Search found 69 matches
- Sun Apr 30, 2017 5:27 pm
- Forum: Bob's mods
- Topic: 0.15 - plans?
- Replies: 64
- Views: 24681
Re: 0.15 - plans?
What's your plan for power mod in 0.15 bob? The new ratio of 1 boiler to 2 engines is really nice, perhaps you could add a mk4 engine and keep ratio between boilers/engines of same tier? No plans as of yet, other than I need to come up with something new. is there any chance of adding new nuclear o...
- Thu Apr 27, 2017 4:10 pm
- Forum: Balancing
- Topic: offshore pump
- Replies: 14
- Views: 4983
Re: offshore pump
Long story short... you need water to make electricity. How will you get the water to make electricity if the pump to get water requires electricity to work? Could do a trickle mode. Without electricity, you get a *small* trickle of water to the effect of 1% of its regular throughput, but with elec...
- Tue Apr 25, 2017 4:48 am
- Forum: Bob's mods
- Topic: 0.15 - plans?
- Replies: 64
- Views: 24681
Re: 0.15 - plans?
I second that. Bob's mods add such a level of depth to a game that already has a pretty ridiculous level. It's beautiful.WhiskyCharlie wrote:Bob,
Just wanted to say thank you. I am loving all the work you have done and will do to make this such a fun complex game.
- Fri Mar 31, 2017 5:56 pm
- Forum: News
- Topic: Friday Facts #184 - Five years of Factorio
- Replies: 87
- Views: 42553
Re: Friday Facts #184 - Five years of Factorio
*frothing intensifies*
- Sat Feb 18, 2017 2:54 am
- Forum: News
- Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
- Replies: 43
- Views: 23495
Re: Friday Facts #178 - Minimal mode and Mini-tutorials
Ideally it'd activate the matching mods (and deactivate others, unless maybe harmless things like graphics only?) when joining server without restart of game. And download mods you don't have from the server automatically. And manage multiple versions of mods if needed. And if mod has error, no too...
- Fri Dec 09, 2016 8:21 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 74081
Re: Friday Facts #168 - Nightvision Nightmare
What's all this reality crap people keep posting about? You're some far out space man, on an alien world, who can carry around diesel locomotives in your pant pockets (hello, capsule corp anybody?). The idea things have to be green for night vision... That just doesn't align with the rest of the gam...
- Mon Nov 14, 2016 8:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.15] Map suddenly black
- Replies: 11
- Views: 9187
Re: [0.11.15] Map suddenly black
Strangely enough, this just happened to me (latest v.14.20, bobsmods, naturalevolutionenemies mods loaded up). Resumed a save game, the entire map was black. Anything I explore isn't showing up, but anything radar pings is. No idea why, but makes navigating a bit of a challenge. Please make a new r...
- Mon Nov 14, 2016 2:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.15] Map suddenly black
- Replies: 11
- Views: 9187
Re: [0.11.15] Map suddenly black
Strangely enough, this just happened to me (latest v.14.20, bobsmods, naturalevolutionenemies mods loaded up).
Resumed a save game, the entire map was black. Anything I explore isn't showing up, but anything radar pings is. No idea why, but makes navigating a bit of a challenge.
Resumed a save game, the entire map was black. Anything I explore isn't showing up, but anything radar pings is. No idea why, but makes navigating a bit of a challenge.
- Sat Oct 15, 2016 5:15 am
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 115371
Re: Friday Facts #160 - Playtesting
Merging items with different health: Please do not. Could you instead add a mechanic to allow pocket repairs? Maybe it's a module in the armor, maybe it's a research that just enables the capability, but rather than potentially losing items because of picking them up unfixed, allow them to be fixed...