Search found 69 matches

by porcupine
Sun Apr 30, 2017 5:27 pm
Forum: Bob's mods
Topic: 0.15 - plans?
Replies: 64
Views: 24681

Re: 0.15 - plans?

What's your plan for power mod in 0.15 bob? The new ratio of 1 boiler to 2 engines is really nice, perhaps you could add a mk4 engine and keep ratio between boilers/engines of same tier? No plans as of yet, other than I need to come up with something new. is there any chance of adding new nuclear o...
by porcupine
Thu Apr 27, 2017 4:10 pm
Forum: Balancing
Topic: offshore pump
Replies: 14
Views: 4983

Re: offshore pump

Long story short... you need water to make electricity. How will you get the water to make electricity if the pump to get water requires electricity to work? Could do a trickle mode. Without electricity, you get a *small* trickle of water to the effect of 1% of its regular throughput, but with elec...
by porcupine
Tue Apr 25, 2017 4:48 am
Forum: Bob's mods
Topic: 0.15 - plans?
Replies: 64
Views: 24681

Re: 0.15 - plans?

WhiskyCharlie wrote:Bob,

Just wanted to say thank you. I am loving all the work you have done and will do to make this such a fun complex game.
I second that. Bob's mods add such a level of depth to a game that already has a pretty ridiculous level. It's beautiful.
by porcupine
Fri Mar 31, 2017 5:56 pm
Forum: News
Topic: Friday Facts #184 - Five years of Factorio
Replies: 87
Views: 42553

Re: Friday Facts #184 - Five years of Factorio

*frothing intensifies*
by porcupine
Sat Feb 18, 2017 2:54 am
Forum: News
Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
Replies: 43
Views: 23495

Re: Friday Facts #178 - Minimal mode and Mini-tutorials

Ideally it'd activate the matching mods (and deactivate others, unless maybe harmless things like graphics only?) when joining server without restart of game. And download mods you don't have from the server automatically. And manage multiple versions of mods if needed. And if mod has error, no too...
by porcupine
Fri Dec 09, 2016 8:21 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 74081

Re: Friday Facts #168 - Nightvision Nightmare

What's all this reality crap people keep posting about? You're some far out space man, on an alien world, who can carry around diesel locomotives in your pant pockets (hello, capsule corp anybody?). The idea things have to be green for night vision... That just doesn't align with the rest of the gam...
by porcupine
Mon Nov 14, 2016 8:01 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.15] Map suddenly black
Replies: 11
Views: 9187

Re: [0.11.15] Map suddenly black

Strangely enough, this just happened to me (latest v.14.20, bobsmods, naturalevolutionenemies mods loaded up). Resumed a save game, the entire map was black. Anything I explore isn't showing up, but anything radar pings is. No idea why, but makes navigating a bit of a challenge. Please make a new r...
by porcupine
Mon Nov 14, 2016 2:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.15] Map suddenly black
Replies: 11
Views: 9187

Re: [0.11.15] Map suddenly black

Strangely enough, this just happened to me (latest v.14.20, bobsmods, naturalevolutionenemies mods loaded up).

Resumed a save game, the entire map was black. Anything I explore isn't showing up, but anything radar pings is. No idea why, but makes navigating a bit of a challenge.
by porcupine
Sat Oct 15, 2016 5:15 am
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 115371

Re: Friday Facts #160 - Playtesting

Merging items with different health: Please do not. Could you instead add a mechanic to allow pocket repairs? Maybe it's a module in the armor, maybe it's a research that just enables the capability, but rather than potentially losing items because of picking them up unfixed, allow them to be fixed...

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