Search found 47 matches

by Ormek
Sat Jun 23, 2018 1:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Copy-Paste train schedule issue
Replies: 3
Views: 3716

Re: [0.16.51] Copy-Paste train schedule issue

I uploaded
Train_Bug.zip
Save Game with the blue and the white train.
(9.01 MiB) Downloaded 196 times
I place a white and a blue map signal for you to try the copy and paste.
by Ormek
Sat Jun 23, 2018 7:09 am
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Copy-Paste train schedule issue
Replies: 3
Views: 3716

[0.16.51] Copy-Paste train schedule issue

If I copy/paste a train schedule, the receiving train does not immediatly follow its new orders. In the example I created the movie for: The blue train sits at station 'P1' waiting for 'Nord' to become enabled. The white train's schedule makes it go to 'Parkstation 1' and 'Parkstation 2', but curren...
by Ormek
Sat Jun 16, 2018 7:40 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 62840

Re: Friday Facts #247 - Pricing and its exploits

As always: Try to finish! I think you are on the perfect path now: Overhauling the UI, updating scenarios, including more tutorials. That is what it takes to get Factorio 1.0. Factorio is feature complete! Once that is done: Make a vacation. Brainstorm about Factorio 2.0: will it be an evolution or ...
by Ormek
Sat May 19, 2018 7:46 am
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 59486

Revamp Blue print UI Re: Friday Facts #243

Please revamp the blueprint UI! Having the blueprint library makes blueprint less “real items”, and more like “recipes”. There are 3 places to store them: On character, in the game library, in the player library. And, even more confusing in a book inside each of these stores. If I use a blue print t...
by Ormek
Sat May 19, 2018 7:27 am
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 59486

Re: Friday Facts #243 - New GUI tileset

I like the new UI Elements. Yet, I wonder if having the cancel button being red isn’t a bit too much. There are at least two uses of a cancel button. To not perform an action: Like in “exit program“: “Your data will be lost! Cancel or Exit?” Here Cancel should not be red. pushing it prevents the har...
by Ormek
Sat Apr 14, 2018 1:07 pm
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 55805

Re: Friday Facts #238 - The GUI update (Part II)

Yes! Please continue updating the GUI. I like the new look: It looks much more professional for a game. I get confused with the current UI: Depending on the window on screen I have/may press E, Q, or ESC to close it. I encourage you to simplify those use cases for the casual player, aka me :) With r...
by Ormek
Sat Mar 24, 2018 6:44 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 52537

Re: Friday Facts #235 - 0.16 stable

i applaud you for your focus, i really appreciate the focus on fixing broken things in the game over adding new content, i know i am not the only one that despises bugs more than anything. thank you all very much for making this wonderful game! And I applaud as well! Bravo! Focus on finalization! B...
by Ormek
Sun Jan 14, 2018 6:02 pm
Forum: Gameplay Help
Topic: [16.16] Pick-Up (F), picks up at weird location (Bug?)
Replies: 4
Views: 1458

Re: [16.16] Pick-Up (F), picks up at weird location (Bug?)

Zavian wrote:The pickup always happens from directly around your characters feet. I'm pretty sure that is working as intended.
So I can only pick up where I can walk? Hmmm.
by Ormek
Sun Jan 14, 2018 8:35 am
Forum: Gameplay Help
Topic: [16.16] Pick-Up (F), picks up at weird location (Bug?)
Replies: 4
Views: 1458

[16.16] Pick-Up (F), picks up at weird location (Bug?)

Picking up an item from the ground (or a belt to be more precise) does not remove the item from the cursor location, but from somewhere else. In the video https://youtu.be/HTddWLn8JOw the pickup happens either at the feed of the figure or at the end of the queue on the belt. It does not happen at th...
by Ormek
Sat Jan 13, 2018 11:08 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 374097

Re: Friday Facts #225 - Bots versus belts (part 2)

While this discussion is valid for the open world approach, I'd say it could be transformed into a "More Scenarios" discussion. I do not feel that encouraged to rebuild a complete factory from scratch. I rather like to achieve the goals that game asks of me, like "launch a rocket"...
by Ormek
Sat Nov 11, 2017 9:05 am
Forum: News
Topic: Friday Facts #216 - Paving a path for the GUI update
Replies: 57
Views: 29390

Re: Friday Facts #216 - Paving a path for the GUI update

Well done. What you are doing now is perfectly right! UI libraries are very very often used incorrectly and then are blamed for not working correctly. As no one ever really dived into you UI api, but everyone just used it, until his use case was working, error chaos and surprises were to be expected...
by Ormek
Sat Oct 14, 2017 8:37 pm
Forum: Duplicates
Topic: [15.36] Numbers in Build Menu are not updated
Replies: 4
Views: 1537

Re: [15.36] Numbers in Build Menu are not updated

You are correct. It does work in a normal game. I did not start the game in sandbox mode though, but have removed my figure with some console magic, which I forgot since then. Maybe with 15.36 the engine now detects this as sandox and thus shows the same error as in sandbox mode. Maybe I am confused...
by Ormek
Sat Oct 14, 2017 4:22 pm
Forum: Duplicates
Topic: [15.36] Numbers in Build Menu are not updated
Replies: 4
Views: 1537

[15.36] Numbers in Build Menu are not updated

If I build stuff, the number of items that I can build is shown. I just noticed, that (I guess since the last update) that number does not decrease if I actually build something. Once I close and reopen the menu, the number is updated. 1. Press E to open menu 2. Click any item on the right -> The nu...
by Ormek
Sat Oct 14, 2017 9:03 am
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 64489

Re: Friday Facts #212 - The GUI update (Part 1)

Great! I really am looking forward in an updated UI, especially interactive wise! With regard to the proposed train UI: Do not allow to change the station name angle. This distracts from the purpose of the UI to configure and manipulate trains. It looks like the train color is part of the Fuel tab. ...
by Ormek
Sat Oct 07, 2017 9:10 am
Forum: News
Topic: Friday Facts #211 - The little things
Replies: 69
Views: 32971

Re: Friday Facts #211 - The little things

Yes! Please continue working on the little things! Please polish! You have created a superb game engine, but you haven't created a great game yet. Honestly, the UI is very simplistic. It does do its job, but it is not always intuitive and straight forward. I propose a study from an usability expert...
by Ormek
Sun Oct 01, 2017 11:29 am
Forum: Not a bug
Topic: [15.35] Unclear Split of tank wagon: Front, Middle, Back
Replies: 1
Views: 748

[15.35] Unclear Split of tank wagon: Front, Middle, Back

Dear all. The game calls the three tanks of a tank wagon: Front, Middle, Back. That naming does not match the actual order of the tanks in a train. This confuses me and is a bug. I split a tank wagon into two separte tanks. The UI is inconsistent in what it displays. In the split window of the tank ...
by Ormek
Sun Sep 24, 2017 7:45 am
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 48736

Re: Friday Facts #205 - Teaching the things that everybody knows

You might like too look through the "Not a bug" forum. Most things user report that are eventually not a bug to you are based on missing explanations. My personal example is: [0.13.8] Circular Belt gets stuck when getting filled. (Actually: Circular belts stop when full) . Which, of course...
by Ormek
Sun Sep 24, 2017 7:39 am
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 48736

Re: Friday Facts #205 - Teaching the things that everybody knows

How to log in. I just noticed that when I asked Factorio to update my mods, I had to log in. The only information I got was "User Login / Name / Password". It took me some time and the forums to figure out, where/what I had to log into. I still could not name, what I did log into. At leas...
by Ormek
Sat May 20, 2017 10:26 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 150241

Re: Friday Facts #191 - Gui improvements

Go! Go! Go! You're absolutely right in doing those changes. The engine of Factorio is superb. What it lacks to be a superb game is exactly that kind of "minor" gold plating... and carefully designed scenarios for a campaign. You might need to do UI and gameplay testing with fresh players.
by Ormek
Sat May 06, 2017 6:11 am
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 74098

Re: Friday Facts #189 - Specifying the 1.0

So many good and positive comments! I really miss a "like" button right now :D Yes! Please polish and finish 1.0! It will be hard, because the last 5% are hardest to achieve. Also you will feel that too little is gained by each step as no new funky parts are added. Still, continue on that...

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