Search found 129 matches

by Mangledpork
Thu Aug 07, 2014 4:52 pm
Forum: Gameplay Help
Topic: Any way to make car more armored?
Replies: 8
Views: 3442

Re: Any way to make car more armored?

There has been talk of a tank being introduced in future, but it's in the early concept stages from what I've gathered so it could be implemented anywhere from 0.11 to 0.13, and that's if they decide to do it (though I imagine they will unless they do something else that allows you to improve the ca...
by Mangledpork
Thu Aug 07, 2014 4:37 pm
Forum: Gameplay Help
Topic: I wasn't looking for TWO minutes...
Replies: 14
Views: 4332

Re: I wasn't looking for TWO minutes...

To get the coal on both sides you could use a splitter that separates the line into two and sends one to each side of the belt. I don't actually have any videos out on uses of splitters... I'll add it to the list.
by Mangledpork
Thu Aug 07, 2014 4:30 pm
Forum: Show your Creations
Topic: The motherland must expand!
Replies: 25
Views: 11258

Re: The motherland must expand!

Mother of... :shock:
That is some serious pollution!
You should put effectivity modules in everything, and the biters will never bother you again.

Also I've had games where I've surrounded huge areas with walls and bases have never popped up in them once I've cleared the whole area.
by Mangledpork
Thu Aug 07, 2014 4:25 pm
Forum: General discussion
Topic: Doctor who reference?
Replies: 3
Views: 1624

Re: Doctor who reference?

Unfortunately for Who fans, in the latest experimental version it has been changed, likely due to the screwdriver image being a placeholder. We do still have the Iron Man suits and reactor though! It seems likely that we'll lose those around 0.11 though, because the player models are being redone an...
by Mangledpork
Wed Aug 06, 2014 10:58 pm
Forum: Gameplay Help
Topic: I wasn't looking for TWO minutes...
Replies: 14
Views: 4332

Re: I wasn't looking for TWO minutes...

It looks to me like you overcomplicated your production in a way that you thought would keep it simple by using individual belts to transport a bunch of different things. The problem is that without super-careful balancing and all sorts of sorting systems and such you'll be clearing up clogs all the...
by Mangledpork
Wed Aug 06, 2014 10:31 pm
Forum: Gameplay Help
Topic: What is the penalty for death?
Replies: 3
Views: 1776

Re: What is the penalty for death?

There's an autosave every 2 minutes unless you change it, so it's not too much of a worry. At one point I kept getting run over by my own trains running through my base, and I would just load whatever autosave was most recent.
by Mangledpork
Wed Aug 06, 2014 9:55 pm
Forum: General discussion
Topic: What do I do now?
Replies: 8
Views: 2957

Re: What do I do now?

If you're having trouble working out the oil system, I have a tutorial on the complete process and a demonstration of it's use in a late game base. Here's the link: https://www.youtube.com/watch?v=GqqBSz6szDM You need to start making plastic for advanced circuits and also batteries so that you can s...
by Mangledpork
Wed Aug 06, 2014 3:32 pm
Forum: General discussion
Topic: Purist challenge
Replies: 9
Views: 4705

Re: Purist challenge

It's a good idea, though there's the possibility of it becoming quite tedious. The big problem is that in order to get your first assembler, you need to research the technology, meaning you need 10 red science (and therefore 10 gears), a lab and all it's components, a power pole, steam engine, boile...
by Mangledpork
Sun Aug 03, 2014 8:02 pm
Forum: General discussion
Topic: New to the forums, not so new to Factorio
Replies: 2
Views: 1277

New to the forums, not so new to Factorio

Hi, I'm Bentham, known by the Youtube name of Mangledpork. I started playing Factorio some time before 0.9 became stable and started doing Youtube videos on it shortly after. It's quickly become my favourite game, toppling what I though was the unassailable position of KSP! More than that, it's the ...

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