Search found 446 matches

by Kyralessa
Mon Apr 20, 2020 8:05 am
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 104
Views: 27667

Re: Question - Is Inserter item drop position intuitive?

Incidentally, to me, personally, debating how this should work is like talking about the precedence of + and * and % and ^ in programming. Yeah, you can memorize the rules in various situations, but if it matters, then use parentheses; don't leave it to chance. Similarly, if it matters which side th...
by Kyralessa
Mon Apr 20, 2020 8:01 am
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 104
Views: 27667

Re: Place items relative to inserter orientation instead of belt orientation

You never said what you're suggesting the change should be. "Place items relative to inserter orientation instead of belt orientation" in the title. What he and all these other posters (and I) want is, that inserters should put items into the far right quadrant of the belt*, relative to t...
by Kyralessa
Mon Apr 20, 2020 4:04 am
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 104
Views: 27667

Re: Place items relative to inserter orientation instead of belt orientation

You never said what you're suggesting the change should be.

items have to go either on the left side or the right side. Are you suggesting it should be random? Or should it alternate? Or start on one side consistently, but fill the other side if the first side is full?
by Kyralessa
Fri Apr 17, 2020 5:28 am
Forum: Outdated/Not implemented
Topic: Remove Fluid Barreling
Replies: 6
Views: 2055

Re: Remove Fluid Barreling

I use fluid barrelling all the time so robots can carry the fluids.
by Kyralessa
Wed Apr 15, 2020 1:42 pm
Forum: Questions, reviews and ratings
Topic: Quickbar help
Replies: 4
Views: 1442

Re: Quickbar help

Well, I think it's pretty unlikely they're going to take it back out now. Certainly you can revert to an earlier version where the quickbar isn't present. You can find old versions all the way back to 0.6.4 here:

https://factorio.com/download
by Kyralessa
Wed Apr 15, 2020 11:23 am
Forum: Questions, reviews and ratings
Topic: Quickbar help
Replies: 4
Views: 1442

Re: Quickbar help

Have you considered reading a few pages about the quickbar and tips on how to use it? Here's a basic introduction: https://wiki.factorio.com/Quickbar And here's an extremely detailed description of how it works and how best to use it. I'm pretty sure I wasn't fond of the quickbar either until I read...
by Kyralessa
Wed Apr 15, 2020 6:34 am
Forum: Fan Art
Topic: I pay with factorio coins
Replies: 5
Views: 7925

Re: I pay with factorio coins

I assume among other things you use your Factorio card to buy more Factorio Pay 2 Automate credits? :D
by Kyralessa
Sat Apr 11, 2020 6:38 pm
Forum: Not a bug
Topic: [0.18.18] white rail car indicator in "wrong" position
Replies: 5
Views: 1667

Re: [0.18.18] white rail car indicator in "wrong" position

I don't think they shift per signal position. I think they shift per track piece. So both lights result in the outline being over the same track pieces, whereas if the light were one more position to the right, the outline would shift to the next track piece.
by Kyralessa
Thu Apr 09, 2020 6:35 am
Forum: Modding help
Topic: [Q] Is it possible to output 2 Solid Items?
Replies: 6
Views: 1769

Re: [Q] Is it possible to output 2 Solid Items?

It must be possible, because Kovarex enrichment outputs two different items, U-235 and U-238, at the same time.
by Kyralessa
Fri Apr 03, 2020 5:12 pm
Forum: Mods
Topic: A final note about Industrial Revolution
Replies: 13
Views: 24610

Re: A final note about Industrial Revolution

I had the impression that players where pretty happy about IR and having their mods featured in FFF, twitch, and youtube seems to be a good predictor of modder satisfaction too. What happened to make you feel like killing your own mod is the best solution? The judgmental rebuke you implied in that ...
by Kyralessa
Fri Apr 03, 2020 5:21 am
Forum: Mods
Topic: A final note about Industrial Revolution
Replies: 13
Views: 24610

Re: A final note about Industrial Revolution

For what it's worth, perhaps not much, I think there are a lot of us out here who enjoyed IR and still enjoy it, and who aren't even bothering to upgrade to 0.18 experimental purely because IR doesn't work with it. It's unfortunate that doing anything to stand out on the internet brings the trolls o...
by Kyralessa
Thu Apr 02, 2020 7:33 am
Forum: Gameplay Help
Topic: robots version 0.17.79 when you don't have request chests
Replies: 2
Views: 826

Re: robots version 0.17.79 when you don't have request chests

Logistics robots are still useful if you don't have requester chests. You can set personal logistics requests and they'll deliver to you from storage chests or passive provider chests. This keeps your character all stocked up on things you use often, like belts.
by Kyralessa
Tue Mar 31, 2020 12:30 pm
Forum: Ideas and Suggestions
Topic: User Interface for "less abled"
Replies: 2
Views: 1251

Re: User Interface for "less abled"

I agree! https://forums.factorio.com/viewtopic.php?f=6&t=35208&p=220155#p220155 I dislocated my collarbone over the summer and had to have my arm in a sling for many weeks. As a result, using a keyboard was awkward, to say the least. I tried remapping the keys to the same side as my mouse ha...
by Kyralessa
Tue Mar 31, 2020 10:34 am
Forum: Gameplay Help
Topic: Radar range
Replies: 7
Views: 2096

Re: Radar range

Small tip, if you check the minimap with a radar in hand (assuming you are standing close to an already placed radar) Then the minimap will show the range of the radars - allowing you to align them neatly without coverage gaps. Yes, this. There's a blue shaded square that shows the radar's 7×7 chun...
by Kyralessa
Tue Mar 31, 2020 7:31 am
Forum: Gameplay Help
Topic: Radar range
Replies: 7
Views: 2096

Re: Radar range

According to the wiki, it's 29 chunks square. https://wiki.factorio.com/Radar The Radar charts one distant chunk every time the sector scanning progress bar fills. ... This is done in an 29×29 chunks around the Radar, excluding the nearby 7×7 chunks. With a total number of 797 chunks (29×29 − 7×7), ...
by Kyralessa
Mon Mar 23, 2020 10:49 am
Forum: Off topic
Topic: Sad Weekend
Replies: 9
Views: 6919

Re: Sad Weekend

If she's like the rest of the world, she's probably already spent more than the game costs, just on toilet paper.
by Kyralessa
Fri Mar 20, 2020 2:38 pm
Forum: Ideas and Suggestions
Topic: New Beacon Suggestion
Replies: 7
Views: 1321

Re: New Beacon Suggestion

Yes! If the beacons are going to have color, it would be cool if they could take on the color of the modules they contain.
by Kyralessa
Fri Mar 20, 2020 2:36 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 90009

Re: Friday Facts #339 - Beacon HR + Redesign process

What about a version that looks like the first beacon, with the thin tower and giant spire... https://cdn.factorio.com/assets/img/blog/fff-339-beacon-anim-test.gif ...but then lower the tower much further into the hole? So the "eye" part of the beacon barely pokes out of the hole. Then the...
by Kyralessa
Fri Mar 20, 2020 9:40 am
Forum: Ideas and Suggestions
Topic: Flashing icon on empty mining drills
Replies: 9
Views: 2307

Re: Flashing icon on empty mining drills

As noted in the linked thread, Auto Deconstruct can do this for you:

https://mods.factorio.com/mod/AutoDeconstruct

They're marked with a deconstruction X, so either your bots will take care of them, or you can manually remove them if you don't have bots there.
by Kyralessa
Fri Mar 20, 2020 9:37 am
Forum: Ideas and Suggestions
Topic: Temporary Stations = Manual train mode
Replies: 23
Views: 8961

Re: Temporary Stations = Manual train mode

Maybe the best solution is a compromise. If the train is in manual mode when you control-click to create a temp station, then the train temporarily switches to auto mode, drives to the temp station, then switches back to manual mode. If the train was in auto mode, then it stays in auto mode when it...

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