Search found 94 matches

by micomico
Tue Sep 16, 2014 4:35 pm
Forum: General discussion
Topic: How big is your save game folder?
Replies: 13
Views: 5655

Re: How big is your save game folder?

Currently clocking in at 2.3GB. And that's with replays disabled.

My most developed save is 28MB (200+ hours) and the current one is just 18MB.


EDIT: corrected save game size derpiness.
by micomico
Tue Sep 16, 2014 2:55 pm
Forum: Not a bug
Topic: [0.10.11] Cannot built train stop, if tracks too near
Replies: 9
Views: 3671

Re: [0.10.11] Cannot built train stop, if tracks too near

I managed to reproduce this after monkeying around with tracks and signals and then realizing that ssilk was talking about train spots. The problem is the cursor skips positions (snaps to a grid?) depending on whether you move the cursor from the top or from the bottom. I can make an animated gif sh...
by micomico
Tue Sep 16, 2014 1:32 pm
Forum: Releases
Topic: Version 0.10.12
Replies: 37
Views: 51935

Re: Version 0.10.12

Wow, just Wow! Now close the bug report forum, quick!
by micomico
Tue Sep 16, 2014 12:37 am
Forum: Translations
Topic: Is a PT-BR translation a possibility?
Replies: 1
Views: 7099

Re: Is a PT-BR translation a possibility?

Checkout factorio's project on crowdin. There's a PT-BR translation already done.

The new translations are going to be included in 0.11.0.
by micomico
Mon Sep 15, 2014 11:54 pm
Forum: Mods
Topic: [0.11.x] Factorio Maps
Replies: 80
Views: 73342

Re: [0.10.x] Factorio Maps

Awesome mod. Works really well.

It's a pity that the screenshot function doesn't capture the Alt info.
by micomico
Mon Sep 15, 2014 2:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.11] Mousebuttons & the GUI
Replies: 5
Views: 4756

Re: [0.10.11] Mousebuttons & the GUI

0.10.11 is almost perfect and contains exactly 0.5 bugs, from which yours isn't one. It's going to be a stable release. You're most likely doing something wrong.

Please refrain from posting bugs with that version tag.
This is not a serious post. You probably noticed it, but still...
by micomico
Mon Sep 15, 2014 1:34 pm
Forum: News
Topic: Friday Facts #51 - First MP Game
Replies: 46
Views: 31212

Re: Friday Facts #51 - First MP Game

cube wrote:
-root wrote:As the factorio australian in residence i confirm this to be true. Our internet speeds bite the big one :D
Everything is poisonous and internet connection like this... how can you live there?!?
I'm here betting it involves less than legal substances. Or a boat load of legal ones.
by micomico
Mon Sep 15, 2014 1:31 pm
Forum: Releases
Topic: Version 0.10.11
Replies: 6
Views: 24502

Re: Version 0.10.11

You guys are nothing short of amazing. Keep it up.
by micomico
Thu Sep 11, 2014 5:58 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 216910

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

... this is currently the best series to learn to play Factorio really deep.... Sorry, no... Don't want to insult anyone but.. I really watched now a couple of episodes.. And IT HURTS so much... Really... The density of fail, on so many levels... Can't say much more, really hope new players get the...
by micomico
Thu Sep 11, 2014 5:50 pm
Forum: General discussion
Topic: What are your plans for multiplayer?
Replies: 15
Views: 5590

Re: What are your plans for multiplayer?

OBAMA MCLAMA wrote:I assume you want to run through hours of playthrough in one go? lol :)
Is there any other way to play Factorio?
by micomico
Wed Sep 10, 2014 4:32 pm
Forum: Translations
Topic: Portuguese Translation (PT-PT)
Replies: 12
Views: 15881

Re: Portuguese Translation (PT-PT)

Nice! Thanks for the reply.

I'll try to check crowdin regularly for any changes.
by micomico
Wed Sep 10, 2014 2:20 pm
Forum: Not a bug
Topic: [0.10.9] splitter priority when joining
Replies: 18
Views: 10748

Re: [0.10.9] splitter priority when joining

I understand that speaking/writing is so much easier than coding. I was just expressing what I would think, if I was watching this behaviour as a new player. I would expect that, given a clear output belt and constant input from both belts, the output would be perfectly balanced. Like splitters do w...
by micomico
Wed Sep 10, 2014 2:00 pm
Forum: Not a bug
Topic: [0.10.9] splitter priority when joining
Replies: 18
Views: 10748

Re: [0.10.9] splitter priority when joining

Wow. This is amazing. And it makes totally sense. One off and the splitter behaves differently. Quite useful, if you know it. Why didn't I see that myself? :) And how could I explain that in the wiki? :) :? EDIT: This thread brought me to the point, that I now will test this completely through and ...
by micomico
Tue Sep 09, 2014 4:47 pm
Forum: Translations
Topic: Portuguese Translation (PT-PT)
Replies: 12
Views: 15881

Portuguese Translation (PT-PT)

Hello all.

The Portuguese translation is now 100% complete on crowdin.

Do I need to do anything else with it?
by micomico
Tue Sep 09, 2014 2:02 pm
Forum: Gameplay Help
Topic: Deciding which items to re-make and which to keep on belts?
Replies: 12
Views: 28698

Re: Deciding which items to re-make and which to keep on bel

You can look at this save game for an almost perfect illustration of what ssilk wrote.

You'll have to install some little mods as well.
by micomico
Tue Sep 09, 2014 1:32 pm
Forum: Gameplay Help
Topic: How to count how many construction robots I have?
Replies: 8
Views: 4464

Re: How to count how many construction robots I have?

Instead of visiting every roboport you have, do the following: find a roboport with some space around it; place a blueprint of something, preferably something that uses a considerable number of robots to build; wait for them to finish. All the robots will most likely park in the roboport near you; c...
by micomico
Mon Sep 08, 2014 9:52 pm
Forum: Translations
Topic: [English - 0.2.7] Corrections needed
Replies: 8
Views: 22531

Re: [English - 0.2.7] Corrections needed

Shouldn't the "steam engine" be called a "steam turbine generator"?

I was just looking at this.
by micomico
Sat Sep 06, 2014 1:15 am
Forum: Resolved Problems and Bugs
Topic: [0.10.9] Low FPS due to slow flip
Replies: 15
Views: 7096

Re: [0.10.9] Low FPS due to slow flip

Low FPS due to high flip happens to me every time there are a lot of trees in the screen, like when walking through a forest while zoomed out. Zooming in or walking away from the forest lowers the flip value again.

This happens since 0.10.3, which was the first version I played.
by micomico
Sat Sep 06, 2014 12:10 am
Forum: Gameplay Help
Topic: Can you show off your best setups?
Replies: 7
Views: 4268

Re: Can you show off your best setups?

Could someone with a nice setup for the oil industry show theirs. I really try to lay things out in a neat organized fashion, but the oil always just turns into a mess. I don't know if this is nice, but I think it's not messy. The pictures show the oil line from left to right. Ignore eventual stuff...
by micomico
Thu Aug 28, 2014 2:35 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 320617

Re: A tool to help you optimise your production lines.

? My post falls on your 'untempered vitriol' category. Why would I try to install something made in a framework, whose developer doesn't even try to cater to the platform I use? Surely I'm not expected to install a 3rd party framework implementation that may or may not be able to run the stuff. 20t...

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