Search found 446 matches

by Kyralessa
Tue Mar 27, 2018 8:46 pm
Forum: Balancing
Topic: Rail Upkeep
Replies: 3
Views: 2055

Re: Rail Upkeep

I would guess one of the main questions that has to be answered about a feature like this is: Is it fun? If rails randomly break and you have to ride or drive around and fix them, and the more of a rail network you have, the more time you have to spend doing that, it doesn't sound very fun. If that ...
by Kyralessa
Sun Jan 28, 2018 7:42 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 46695

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

Please help us make the right choices in the graphics settings by adding more descriptive tool-tips and for every option! Yes! I can't figure out what half of the settings are or what effect they'll have except by tedious experimentation...and sometimes not even then. To add to the idea above: Have...
by Kyralessa
Thu Jan 11, 2018 1:41 pm
Forum: Ideas and Suggestions
Topic: Give pumpjacks mining range!
Replies: 18
Views: 4559

Re: Give pumpjacks mining range!

I think what you're REALLY looking for is an option to make pumpjack placement a bit more magnetic, so when you place over a single viable tile it automatically glues the pumpjack to the proper position. Oil patches do not overlap (That was a pretty early patch) so that means every tile of the patc...
by Kyralessa
Thu Jan 11, 2018 1:38 pm
Forum: Technical Help
Topic: Accessing the game via steam family sharing does not allow for factorio.com access
Replies: 25
Views: 18877

Re: Accessing the game via steam family sharing does not allow for factorio.com access

tsjeva, out of pure curiosity, is the person whose copy of Factorio you're using an actual family member?
by Kyralessa
Tue Jan 09, 2018 10:08 am
Forum: Gameplay Help
Topic: How to be warned of item shortages?
Replies: 8
Views: 3620

Re: How to be warned of item shortages?

Note that the speaker can get annoying if it keeps going off...but you can set it to silent and still see the on-screen alert, along with a custom icon (e.g. iron ore) to know what's getting low.
by Kyralessa
Sun Jan 07, 2018 9:53 am
Forum: Ideas and Suggestions
Topic: Additional roboport stat - number of charging bots
Replies: 3
Views: 1162

Re: Additional roboport stat - number of charging bots

I was about to suggest this, but it looks like it's been suggested already. So, here's a second vote for this idea. It would be great to see how many bots are stuck waiting to charge so I can determine when I need more roboports in a more fine-grained way than just eyeballing the size of bot arcs ar...
by Kyralessa
Sun Jan 07, 2018 9:49 am
Forum: Ideas and Suggestions
Topic: Colored background for personal logistics request status
Replies: 1
Views: 1008

Colored background for personal logistics request status

With a large number of logistics bots, sometimes there's a charging backup, and bots aren't timely about supplying my personal logistics requests. I can hover over any individual item in my personal logistics request slots to see how many I have, how many are on the way, etc. But that's a bit tediou...
by Kyralessa
Sun Jan 07, 2018 9:44 am
Forum: Ideas and Suggestions
Topic: Ultra-fast green belt with infinite research speedup
Replies: 18
Views: 5374

Ultra-fast green belt with infinite research speedup

Since many people favoring bots over belts point to throughput as an issue, how about improving belt throughput with a new belt tier? Since yellow, red, and blue are used, this would be a green belt, which would be even faster than the blue belt. Furthermore, it would include an infinite research it...
by Kyralessa
Fri Jan 05, 2018 10:10 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346674

Re: Friday Facts #224 - Bots versus belts

Factorio should incentivize belts instead of punishing players by removing logistics. How about, in addition to adding the "green belt" (faster than blue belt) I mentioned previously, making it another infinite research item, where each tier of science (including rocket science) makes the...
by Kyralessa
Fri Jan 05, 2018 7:29 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346674

Re: Friday Facts #224 - Bots versus belts

We have ideas like increasing the power consumption, decreasing the maximum stack size bots can carry to 2 items or buffing belts by adding a "stacked" belt tier. Increasing the power consumption? In my current 0.16.x game I have some 28,000 bots, and even though I'm still getting bot arc...
by Kyralessa
Sat Dec 30, 2017 2:43 pm
Forum: Ideas and Suggestions
Topic: Huge Rocks for everyone!
Replies: 1
Views: 940

Huge Rocks for everyone!

TL;DR Always give the player a Huge Rock to start out with. What ? One of my favorite low-key new features in 16.x is the Huge Rock. 37.5 stone and 37.5 coal! Instead of chopping trees or planting your initial burner miner on coal, you can start smelting iron right away and get moving a lot faster....
by Kyralessa
Sat Dec 16, 2017 11:10 pm
Forum: Duplicates
Topic: [0.16.4] Player sprite disappears after locking PC
Replies: 4
Views: 1212

[0.16.4] Player sprite disappears after locking PC

When I hit Esc to show the in-game menu (and pause the game), then lock my PC, then unlock it after a moment and resume play, the player sprite disappears. Repro steps: * Start a new game of Factorio, version 0.16.4. * Press Esc to show the menu and pause the game. * Lock the computer (Windows-L). *...
by Kyralessa
Sat Dec 16, 2017 11:06 pm
Forum: Duplicates
Topic: [0.16.3] Player sprite disappears after locking PC
Replies: 4
Views: 1185

Re: [0.16.3] Player sprite disappears after locking PC

...And it is still broken on 0.16.4.
by Kyralessa
Sat Dec 16, 2017 8:24 am
Forum: Duplicates
Topic: [0.16.3] Player sprite disappears after locking PC
Replies: 4
Views: 1185

Re: [0.16.3] Player sprite disappears after locking PC

https://forums.factorio.com/viewtopic.php?f=48&t=50124 Uh...no. 1. The descriptions are not remotely the same. 2. I have fast user switching disabled. This is ordinary locking, not user switching. 3. The bug I've described did not happen in release in version 15. It's new to version 16. Kindly ...
by Kyralessa
Fri Dec 15, 2017 9:32 pm
Forum: Duplicates
Topic: [0.16.3] Player sprite disappears after locking PC
Replies: 4
Views: 1185

[0.16.3] Player sprite disappears after locking PC

Repro steps: * Start a new game of Factorio, version 0.16.3. * Press Esc to show the menu and pause the game. * Lock the computer (Windows-L). * Unlock the computer (with a Windows password). * Resume the game. Result: Player sprite disappears completely or only in certain animation frames. If done ...
by Kyralessa
Fri Dec 08, 2017 7:15 am
Forum: Not a bug
Topic: [15.37] Electric mining drills accept wrong fluid when on uranium
Replies: 5
Views: 2429

Re: Mining Drills will fill with water

How is this a bug? It might be undesired, but that doesn't mean it's unintended. A bug is behavior that the developers didn't intend. This seems like something they probably did intend, if you're silly enough to pipe water to your mining drills instead of sulfuric acid.
by Kyralessa
Thu Nov 23, 2017 9:21 am
Forum: Ideas and Suggestions
Topic: Diesel. Liquid fuel instead of solid fuel
Replies: 50
Views: 15245

Re: Omni-liquid Fuel Burning for Vehicles

Longbolt wrote:It’s really friggin dumb this isn’t in the game by default.
If I were a game developer, I know I'd definitely prioritize a suggestion by someone who said I was dumb for not having already done it.

:roll:
by Kyralessa
Mon Nov 20, 2017 11:57 am
Forum: Ideas and Suggestions
Topic: Assign Trains to Schedules (Train Routes)
Replies: 77
Views: 27661

Separate train routes from trains

I suggested this in a FFF thread a month or so ago, but in case it got lost, and especially with the UI overhaul coming up, I want to post it here: Train routes should be distinct from trains. When you're setting up, say, a new ore-to-smelting route, you're setting up a route . You might have one tr...
by Kyralessa
Wed Nov 01, 2017 7:23 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 123327

Re: The von Neumann Thread

With my wooden box, mining became slightly less of a hassle, though I still had only one burner miner. I was able to leverage that single assembly machine to make a "burner inserter." It's like the electrical inserters I've heard other miner corpsmen talk about, but it can burn fuel direct...
by Kyralessa
Sun Oct 29, 2017 5:48 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 123327

Re: The von Neumann Thread

"Sorry, HQ, could you repeat that last bit?" I was an experienced miner and techie, and I was ready for a new gig. Mining and construction had taken its toll, and I wasn't 20 anymore. There was word around the mining corps of new assembly machines that could take the drudgery out of fabric...

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