Search found 117 matches
- Wed Dec 27, 2017 4:01 pm
- Forum: Ideas and Suggestions
- Topic: Train stations should output the train's color
- Replies: 6
- Views: 1652
read the color of a train possible?
hey there I just brainstormed about some new 'styles', how I will play my next bobs'angels .16 playthrough ... Then I had the Idea with a train-circuit , the trains stop N seconds on every station on their ciruit; and the stations behavior depends on the color of the train. f.E. if the locomotive is...
- Mon Dec 25, 2017 7:40 pm
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 55107
Re: Friday Facts #222 - Christmas avalanche
What about nerfing standard train car storage too? It always struck me as odd that most trains in Factorio only have 1 or maybe 2 cars. Real life trains can have 100+ cars easily! Making the player have longer trains matches better what a train should be, IMO. Right now they're sorta like semi-trai...
- Fri Dec 22, 2017 11:22 pm
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 55107
Re: Friday Facts #222 - Christmas avalanche
merry christmas and a happy new year @devs. Hope you guys can enjoy the next following days off and stay with your loved ones. Take your time. What you guys have accomplished with factorio. or even just the last few weeks or months.... chapeau. Its awesome and stunning in equal parts
- Fri Dec 22, 2017 2:19 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 67230
Re: Version 0.16.7
Again, how do you know how many people used it? Aside from that, I disagree - since it had no negative impact on the game, it should be kept even if used by minority. There are things which are good at filling a niche. I don't really want factorio look like that : http://p7.storage.canalblog.com/71...
- Thu Dec 21, 2017 12:02 pm
- Forum: Spread the Word
- Topic: The Steam Awards 2017 [Factorio is Nominated!]
- Replies: 33
- Views: 14046
Re: The Steam Awards 2017 [Factorio is Nominated!]
Yay! Lets go Factorio <3
But I dont get why csgo & dota are on this list Oo the other games could make sense aswell @ haunting dreams; but csgo? and dota?
lets go factorio! Factorio for el presidente
But I dont get why csgo & dota are on this list Oo the other games could make sense aswell @ haunting dreams; but csgo? and dota?
lets go factorio! Factorio for el presidente
- Sat Dec 16, 2017 8:49 am
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 85272
Re: Friday Facts #219 - Cliffs
oh my bad. just wanted to see the new start and started without config the world generator; and so there werent any cliffs I saw. Now checked again with the settings and voila; all fineMasterBuilder wrote:Yes.doppelEben wrote:are they already in the experimental?
- Sat Dec 16, 2017 12:22 am
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 85272
Re: Friday Facts #219 - Cliffs
are they already in the experimental?
- Fri Dec 15, 2017 10:36 pm
- Forum: Duplicates
- Topic: [0.16.3]Crash at Startup
- Replies: 4
- Views: 1304
Re: [0.16.3]Crash at Startup
thanks I gonna try that
edit:
works. thanks
edit:
works. thanks
- Fri Dec 15, 2017 10:28 pm
- Forum: Duplicates
- Topic: [0.16.3]Crash at Startup
- Replies: 4
- Views: 1304
Re: [0.16.3]Crash at Startup
I didnt upload the whole game. it was just the user-data from the game. It did not had any game-files from the core in the file ! so you just edited my link with the user-data-files out. lol. anyway I made a new; nearly same .zip file. just without some EMPTY folders. contains mods/ config/ saves/ ....
- Fri Dec 15, 2017 10:11 pm
- Forum: Duplicates
- Topic: [0.16.3]Crash at Startup
- Replies: 4
- Views: 1304
[0.16.3]Crash at Startup
Hey I just updated my factorio to 16.3 and I cant start the game. While in loading-screen the game crashes and asks if I want to open the logfile-folder. So as always: the whole factorio folder as .7z file with all the mods and savegames and logs and stuff Deleted link. 0.001 2017-12-15 22:44:31; Fa...
- Sat Dec 09, 2017 9:02 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 77459
Re: Friday Facts #220 - The best Friday Facts ever
nope, its all fine on my sideBasilio wrote:Has anyone got the same errors loading the fff page?
- Fri Dec 08, 2017 10:09 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 77459
Re: Friday Facts #220 - The best Friday Facts ever
awesome. truly one of the best factorio friday facts ever
- Fri Dec 08, 2017 11:24 am
- Forum: Spread the Word
- Topic: Indie of the Year 2017
- Replies: 8
- Views: 5367
- Fri Dec 08, 2017 7:16 am
- Forum: Spread the Word
- Topic: How is Factorio NOT nominated for 'The Game Awards'? 2017
- Replies: 4
- Views: 5143
Re: How is Factorio NOT nominated for 'The Game Awards'? 2017
The Forum-Post here got only 7 (!) answers... no wonder there werent enough nominations...
#feelsbadman
#feelsbadman
- Fri Nov 24, 2017 6:36 am
- Forum: Spread the Word
- Topic: The Steam Awards 2017 [Factorio is Nominated!]
- Replies: 33
- Views: 14046
Re: The Steam Awards 2017
☑ 'The “Haunts My Dreams” Award'
- Thu Nov 09, 2017 8:01 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 351782
Re: [0.15.x] Bob's Mods: General Discussion
Since you have grad configurable inserters , which I really like to use, I have a question for your future work, or even more like 2 times 2 questions: 1 A: Is it possible in the factorio-engine to make a both-way-belt ? 1 B: If true, is it possible that you could include such a belt? usage: Before ...
- Tue Nov 07, 2017 7:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.37] I can open the buildings through the map-biew
- Replies: 15
- Views: 9182
Re: [0.15.37] I can open the buildings through the map-biew
In vanilla it is possible to put productivity modules also to electric furnaces smelting copper ore to copper plates. oh ok I thought the bug is that it works with the steel/iron-plates :D but nevermind; I guess there are so much mods interacting with all other that there HAVE to be some little bug...
- Tue Nov 07, 2017 7:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.37] I can open the buildings through the map-biew
- Replies: 15
- Views: 9182
Re: [0.15.37] I can open the buildings through the map-biew
Thanks for the report. I won't be possible to open GUIs even when holding an item in cursor in 0.16 yw :) But another question about the modules. In this particular savegame ; I managed to put 2 productivity-modules into the steel-electric-furnace and iron-plate-electic-furnace . On the copper-elec...
- Tue Nov 07, 2017 7:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.37] Game keeps crashing every 10-15 seconds
- Replies: 14
- Views: 3393
Re: [Rseding91] [0.15.37] Game keeps crashing every 10-15 seconds
I dont know if it helps or if it doesnt matter, but here: to reproduce the reported bug; I changed all following mod-settings : settings -> Mods [basic settings] (Bio Industries) Enable the Bio Cannon -> switch to false Enable the Fuel Production -> switch to false Enable the Bio Solar Farm -> switc...
- Tue Nov 07, 2017 5:26 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.37] Game keeps crashing every 10-15 seconds
- Replies: 14
- Views: 3393
Re: [Rseding91] [0.15.37] Game keeps crashing every 10-15 seconds
Actually looking into it more I now see what's broken. The migration logic for prototypes being removed isn't applied correctly for mod references so a recipe you removed (either by removing a mod or updating it) is now invalid and it crashes trying to use it. I'll fix it for 0.16. Unfortunately to...