Search found 163 matches

by Roxor128
Sat Jun 03, 2017 6:47 am
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39412

Re: Poll: Offshore Pump Should Need Energy

I'm just going to say that I like the idea of the offshore pump becoming just an inlet that serves as a perpetually-full storage tank, and which requires a pump on land to draw on its contents (I think this was mentioned a few pages back). Initially, this pump can be a burner one, which you might wa...
by Roxor128
Fri Jun 02, 2017 6:19 am
Forum: Ideas and Suggestions
Topic: Allow speaker instrument to be set based on circuit signal
Replies: 4
Views: 1484

Re: Allow speaker instrument to be set based on circuit signal

Oh, this is a subset of a thread I started just recently: https://forums.factorio.com/viewtopic.php?f=6&t=49110 Mine is a little more general in that it asks for both volume and instruments to be able to be set via circuit signals. Lots and lots of pieces use volume changes, which makes finding ...
by Roxor128
Fri Jun 02, 2017 4:49 am
Forum: Ideas and Suggestions
Topic: More-Programmable Speaker
Replies: 8
Views: 2405

More-Programmable Speaker

This one's easy to sum up in a sentence: Allow the instrument and volume of the programmable speaker to be set via the circuit network as well as the pitch. Both would be great for making music with it. Right now, if you want to be able to change instrument and volume, you need a rather large mess o...
by Roxor128
Mon May 29, 2017 3:04 am
Forum: Ideas and Suggestions
Topic: Organize technologies by columns, based on needed science
Replies: 3
Views: 1504

Re: Organize technologies by columns, based on needed science

Sounds like a nice option to have. I can see the appeal. Could make finding some technologies easier. Then again, like the current system, it could also make it harder. Having a number of options for how to sort the technologies list would be useful.
by Roxor128
Mon May 29, 2017 2:57 am
Forum: Ideas and Suggestions
Topic: Raw resources in sandbox mode + cheat mode
Replies: 3
Views: 3978

Re: Raw resources in sandbox mode + cheat mode

I'd settle for the ability to build blueprints in Sandbox mode without needing to first build a roboport, bots, and a heap of whatever the blueprint needs.
by Roxor128
Sat May 27, 2017 2:42 am
Forum: Implemented Suggestions
Topic: Pollution generated by fuels
Replies: 4
Views: 2587

Re: Pollution generated by fuels

Benefits: Trains and burner inserters now generate pollution. Okay, that's something I didn't know. Seems like quite the oversight to me. I'm all for this. The pollution trade-off for different fuel types could be quite the boon to players trying to do eco-friendly games, and for modders trying to ...
by Roxor128
Tue May 23, 2017 3:39 am
Forum: Balancing
Topic: Balance Barreling + Fluid Transport
Replies: 39
Views: 13818

Re: Balance Barreling + Fluid Transport

250 seems like a good size for a barrel. I've seen a fairly large real-life barrel which I was told had a volume of around 250 litres. If we're going to rebalance a cargo wagon full of barrels versus a fluid wagon, I'm in favour of either reducing the stack size for barrels or increasing the wagon's...
by Roxor128
Sun May 21, 2017 4:28 am
Forum: Balancing
Topic: rocket science stack size
Replies: 9
Views: 4753

Re: rocket science stack size

But in all seriousness, I personally think of it as readings from the satellite doing deep-space telemetry or something. Its more electronic data than a physical object. Which is why I think it would better be handled as a satellite uplink station for getting the data back and either automatically ...
by Roxor128
Sun May 21, 2017 4:01 am
Forum: Ideas and Suggestions
Topic: Save mod settings even when disabled
Replies: 8
Views: 2502

Re: Save mod settings even when disabled

One way you could do it would be to have a "MyMod_0.1.0.cfg" file containing the mod's configuration which sits alongside "MyMod_0.1.0.zip" in the game's mods directory and is created automatically by the game the first time you change that mod's settings from the defaults. That...
by Roxor128
Fri May 19, 2017 1:45 am
Forum: Ideas and Suggestions
Topic: Save mod settings even when disabled
Replies: 8
Views: 2502

Re: Save mod settings even when disabled

One way you could do it would be to have a "MyMod_0.1.0.cfg" file containing the mod's configuration which sits alongside "MyMod_0.1.0.zip" in the game's mods directory and is created automatically by the game the first time you change that mod's settings from the defaults.
by Roxor128
Thu May 18, 2017 5:51 am
Forum: Ideas and Suggestions
Topic: Defended Wagon or Trains
Replies: 18
Views: 7365

Re: Defended Wagon or Trains

by Roxor128
Thu May 18, 2017 2:09 am
Forum: Ideas and Suggestions
Topic: Furnaces + internal buffering
Replies: 9
Views: 3033

Re: Furnaces + internal buffering

Personally I'm want logic circuit connection for furnaces/assemblers for controlling inner buffer size. With default furnaces buffer size equal stack and assemblers buffer size equal one item. Why stop at the circuit network? Just copy the Stack Size Override feature we got with the inserters in v0...
by Roxor128
Thu May 18, 2017 1:11 am
Forum: Balancing
Topic: Boilers are too cheap now
Replies: 7
Views: 2533

Re: Boilers are too cheap now

I think even with my proposed quadrupling, it won't cause any damage. The Achievement thing simply needs to be adjusted to take into account that instead of having to craft 1 Stone Furnace and 3 Pipes, 4 items, to make 1 Boiler, it's not 4 Stone Furnaces and 12 Pipes, 16 items, to make 1 Boiler. So...
by Roxor128
Wed May 17, 2017 11:09 am
Forum: Balancing
Topic: portable solar panels
Replies: 42
Views: 16919

Re: portable solar panels

I think the portable solar panels are fine for modular armour. My usual setup for that is 9 panels, 2 batteries, nightvision, a shield and a roboport. Quite the jack-of-all-trades setup. I've even had the occasional game where I got all the way to launching the rocket with just that. When you move t...
by Roxor128
Wed May 17, 2017 6:09 am
Forum: Ideas and Suggestions
Topic: Extraction of ore
Replies: 3
Views: 982

Re: Extraction of ore

There are several ways to sort ore once mined. 1. Several designs involving belts and filter insterters. See the Factorio trailer for one example provided by the devs. 2. Logistics robots collecting from chests will sort the contents as part of their transport work. If you take this approach, be sur...
by Roxor128
Wed May 17, 2017 6:04 am
Forum: Ideas and Suggestions
Topic: Add weather to ruin lives
Replies: 3
Views: 2138

Re: Add weather to ruin lives

The game already includes clouds as a cosmetic thing. Making them actually affect your solar output as they pass over panels would seem a logical extension.
by Roxor128
Mon May 15, 2017 6:33 am
Forum: Ideas and Suggestions
Topic: Advanced Walls
Replies: 5
Views: 2179

Re: Advanced Walls

There's a mod called "Additional Turret" (I think) that adds a couple of new wall types, though they get unlocked with certain other technologies, rather than having dedicated research of their own. I never used any of them, and I don't remember what their properties were besides having an...
by Roxor128
Mon May 15, 2017 2:17 am
Forum: Balancing
Topic: Logistics net: Less research needed
Replies: 73
Views: 25971

Re: Logistics net: Less research needed

a progression between personal logistics and bot-running your whole factory is good Another way you could handle it would be to invert that and make the chests come first and the character slots second. Would line up with how the personal versions of the roboport and solar panel come later than the...
by Roxor128
Sun May 14, 2017 9:14 am
Forum: Ideas and Suggestions
Topic: Make Day and Night Equal Length
Replies: 14
Views: 5836

Re: Make Day and Night Equal Length

If we get the option for configurable day/night length, why not do it in terms of latitude? Pick 80 degrees south and if you're playing in June, you get perpetual night, while in January, you get perpetual day, just like in Antarctica.
by Roxor128
Sat May 13, 2017 1:28 am
Forum: Ideas and Suggestions
Topic: Iron Stick... Just remove please
Replies: 17
Views: 6512

Re: Iron Stick... Just remove please

I'm in the more uses camp, and there are a few mods which give it more uses. The Bio Industries mod uses it in concrete and Klonan's KS Power mod uses it in construction of wind turbines. As for wood, yeah, it would be nice to see it get some more uses. Bio Industries has wooden fences and floors. I...

Go to advanced search