Search found 455 matches
- Sat Dec 16, 2017 11:10 pm
- Forum: Duplicates
- Topic: [0.16.4] Player sprite disappears after locking PC
- Replies: 4
- Views: 1228
[0.16.4] Player sprite disappears after locking PC
When I hit Esc to show the in-game menu (and pause the game), then lock my PC, then unlock it after a moment and resume play, the player sprite disappears. Repro steps: * Start a new game of Factorio, version 0.16.4. * Press Esc to show the menu and pause the game. * Lock the computer (Windows-L). *...
- Sat Dec 16, 2017 11:06 pm
- Forum: Duplicates
- Topic: [0.16.3] Player sprite disappears after locking PC
- Replies: 4
- Views: 1193
Re: [0.16.3] Player sprite disappears after locking PC
...And it is still broken on 0.16.4.
- Sat Dec 16, 2017 8:24 am
- Forum: Duplicates
- Topic: [0.16.3] Player sprite disappears after locking PC
- Replies: 4
- Views: 1193
Re: [0.16.3] Player sprite disappears after locking PC
https://forums.factorio.com/viewtopic.php?f=48&t=50124 Uh...no. 1. The descriptions are not remotely the same. 2. I have fast user switching disabled. This is ordinary locking, not user switching. 3. The bug I've described did not happen in release in version 15. It's new to version 16. Kindly ...
- Fri Dec 15, 2017 9:32 pm
- Forum: Duplicates
- Topic: [0.16.3] Player sprite disappears after locking PC
- Replies: 4
- Views: 1193
[0.16.3] Player sprite disappears after locking PC
Repro steps: * Start a new game of Factorio, version 0.16.3. * Press Esc to show the menu and pause the game. * Lock the computer (Windows-L). * Unlock the computer (with a Windows password). * Resume the game. Result: Player sprite disappears completely or only in certain animation frames. If done ...
- Fri Dec 08, 2017 7:15 am
- Forum: Not a bug
- Topic: [15.37] Electric mining drills accept wrong fluid when on uranium
- Replies: 5
- Views: 2463
Re: Mining Drills will fill with water
How is this a bug? It might be undesired, but that doesn't mean it's unintended. A bug is behavior that the developers didn't intend. This seems like something they probably did intend, if you're silly enough to pipe water to your mining drills instead of sulfuric acid.
- Thu Nov 23, 2017 9:21 am
- Forum: Ideas and Suggestions
- Topic: Diesel. Liquid fuel instead of solid fuel
- Replies: 50
- Views: 15435
Re: Omni-liquid Fuel Burning for Vehicles
If I were a game developer, I know I'd definitely prioritize a suggestion by someone who said I was dumb for not having already done it.Longbolt wrote:It’s really friggin dumb this isn’t in the game by default.
- Mon Nov 20, 2017 11:57 am
- Forum: Ideas and Suggestions
- Topic: Assign Trains to Schedules (Train Routes)
- Replies: 77
- Views: 27980
Separate train routes from trains
I suggested this in a FFF thread a month or so ago, but in case it got lost, and especially with the UI overhaul coming up, I want to post it here: Train routes should be distinct from trains. When you're setting up, say, a new ore-to-smelting route, you're setting up a route . You might have one tr...
- Wed Nov 01, 2017 7:23 pm
- Forum: Maps and Scenarios
- Topic: The von Neumann Thread
- Replies: 115
- Views: 125229
Re: The von Neumann Thread
With my wooden box, mining became slightly less of a hassle, though I still had only one burner miner. I was able to leverage that single assembly machine to make a "burner inserter." It's like the electrical inserters I've heard other miner corpsmen talk about, but it can burn fuel direct...
- Sun Oct 29, 2017 5:48 pm
- Forum: Maps and Scenarios
- Topic: The von Neumann Thread
- Replies: 115
- Views: 125229
Re: The von Neumann Thread
"Sorry, HQ, could you repeat that last bit?" I was an experienced miner and techie, and I was ready for a new gig. Mining and construction had taken its toll, and I wasn't 20 anymore. There was word around the mining corps of new assembly machines that could take the drudgery out of fabric...
- Fri Oct 27, 2017 4:07 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 67297
Re: Friday Facts #214 - Concrete rendering
I agree with the others that the concrete doesn't look like real concrete.
However, unlike the others, I don't care because it looks great.
However, unlike the others, I don't care because it looks great.
- Thu Oct 19, 2017 10:32 am
- Forum: General discussion
- Topic: Speed Modules, What are they good for?
- Replies: 38
- Views: 20312
Re: Speed Modules, What are they good for?
You could ask the same about computer processors: Why bother increasing the speed, if you can just add multiple processor or multiple cores? The answer is that parallelism is more complex than just ratcheting up the speed. With enough speed modules in an assembly machine 3, as well as a lot of surro...
- Mon Oct 16, 2017 7:46 pm
- Forum: Ideas and Suggestions
- Topic: New .17 GUI: Number Input System
- Replies: 17
- Views: 5392
Re: New .17 GUI: Number Input System
I'd simply like to see the type-in field select anything in it when I click in it, so I don't have to double-click to get it to do that.
- Fri Oct 13, 2017 8:52 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 65194
Re: Friday Facts #212 - The GUI update (Part 1)
I think others have touched on this... The current paradigm is that you pick a train and then you design a route for it. I feel like it would make more sense to design a route, and then assign that route to one or more trains. You could keep a set of routes like a set of blueprints. You could copy a...
- Sun Oct 01, 2017 8:02 am
- Forum: Gameplay Help
- Topic: No path for train in automatic mode, despite having signals
- Replies: 11
- Views: 183710
Re: No path for train in automatic mode, despite having signals
There can be several reasons to get a "no path" message: Your train doesn't have a locomotive facing the correct direction. There's a break in the track between your locomotive and your destination. The signals are placed incorrectly. If you're completely stumped, manually move the train a...
- Fri Sep 22, 2017 8:53 pm
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 56534
Re: Friday Facts #209 - Optimisation is a way of life
Those stone paths are beautiful. I never build stone paths in the game because they're not as fast as concrete, and I don't like how they look. If they looked like this, they're probably all that I would build! As for the bots, though...it feels really cheesy to me to make the logistic bots invulner...
- Mon Sep 11, 2017 7:43 pm
- Forum: Ideas and Suggestions
- Topic: [0.15.23] inserter waits too long
- Replies: 94
- Views: 49093
Re: [0.15.23] inserter waits too long
Speaking as a programmer, I know some of us find the word bug too whimsical and use the word defect instead, as it has a more uncompromising sound to it. So is this a defect in the game? No, it isn't. The developers intended for things to go at certain speeds. If something in your factory isn't keep...
- Wed Sep 06, 2017 10:37 am
- Forum: Gameplay Help
- Topic: Move goods without belts
- Replies: 5
- Views: 2062
Re: Move goods without belts
You're not doing anything wrong. It's just not something you can do with assembly machines.
- Thu Aug 24, 2017 6:38 pm
- Forum: This Forum
- Topic: "View your posts" doesn't let me view my posts
- Replies: 7
- Views: 2789
Re: "View your posts" doesn't let me view my posts
So maybe the text should be changed to "View all the topics I've posted in" rather than "View my posts".
(Though just viewing all the topics I've posted in doesn't seem very useful.)
(Though just viewing all the topics I've posted in doesn't seem very useful.)
- Thu Aug 24, 2017 10:22 am
- Forum: This Forum
- Topic: "View your posts" doesn't let me view my posts
- Replies: 7
- Views: 2789
Re: "View your posts" doesn't let me view my posts
So why doesn't "View your posts" do the same thing?
- Wed Aug 23, 2017 10:05 am
- Forum: Ideas and Suggestions
- Topic: Alternate research tracks
- Replies: 4
- Views: 1923
Re: Alternate research tracks
The problem in general with "Make an easier way to accomplish X" is that it destroys any sense of accomplishment in doing X the original, hard way. To draw an analogy: In addition to getting an Olympic medal by competing and winning, imagine that you could get an Olympic medal by paying th...