- Train_Bug.zip
- Save Game with the blue and the white train.
- (9.01 MiB) Downloaded 196 times
Search found 47 matches
- Sat Jun 23, 2018 1:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Copy-Paste train schedule issue
- Replies: 3
- Views: 3716
Re: [0.16.51] Copy-Paste train schedule issue
I uploaded
I place a white and a blue map signal for you to try the copy and paste.- Sat Jun 23, 2018 7:09 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Copy-Paste train schedule issue
- Replies: 3
- Views: 3716
[0.16.51] Copy-Paste train schedule issue
If I copy/paste a train schedule, the receiving train does not immediatly follow its new orders. In the example I created the movie for: The blue train sits at station 'P1' waiting for 'Nord' to become enabled. The white train's schedule makes it go to 'Parkstation 1' and 'Parkstation 2', but curren...
- Sat Jun 16, 2018 7:40 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 62840
Re: Friday Facts #247 - Pricing and its exploits
As always: Try to finish! I think you are on the perfect path now: Overhauling the UI, updating scenarios, including more tutorials. That is what it takes to get Factorio 1.0. Factorio is feature complete! Once that is done: Make a vacation. Brainstorm about Factorio 2.0: will it be an evolution or ...
- Sat May 19, 2018 7:46 am
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 59486
Revamp Blue print UI Re: Friday Facts #243
Please revamp the blueprint UI! Having the blueprint library makes blueprint less “real items”, and more like “recipes”. There are 3 places to store them: On character, in the game library, in the player library. And, even more confusing in a book inside each of these stores. If I use a blue print t...
- Sat May 19, 2018 7:27 am
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 59486
Re: Friday Facts #243 - New GUI tileset
I like the new UI Elements. Yet, I wonder if having the cancel button being red isn’t a bit too much. There are at least two uses of a cancel button. To not perform an action: Like in “exit program“: “Your data will be lost! Cancel or Exit?” Here Cancel should not be red. pushing it prevents the har...
- Sat Apr 14, 2018 1:07 pm
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 55805
Re: Friday Facts #238 - The GUI update (Part II)
Yes! Please continue updating the GUI. I like the new look: It looks much more professional for a game. I get confused with the current UI: Depending on the window on screen I have/may press E, Q, or ESC to close it. I encourage you to simplify those use cases for the casual player, aka me :) With r...
- Sat Mar 24, 2018 6:44 am
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 52537
Re: Friday Facts #235 - 0.16 stable
i applaud you for your focus, i really appreciate the focus on fixing broken things in the game over adding new content, i know i am not the only one that despises bugs more than anything. thank you all very much for making this wonderful game! And I applaud as well! Bravo! Focus on finalization! B...
- Sun Jan 14, 2018 6:02 pm
- Forum: Gameplay Help
- Topic: [16.16] Pick-Up (F), picks up at weird location (Bug?)
- Replies: 4
- Views: 1458
Re: [16.16] Pick-Up (F), picks up at weird location (Bug?)
So I can only pick up where I can walk? Hmmm.Zavian wrote:The pickup always happens from directly around your characters feet. I'm pretty sure that is working as intended.
- Sun Jan 14, 2018 8:35 am
- Forum: Gameplay Help
- Topic: [16.16] Pick-Up (F), picks up at weird location (Bug?)
- Replies: 4
- Views: 1458
[16.16] Pick-Up (F), picks up at weird location (Bug?)
Picking up an item from the ground (or a belt to be more precise) does not remove the item from the cursor location, but from somewhere else. In the video https://youtu.be/HTddWLn8JOw the pickup happens either at the feed of the figure or at the end of the queue on the belt. It does not happen at th...
- Sat Jan 13, 2018 11:08 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 374097
Re: Friday Facts #225 - Bots versus belts (part 2)
While this discussion is valid for the open world approach, I'd say it could be transformed into a "More Scenarios" discussion. I do not feel that encouraged to rebuild a complete factory from scratch. I rather like to achieve the goals that game asks of me, like "launch a rocket"...
- Sat Nov 11, 2017 9:05 am
- Forum: News
- Topic: Friday Facts #216 - Paving a path for the GUI update
- Replies: 57
- Views: 29390
Re: Friday Facts #216 - Paving a path for the GUI update
Well done. What you are doing now is perfectly right! UI libraries are very very often used incorrectly and then are blamed for not working correctly. As no one ever really dived into you UI api, but everyone just used it, until his use case was working, error chaos and surprises were to be expected...
- Sat Oct 14, 2017 8:37 pm
- Forum: Duplicates
- Topic: [15.36] Numbers in Build Menu are not updated
- Replies: 4
- Views: 1537
Re: [15.36] Numbers in Build Menu are not updated
You are correct. It does work in a normal game. I did not start the game in sandbox mode though, but have removed my figure with some console magic, which I forgot since then. Maybe with 15.36 the engine now detects this as sandox and thus shows the same error as in sandbox mode. Maybe I am confused...
- Sat Oct 14, 2017 4:22 pm
- Forum: Duplicates
- Topic: [15.36] Numbers in Build Menu are not updated
- Replies: 4
- Views: 1537
[15.36] Numbers in Build Menu are not updated
If I build stuff, the number of items that I can build is shown. I just noticed, that (I guess since the last update) that number does not decrease if I actually build something. Once I close and reopen the menu, the number is updated. 1. Press E to open menu 2. Click any item on the right -> The nu...
- Sat Oct 14, 2017 9:03 am
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 64489
Re: Friday Facts #212 - The GUI update (Part 1)
Great! I really am looking forward in an updated UI, especially interactive wise! With regard to the proposed train UI: Do not allow to change the station name angle. This distracts from the purpose of the UI to configure and manipulate trains. It looks like the train color is part of the Fuel tab. ...
- Sat Oct 07, 2017 9:10 am
- Forum: News
- Topic: Friday Facts #211 - The little things
- Replies: 69
- Views: 32971
Re: Friday Facts #211 - The little things
Yes! Please continue working on the little things! Please polish! You have created a superb game engine, but you haven't created a great game yet. Honestly, the UI is very simplistic. It does do its job, but it is not always intuitive and straight forward. I propose a study from an usability expert...
- Sun Oct 01, 2017 11:29 am
- Forum: Not a bug
- Topic: [15.35] Unclear Split of tank wagon: Front, Middle, Back
- Replies: 1
- Views: 748
[15.35] Unclear Split of tank wagon: Front, Middle, Back
Dear all. The game calls the three tanks of a tank wagon: Front, Middle, Back. That naming does not match the actual order of the tanks in a train. This confuses me and is a bug. I split a tank wagon into two separte tanks. The UI is inconsistent in what it displays. In the split window of the tank ...
- Sun Sep 24, 2017 7:45 am
- Forum: News
- Topic: Friday Facts #205 - Teaching the things that everybody knows
- Replies: 110
- Views: 48736
Re: Friday Facts #205 - Teaching the things that everybody knows
You might like too look through the "Not a bug" forum. Most things user report that are eventually not a bug to you are based on missing explanations. My personal example is: [0.13.8] Circular Belt gets stuck when getting filled. (Actually: Circular belts stop when full) . Which, of course...
- Sun Sep 24, 2017 7:39 am
- Forum: News
- Topic: Friday Facts #205 - Teaching the things that everybody knows
- Replies: 110
- Views: 48736
Re: Friday Facts #205 - Teaching the things that everybody knows
How to log in. I just noticed that when I asked Factorio to update my mods, I had to log in. The only information I got was "User Login / Name / Password". It took me some time and the forums to figure out, where/what I had to log into. I still could not name, what I did log into. At leas...
- Sat May 20, 2017 10:26 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 150241
Re: Friday Facts #191 - Gui improvements
Go! Go! Go! You're absolutely right in doing those changes. The engine of Factorio is superb. What it lacks to be a superb game is exactly that kind of "minor" gold plating... and carefully designed scenarios for a campaign. You might need to do UI and gameplay testing with fresh players.
- Sat May 06, 2017 6:11 am
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 74098
Re: Friday Facts #189 - Specifying the 1.0
So many good and positive comments! I really miss a "like" button right now :D Yes! Please polish and finish 1.0! It will be hard, because the last 5% are hardest to achieve. Also you will feel that too little is gained by each step as no new funky parts are added. Still, continue on that...