Search found 80 matches

by Wackerstamfer
Sun Jul 02, 2017 10:54 am
Forum: Pending
Topic: [0.15.25] crash while saving multiplayer game
Replies: 17
Views: 4350

Re: [0.15.25] crash while saving multiplayer game

I tried to attach my wonky blueprint library. But it is to large to be attached. (12Mb) Can i do a wetransfer or something? (need an email) On an other note, I switch a lot between my laptop and desktop. I sync my save folder with a dropbox mirror and steam sync. I get that blue print books and blue...
by Wackerstamfer
Fri Jun 30, 2017 9:34 am
Forum: Pending
Topic: [0.15.25] crash while saving multiplayer game
Replies: 17
Views: 4350

Re: [0.15.25] crash while saving multiplayer game

Problem is solved after deleting the blueprint libraries from AppData\Roaming\Factorio

was not able to load any save.
by Wackerstamfer
Fri Jun 30, 2017 7:15 am
Forum: Pending
Topic: [0.15.25] crash while saving multiplayer game
Replies: 17
Views: 4350

Re: [0.15.25] crash while saving multiplayer game

11557.942 Info BlueprintShelf.cpp:640: Saving blueprint storage.
11558.728 Error CrashHandler.cpp:141:


44.444 Info BlueprintLibrary.cpp:191: Loaded library shelves:
45.025 Error CrashHandler.cpp:141:

both crashes are related to blueprints
by Wackerstamfer
Thu Jun 29, 2017 11:37 pm
Forum: Pending
Topic: [0.15.25] crash while saving multiplayer game
Replies: 17
Views: 4350

[0.15.25] crash while saving multiplayer game

while trying to save the game crashes. (see previous.log)
I was happily playing for a couple of hours without any issues.

Restarted Factorio --> Joined multiplayer --> Crash (see current.log)
by Wackerstamfer
Wed Jun 14, 2017 7:08 pm
Forum: Minor issues
Topic: [0.15.6] Map view gets offset when zoomed out
Replies: 6
Views: 2207

Re: [0.15.6] Map view gets offset when zoomed out

I would say that this is more than minor thing only (not) visible when you zoom out o alot. I find it however very much noticeable with respect to trains. You see it on the minimap, as it is allways zoomed out. Would not bother me that much if it was consistent but when a train does a 90 degree tur...
by Wackerstamfer
Mon May 08, 2017 3:08 pm
Forum: Minor issues
Topic: [0.15.6] Map view gets offset when zoomed out
Replies: 6
Views: 2207

Re: [0.15.6] Map view gets offset when zoomed out

Hovering over orefields / oilfields etc has the same effect when zooming out the highlight moves to the upper left.
Mouse placement when zooming does not affect the offset as far as I can tell.

I have it on my pc and laptop.
by Wackerstamfer
Sat May 06, 2017 4:00 pm
Forum: Minor issues
Topic: [0.15.6] Map view gets offset when zoomed out
Replies: 6
Views: 2207

Re: [0.15.6] Map view gets offset when zoomed out

sorry for the bad resolutions but I had to zoom in to make my point. So you think that this is intended? The train offset when zooming out is not only present when in map view, but also on the minimaps. Trains are allways running next to their tracks. This is hardly the case when zoomed in. MAP.jpg ...
by Wackerstamfer
Wed May 03, 2017 8:58 pm
Forum: Minor issues
Topic: [0.15.6] Map view gets offset when zoomed out
Replies: 6
Views: 2207

[0.15.6] Map view gets offset when zoomed out

When viewing the minimap, or zooming out in map view, highlights such as mousing over ore, oil wells etc. get offset (up and left) when zoomed out. This is also visible in the minimap when a train is rounding a corner and is apparently running next to the tracks. :D Will post a screenshot when able ...
by Wackerstamfer
Wed Mar 29, 2017 10:07 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1003542

Re: Factorio Roadmap for 0.15 + 0.16

In the vanilla factorio are so much usefull things to add, and when you plan to make an expansion at the point the game isn't still released means your are hold back content. There's a difference between adding content to get a finished game and ideas for content that could be an addition but not n...
by Wackerstamfer
Fri Jan 27, 2017 10:28 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1003542

Re: Factorio Roadmap for 0.15 + 0.16

is there any guesstimate ETA? Im starting to feel the urge again (there's been a lot of competition recently for me) but would want to wait if we can expect 0.15 within a month :lol: the last 11 post before you were about your question :roll: did you read those? Short answer is no :cry: Who knows w...
by Wackerstamfer
Wed Jan 25, 2017 7:27 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1003542

Re: Factorio Roadmap for 0.15 + 0.16

This is what I ment :oops: :arrow:
realm174 wrote:a simple "nothing more than what's already out there". No rudeness intended. At all.
by Wackerstamfer
Wed Jan 25, 2017 10:39 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1003542

Re: Factorio Roadmap for 0.15 + 0.16

This thread is the official roadmap, and a roadmap usually contains information about presumed deadlines. They will not disclose internal deadlines, the shitstorm they will get if they won't make it is humongus. It will be ready when it is ready, you can ask all you want but that's just how it is, ...
by Wackerstamfer
Tue Jan 24, 2017 9:09 am
Forum: Combinator Creations
Topic: CzechMate: A remote-controlled chess board
Replies: 3
Views: 2167

Re: CzechMate: A remote-controlled chess board

:P awesome! how do you play it ?!?
by Wackerstamfer
Fri Dec 23, 2016 12:58 pm
Forum: Ideas and Suggestions
Topic: Place new train on rail with inserters
Replies: 5
Views: 1947

Place new train on rail with inserters

If one could place trains (locs and wagons) on track with an inserter one could make an interesting train depot/ manufacturing plant.

some circuit magic + set train instructions like the smart station mod and extra trains can get added to the train network on demand!!! :o :!:
by Wackerstamfer
Thu Dec 22, 2016 1:14 pm
Forum: Energy Production
Topic: Power-switch setup to enable steam engines when needed
Replies: 3
Views: 12605

Re: Power-switch setup to enable steam engines when needed

you might be interested in a simple hysteresis setup. something like this: https://forums.factorio.com/viewtopic.php?f=193&t=32432 better then an inserter setup imho. :D just connect it to an accumulator and switch on your steam engines when they are nearly empty. If you run out of power quickly...
by Wackerstamfer
Fri Nov 25, 2016 2:39 pm
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 45502

Re: Friday Facts #165 - Death by a thousand cuts

Deadly-Bagel wrote:Mod request: Farmtario
Farmtorio ofcourse :!:
by Wackerstamfer
Tue Nov 15, 2016 7:47 am
Forum: General discussion
Topic: RoRo vs Terminus (was Loop vs 2-headed train network)
Replies: 91
Views: 68151

Re: Loop vs 2-headed train network

You can't have a single track that handles a dozen trains at once efficiently when they have to backtrack both ways over the same rails. No sir, loop for me. Always. There's not even a question. Thats why I have double headers on a double track. Dead-end stations are just so much easier! And withou...
by Wackerstamfer
Sun Oct 30, 2016 6:13 pm
Forum: Combinator Creations
Topic: Mine depletion indicators (Muliplexing/Demultiplexing by Modulo Operations)
Replies: 15
Views: 18925

Re: Mine depletion indicators (Muliplexing/Demultiplexing by Modulo Operations)

This is what I came up with
fact.png
fact.png (453.63 KiB) Viewed 17357 times
(I dont have blueprintstring mod) :roll:
by Wackerstamfer
Mon Oct 24, 2016 7:22 am
Forum: Combinator Creations
Topic: Mine depletion indicators (Muliplexing/Demultiplexing by Modulo Operations)
Replies: 15
Views: 18925

Re: Mine depletion indicators (Muliplexing/Demultiplexing by Modulo Operations)

Acarin : I like the idea of a "running low" indicator, but I suspect your criteria might not give you quite what you're looking for. The buffer quantity fluctuates quite a bit depending on the size of the mine, location of the train, and the resource type. Acarin : If you want to pursue y...

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