Search found 129 matches

by Mangledpork
Wed Aug 13, 2014 3:04 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 120396

Re: Railroad

I notice the train is called a diesel locomotive (in English anyway), but it runs on coal rather than a liquid fuel. It would be cool if there were two tiers of train, with a slower steam locomotive first that uses coal, and then the current train becomes fuelled by heavy or light oil (or a mix?) lo...
by Mangledpork
Wed Aug 13, 2014 2:32 pm
Forum: General discussion
Topic: On the physiology of Biters
Replies: 13
Views: 6512

Re: On the physiology of Biters

They don't say it, but the modules reduce pollution by the same factor as power usage. Just try putting an effectivity module in, and you'll see the pollution rate reduce. Anyway, back to biters. It seems like they aren't very intelligent, even as a collective, because they don't understand the dang...
by Mangledpork
Wed Aug 13, 2014 10:03 am
Forum: Gameplay Help
Topic: Basic strategy for taking out biter nests?
Replies: 13
Views: 6737

Re: Basic strategy for taking out biter nests?

It sounds like you're being to hard on yourself with map generation. The first time I played I turned all the spawner stuff right down so I had a chance to get the hang of things before I had to start dealing with biters. I didn't kill a biter nest for 20 hours in that first game, and I had a big st...
by Mangledpork
Wed Aug 13, 2014 9:57 am
Forum: Gameplay Help
Topic: Another stupid question [Answered]
Replies: 6
Views: 2287

Re: Another stupid question [Answered]

It's because if a furnace filled up entirely with ore, and you had a line of 5 furnaces, you would have only 1 going for ages until you final filled it, and the next furnace would start filling. It would take forever for production to get gong.
by Mangledpork
Wed Aug 13, 2014 9:53 am
Forum: Show your Creations
Topic: My scalable creations
Replies: 7
Views: 5278

Re: My scalable creations

It could be made a little more compact. I demonstrated a factory design allowing for scalability of all production: https://www.youtube.com/watch?v=2DOHLCCrE_M It shows the design I use for red science. I don't know what the ratio is supposed to be of gears to science packs but it could easily be ch...
by Mangledpork
Tue Aug 12, 2014 11:25 pm
Forum: General discussion
Topic: On the physiology of Biters
Replies: 13
Views: 6512

Re: On the physiology of Biters

mrrobot wrote:I would appreciate a pollution reduction module
That's what the effectivity module does. I fill everything with them and use solar power, and have basically no pollution. The biters never bother me!
by Mangledpork
Tue Aug 12, 2014 10:34 pm
Forum: General discussion
Topic: On the physiology of Biters
Replies: 13
Views: 6512

Re: On the physiology of Biters

You say that they will fling themselves at their targets without any regard for their own survival, but how can we know that they will fight to the death? The only life on the planet appears to be biters, worms and fish. It may be that they've never been challenged, and their usual result is a mass ...
by Mangledpork
Tue Aug 12, 2014 9:37 pm
Forum: General discussion
Topic: Starved via Throughput
Replies: 10
Views: 5700

Re: Starved via Throughput

It's a very good idea to have a huge trunk of belts going through the middle of your factory with production coming off the sides like The Phoenixian. It allows for huge expansion of your production capacity limited only by how fast the materials can travel along the belts (and based on what you wan...
by Mangledpork
Tue Aug 12, 2014 9:19 pm
Forum: General discussion
Topic: Purist challenge
Replies: 9
Views: 4658

Re: Purist challenge

I'm going to give this a shot on my channel (In real time rather than my usual fast forwarding). Expect the first episode on Saturday! If it goes well I might keep going.
by Mangledpork
Mon Aug 11, 2014 10:08 pm
Forum: Ideas and Suggestions
Topic: The Colonists: An End Game Proposal
Replies: 6
Views: 4187

Re: The Colonists: An End Game Proposal

Factorio is a game that goes "Here are some tools. You can do about 2000 different things with them, so go nuts. There is an endgame but that's just there in case you want one. any questions? Right, well shout me if you need anything." And I think that's part of why it's so awesome. There'...
by Mangledpork
Mon Aug 11, 2014 9:21 pm
Forum: Gameplay Help
Topic: Beginner's Guide to Robotics
Replies: 3
Views: 2615

Re: Beginner's Guide to Robotics

Right, so there are four kinds of chest and i'll go through the two basic ones: The passive provider and the requester. Anything in a passive provider chest is accessible by the logistics robots and they will use it to satisfy requests. The requester chest, and also your inventory, has a logistics m...
by Mangledpork
Mon Aug 11, 2014 9:01 pm
Forum: General discussion
Topic: Starved via Throughput
Replies: 10
Views: 5700

Re: Starved via Throughput

Don't forget that Factorio worlds are infinite. We always get obsessed with keeping everything compressed and super space efficient, but in reality you can have a mile-wide gap between things so that if you every need to expand something, you have the room for it. I have my ore go into and out of my...
by Mangledpork
Mon Aug 11, 2014 10:19 am
Forum: Ideas and Suggestions
Topic: Make trees more visible in map
Replies: 18
Views: 7585

Re: Make trees more visible in map

+1 from me, I don't care if it's neon green or flashes purple as long as I can see it.
by Mangledpork
Sun Aug 10, 2014 6:21 pm
Forum: Ideas and Suggestions
Topic: Use flamethrower fuel as fuel
Replies: 10
Views: 2848

Re: Rename FlameThrower Ammo to Fuel

And then we might get the diesel locomotive to actually run off diesel.
As long as we get a steam train that looks really cool to go with it.
by Mangledpork
Sun Aug 10, 2014 6:17 pm
Forum: Gameplay Help
Topic: Basic strategy for taking out biter nests?
Replies: 13
Views: 6737

Re: Basic strategy for taking out biter nests?

What armour are you using? If you're running in with either nothing or a basic armour set you'll never last long enough to hit them. Make the best armour you possibly can, and then make modules for it. solar panels (fusion reactor is possible), batteries, shields and exoskeletons. That way you'll be...
by Mangledpork
Sun Aug 10, 2014 5:58 pm
Forum: Gameplay Help
Topic: Reducing Pollution
Replies: 9
Views: 3981

Re: Reducing Pollution

Machinery produces it's own pollution (you can see the value on the right if you mouse over things) and you can reduce this using effectivity modules. These can reduce the power usage and therefore pollution by up to 80%. If you put three level 1 effectivity modules or two level 2s then it will redu...
by Mangledpork
Sun Aug 10, 2014 1:07 pm
Forum: Technical Help
Topic: Cannot start
Replies: 9
Views: 11759

Re: Cannot start

Try messing about with the settings of this extra screen. I have an extra monitor acting as an extended display rather than a replacement, and if I want to play Factorio on the other screen I can just drag it over. You do encounter problems with full screen games when using an extended display, thou...
by Mangledpork
Sat Aug 09, 2014 10:42 pm
Forum: Ideas and Suggestions
Topic: Bridges for Trains
Replies: 7
Views: 3718

Re: Bridges for Trains

Letting them wait is literally the only way to prevent crashes, unless you synchronise the trains with mathematical precision, including track lengths.
by Mangledpork
Sat Aug 09, 2014 8:56 pm
Forum: Ideas and Suggestions
Topic: Bridges for Trains
Replies: 7
Views: 3718

Re: Bridges for Trains

You can use train signals to prevent collisions on crossings. I'll be making a tutorial on them some time soon and there's plenty of guides on the wiki page for trains: https://forums.factorio.com/wiki/index.php?title=Railway_network Also make sure to check the "Frequently requested ideas"...
by Mangledpork
Sat Aug 09, 2014 8:11 pm
Forum: Gameplay Help
Topic: Splitting 1 out of every 6 items?
Replies: 5
Views: 6617

Re: Splitting 1 out of every 6 items?

You could use multiple splitters, and then you just need to work out the fractions. The wiki page on splitters might be helpful: https://forums.factorio.com/wiki/index.php?title=Splitter There's a gif at the top showing how to split off every 8th. There are a bunch of other things you can try too. F...

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