Search found 25 matches

by gmyx
Sun Jan 24, 2016 7:00 pm
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 87170

Re: [MOD 12.11+] Train Outposts

I had to fix data-updates.lua to look like this (to get it to work with Natural Evolution): require "config" function add_peak(ent, peak) if ent and ent.autoplace then ent.autoplace.peaks[#ent.autoplace.peaks+1] = peak end end for resource_name, resource in pairs(data.raw.resource) do -- ...
by gmyx
Sat Jan 16, 2016 7:05 pm
Forum: Mods
Topic: [MOD 0.12.x] Roadworks 3.0 - Bridges!
Replies: 29
Views: 55402

Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!

kinnom wrote:can you update this to 0.12.11+
Here you are: A working 0.12.21 version!

Unofficial v3.0.1
https://www.dropbox.com/s/bd76egh6vnk2e ... 1.zip?dl=0

Fix for 0.12.11+ compatibility.
by gmyx
Sat Nov 08, 2014 4:02 pm
Forum: Mods
Topic: [MOD 0.10.x] Liquid Station Mod
Replies: 30
Views: 57431

Re: [MOD 0.10.x] Liquid Station Mod

SuperSandro2000 wrote:Can I upload 1 0.11.1 version?
Just post it here. It would help others with the 0.11 issue.
by gmyx
Sat Nov 08, 2014 3:57 pm
Forum: Mods
Topic: [Mod 0.11.x] Belt Blocker
Replies: 29
Views: 38913

Re: [Mod 0.11.x] Belt Blocker

Brilliantly simple. Thanks!
by gmyx
Mon Jul 14, 2014 12:59 am
Forum: Mods
Topic: [0.11.*+] Alien Science
Replies: 29
Views: 41744

Re: [0.9.*+] Alien Science

Like this mod. And I want to share with you an idea: If Factorio supports cyclic recipes, how about we have something like this: 4 Alien Artifact + 8 Red SP + 4 Green SP + 2 Blue SP => 5 Alien Artifact? This will make it similar to some sort of breeder reactor, which can slowly increase the Alien A...

Go to advanced search