I did make some easy models two years back that worked just fine, but those didn't had fluid boxes. I will run some tests.
Thnx for the headsup
Search found 358 matches
- Wed Jun 15, 2016 6:34 pm
- Forum: Mods
- Topic: MOD[0.13+]Oil & Gas Extension 0.1.0
- Replies: 17
- Views: 8003
- Wed Jun 15, 2016 1:52 pm
- Forum: Mods
- Topic: MOD[0.13+]Oil & Gas Extension 0.1.0
- Replies: 17
- Views: 8003
Re: MOD[0.12.35]Oil & Gas
As it looks now it will be 5x3 or 6x4. But if it looks bad when rotated i can easily move some stuff around to make it 4x4
- Wed Jun 15, 2016 11:13 am
- Forum: Mods
- Topic: MOD[0.13+]Oil & Gas Extension 0.1.0
- Replies: 17
- Views: 8003
Re: MOD[0.12.35]Oil & Gas
The brand new steam reformer on the designtable. The major stuff is almost done. Then i just need to add some more detail.
This machine is used in the production of 99.999% pure hydrogen.
This machine is used in the production of 99.999% pure hydrogen.
- Tue Jun 14, 2016 3:37 pm
- Forum: Mods
- Topic: MOD[0.13+]Oil & Gas Extension 0.1.0
- Replies: 17
- Views: 8003
Re: MOD[0.12.35]Oil & Gas
Done.steinio wrote:Could you please upload the file to the forum?
Dropbox asks for a registration or login what could be considered as spam.
But aside this the mod sounds interesting. Will try it now
Let me know what you think
- Tue Jun 14, 2016 2:39 pm
- Forum: Mods
- Topic: MOD[0.13+]Oil & Gas Extension 0.1.0
- Replies: 17
- Views: 8003
MOD[0.13+]Oil & Gas Extension 0.1.0
Name: Oil & Gas Extension Description: This mod changes advanced oil processing with a more realistic system. You will need more space to refine your oil and more electricity to power everything. License: / Version: 1 Release: 2016-06-14 Tested-With-Factorio-Version: 0.13.6 Category: Gameplay Ta...
- Tue Nov 24, 2015 5:43 pm
- Forum: Balancing
- Topic: Accumulators are too cheap
- Replies: 65
- Views: 40016
Re: Accumulators are too cheap
EDIT: this thread has actually convinced me even more of accumulators' superiority, because no one can apparently deny it with actual facts. Best arguments against "accumulators are OP" apply to solar as well, so root of the problem of solar panels' perceived brokenness is apparently in a...
- Sun Nov 15, 2015 3:11 pm
- Forum: Ideas and Suggestions
- Topic: Fear inducing alien behavior
- Replies: 9
- Views: 16492
Re: Fear inducing alien behavior
I hope the secs enable molders to create other behavioral models than now. :) Edit: secs -> devs Already possible with scripting 8-) I already have the plans ready for such a mod that adds in new kinds of biters. Biters that burrow themselves under the ground and into the facilities. No more stoppi...
- Wed Nov 11, 2015 12:38 am
- Forum: Balancing
- Topic: Accumulators are too cheap
- Replies: 65
- Views: 40016
Re: Accumulators are too cheap
EDIT: this thread has actually convinced me even more of accumulators' superiority, because no one can apparently deny it with actual facts. Best arguments against "accumulators are OP" apply to solar as well, so root of the problem of solar panels' perceived brokenness is apparently in a...
- Mon Nov 09, 2015 3:19 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75217
Re: GFX
Thnxmiturion wrote:they look great. I also love the promise of the mod, with that many steps.
The processing chains are all setup, it is just the balancing between recipes and machines that makes it tricky.
- Fri Nov 06, 2015 2:27 pm
- Forum: Balancing
- Topic: Accumulators are too cheap
- Replies: 65
- Views: 40016
Re: Accumulators are too cheap
We use about 30% more electricity during the day than at night.Ohlmann wrote:I would not be surprised that day electrical needs are in fact lower than night one.
- Thu Nov 05, 2015 4:29 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75217
Re: Bug Reports
Just wait untill I release the ore module. A lot of things will change :paklesey1 wrote:Begining is cool but now your mods very raw but that's not bad
I hope you will be able to devote more time to developing your mods, good luck to you, we'll wait for new news
- Thu Nov 05, 2015 10:25 am
- Forum: Won't implement
- Topic: non-static prototypes
- Replies: 3
- Views: 7475
Re: non-static prototypes
I don't think that prototypes even exist as such as the game is running. You can't even access them during run-time. Instead, they're processed and turned into program objects that perform the grunt-work, and the behavior we see is due to the interactions of those objects. What you want is to be ab...
- Thu Nov 05, 2015 9:58 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75217
Re: Bug Reports
It has an optional dependency for my ore module. You can use it with base factorio just fine. Cartmen, this mod does'nt work, its not active in game, i installed only your mods for testing huh, they seem to work fine on my pc. Not sure what could be wrong. What version are you using? Do you get any...
- Wed Nov 04, 2015 9:50 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75217
Re: Bug Reports
It has an optional dependency for my ore module. You can use it with base factorio just fine.
- Wed Nov 04, 2015 11:42 am
- Forum: Mods
- Topic: Cartmen's Mods Downloads [updated 11/5]
- Replies: 4
- Views: 13656
Re: [0.12.x]Changelog Industry Module
Changelog Industry Module
v0.0.1
v0.0.1
- initial release
- added ore crushing and froth flotation. Increases copper and iron yield by 60%.
- Wed Nov 04, 2015 11:36 am
- Forum: Mods
- Topic: Cartmen's Mods Downloads [updated 11/5]
- Replies: 4
- Views: 13656
Re: [0.12.x]Changelog Replicator Module
Changelog Replicator module
v0.0.3
v0.0.3
- added sulfur and lubricant replication recipes
- added compatibility for Oil & Gas module
- disabled researched technologies
- initial release
- all replicator technologies researched
- Wed Nov 04, 2015 11:33 am
- Forum: Mods
- Topic: Cartmen's Mods Downloads [updated 11/5]
- Replies: 4
- Views: 13656
Re: [0.12.x]Changelog Logistics Module
Changelog Logistics module
v0.0.2
v0.0.2
- initial release
- Wed Nov 04, 2015 11:32 am
- Forum: Mods
- Topic: Cartmen's Mods Downloads [updated 11/5]
- Replies: 4
- Views: 13656
Re: [0.12.x]Changelog Oil&Gas Module
Changelog Oil&Gas module:
v0.1.2
v0.1.2
- fixed compatibility issue with the industry module.
- resolved some compatibility issues with my other modules
- initial release
- added natural gas resource to the game
- added natural gas processing chain with custom GFX (credit YuokiTani)
- Wed Nov 04, 2015 11:30 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75217
Re: [0.12.x]Cartmen's Mods Information
First version of the Oil & Gas module has been released.
- v0.1.0 complete gas processing chain to augment base Factorio experience.
- custom GFX for the gas refinery by YuokiTani
- v0.1.0 complete gas processing chain to augment base Factorio experience.
- custom GFX for the gas refinery by YuokiTani
- Wed Nov 04, 2015 10:45 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75217
Re: Suggestions
I'm talking about processing of the bob ores in all modules, and it will be nice to see the compatibilty with another mods, despite the fact that the mod is positioned as overhaul, and its calling the complete overhaul I am working on my own ores module that currently has 29 different minerals whic...