Search found 758 matches

by Kyralessa
Wed May 14, 2025 8:18 am
Forum: Not a bug
Topic: [2.0.49] Cliff Explosives estimate when deconstructing is wrong
Replies: 3
Views: 616

Re: [2.0.49] Cliff Explosives estimate when deconstructing is wrong

Are you thinking it should just show a lower estimate?

Or that it should actually calculate how many will be used?

If the latter, I wonder if it makes a difference what order they're destroyed in.

Certainly it would have a higher UPS cost than just showing the estimate.
by Kyralessa
Tue May 13, 2025 8:24 am
Forum: Wiki Talk
Topic: Factorio Wiki is down
Replies: 5
Views: 2203

Re: Factorio Wiki is down

It's up at the moment.
by Kyralessa
Thu May 08, 2025 11:28 am
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 34
Views: 8316

Re: The quality system needs a redesign

As soon as any quality above normal was available, I started using it judiciously. Higher-than-normal-quality mech armor still lets me add more equipment than normal mech armor. On Fulgora I made a rare car just for the hit points bonus, so it was less susceptible to lightning strikes while I was ...
by Kyralessa
Sun May 04, 2025 11:48 am
Forum: Ideas and Suggestions
Topic: Rename Personal Roboport to Portable Roboport
Replies: 1
Views: 385

Re: Rename Personal Roboport to Portable Roboport

The Personal Roboport has been around since June 2015:

https://www.factorio.com/blog/post/fff-92

At the time it could only be inserted into the player's modular armor. And it's likely this is still its primary use, even though its functionality has expanded.
by Kyralessa
Fri May 02, 2025 10:10 am
Forum: Releases
Topic: Version 2.0.46
Replies: 45
Views: 26567

Re: Version 2.0.46


It's great that you posted a summary of the actual changes! However...
This is wrong, as it fails to include the fact that it now crafts 2 red magazines at a time!
Per Magazine the change is:
Copper plates: 5 -> 1
Steel: 1 -> 0.5
Iron plates (in firearm magazine): Unchanged
Crafting time per ...
by Kyralessa
Wed Apr 30, 2025 4:48 pm
Forum: General discussion
Topic: Quality killed this game for me
Replies: 50
Views: 11765

Re: Quality killed this game for me


WTF are Some of you talking about???


I don't get the anger.

There are two ways to get a legendary item: Through luck, from a lower-quality item build with quality modules; or through creating it from legendary components. You can do either one.

It's simple enough to create a set of assembly ...
by Kyralessa
Tue Apr 29, 2025 11:25 am
Forum: Releases
Topic: Version 2.0.46
Replies: 45
Views: 26567

Re: Version 2.0.46



Balancing

Changed piercing ammo recipe to be cheaper.


wait, what is the new Recipe now? (for people who cant open the game right now)


Old:

1 firearm magazine
1 steel plate
5 copper plates
-> 1 piercing magazine

New:

2 firearm magazines
1 steel plate
2 copper plates
-> 2 piercing ...
by Kyralessa
Tue Apr 29, 2025 6:14 am
Forum: General discussion
Topic: Quality killed this game for me
Replies: 50
Views: 11765

Re: Quality killed this game for me


No you cannot, Space Age depends on Quality.


Just tested, and you're right: If playing Space Age, it won't load without quality.

Quality is optional, though. One can choose not to research it and not to use it.


We have made it so that quality is 'invisible' in the game until quality modules ...
by Kyralessa
Tue Apr 29, 2025 5:19 am
Forum: General discussion
Topic: Quality killed this game for me
Replies: 50
Views: 11765

Re: Quality killed this game for me

Quality is a mod.

You can turn it off.
by Kyralessa
Thu Apr 17, 2025 11:47 am
Forum: Ideas and Suggestions
Topic: Hidden hotkey to restart the game, for mod developers
Replies: 9
Views: 1499

Re: Hidden hotkey to restart the game, for mod developers

You can also install a .zip version of the game so you don't have to run through Steam at all.

Sample link:

https://factorio.com/get-download/2.0.4 ... n64-manual
by Kyralessa
Thu Apr 03, 2025 5:30 pm
Forum: Ideas and Suggestions
Topic: Heating tower: don't flash the "no fuel" icon when at max temp
Replies: 11
Views: 2390

Re: Heating tower: don't flash the "no fuel" icon when at max temp

Though the icon will still show up, you can stop it from flashing...

Uncheck the option below.

I agree, though, it does seem a bit silly that the heating tower is always warning about lack of fuel when it's by design that sometimes it has no fuel. (The nuclear reactors do the same thing, as I ...
by Kyralessa
Wed Apr 02, 2025 3:32 pm
Forum: Ideas and Suggestions
Topic: Idea: Mark Drill etc. for Deconstruction Conditionally
Replies: 5
Views: 885

Re: Idea: Mark Drill etc. for Deconstruction Conditionally

pioruns wrote: Wed Apr 02, 2025 1:15 pm Before SA, I used mod which marked mining drills for deconstruction when ore patch was empty.
It's been updated for Space Age:

https://mods.factorio.com/mod/AutoDeconstruct
by Kyralessa
Mon Mar 31, 2025 4:40 pm
Forum: Gameplay Help
Topic: [SA] Quality railgun turrets: where...?
Replies: 5
Views: 878

Re: [SA] Quality railgun turrets: where...?

NineNine wrote: Mon Mar 31, 2025 2:38 am but shipping fluoroketone in barrels to another planet seems a little crazy.
Why?

Clearly it's intended that you be able to do that, or it would be an unbarrelable fluid. There are some fluids in the game that you can't put in barrels, but fluoroketone isn't one of them.
by Kyralessa
Mon Mar 31, 2025 3:21 pm
Forum: General discussion
Topic: Space Age feels too scripted
Replies: 15
Views: 7234

Re: Space Age feels too scripted

pioruns wrote: Mon Mar 31, 2025 2:41 pm Has anyone ever run out of 20M scrap field?
Use big miners with productivity modules and it'll last for gazillions of years.
by Kyralessa
Sun Mar 30, 2025 4:29 pm
Forum: Ideas and Suggestions
Topic: Construction bots should follow logistic chest priority (space age version)
Replies: 5
Views: 1127

Re: Construction bots should follow logistic chest priority (space age version)

Just to add documentation, here's what the wiki says about this:

https://wiki.factorio.com/Logistic_network#Construction

When construction robots want to build a ghost, they look for the chests that is closest to the ghost they want to build. The type of chest does not matter.[2]

That "2" links ...
by Kyralessa
Sun Mar 30, 2025 4:21 pm
Forum: Ideas and Suggestions
Topic: For space platforms, logistics requests and construction requests should be two different things
Replies: 0
Views: 310

For space platforms, logistics requests and construction requests should be two different things

In my current Space Age game, I'm finding that a lot of my space platforms are getting stuck due to unfulfilled requests.

The trouble is, the actual unfulfilled requests are like the image below.

This isn't a logistics request; this is an automatic construction request because I told my platform ...
by Kyralessa
Fri Mar 28, 2025 7:52 pm
Forum: This Forum
Topic: Why have Off Topic, then?
Replies: 7
Views: 1957

Re: Why have Off Topic, then?

No, this is stupid. There was no vitriol in what I wrote.

Remind me: How many pages did that Ukraine/Russia thread go?

Either have an Off Topic, or don't. If even Off Topic has to relate to Factorio somehow, then you need to rename it. "Tangential Topics" or something similar.
by Kyralessa
Fri Mar 28, 2025 5:57 pm
Forum: This Forum
Topic: Why have Off Topic, then?
Replies: 7
Views: 1957

Why have Off Topic, then?

It seems that this topic got locked:

viewtopic.php?t=127812

Why was this locked?

What exactly is the point of having Off Topic, then?

Why not just get rid it?
by Kyralessa
Fri Mar 28, 2025 4:35 pm
Forum: Ideas and Suggestions
Topic: Always show "Made in" when I hover
Replies: 1
Views: 390

Always show "Made in" when I hover

When I open the character screen and hover over the plastic bar, which has a red background, I can see that I can make it in a chemical plant or a cryogenic plant.

But when I hover over the electronic circuit, the "Made in" section doesn't appear. It would be helpful, though. While I can make an ...

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