Search found 678 matches

by Light
Tue Nov 29, 2016 8:11 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1219713

Re: Bugs & FAQ

I can't tell if this is a problem with the Smelting mod itself or a conflict with something else, but the blast furnace MK1 requires steel: https://i.imgur.com/JmzFUMk.png But making steel requires molten steel, and making molten steel requires steel ingots, and making steel ingots requires iron in...
by Light
Mon Nov 28, 2016 11:00 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198596

Re: Support - Uranium Power

Found a new bug by picking up the reactor fuel chest and all the rods became 100% life again.

This question has been on my mind after looking at the recycling recipes, but are MOX considered higher capacity (longer lasting) than 4.7%? It gives more spent fuel, so that's how it looks.
by Light
Mon Nov 28, 2016 10:47 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 223906

Re: Uranium Power

I personally use this as the replacement for the convenience of ground water pumps, since water patches aren't available anymore. https://mods.factorio.com/mods/binbinhfr/WaterWell Provides a constant strong flow of water at the cost of electricity and pollution, but saves a lot of headache of tryin...
by Light
Mon Nov 28, 2016 9:11 am
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 223906

Re: Uranium Power

Oh god, the nerf hammer was heavy Because now you can't just build and forget it while it forever makes free power from just a couple ores? Additional power from each reactor at a rate of losing a rod or two per hour isn't exactly a heavy nerf by any means. Especially given you're likely to always ...
by Light
Mon Nov 28, 2016 8:46 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198596

Re: Support - Uranium Power

I haven't played Factorio since your update, but once returning and updating the mods I was welcomed to this.

Image

I may not need fuel reprocessing given the 400+ rods, but now I can joyfully create an Angel's + Bob's style build during the next weekend.
by Light
Wed Nov 23, 2016 2:36 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198596

Re: Support - Uranium Power

Speaking of decay rate, I did a test while I was out and returned to evaluate the result. A reactor with 15 rods and one with 6 rods, 4.7% at 100% production for as long as it takes for the shutdown. Reactor - 15 Rods 3:44 - 1 Rod (14) 3:45 - 1 Rod (13) 3:47 - 1 Rod (12) 3:50 - 3 Rods (9) 3:55 - 1 ...
by Light
Tue Nov 22, 2016 2:26 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198596

Re: Support - Uranium Power

Unless you want to directly support Angel's mod, the converter valve can be used to turn Angel's gasses into Bob's gasses to still be compatible even if you don't. Converter valves are on the exit points of the structures to make it the Bob version of the gas. http://puu.sh/sqiBD/8c1200d435.png So ...
by Light
Tue Nov 22, 2016 2:04 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198596

Re: Support - Uranium Power

Bob requires the salt item + water to create hydrogen and chlorine. Angel requires saline water from a hydro plant to create sodium hydroxide (item) and hydrogen and chlorine gasses via electrolysis. Salt no longer exists since the recipe is hidden. The method is different but the Bob option is una...
by Light
Tue Nov 22, 2016 1:46 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198596

Re: Support - Uranium Power

Angels always takes priority over Bob's, but the converter valve will revert the gas into Bob's or Vanilla if needed. Any recipe that uses vanilla will automatically convert into Angel's version, but Bob's must use the valve. What do you mean takes priority over Bob's? Angel replaces all of bob's r...
by Light
Tue Nov 22, 2016 1:17 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198596

Re: Support - Uranium Power

Speaking of decay rate, I did a test while I was out and returned to evaluate the result. A reactor with 15 rods and one with 6 rods, 4.7% at 100% production for as long as it takes for the shutdown. Reactor - 15 Rods 3:44 - 1 Rod (14) 3:45 - 1 Rod (13) 3:47 - 1 Rod (12) 3:50 - 3 Rods (9) 3:55 - 1 R...
by Light
Tue Nov 22, 2016 12:54 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198596

Re: Support - Uranium Power

Bob's (Straightforward stuff) [fluid-name] hydrogen=Hydrogen oxygen=Oxygen nitrogen=Nitrogen chlorine=Chlorine liquid-air=Compressed air hydrogen-chloride=Hydrogen chloride sulfur-dioxide=Sulfur dioxide nitrogen-dioxide=Nitrogen dioxide nitric-acid=Nitric acid tungstic-acid=Tungstic acid ferric-chlo...
by Light
Mon Nov 21, 2016 9:08 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198596

Re: Support - Uranium Power

Now I'm at a complete loss for words. Well don't go completely dumb...I still need the fluid names from the other mods for compat Do I get them from the locale file like this? http://puu.sh/sq0w8/4a347954e7.png or is there somewhere else I need to retrieve them? After using the map you provided, I ...
by Light
Mon Nov 21, 2016 7:29 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198596

Re: Support - Uranium Power

Now I'm at a complete loss for words. After using the map you provided, I returned to my test save and the reactor is working absolutely fine even under intense stress of 1% satisfaction. For the record, this is what I was using to test with: http://puu.sh/spTpR/5096afece3.png I'm completely dumbfou...
by Light
Mon Nov 21, 2016 6:23 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198596

Re: Support - Uranium Power

It's just your standard two turbines per reactor setup with 15 of the 4.7% rods as it would have always been. (I even tried MOX assemblies to no avail) Nothing has changed other than for some reason it just can't survive beyond 70% performance anymore, but before you corrected bugs in the config.lua...
by Light
Mon Nov 21, 2016 5:53 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198596

Re: Support - Uranium Power

I've tried various levels of pressurized liquid in small increments and can't manage to keep the steam generation remotely close to 80% production without failure in 2 minutes. With the old reactors, I could put them under extreme stress at a 5% satisfaction rate but they kept generating steam so l...
by Light
Mon Nov 21, 2016 5:09 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198596

Re: Support - Uranium Power

But the steam generator now continues to rapidly lose steam when at 70% or greater production, despite receiving enough water to keep going. (Improved from >50%) I did not notice that the pump only held 100 water before and was changed now to 600. Any reason why this was increased? The turbine-gene...
by Light
Mon Nov 21, 2016 3:59 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198596

Re: Support - Uranium Power

- Condensing functions again - Placing turbines doesn't crash anymore - Expired rods stop supplying heat The change in energy values has helped incentivize using more rods than just the single champion rod. But the steam generator now continues to rapidly lose steam when at 70% or greater production...
by Light
Mon Nov 21, 2016 1:56 pm
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 198596

Re: Uranium Power

I gave it a few hours of testing in a previous save that utilizes 6 turbine reactors with dedicated self-sustaining power production and there were many issues that came up. - Placing a turbine crashes the game - Low Pressure Steam doesn't disappear - Multiple fuel rods have almost no effect on reac...
by Light
Wed Nov 16, 2016 4:42 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1219713

Re: Bugs & FAQ

There is a problem in my game: the leaching plant wouldn't take sulfuric acid: https://i.imgur.com/vzQHYRf.jpg There're two different kinds of sulfuric acid present in the game: one with vanilla icon, and one with mod's. https://i.imgur.com/S69LqUt.jpg The leaching plant wants the vanilla kind, but...
by Light
Sat Nov 12, 2016 10:59 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388989

Re: Development and Discussion

Angel, The uranium power mod will be using petroleum gas for its recipes. Since petroleum isn't available in petrochem, synthesis gas would be the closest equivalent. So adding Synthesis Gas -> Petroleum Gas to the converter valve will be required to utilize his mod properly. Petroleum gas should b...

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