Search found 25 matches
- Sun Jan 24, 2016 7:00 pm
- Forum: Mods
- Topic: [MOD 12.11+] Train Outposts
- Replies: 142
- Views: 87170
Re: [MOD 12.11+] Train Outposts
I had to fix data-updates.lua to look like this (to get it to work with Natural Evolution): require "config" function add_peak(ent, peak) if ent and ent.autoplace then ent.autoplace.peaks[#ent.autoplace.peaks+1] = peak end end for resource_name, resource in pairs(data.raw.resource) do -- ...
- Sat Jan 16, 2016 7:05 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Roadworks 3.0 - Bridges!
- Replies: 29
- Views: 55402
Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!
Here you are: A working 0.12.21 version!kinnom wrote:can you update this to 0.12.11+
Unofficial v3.0.1
https://www.dropbox.com/s/bd76egh6vnk2e ... 1.zip?dl=0
Fix for 0.12.11+ compatibility.
- Sat Nov 08, 2014 4:02 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Liquid Station Mod
- Replies: 30
- Views: 57431
Re: [MOD 0.10.x] Liquid Station Mod
Just post it here. It would help others with the 0.11 issue.SuperSandro2000 wrote:Can I upload 1 0.11.1 version?
- Sat Nov 08, 2014 3:57 pm
- Forum: Mods
- Topic: [Mod 0.11.x] Belt Blocker
- Replies: 29
- Views: 38913
Re: [Mod 0.11.x] Belt Blocker
Brilliantly simple. Thanks!
- Mon Jul 14, 2014 12:59 am
- Forum: Mods
- Topic: [0.11.*+] Alien Science
- Replies: 29
- Views: 41744
Re: [0.9.*+] Alien Science
Like this mod. And I want to share with you an idea: If Factorio supports cyclic recipes, how about we have something like this: 4 Alien Artifact + 8 Red SP + 4 Green SP + 2 Blue SP => 5 Alien Artifact? This will make it similar to some sort of breeder reactor, which can slowly increase the Alien A...