Search found 123 matches

by Matthias_Wlkp
Fri Dec 01, 2017 10:11 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 85340

Re: Friday Facts #219 - Cliffs

As others pointed out, I think I like the idea of ramps more than "blowing up cliffs". We can already build underground belts and pipes to pass the cliffs. I didn't play that far to use a lot of blueprints, so I don't really understand, how big of a challenge that can be. I think there sho...
by Matthias_Wlkp
Fri Dec 01, 2017 10:04 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 85340

Re: Friday Facts #219 - Cliffs

Image

CLIFFFSSSSSSSSYYYEYESSSSSSSS!!!
by Matthias_Wlkp
Mon Nov 27, 2017 6:03 pm
Forum: General discussion
Topic: Who plays with a Steam Controller as well?
Replies: 6
Views: 3367

Re: Who plays with a Steam Controller as well?

I really enjoy Steam Controller. I think it works really well with a lot of games that you would never expect to play via controller (like Crusader Kings 2, Pillars of Eternity, Invisible Inc.). Maybe it's just me, but in case of Factorio, I just can't get over the issue of pointing at aliens to sho...
by Matthias_Wlkp
Fri Oct 27, 2017 4:04 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 66612

Re: Friday Facts #214 - Concrete rendering

Your concrete looks like a typical middle-eastern European side walk made of concrete tiles. And yes, you can move faster on such sidewalk than on grass.

Love it.
by Matthias_Wlkp
Tue Oct 17, 2017 3:45 pm
Forum: Releases
Topic: Version 0.15.37
Replies: 39
Views: 33655

Re: Version 0.15.37

And now it's stable!
by Matthias_Wlkp
Fri Oct 13, 2017 8:33 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 64474

Re: Friday Facts #212 - The GUI update (Part 1)

Does this mean 1.0 will be delayed? I think it was mentioned somewhere that 0.16 was supposed to be the release candidate, which after debugging would become 1.0. Now we are talking about 0.17...

I don't mind, just curious.
by Matthias_Wlkp
Tue Aug 15, 2017 3:29 pm
Forum: Releases
Topic: Version 0.15.33
Replies: 19
Views: 22745

Re: Version 0.15.33

0.15.33 is declared stable since Monday as far as I remember...
by Matthias_Wlkp
Fri Aug 11, 2017 6:29 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 70070

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

How does the Active Provider Chest fit into that? Does it also provide items for the Buffer Chests? Also... what will be eventually the point of still having storage chests that can't be done with Buffer Chests? Buffer chest can't provide buffer chest, it would be a loop. So for example. You can ha...
by Matthias_Wlkp
Wed Aug 09, 2017 2:48 pm
Forum: General discussion
Topic: Early-Midgame bottleneck
Replies: 18
Views: 9483

Re: Early-Midgame bottleneck

I respectfully disagree with that. Large plant is so much harder to maintain... What I find is that the research goes so fast - I would recommend to go as small as possible initially. The only thing you want to have expansion space for is your iron, steel and copper smelters, all the rest you can ma...
by Matthias_Wlkp
Tue Aug 08, 2017 2:25 pm
Forum: General discussion
Topic: Early-Midgame bottleneck
Replies: 18
Views: 9483

Re: Early-Midgame bottleneck

I'm there too... I launched only one rocket on .14, while started the game probably 6-8 times. My story is: 1. Automate Green and Red - looks good 2. Shiet, this does not work well for the Blue Science, let's redo everything 3. Ok, now Blue and Black are automated. 4. Shiet, this does not work for t...
by Matthias_Wlkp
Wed Jun 21, 2017 8:26 pm
Forum: Releases
Topic: Version 0.15.22
Replies: 38
Views: 24329

Re: Version 0.15.22

mngrif wrote:
Explosive Mine now only does damage to enemy units and structures.
YES! Glad to see even more buffs for the landmines!
Does this mean you can pave your plant with landmines?
by Matthias_Wlkp
Fri May 26, 2017 4:04 pm
Forum: News
Topic: Friday Facts #192 - One million
Replies: 71
Views: 37064

Re: Friday Facts #192 - One million

Congratulations!

I can't come, as it's impossible to buy overseas plane tickets on such short notice in reasonable price. But I think your estimates are very low ;). I think you will sold this out by tonight.
by Matthias_Wlkp
Wed May 24, 2017 1:14 pm
Forum: General discussion
Topic: what i must do with this wood ?
Replies: 10
Views: 4588

Re: what i must do with this wood ?

Turn the wood into chests, so they take less space. Then put those chests into one of the chests. When full, take one chest and put other chests inside. And so on...
by Matthias_Wlkp
Wed May 24, 2017 12:03 pm
Forum: General discussion
Topic: When we will got diagonal inserter.
Replies: 6
Views: 2459

Re: When we will got diagonal inserter.

There was a mod a while ago, which gave you configurable inserters.
by Matthias_Wlkp
Tue May 23, 2017 5:20 pm
Forum: General discussion
Topic: Difficulty curve and how to keep players till end game
Replies: 60
Views: 20499

Re: Difficulty curve and how to keep players till end game

For me, the difficulty ramps up significantly when I start to make blue science. I find debugging oil challenging, to say the least. The next steep curve is when you start running out of raw materials and try to introduce trains... It's really hard if your base was not designed around that. Rebuildi...
by Matthias_Wlkp
Sat May 20, 2017 10:38 pm
Forum: Not a bug
Topic: [Twinsen] 0.15.12 Inserter not following enable condition
Replies: 1
Views: 770

[Twinsen] 0.15.12 Inserter not following enable condition

I connected an inserter to an item counter. - belt is connected to a counter (copper plate pulse) counter counts copper plates. Each plate adds 1 to constant "C" - inserter is connected to a circuit logic => each time inserter picks a plate, it's content is read in a pulse state - then the...
by Matthias_Wlkp
Tue May 16, 2017 5:39 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 51712

Re: Version 0.15.11

viveks711 wrote:I think it is the right call though... Nuclear power was otherwise massively overpowered.
The only thing I found somewhat overpowered with Nuclear Power was the usage of storage tanks for accumulating steam to get around their non-stop production regardless of usage.
by Matthias_Wlkp
Sun May 14, 2017 1:55 am
Forum: General discussion
Topic: 0.15 Oil Rebalancing - Too Far?
Replies: 38
Views: 15665

Re: 0.15 Oil Rebalancing - Too Far?

I'm by far not an experienced player, and so far in my latest 0.15 game I can't complaint either way about Oil. My first patch had 5 spots and by the time I started automating purple science, it's almost entirely gone and I have to look for more. Maybe for veterans it's way too easy, but for an aver...

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