When inserting modules into an electric mining drill, the mouse-over display will still display Mining Speed as 0.5. I would expect that the statistics display would be the same as other entities and report the new speed and put the modified percentage next to it.
Search found 31 matches
- Sat Oct 14, 2017 8:21 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.36] Mining Drill Speed Display Incorrect w/Modules
- Replies: 1
- Views: 2615
- Sun May 21, 2017 1:21 pm
- Forum: Ideas and Suggestions
- Topic: Nightvision While Paused
- Replies: 0
- Views: 494
Nightvision While Paused
Now that 0.15 has much better nightvision, I actually use nightvision. However, when I pause the game (usually to use the grid to plan out a build) nightvision is turned off. This makes it more difficult to align builds along chunks or the grid at night, especially when I happen to be in a vehicle. ...
- Tue May 09, 2017 4:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.9] Blueprint Preview Flashes When Inventory Changes
- Replies: 1
- Views: 1850
[0.15.9] Blueprint Preview Flashes When Inventory Changes
Version: 0.15.9 (Steam) OS: Windows 10 When I am hovering over a blueprint in a blueprint book to bring up the blueprint preview, the preview window will flicker each time the inventory changes. For example, each time a bot delivers items to your character, the blueprint preview will flicker. This c...
- Tue May 09, 2017 3:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [0.15.9] Minor Typo: "Loses" Should be "Losses" on Kill Stat
- Replies: 1
- Views: 821
[Klonan] [0.15.9] Minor Typo: "Loses" Should be "Losses" on Kill Stat
I am unsure if this is really a typo or not. Should the right side of the statistics screen be called "Losses" instead of "Loses"? It seems that it should be since it is describing how many entities were lost in attacks.
- Tue May 09, 2017 3:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.9][gfx]Light Bulb Northeast of Accumulator Looks "Off"
- Replies: 8
- Views: 3098
[0.15.9][gfx]Light Bulb Northeast of Accumulator Looks "Off"
Version: 0.15.9 (Steam)
OS: Windows 10
A minor, repeatable graphic glitch. A light bulb sprite placed next to an accumulator on the northeast corner looks like it is off. However, the light source itself still renders correctly.
OS: Windows 10
A minor, repeatable graphic glitch. A light bulb sprite placed next to an accumulator on the northeast corner looks like it is off. However, the light source itself still renders correctly.
- Fri Oct 21, 2016 2:53 am
- Forum: Ideas and Suggestions
- Topic: Eliminate "empty" technologies
- Replies: 5
- Views: 1774
Re: Eliminate "empty" technologies
Well, Advanced Electronics is not an empty technology. You can build advanced electronic circuits and processing units. But Advanced Electronics 2 doesn't have anything. Maybe move the processing unit to Advanced Electronics 2 from Advanced Electronics? I am not currently aware of what may need proc...
- Thu Oct 20, 2016 9:16 am
- Forum: Duplicates
- Topic: [0.13.20] Blueprint Wrongly Placed in Filtered Hotbar Slot
- Replies: 2
- Views: 948
Re: [0.13.20] Blueprint Wrongly Placed in Filtered Hotbar Slot
Doh! I thought I searched enough before I posted the bug. Glad to know it's already fixed!
- Thu Oct 20, 2016 2:29 am
- Forum: Ideas and Suggestions
- Topic: Eliminate "empty" technologies
- Replies: 5
- Views: 1774
Re: Eliminate "empty" technologies
I agree it's not a major issue. Although it usually feels much better when there are no empty technologies you have to research. I made this suggestion now precisely because of one of the last FFF mentioning the science revolution. I think it is a perfect time to address the empty technologies while...
- Thu Oct 20, 2016 2:22 am
- Forum: Duplicates
- Topic: [0.13.20] Blueprint Wrongly Placed in Filtered Hotbar Slot
- Replies: 2
- Views: 948
[0.13.20] Blueprint Wrongly Placed in Filtered Hotbar Slot
Version 0.13.20 Build 24011, win64, steam Bug Description: Blueprint can be placed into a filtered hotbar slot meant for another item type (i.e. filtered for pipes). Procedure: 1. Pick up empty blueprint from inventory or hotbar with left mouse button. 2. Select structures to blueprint using left mo...
- Wed Oct 19, 2016 6:29 pm
- Forum: Ideas and Suggestions
- Topic: Eliminate "empty" technologies
- Replies: 5
- Views: 1774
Eliminate "empty" technologies
Currently there are a few technologies that do not unlock anything by themselves (advanced electronics 2, flammables, laser, flight, and modules) and only serve as gateways to other technologies. In essence, they are there only to use up science packs as a prerequisite for later technologies. I thin...
- Thu Oct 13, 2016 2:45 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 105914
Re: Friday Facts #159 - Research revolution
I would like to make a suggestion to some of the research technologies. "Empty" technologies such as Advanced Electronics 2, Modules, Flammables, and Laser are not very fun technologies to research. The only reason they exist is to eat up resources as a gateway to successive technologies. ...