Search found 340 matches

by Kyralessa
Fri Jan 29, 2021 8:36 am
Forum: Ideas and Suggestions
Topic: Flare Stack (Vanilla)
Replies: 3
Views: 238

Re: Flare Stack (Vanilla)

I think once you get into advanced oil processing, it's intended that there's a bit of complexity associated with it. There are several ways to deal with too much of something: Too much heavy oil or not enough light oil -> Crack heavy oil to light oil Too much light oil or not enough petroleum -> Cr...
by Kyralessa
Thu Jan 28, 2021 9:20 pm
Forum: Mods
Topic: Industrial Revolution 2 discussion
Replies: 76
Views: 8999

Re: Industrial Revolution 2 discussion

ptx0 wrote:
Thu Jan 28, 2021 9:01 pm
it's not going to happen and bug reports are ignored
IR2 is already on its seventh version, which would seem to indicate that you're talking out of your posterior.
by Kyralessa
Thu Jan 28, 2021 9:18 pm
Forum: Balancing
Topic: Acid pool stack
Replies: 21
Views: 1446

Re: Acid pool stack

JaminRoyale wrote:
Thu Jan 28, 2021 7:49 pm
Kyralessa wrote:
Thu Jan 28, 2021 3:08 pm
Have you been killed by a stacked acid pool?
Yes. I do not play base game mode though. If base game actually was a challenge with spitters and wurms then youd feel the burn too.
OK, keep going... How are you playing such that acid pools are killing you?
by Kyralessa
Thu Jan 28, 2021 3:08 pm
Forum: Balancing
Topic: Acid pool stack
Replies: 21
Views: 1446

Re: Acid pool stack

Have you been killed by a stacked acid pool?
by Kyralessa
Thu Jan 28, 2021 7:30 am
Forum: Balancing
Topic: Nerf the Portable Fusion Reactor?
Replies: 82
Views: 5418

Re: Nerf the Portable Fusion Reactor?

I'd actually like to try a version of Factorio where belts needed power. And offshore pumps, maybe allow a tiny flow handwaved as surface tension, just enough to slowly start a steam engine that can then power the pump. Or give it a hand crank :D Some possibilities: https://mods.factorio.com/mod/Po...
by Kyralessa
Wed Jan 27, 2021 9:00 am
Forum: Technical Help
Topic: Can't close any window after update
Replies: 6
Views: 332

Re: Can't close any window after update

What key is the "selected key"?
by Kyralessa
Wed Jan 27, 2021 8:34 am
Forum: Ideas and Suggestions
Topic: Add an option to disable the black stripes in zoomed-in map view
Replies: 19
Views: 1045

Re: Add an option to disable the black stripes in zoomed-in map view

I like 'em. They help me keep in mind whether I'm looking at radar/map view or live view.
by Kyralessa
Tue Jan 26, 2021 5:03 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.18] Spidertron direction is always up for gates
Replies: 4
Views: 1711

Re: [1.1.18] Spidertron direction is always up for gates

One might wonder why the gates open for Spidertron at all. They don't open for Spidertron at all. They open for a player who rides the spidertron. Same question, though. The gates open for trains whether or not the player is in a train, because trains need to get through them. Spidertron doesn't ne...
by Kyralessa
Tue Jan 26, 2021 4:36 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.18] Spidertron direction is always up for gates
Replies: 4
Views: 1711

Re: [1.1.18] Spidertron direction is always up for gates

One might wonder why the gates open for Spidertron at all. Can't a Spidertron step over and around them while they're closed?
by Kyralessa
Tue Jan 26, 2021 7:28 am
Forum: Not a bug
Topic: Personal laser defense works in tanks
Replies: 2
Views: 247

Re: Personal laser defense works in tanks

This is normal. The personal laser defense works in any vehicle: car, tank, train, or Spidertron.
by Kyralessa
Mon Jan 25, 2021 4:34 pm
Forum: Won't implement
Topic: Make spidertron features available for all vehicles
Replies: 8
Views: 675

Re: Make spidertron features available for all vehicles

AmericanPatriot wrote:
Mon Jan 25, 2021 3:26 pm
Kyralessa wrote:
Mon Jan 25, 2021 9:13 am
ptx0 wrote:
Mon Jan 25, 2021 5:02 am
ouch, poor quality code design.
And what have you written?
He is apparently a web developer, so I don’t know if that question will have the desired effect.
I doubt it would anyhow.
by Kyralessa
Mon Jan 25, 2021 9:13 am
Forum: Won't implement
Topic: Make spidertron features available for all vehicles
Replies: 8
Views: 675

Re: Make spidertron features available for all vehicles

ptx0 wrote:
Mon Jan 25, 2021 5:02 am
ouch, poor quality code design.
And what have you written?
by Kyralessa
Wed Jan 20, 2021 3:18 pm
Forum: Ideas and Suggestions
Topic: Dragable Train signals
Replies: 20
Views: 1121

Re: Dragable Train signals

Let's get back to the actual use case for the topic, rather than the worst case scenario that falls outside of the reason to ask for such a feature. I believe this would be for signalling long stretches of straight rail, by signalling the first block, then hopping into a train and doing high speed ...
by Kyralessa
Wed Jan 20, 2021 9:09 am
Forum: Ideas and Suggestions
Topic: Dragable Train signals
Replies: 20
Views: 1121

Re: Dragable Train signals

It's a nice idea, but it's hard to say how it would work out practically. How would the signals know how long the space should be?

Of course, in one sense you can do this already, using a blueprint with a grid.
by Kyralessa
Tue Jan 19, 2021 12:31 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [1.1.12] Alt icons on furnaces don't show sometimes
Replies: 4
Views: 456

Re: [1.1.12] Alt icons on furnaces don't show sometimes

I believe they only show for furnaces that are currently working. It looks like your steel furnaces are backed up and probably full (100 steel), and that's why the icons don't display.
by Kyralessa
Mon Jan 18, 2021 7:42 am
Forum: Not a bug
Topic: [1.1.12][Minor] Searching controls settings reveals items in collapsed categories
Replies: 7
Views: 357

Re: [1.1.12][Minor] Searching controls settings reveals items in collapsed categories

It's actually quite common that I'll look for something and I'll collapse categories I think it's not in. But then, not finding it, I'll use search. At that point, I want to search to show me where it really is, even if I collapsed a category thinking it wasn't there.
by Kyralessa
Mon Jan 18, 2021 6:25 am
Forum: Not a bug
Topic: [1.1.12][Minor] Searching controls settings reveals items in collapsed categories
Replies: 7
Views: 357

Re: [1.1.12][Minor] Searching controls settings reveals items in collapsed categories

I'd rather see results from collapsed categories than search for an item and think it doesn't exist when really it's just in a collapsed category.
by Kyralessa
Sun Jan 17, 2021 6:18 pm
Forum: Ideas and Suggestions
Topic: Add a flush/purge option for roboports to be vacated
Replies: 10
Views: 592

Re: Add a flush/purge option for roboports to be vacated

You can use a logistics request to set the maximum number of bots that will stay in your inventory. The rest will go to trash, where they can be redeployed assuming you have a requester chest for them that deposits them in a roboport. (For example, my main robo network is set to autoscale, adding ne...

Go to advanced search