? It always struck me as odd that most trains in Factorio only have 1 or maybe 2 cars. Real life trains can have 100+ cars easily! Making the player have longer trains matches better what a train should be, IMO. Right now they're sorta like semi-trai...
by doppelEben
Fri Dec 22, 2017 11:22 pm
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 55107

Re: Friday Facts #222 - Christmas avalanche

merry christmas and a happy new year @devs. Hope you guys can enjoy the next following days off and stay with your loved ones. Take your time. What you guys have accomplished with factorio. or even just the last few weeks or months.... chapeau. Its awesome and stunning in equal parts :D
by doppelEben
Fri Dec 22, 2017 2:19 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 67230

Re: Version 0.16.7

Again, how do you know how many people used it? Aside from that, I disagree - since it had no negative impact on the game, it should be kept even if used by minority. There are things which are good at filling a niche. I don't really want factorio look like that : http://p7.storage.canalblog.com/71...
by doppelEben
Thu Dec 21, 2017 12:02 pm
Forum: Spread the Word
Topic: The Steam Awards 2017 [Factorio is Nominated!]
Replies: 33
Views: 14046

Re: The Steam Awards 2017 [Factorio is Nominated!]

Yay! Lets go Factorio <3

But I dont get why csgo & dota are on this list Oo the other games could make sense aswell @ haunting dreams; but csgo? and dota?

lets go factorio! Factorio for el presidente
by doppelEben
Sat Dec 16, 2017 8:49 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 85272

Re: Friday Facts #219 - Cliffs

MasterBuilder wrote:
doppelEben wrote:are they already in the experimental?
Yes.
oh my bad. just wanted to see the new start and started without config the world generator; and so there werent any cliffs I saw. Now checked again with the settings and voila; all fine
by doppelEben
Sat Dec 16, 2017 12:22 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 85272

Re: Friday Facts #219 - Cliffs

are they already in the experimental?
by doppelEben
Fri Dec 15, 2017 10:36 pm
Forum: Duplicates
Topic: [0.16.3]Crash at Startup
Replies: 4
Views: 1304

Re: [0.16.3]Crash at Startup

thanks I gonna try that


edit:
works. thanks
by doppelEben
Fri Dec 15, 2017 10:28 pm
Forum: Duplicates
Topic: [0.16.3]Crash at Startup
Replies: 4
Views: 1304

Re: [0.16.3]Crash at Startup

I didnt upload the whole game. it was just the user-data from the game. It did not had any game-files from the core in the file ! so you just edited my link with the user-data-files out. lol. anyway I made a new; nearly same .zip file. just without some EMPTY folders. contains mods/ config/ saves/ ....
by doppelEben
Fri Dec 15, 2017 10:11 pm
Forum: Duplicates
Topic: [0.16.3]Crash at Startup
Replies: 4
Views: 1304

[0.16.3]Crash at Startup

Hey I just updated my factorio to 16.3 and I cant start the game. While in loading-screen the game crashes and asks if I want to open the logfile-folder. So as always: the whole factorio folder as .7z file with all the mods and savegames and logs and stuff Deleted link. 0.001 2017-12-15 22:44:31; Fa...
by doppelEben
Sat Dec 09, 2017 9:02 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77459

Re: Friday Facts #220 - The best Friday Facts ever

Basilio wrote:Has anyone got the same errors loading the fff page?
Image
nope, its all fine on my side
by doppelEben
Fri Dec 08, 2017 10:09 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77459

Re: Friday Facts #220 - The best Friday Facts ever

awesome. truly one of the best factorio friday facts ever
by doppelEben
Fri Dec 08, 2017 11:24 am
Forum: Spread the Word
Topic: Indie of the Year 2017
Replies: 8
Views: 5367

Re: Indie of the Year 2017

done.
by doppelEben
Fri Dec 08, 2017 7:16 am
Forum: Spread the Word
Topic: How is Factorio NOT nominated for 'The Game Awards'? 2017
Replies: 4
Views: 5143

Re: How is Factorio NOT nominated for 'The Game Awards'? 2017

The Forum-Post here got only 7 (!) answers... no wonder there werent enough nominations...

#feelsbadman
by doppelEben
Fri Nov 24, 2017 6:36 am
Forum: Spread the Word
Topic: The Steam Awards 2017 [Factorio is Nominated!]
Replies: 33
Views: 14046

Re: The Steam Awards 2017

☑ 'The “Haunts My Dreams” Award'
by doppelEben
Thu Nov 09, 2017 8:01 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351782

Re: [0.15.x] Bob's Mods: General Discussion

Since you have grad configurable inserters , which I really like to use, I have a question for your future work, or even more like 2 times 2 questions: 1 A: Is it possible in the factorio-engine to make a both-way-belt ? 1 B: If true, is it possible that you could include such a belt? usage: Before ...
by doppelEben
Tue Nov 07, 2017 7:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.37] I can open the buildings through the map-biew
Replies: 15
Views: 9182

Re: [0.15.37] I can open the buildings through the map-biew

In vanilla it is possible to put productivity modules also to electric furnaces smelting copper ore to copper plates. oh ok I thought the bug is that it works with the steel/iron-plates :D but nevermind; I guess there are so much mods interacting with all other that there HAVE to be some little bug...
by doppelEben
Tue Nov 07, 2017 7:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.37] I can open the buildings through the map-biew
Replies: 15
Views: 9182

Re: [0.15.37] I can open the buildings through the map-biew

Thanks for the report. I won't be possible to open GUIs even when holding an item in cursor in 0.16 yw :) But another question about the modules. In this particular savegame ; I managed to put 2 productivity-modules into the steel-electric-furnace and iron-plate-electic-furnace . On the copper-elec...
by doppelEben
Tue Nov 07, 2017 7:04 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.15.37] Game keeps crashing every 10-15 seconds
Replies: 14
Views: 3393

Re: [Rseding91] [0.15.37] Game keeps crashing every 10-15 seconds

I dont know if it helps or if it doesnt matter, but here: to reproduce the reported bug; I changed all following mod-settings : settings -> Mods [basic settings] (Bio Industries) Enable the Bio Cannon -> switch to false Enable the Fuel Production -> switch to false Enable the Bio Solar Farm -> switc...
by doppelEben
Tue Nov 07, 2017 5:26 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.15.37] Game keeps crashing every 10-15 seconds
Replies: 14
Views: 3393

Re: [Rseding91] [0.15.37] Game keeps crashing every 10-15 seconds

Actually looking into it more I now see what's broken. The migration logic for prototypes being removed isn't applied correctly for mod references so a recipe you removed (either by removing a mod or updating it) is now invalid and it crashes trying to use it. I'll fix it for 0.16. Unfortunately to...

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