Search found 44 matches
- Wed Apr 29, 2015 10:59 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Modules.
- Replies: 205
- Views: 125091
Re: [0.11.x][v0.2.9] Bob's Modules.
I would say, let it as it is. Why ? for my opinion; A.) If you want to use/abuse it. You can. B.) if you dont want to, you can simply did not use the Module. C.) "Although it is possible to fix it, it's not going to be an easy fix." -> " it's up to other mods to add to the list, and I...
- Thu Apr 16, 2015 1:33 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Modules.
- Replies: 205
- Views: 125091
Re: [0.11.x][v0.2.7] Bob's Modules.
Hello, There are bugged Recipe´s, if you use Bob Modules V.0.2.7 with Vanilla Resources. ( if u dont use Bob's Metals, Chemicals and Intermediates). Speed, Effectivity,Produtivity,Pollution Cleaning & Pollution Producing Processor Board´s, all require Processing Unit´s twice. The Inserter´s, yus...
- Tue Apr 14, 2015 1:15 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 86456
Re: [0.11.x][v0.1.8] Bob's Assembly Machines
Hello,
I found the Reason, well at least, i was able to fix it.
Complete Deinstall of Factorio & ReInstall it again, fixed it (for all saves & all mod´s).
Sorry to have bothered you.
I found the Reason, well at least, i was able to fix it.
Complete Deinstall of Factorio & ReInstall it again, fixed it (for all saves & all mod´s).
Sorry to have bothered you.
- Mon Apr 13, 2015 7:44 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 86456
Re: [0.11.x][v0.1.8] Bob's Assembly Machines
Hello, I have recently updated Factorio from 11.19 to 11.21, and now i have a strange Problem with all Factories. i cant rotate them anymore. The input for Liquids is always @ the North Side, no matter how many time´s i hit the "R" key, before i place them. (all other objekt´s rotate witho...
- Sat Nov 15, 2014 5:49 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Robocharge - Robot Charging Station
- Replies: 42
- Views: 42492
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Thank you Gammro,
i just updated to 11.3 and with your Version 3.1 i get now a different error message:
Error while loading entity prototype "Robot-Charge-Station"(roboport): No such node (base_patch)
can u please look into this ?
i just updated to 11.3 and with your Version 3.1 i get now a different error message:
Error while loading entity prototype "Robot-Charge-Station"(roboport): No such node (base_patch)
can u please look into this ?
- Wed Nov 05, 2014 11:56 am
- Forum: Mods
- Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
- Replies: 138
- Views: 123277
Re: [MOD 0.10.x] AdvancedEquipment v0.3.7
Hello,
Look´s like the is a Bug with AdvancedEquipment v0.3.7 & Fatorio 0.11.1, if i try to run Fatorio i get;
Error while loading entity prototype "heal-effect-17" (explosion): No such node (width)
Look´s like the is a Bug with AdvancedEquipment v0.3.7 & Fatorio 0.11.1, if i try to run Fatorio i get;
Error while loading entity prototype "heal-effect-17" (explosion): No such node (width)
- Wed Nov 05, 2014 11:50 am
- Forum: Mods
- Topic: [MOD 0.10.x] Robocharge - Robot Charging Station
- Replies: 42
- Views: 42492
Re: [MOD 0.10.x] Robocharge - Robot Charging Station
Hello,
Look´s like there is a bug in Robocharge 0.3 with Factorio 0.11.1, if i try to run it, i get;
Error while loading entity prototype "Robot-Charge-Station" (roboport): No such node (width)
Look´s like there is a bug in Robocharge 0.3 with Factorio 0.11.1, if i try to run it, i get;
Error while loading entity prototype "Robot-Charge-Station" (roboport): No such node (width)
- Wed Nov 05, 2014 11:46 am
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 93475
Re: Bug Reports
Hello,
look´s like there is a Bug, in the TreeFarm - Addon AlienPlant , if i try to run Factorio 0.11.1 with it i get;
Error while loading entity prototype "alien-plant-forestry" (assembling-machine): No such node (width)
look´s like there is a Bug, in the TreeFarm - Addon AlienPlant , if i try to run Factorio 0.11.1 with it i get;
Error while loading entity prototype "alien-plant-forestry" (assembling-machine): No such node (width)
- Fri Oct 17, 2014 1:56 am
- Forum: Mods
- Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
- Replies: 105
- Views: 121527
Re: [MOD 0.10.x] Resource-Monitor-Mod v0.4.3
Hi,
I think you understood me wrong, the Mod is working & the game run´s fine with the old Save.
It´s just a line of text that u can read, before it disappears. So no big deal.
I think you understood me wrong, the Mod is working & the game run´s fine with the old Save.
It´s just a line of text that u can read, before it disappears. So no big deal.
- Wed Oct 15, 2014 10:52 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
- Replies: 105
- Views: 121527
Re: [MOD 0.10.x] Resource-Monitor-Mod v0.4.3
Good Day, I just started to use your mod, well i get a error message when i load my save, Cannot execute command. Error: [string "game.player.force.resetrecipes() ..."]:9: attempt to index field 'air-filter' (a nil value) well the only mod i use that add additional gas´es is Treefarm. but ...
- Mon Oct 13, 2014 10:25 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Wood Harvester
- Replies: 0
- Views: 1631
[Request] Wood Harvester
Good Day, Well where shall i start, i got there a idea, but i have no clue of modding. :shock: I´am dreaming over something like a child of a, Harvester http://i.auto-bild.de/ir_img/7/4/0/4/5/5/Mega-Maehdrescher-474x316-5b36293b8ab3c3e3.jpg & a Wood Harvester. http://www.fordaq.com/www/news/2008...
- Sun Oct 05, 2014 1:43 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 86456
Re: [0.10.x] Bob's Assembly Machines
Hello, I have there a problem with the Assembly Machine 6, if i place one & deconstruct it later again, i get a Assembly Machine 5 in my Inventory. This is a continued game before, the release of the Assembly Machine 6. [ it also happens for fresh new build Assembly Machine´s 6, that just come o...
- Wed Sep 24, 2014 10:32 am
- Forum: Mods
- Topic: [0.9.8] Cargo Wagon Inventory Upgrade
- Replies: 14
- Views: 13579
Re: [0.9.8] Cargo Wagon Inventory Upgrade
Why Science Pack 3 ? Did u mean for researching it ?TheCardinal wrote:I don't understand why science pack 3 would be needed for the upgrades.
Upgrade itself is;
Vannila Wagon +10 Steel = Medium Wagon + 25 Steel = Large Wagon + 40 Steel = Extra Large Wagon
- Thu Sep 18, 2014 12:40 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Longer nights.
- Replies: 4
- Views: 4096
Re: [Request] Longer nights.
Ingame Clock -> AdvancedEquipment v0.3.7 & some other stuff
- Wed Sep 17, 2014 10:24 pm
- Forum: Not a bug
- Topic: [0.10.12 - minor] Minimap is a little bit too small
- Replies: 3
- Views: 1695
Re: [0.10.12 - minor] Minimap is a little bit too small
Well from 9,8 (where i started playing Factorio) to 10.10 it was large enough to hold all the Text. So we have 2 possibilities;
a) the Minimap Info Window was larger at the time, from 9.8 -> 10.10
b) the font size for the info was smaller
a) the Minimap Info Window was larger at the time, from 9.8 -> 10.10
b) the font size for the info was smaller
- Wed Sep 17, 2014 1:16 pm
- Forum: Not a bug
- Topic: [0.10.12 - minor] Minimap is a little bit too small
- Replies: 3
- Views: 1695
[0.10.12 - minor] Minimap is a little bit too small
Hello; The Bug for the Minimap Window size, was not fixed for 10.12 ( sorry...) I play the 10.12 German Version, but the Minimap Window Size bug was not comp. fixed. 10.11 Bug Thread -> https://forums.factorio.com/forum/viewtopic.php?f=11&t=5818 It happen´s for; {i have included the english name...
- Mon Sep 15, 2014 6:02 pm
- Forum: Mods
- Topic: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
- Replies: 66
- Views: 64651
Re: [0.10.x] Scrap Mod - now with recycling!
Hi, I yust updated to 10.11 & it is working for me, maybe we can find the troublemaking mod, i use atm. ; Treefarm 1.1.9 Treefarm-Caffeine-Addon 0.2.2 Treefarm-Alienplant 0.0.1 AdvancedEquipment 0.3.7 bobassembly 0.1.2 bobpower 0.1.4 cargo-upgrade 0.1 coal-liquefaction 0.0.1 devnull-Chest 0.0.1 ...
- Thu Sep 11, 2014 5:30 am
- Forum: Mods
- Topic: [0.10.x] Terminal Chests
- Replies: 34
- Views: 28637
Re: [0.10.x] Terminal Chests
I love this Mod, a bit expensiv... but good things, have there price.
- Wed Sep 10, 2014 1:09 pm
- Forum: Mods
- Topic: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
- Replies: 66
- Views: 64651
Re: [0.10.x] Scrap Mod - now with recycling!
Hello,
I just want to say Thank you, waited Age´s for a Recyling Machine. Finally i can get rid, of all the old Stuff that was sitting around in chest´s.
I just want to say Thank you, waited Age´s for a Recyling Machine. Finally i can get rid, of all the old Stuff that was sitting around in chest´s.
- Sat Sep 06, 2014 8:38 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 93475
Re: Bug Reports
Bug Report Treefarm Addon Caffein; [Ver. 0.2.1 + Treefarm 1.1.9] Hello, After Hour´s of working together, without a prob. i got a repeatable crash + error message Error while running the event handler:...torio\mods\Treefarm-Caffeine-Addon_0.2.1.zip|control.lua:134:attempt to index field 'caffeineRoo...