Search found 31 matches

by Sente
Sat Oct 14, 2017 8:21 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.15.36] Mining Drill Speed Display Incorrect w/Modules
Replies: 1
Views: 2615

[Rseding91] [0.15.36] Mining Drill Speed Display Incorrect w/Modules

When inserting modules into an electric mining drill, the mouse-over display will still display Mining Speed as 0.5. I would expect that the statistics display would be the same as other entities and report the new speed and put the modified percentage next to it.
stats.jpg
stats.jpg (47.68 KiB) Viewed 2615 times
by Sente
Sun May 21, 2017 1:21 pm
Forum: Ideas and Suggestions
Topic: Nightvision While Paused
Replies: 0
Views: 494

Nightvision While Paused

Now that 0.15 has much better nightvision, I actually use nightvision. However, when I pause the game (usually to use the grid to plan out a build) nightvision is turned off. This makes it more difficult to align builds along chunks or the grid at night, especially when I happen to be in a vehicle. ...
by Sente
Tue May 09, 2017 4:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.9] Blueprint Preview Flashes When Inventory Changes
Replies: 1
Views: 1850

[0.15.9] Blueprint Preview Flashes When Inventory Changes

Version: 0.15.9 (Steam) OS: Windows 10 When I am hovering over a blueprint in a blueprint book to bring up the blueprint preview, the preview window will flicker each time the inventory changes. For example, each time a bot delivers items to your character, the blueprint preview will flicker. This c...
by Sente
Tue May 09, 2017 3:38 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.15.9] Minor Typo: "Loses" Should be "Losses" on Kill Stat
Replies: 1
Views: 821

[Klonan] [0.15.9] Minor Typo: "Loses" Should be "Losses" on Kill Stat

I am unsure if this is really a typo or not. Should the right side of the statistics screen be called "Losses" instead of "Loses"? It seems that it should be since it is describing how many entities were lost in attacks.
by Sente
Tue May 09, 2017 3:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.9][gfx]Light Bulb Northeast of Accumulator Looks "Off"
Replies: 8
Views: 3098

[0.15.9][gfx]Light Bulb Northeast of Accumulator Looks "Off"

Version: 0.15.9 (Steam)
OS: Windows 10

A minor, repeatable graphic glitch. A light bulb sprite placed next to an accumulator on the northeast corner looks like it is off. However, the light source itself still renders correctly.
by Sente
Fri Oct 21, 2016 2:53 am
Forum: Ideas and Suggestions
Topic: Eliminate "empty" technologies
Replies: 5
Views: 1774

Re: Eliminate "empty" technologies

Well, Advanced Electronics is not an empty technology. You can build advanced electronic circuits and processing units. But Advanced Electronics 2 doesn't have anything. Maybe move the processing unit to Advanced Electronics 2 from Advanced Electronics? I am not currently aware of what may need proc...
by Sente
Thu Oct 20, 2016 9:16 am
Forum: Duplicates
Topic: [0.13.20] Blueprint Wrongly Placed in Filtered Hotbar Slot
Replies: 2
Views: 948

Re: [0.13.20] Blueprint Wrongly Placed in Filtered Hotbar Slot

Doh! I thought I searched enough before I posted the bug. Glad to know it's already fixed!
by Sente
Thu Oct 20, 2016 2:29 am
Forum: Ideas and Suggestions
Topic: Eliminate "empty" technologies
Replies: 5
Views: 1774

Re: Eliminate "empty" technologies

I agree it's not a major issue. Although it usually feels much better when there are no empty technologies you have to research. I made this suggestion now precisely because of one of the last FFF mentioning the science revolution. I think it is a perfect time to address the empty technologies while...
by Sente
Thu Oct 20, 2016 2:22 am
Forum: Duplicates
Topic: [0.13.20] Blueprint Wrongly Placed in Filtered Hotbar Slot
Replies: 2
Views: 948

[0.13.20] Blueprint Wrongly Placed in Filtered Hotbar Slot

Version 0.13.20 Build 24011, win64, steam Bug Description: Blueprint can be placed into a filtered hotbar slot meant for another item type (i.e. filtered for pipes). Procedure: 1. Pick up empty blueprint from inventory or hotbar with left mouse button. 2. Select structures to blueprint using left mo...
by Sente
Wed Oct 19, 2016 6:29 pm
Forum: Ideas and Suggestions
Topic: Eliminate "empty" technologies
Replies: 5
Views: 1774

Eliminate "empty" technologies

Currently there are a few technologies that do not unlock anything by themselves (advanced electronics 2, flammables, laser, flight, and modules) and only serve as gateways to other technologies. In essence, they are there only to use up science packs as a prerequisite for later technologies. I thin...
by Sente
Thu Oct 13, 2016 2:45 am
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 105914

Re: Friday Facts #159 - Research revolution

I would like to make a suggestion to some of the research technologies. "Empty" technologies such as Advanced Electronics 2, Modules, Flammables, and Laser are not very fun technologies to research. The only reason they exist is to eat up resources as a gateway to successive technologies. ...

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