Search found 62 matches

by tecxx
Tue Jan 06, 2015 11:23 am
Forum: Resolved Problems and Bugs
Topic: [0.11.9]Inserter stop working
Replies: 9
Views: 4147

Re: [0.11.9]Inserter stop working

same issue here.
inserter takes item from factory to a belt moving away. when the belt is full, the inserter stops working (as it should). when the belt gets free again, it doesn't resume.
inserters.PNG
inserters.PNG (805.88 KiB) Viewed 4081 times
by tecxx
Tue Dec 30, 2014 4:52 pm
Forum: Implemented Suggestions
Topic: Multiple occurrences in requester chests
Replies: 19
Views: 7980

Re: Multiple occurrences in requester chests

logic solution would be to sum up the requests, because 45 are requested, so 45 should be delivered. cpu taxing? not in this case of a simple addition instruction.
by tecxx
Sun Dec 28, 2014 1:05 pm
Forum: Gameplay Help
Topic: What to do with oil?
Replies: 11
Views: 19277

Re: What to do with oil?

I'm in the process of setting up my first oil plant, with 8 chem plants making plastic (planning for the future) and just discovered that refineries will not make anything if they cannot make everything. Is there anything that can be done with the light and heavy oils until I'm ready to start using...
by tecxx
Sun Dec 28, 2014 12:58 pm
Forum: General discussion
Topic: Automatic mining bases expansion (or eliminating the need)
Replies: 31
Views: 21760

Re: Automatic mining bases expansion (or eliminating the nee

interesting opinion, because of all the aspects of factorio, expanding and connecting to new minig sites is the one we like most. for me and my wife this is basically the point of playing the game: "tank up" and rush to a new remote location together. i am wondering, what would be the cont...
by tecxx
Sun Dec 28, 2014 12:17 pm
Forum: News
Topic: Friday Facts #66 - Merry christmas
Replies: 69
Views: 48345

Re: Friday Facts #66 - Merry christmas

merry christmas and thanks for the awesome game. about the "endgame": every game needs some kind of "goal" to reach, to make you feel that you have "won" or at least achieved something. just building more stuff, like another mining site here and another processing plant...
by tecxx
Sun Dec 21, 2014 1:40 pm
Forum: Ideas and Suggestions
Topic: Item Weight
Replies: 54
Views: 21170

Re: Large and Heavy items

all realism discussions put aside, it just feels strange to run around, then place an entire train somewhere out of your inventory. if there would be a construction facility, connected to the rail network, which is fed with input materials and produces train parts, and it is made in a way that it do...
by tecxx
Sun Dec 21, 2014 1:20 pm
Forum: Mods
Topic: [MOD 0.11.x+ / 0.12.x] Boxing (v0.6.0)
Replies: 29
Views: 41221

Re: [MOD 0.10.x] Boxing (v0.5.0)

nice post ;)
i used the jumping method in this years christmas packaging process.
by tecxx
Fri Dec 12, 2014 3:52 pm
Forum: Ideas and Suggestions
Topic: Relocation Blueprint
Replies: 3
Views: 1483

Re: Relocation Blueprint

i actually support the idea. i often wanted to move something e.g. just one tile up, or around the base when i restructure something. blueprinting and then deconstructing is not very helpful in that situations, its cumbersome. a high level tier item to do this (like the suggested orange blueprint) i...
by tecxx
Fri Dec 05, 2014 5:11 pm
Forum: News
Topic: Friday Facts #63 - The endless struggle
Replies: 38
Views: 34402

Re: Friday Facts #63 The endless struggle

just to post it again, can we pleeeeeaaase have this kind of graphics quality (high resolution!) in the game?
i mean, the 8bit-oldschool style is nice and all, but i would really appreciate a crisp graphics renderer. cheers and happy birthday ;)
by tecxx
Thu Dec 04, 2014 6:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.4] Crash with splitters and belts
Replies: 7
Views: 4342

Re: [0.11.4] Crash with splitters and belts

confirming the crash report by cpw.
just tried to replace a belt with a splitter - crash.
by tecxx
Sun Nov 23, 2014 1:33 pm
Forum: Show your Creations
Topic: Tired of babysitting expansions? Auto-supply w/ trains!
Replies: 20
Views: 31565

Re: Tired of babysitting expansions? Auto-supply w/ trains!

So what's the trick? Middle click! oh f* me...... lol i have seriously built a green wire network to the outpost, to load stuff into the train only when the outpost is missing something. this is of course very tedious to set up, and overally quite stupid now that i know about "middle click&quo...
by tecxx
Fri Nov 21, 2014 5:03 pm
Forum: Ideas and Suggestions
Topic: A Bulldozer
Replies: 20
Views: 10971

Re: A Bulldozer

not against this idea, but not required either. we used grenades in our multiplayer games, and then the tank.
and i actually enjoy starting in a dense forest area and slowly make place for the factory.
by tecxx
Fri Nov 21, 2014 4:53 pm
Forum: News
Topic: Friday Facts #61 - Into India
Replies: 25
Views: 23611

Re: Friday Facts #61 - Into India

if you already have the models in 3d (which i expected), could you please consider a 3d render engine for the game in the future? i am not disliking the current 2d graphics, but a nice and shiny crispy clear rendered world would be highly appreciated. and i would even pay a little extra for it, e.g....
by tecxx
Mon Nov 17, 2014 4:15 pm
Forum: Pending
Topic: Gradual accumulation of packet loss
Replies: 5
Views: 6465

Re: Gradual accumulation of packet loss

bug in router/modem firmware, maybe not handling udp packets correctly, nat traversal issue, etc..?
can the affected modem get a firmware upgrade?
by tecxx
Sun Nov 16, 2014 7:24 pm
Forum: Multiplayer
Topic: How to simulate multiplayer
Replies: 6
Views: 13533

Re: How to simulate multiplayer

if you have two screens, mice and keyboards, you can turn your pc into a terminal, and run 2 real parallel user sessions on it. http://www.miniframe.com/technology/softxpand.html wife and me use this to play several games together on one powerful pc. not trying to advertise here, just spreading the ...
by tecxx
Fri Nov 14, 2014 7:05 pm
Forum: Resolved Problems and Bugs
Topic: Multiplayer map keeps de-syncing
Replies: 15
Views: 7646

Re: Multiplayer map keeps de-syncing

fyi, 0.11.3 did not fix this savegame for us. player 2 still desyncs after joining.
by tecxx
Fri Nov 14, 2014 7:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.3] placing robot desyncs player 2
Replies: 3
Views: 1665

[0.11.3] placing robot desyncs player 2

see this savegame https://onedrive.live.com/redir?resid=48B6D48686ADABD4!128&authkey=!AEHVkHgpcP1HC2M&ithint=file%2czip have both players joined player 1: run out of the base, to the next base on the right side. take construction robot, place it on the floor next to roboport player 2 desyncs...
by tecxx
Thu Nov 13, 2014 11:10 pm
Forum: Releases
Topic: Version 0.11.2
Replies: 31
Views: 46712

Re: Version 0.11.2

awesome.
another factorio multiplayer weekend ahead :)
by tecxx
Thu Nov 13, 2014 7:05 pm
Forum: Balancing
Topic: Science Pack Balancing
Replies: 18
Views: 22504

Re: Science Pack Balancing

capsules? whats that? no i'm serious. and can even prove this with replays: didnt build a single of them. we just spammed towers, and took a roundtrip with the tank. each round one biter nest goes down. sack in the results, we got half a box full of those pink globes. and we played with "hard&q...
by tecxx
Wed Nov 12, 2014 7:39 pm
Forum: Balancing
Topic: Burner inserter should take the first coal itself
Replies: 11
Views: 20264

Re: Burner inserter should take the first coal itself

i support this suggestion, mainly because it's just tedious to fill the inserter after placing. i don't know any situation where i would place it and then NOT fill it. so taking these additional clicks out would be a welcome improvement.

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