Search found 358 matches

by cartmen180
Sun Oct 18, 2015 8:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.11] [kovarex] game.get_localised_technology_name gives error
Replies: 6
Views: 7603

Re: [0.12.11] game.get_localised_technology_name gives error

that's because those techs don't have their own string. They take theirs from their previous tier and simply add a number after it. (At least that is how i think it works)
by cartmen180
Sun Oct 18, 2015 8:21 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198496

Re: Support - Uranium Power

ravens_talons wrote:running factorio 0.12.10

recieve notice

__UraniumPower__/control.lua: attempt to index global 'script' (a nil value)

some help here as this is tho only mod that I am running.
Update to 0.12.11
that should fix your problem
by cartmen180
Fri Oct 16, 2015 6:08 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75240

Re: GFX

etcetera wrote:They look really neat, can't wait to see them in action!
Thank you very much :D
I have a couple more to do for the first tier of mining equipment. Then I will get them working as intended for the first 0.12 release.
by cartmen180
Fri Oct 16, 2015 4:28 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75240

Re: I has returned ;)

Mur wrote:This should be In WIP until you release
One of the benefits of having your own sub-forum is that there is no need for such trivialities.
by cartmen180
Fri Oct 16, 2015 1:48 pm
Forum: Modding help
Topic: Is it possible to have any item as input for a recipe?
Replies: 10
Views: 8459

Re: Is it possible to have any item as input for a recipe?

MegaHamster7 wrote:
DaveMcW wrote:You have to add a different recipe for every item in the game. Loop through data.raw.item in data-final-fixes.lua
Where is this file? I can't seem to find it...
Just create one in the main directory of your mod.
by cartmen180
Fri Oct 16, 2015 12:36 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75240

Crusher

To make the ore small enough so it can go through the tiny door of the ball mill it needs to be crushed first.
Image
by cartmen180
Thu Oct 15, 2015 10:16 pm
Forum: Modding help
Topic: Is it possible to have any item as input for a recipe?
Replies: 10
Views: 8459

Re: Is it possible to have any item as input for a recipe?

Nice Dave, I was wondering if I could do something like that. How exactly do I do that? I'm new to LUA but not to coding so I'm just wondering where I run these commands to get a full list. Will this also pick up any mods I'm running? Thank! That's why they added data-updates.lua and data-final-fix...
by cartmen180
Thu Oct 15, 2015 7:07 pm
Forum: Gameplay Help
Topic: Gun Turret shooting speed.
Replies: 6
Views: 12260

Re: Gun Turret shooting speed.

gun turrets are op and dispense their ammo a lot faster than on that gif. I don't see the use of laserturrets. I need that powar elsewhere!!
by cartmen180
Thu Oct 15, 2015 2:18 pm
Forum: Texture Packs
Topic: Tutorial: Sprite-Sheet with Cinema4D
Replies: 15
Views: 33413

Re: Tutorial: Sprite-Sheet with Cinema4D

not bad, looks really good (my first attempts were much more worse). i guess you have not changed camera to parallel-view so maybe it fits not 100% the ingame-look. I was only able to do it b/c of your tutorials :) And yes, i realized something was wrong with the camera. Already re-rendered it with...
by cartmen180
Thu Oct 15, 2015 1:43 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75240

Flotation Cell

Once you have tiny little pieces of ore you could let them float a little in a flotation cell!
Tier 1:
Image

Tier 2:
Image
by cartmen180
Thu Oct 15, 2015 1:30 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75240

Ball Mill

This is a ball mill. It is used to mill ore into tiny little pieces.
Image
by cartmen180
Thu Oct 15, 2015 1:26 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75240

GFX

I have started modeling my own structures, thanks to YuokiTani's excellent tutorial videos.
I will post everything i make here. Tell me what you think :)
by cartmen180
Wed Oct 14, 2015 8:15 pm
Forum: Texture Packs
Topic: Tutorial: Sprite-Sheet with Cinema4D
Replies: 15
Views: 33413

Re: Tutorial: Sprite-Sheet with Cinema4D

Thank you for this Yuoki!! I watched all the vids and am now modeling my first structure. I will post it here when it is done! :D

EDIT: and here it is.
Icon
Spritesheet

It's an flotation cell if you were wondering :p
by cartmen180
Wed Oct 14, 2015 7:23 am
Forum: Modding discussion
Topic: crafting category for the player
Replies: 5
Views: 12179

Re: crafting category for the player

There seems nothing wrong with the code listed. In the first brackets you specify a 'type' and in the second brackets you specify the 'name' of that type. Otherwise the game doesn't know what to adjust. @Judos I don't know if it works in multiplayer, you will have to try it out. Report your results...
by cartmen180
Tue Oct 13, 2015 10:32 pm
Forum: Modding discussion
Topic: crafting category for the player
Replies: 5
Views: 12179

Re: crafting category for the player

try this:

Code: Select all

table.insert(data.raw["player"]["player"].crafting_categories,"packager-pack")
by cartmen180
Mon Oct 12, 2015 8:52 pm
Forum: General discussion
Topic: Newcomer's Negative Feedback
Replies: 24
Views: 17232

Re: Newcomer's Negative Feedback

People, the bitcoin mining is just an example..
by cartmen180
Sun Oct 11, 2015 10:53 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75240

Bug Reports

If you find a bug please report it here.
by cartmen180
Sun Oct 11, 2015 10:52 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75240

Suggestions

Post your suggestions here. Start with the module you are making suggestions for please.
by cartmen180
Sat Oct 10, 2015 4:12 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75240

[0.12.x]Cartmen's Mods Information

Resource Generation & Gathering I am currently reworking the way you gather and process raw resources. Iron, Copper and Coal are readily available on the planet's surface in large fields; yields are low though. To effectively mine these ores you will have to develop better strip-mining equipmen...
by cartmen180
Fri Oct 09, 2015 7:10 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75240

I has returned ;)

I have returned to the land of the living :p
Currently I am working hard on a new version of the mod compatible with version 0.12
I've got some fresh ideas that I want to combine with the old mod. More information on that later :)

Go to advanced search