Search found 446 matches

by Kyralessa
Thu Mar 24, 2022 7:00 am
Forum: Outdated/Not implemented
Topic: Allow multiple item requests of the same item in player logistics requests
Replies: 11
Views: 3970

Re: Allow multiple item requests of the same item in player logistics requests

The other use case is with spiders. At the moment I'm putting in many zero-zero requesting slots to keep their inventory clean. Eventually I create a base/template spider with ALL the items set to zero then I can copy that to any new spiders, editing in what they should be holding as separate reque...
by Kyralessa
Tue Feb 22, 2022 11:25 am
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 128728

Re: Friday Facts #367 - Expansion news

if the number of replies and views are any indication, i think most people have forgotten about the plans to release DLC for Factorio. 63% more replies and 7000 less views than the Friday Facts from last June, and 30%/57% the number of views/replies as the Friday Facts announcing their future plans...
by Kyralessa
Sat Jan 08, 2022 5:50 pm
Forum: Questions, reviews and ratings
Topic: K2 + SE changes
Replies: 5
Views: 6047

Re: K2 + SE changes

ptx0 wrote:
Thu Jan 06, 2022 6:29 am
anyone else think they're unnecessary? brought it up on the discord and was muted after the moderators got offended that someone didn't think it was perfection.
A grossly unjustified action, as I'm sure you expressed yourself with your usual level of politeness, patience, and humility.
by Kyralessa
Wed Jan 05, 2022 4:55 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 68306

Re: Friday Facts #366 - The only way to go fast, is to go well!

why? Wube is so full of itself that they committed to never doing sales for the game, because they want all of the money they can possibly make from this game. it's not about the joy of the players, or it'd be free now that it's done. it was a Kickstarter originally. crowdfunded development. Well, ...
by Kyralessa
Wed Dec 22, 2021 10:38 am
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 9897

Re: Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full

If you only have two stations (in this schedule) and two trains, why are you using train limits in the first place?
by Kyralessa
Mon Dec 20, 2021 4:59 pm
Forum: Gameplay Help
Topic: Can Spidertrons wander and kill on their own?
Replies: 3
Views: 1277

Re: Can Spidertrons wander and kill on their own?

The spidertrons aren't autonomous; they won't rove on their own and seek out biters to destroy. They can be remote controlled, though, so you can send them anywhere on the map. When you see red on the map, you can send a bunch of spidertrons there to tidily mop up the biters without you needing to b...
by Kyralessa
Fri Nov 12, 2021 9:32 am
Forum: Ideas and Suggestions
Topic: [1.1.46] Show stations capacity in the "Train Overview" screen
Replies: 4
Views: 1408

Re: [1.1.46] Show stations capacity in the "Train Overview" screen

And what if a given route had more than two stations on it?
by Kyralessa
Thu Nov 11, 2021 6:36 am
Forum: Ideas and Suggestions
Topic: [1.1.46] Show stations capacity in the "Train Overview" screen
Replies: 4
Views: 1408

Re: [1.1.46] Show stations capacity in the "Train Overview" screen

What would it display if there were a load limit, but no unload limit, or vice versa?
by Kyralessa
Mon Oct 18, 2021 7:31 am
Forum: Gameplay Help
Topic: How many ticks does it takes for an item to move through a belt ?
Replies: 15
Views: 5387

Re: How many ticks does it takes for an item to move through a belt ?

Also when there is no place for the items to go, the whole line stops while in fact all those items should get squashed more and more and finally be thrown out of a belt and onto a ground. How could we be so blind here? This will create so many new challenges for a players since they will have to h...
by Kyralessa
Fri Oct 15, 2021 6:24 am
Forum: Duplicates
Topic: Visual Bug in Walls After Adjacent Cliff Destroyed
Replies: 2
Views: 1184

Re: Visual Bug in Walls After Adjacent Cliff Destroyed

So you've posted a visual bug without any visuals...
by Kyralessa
Fri Oct 08, 2021 7:09 am
Forum: Ideas and Suggestions
Topic: New Feature: Allow reordering logistics requester slots
Replies: 43
Views: 16137

Re: New Feature: Allow reordering logistics requester slots

You cannot know, how I use the slots. You may solve a problem, where others have none. It’s just not how these things should be developed. Right, but in this case, having a used item open its slot isn't a problem, because right now that does nothing. The item is red. If you click on it anyway, noth...
by Kyralessa
Tue Oct 05, 2021 6:42 am
Forum: Ideas and Suggestions
Topic: New Feature: Allow reordering logistics requester slots
Replies: 43
Views: 16137

Re: New Feature: Allow reordering logistics requester slots

No, clicking an item with red background just beeps and says the item is already requested. That's the change I suggested. Clicking should just open the existing request for editing. That the item has a red background doesn't help me find it in the long list of request slots. I agree, this makes se...
by Kyralessa
Mon Sep 27, 2021 1:31 pm
Forum: General discussion
Topic: Nostalgia..
Replies: 19
Views: 4924

Re: Nostalgia..

Have you considered updating and using a mod that restores the alien artifacts?

This one, for instance, says it makes the aliens drop artifacts which you can craft into space science packs, I guess as an alternative to launching rockets:

https://mods.factorio.com/mod/AlienSpaceScience
by Kyralessa
Sat Sep 25, 2021 9:34 am
Forum: Ideas and Suggestions
Topic: Essence of Games, Factorio game enrichment.
Replies: 10
Views: 2665

Re: Essence of Games, Factorio game enrichment.

[Moderated by Koub : Off topic.]
by Kyralessa
Mon Sep 13, 2021 11:00 am
Forum: Not a bug
Topic: [1.1.38] crash if atempting to update a game when the exe was renamed
Replies: 5
Views: 2022

Re: [1.1.38] crash if atempting to update a game when the exe was renamed

What OS are you using? If it's Windows, you can create a shortcut and rename that instead of factorio.exe.

If you're using Mac or Linux, I can't help you, but perhaps there's something similar you could do.
by Kyralessa
Sun Sep 12, 2021 6:57 am
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 15265

Re: Can we please make constructions bots avoid fire?

It seems we're back at the old split, between those who regard design challenges, any possibility of failure at all, as the point of play, and those who regard them as impediments. Very much so. Agreed. I wonder if it's possible to make a mod that doesn't make bots completely invulnerable, but simp...
by Kyralessa
Fri Sep 10, 2021 8:46 am
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 15265

Re: Can we please make constructions bots avoid fire?

mrvn wrote:
Fri Sep 10, 2021 5:40 am
NO, I want them to be changed because the current behavior is just plain stupid.
Ah, the classic "insult the developers so they'll make the change you want." :roll:
by Kyralessa
Fri Sep 10, 2021 3:52 am
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 15265

Re: Can we please make constructions bots avoid fire?

mrvn wrote:
Thu Sep 09, 2021 5:42 pm
I'm not using flame throwers. The aliens are. :) There are mods that change the kind of damage the spiters do to fire.
So you think the base game should be changed because you happen to be using a mod that makes it harder for your bots to survive?
by Kyralessa
Thu Sep 09, 2021 12:50 pm
Forum: Implemented in 2.0
Topic: Save spidertrons in blueprint.
Replies: 11
Views: 5508

Re: Save spidertrons in blueprint.

That would be a million times nicer than hour of tedium I just spent setting up all the logistic options, grid equipment, & paint-jobs, on a posse of Spidertrons,... however, I'm trying to copy them right now and it's not working. The copy selection completely ignores spiders, as does the bluep...
by Kyralessa
Thu Sep 09, 2021 12:47 pm
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 15265

Re: Can we please make constructions bots avoid fire?

Why should bots be immune to damage when no other factory thing is immune to damage? What is so special about bots that, outside of a mod, they should be impervious to biter and spitter attacks? It's simple enough to use an invincible-bots mod. It's simple enough to turn the aliens off completely, o...

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