Search found 451 matches
- Tue Mar 02, 2021 12:03 pm
- Forum: Implemented Suggestions
- Topic: Make the corpse smaller and more ground-colored
- Replies: 15
- Views: 4040
Re: Make the corpse smaller and more ground-colored
Sweet suggestion. Maybe the solution could be a combination of making the corpse smaller, like say 1 pixel square, and requiring a very expensive piece of equipment to find it. Perhaps a pair of corpse-finder goggles, whose ingredients are 100 satellites. Per lens. And maybe make the corpse only vis...
- Tue Mar 02, 2021 10:20 am
- Forum: Ideas and Suggestions
- Topic: Bulk transferring items from player inventory into a limited chest (red slots) and vice versa
- Replies: 51
- Views: 10829
Re: Ctrl-click should remove item from last to first order
When the player grabs out of a chest, it takes from the upper left first.
When an inserter grabs out of a chest, it takes from the lower right first.
I would assume this inconsistency is intentional. It would be interesting to hear from a developer what the rationale is.
When an inserter grabs out of a chest, it takes from the lower right first.
I would assume this inconsistency is intentional. It would be interesting to hear from a developer what the rationale is.
- Sun Feb 28, 2021 8:48 am
- Forum: Gameplay Help
- Topic: Blueprint flipping not working at all
- Replies: 8
- Views: 3082
Re: Blueprint flipping not working at all
So, it works if you're PLACING it but NOT if you're EDITING it? I'm really trying to resist throwing my PC through the wall... And, you're right it DOES work that way. I am EXTREMELY angry that I couldn't find ANY reference to how this is supposed to actually WORK or how to USE it. I REALLY miss th...
- Fri Feb 26, 2021 5:01 pm
- Forum: Ideas and Suggestions
- Topic: Constructions robots get "lost" in unpowered roboports
- Replies: 24
- Views: 6323
Re: Constructions robots get "lost" in unpowered roboports
This issue basically only occurs when someone lays down enormous blueprints that include roboports and things don't happen to build in the right order.
It seems like a case of "Doctor, it hurts when I do this."
It seems like a case of "Doctor, it hurts when I do this."
- Thu Feb 25, 2021 4:04 pm
- Forum: Ideas and Suggestions
- Topic: Constructions robots get "lost" in unpowered roboports
- Replies: 24
- Views: 6323
Re: Constructions robots get "lost" in unpowered roboports
Perhaps relevant from a different angle, Why do roboports start with power? If I recall correctly, it's just a convenience factor when you're laying out a bunch of them. An unpowered roboport doesn't show a connection to powered roboports. When you're trying to lay them out so they connect, this al...
- Thu Feb 25, 2021 7:39 am
- Forum: Ideas and Suggestions
- Topic: Smarter Armor Behavior on Quickbar / Swapping armors / Manage item spilling when swapping armor
- Replies: 11
- Views: 4134
Re: Smarter Armor Behavior on Quickbar
That happens also when you have different power armor, a bigger is exchanged with a smaller. True, but then it's your own fault for switching armor sizes. The inventory-spilling problem occurs when you're switching the same size armor, but inadvertently perform the wrong series of keys or clicks an...
- Mon Feb 22, 2021 7:58 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 167112
Re: Friday Facts #365 - Future plans
One thing I am wondering about is if all versions of Factorio will be kept accessible. I personally play my favourite and most time spent factory on 1.0, a newer Factory and an island map on 1.1 and have a few smaller projects on 17 and 18 versions of the game. Including a Krastorio legacy map on 1...
- Mon Feb 15, 2021 7:04 am
- Forum: Ideas and Suggestions
- Topic: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
- Replies: 11
- Views: 2690
Re: Don't add undergrounds when click-dragging belts across structures marked for deconstruction
The simplest solution that is clearly better than the status quo is: do everything the same except don't place the undergrounds. As it is, I have to remove undergrounds and fill some gaps in the belts to get the outcome I originally wanted. This way, I only fill some gaps in the belts. The simplest...
- Fri Feb 12, 2021 7:19 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 167112
Re: Friday Facts #365 - Future plans
On my machine, excluding mods and saves, the Factorio 1.1 folder is less than 2 GB.
I think your fears are unfounded.
- Wed Feb 10, 2021 1:42 pm
- Forum: Gameplay Help
- Topic: Having a nightmare with train signals
- Replies: 11
- Views: 2421
Re: Having a nightmare with train signals
The most basic rule of thumb, which will handle just about every signaling situation: Use chain signals before shared track, and regular signals after shared track. Have a look here: https://wiki.factorio.com/Tutorial:Train_signals#Chain_signals Notice in the first picture how the track between the ...
- Wed Feb 10, 2021 9:16 am
- Forum: Ideas and Suggestions
- Topic: New Productivity Window
- Replies: 6
- Views: 1951
Re: New Productivity Window
I don't think the comment was intended to be snarky. Searching the mods for "productivity" mostly finds stuff about productivity modules, but searching for "statistics" turned up a couple of things that might be helpful: https://mods.factorio.com/mod/statorio https://mods.factori...
- Fri Feb 05, 2021 6:43 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 167112
Re: Friday Facts #365 - Future plans
-Do a TED talk! Now... maybe a lot of other games do operate like you, and we just don't see it, but for me, I loved your weekly FFFs and all your transparency about the development. I think you could do a talk on your work flow, or your design beliefs, or your dedication to coding the game to be V...
- Fri Feb 05, 2021 2:58 pm
- Forum: Ideas and Suggestions
- Topic: Bigger miners covering a bigger area for mid and late game.
- Replies: 10
- Views: 3014
Re: Bigger miners covering a bigger area for mid and late game.
If you filter by mining, you can find several other options:
https://mods.factorio.com/tag/mining
As well as a few humongous mining drills, apparently you can also go the other extreme if you want.
https://mods.factorio.com/mod/tinyminingdrill
https://mods.factorio.com/tag/mining
As well as a few humongous mining drills, apparently you can also go the other extreme if you want.
https://mods.factorio.com/mod/tinyminingdrill
- Fri Feb 05, 2021 11:30 am
- Forum: Ideas and Suggestions
- Topic: Bigger miners covering a bigger area for mid and late game.
- Replies: 10
- Views: 3014
Re: Miners with bigger radius for mid and late game.
Your poll is titled "Would you like to be able to add new resource patches with one big miner?" but it seems like what you mean is "Would you like to have one big miner (instead of many smaller miners) for late-game resource patches?" I think there are some mods that do this alre...
- Fri Feb 05, 2021 9:52 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 167112
Re: Friday Facts #365 - Future plans
I never ever , as a rule, preorder, but Wube is my one, shining exception. Please give me that chance to preorder and support further development ASAP! Yes, this! I wouldn't buy a game sight-unseen, but I'll buy this DLC sight-unseen. For one thing, given I paid the old ($20) price for the game and...
- Fri Feb 05, 2021 9:37 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 167112
Re: Friday Facts #365 - Future plans
My credit card is ready. Just let me know when I can buy it!
- Fri Feb 05, 2021 9:27 am
- Forum: Ideas and Suggestions
- Topic: Take blocked slots into account when reporting chest usage
- Replies: 10
- Views: 2608
Re: Show chest limit in tooltip
Maybe normal text 10/48 to show original capacity, and 10/20 with colored or bold text on the denominator to indicate that the capacity has been limited.
- Fri Feb 05, 2021 7:11 am
- Forum: Ideas and Suggestions
- Topic: Unified Statistics Panel
- Replies: 11
- Views: 3444
Re: Unified Statistics Panel
As you can have multiple electrical grids, how would you determine which one you wanted the stats for?
Perhaps they could have a dropdown (as with multiple logistics grids), but how would you know which area each grid refers to?
Perhaps they could have a dropdown (as with multiple logistics grids), but how would you know which area each grid refers to?
- Thu Feb 04, 2021 7:40 am
- Forum: Ideas and Suggestions
- Topic: Upgrade planner to Replace planner (ctrl+H)
- Replies: 13
- Views: 2540
Re: Upgrade planner to Replace planner (ctrl+H)
Oh, sorry about that. I missed the import of that exchange.pichutarius wrote: ↑Wed Feb 03, 2021 10:23 pmYes. See previous discussion. viewtopic.php?p=536124#p536124.
- Wed Feb 03, 2021 3:14 pm
- Forum: Ideas and Suggestions
- Topic: Upgrade planner to Replace planner (ctrl+H)
- Replies: 13
- Views: 2540
Re: Upgrade planner to Replace planner (ctrl+H)
I wouldn't call that a concrete example. What would you replace with what? https://forums.factorio.com/viewtopic.php?p=536085#p536085 When designing this i frequently need to swap between vanilla entity with CM variant, for stress testing and checking bottleneck. Example would be roboports, various...