Search found 44 matches

by Lone_Player
Wed Apr 29, 2015 10:59 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 125091

Re: [0.11.x][v0.2.9] Bob's Modules.

I would say, let it as it is. Why ? for my opinion; A.) If you want to use/abuse it. You can. B.) if you dont want to, you can simply did not use the Module. C.) "Although it is possible to fix it, it's not going to be an easy fix." -> " it's up to other mods to add to the list, and I...
by Lone_Player
Thu Apr 16, 2015 1:33 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 125091

Re: [0.11.x][v0.2.7] Bob's Modules.

Hello, There are bugged Recipe´s, if you use Bob Modules V.0.2.7 with Vanilla Resources. ( if u dont use Bob's Metals, Chemicals and Intermediates). Speed, Effectivity,Produtivity,Pollution Cleaning & Pollution Producing Processor Board´s, all require Processing Unit´s twice. The Inserter´s, yus...
by Lone_Player
Tue Apr 14, 2015 1:15 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 86456

Re: [0.11.x][v0.1.8] Bob's Assembly Machines

Hello,

I found the Reason, well at least, i was able to fix it.
Complete Deinstall of Factorio & ReInstall it again, fixed it (for all saves & all mod´s).

Sorry to have bothered you.
by Lone_Player
Mon Apr 13, 2015 7:44 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 86456

Re: [0.11.x][v0.1.8] Bob's Assembly Machines

Hello, I have recently updated Factorio from 11.19 to 11.21, and now i have a strange Problem with all Factories. i cant rotate them anymore. The input for Liquids is always @ the North Side, no matter how many time´s i hit the "R" key, before i place them. (all other objekt´s rotate witho...
by Lone_Player
Sat Nov 15, 2014 5:49 pm
Forum: Mods
Topic: [MOD 0.10.x] Robocharge - Robot Charging Station
Replies: 42
Views: 42492

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Thank you Gammro,

i just updated to 11.3 and with your Version 3.1 i get now a different error message:

Error while loading entity prototype "Robot-Charge-Station"(roboport): No such node (base_patch)

can u please look into this ?
by Lone_Player
Wed Nov 05, 2014 11:56 am
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 123277

Re: [MOD 0.10.x] AdvancedEquipment v0.3.7

Hello,

Look´s like the is a Bug with AdvancedEquipment v0.3.7 & Fatorio 0.11.1, if i try to run Fatorio i get;

Error while loading entity prototype "heal-effect-17" (explosion): No such node (width)
by Lone_Player
Wed Nov 05, 2014 11:50 am
Forum: Mods
Topic: [MOD 0.10.x] Robocharge - Robot Charging Station
Replies: 42
Views: 42492

Re: [MOD 0.10.x] Robocharge - Robot Charging Station

Hello,

Look´s like there is a bug in Robocharge 0.3 with Factorio 0.11.1, if i try to run it, i get;

Error while loading entity prototype "Robot-Charge-Station" (roboport): No such node (width)
by Lone_Player
Wed Nov 05, 2014 11:46 am
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 93475

Re: Bug Reports

Hello,

look´s like there is a Bug, in the TreeFarm - Addon AlienPlant , if i try to run Factorio 0.11.1 with it i get;

Error while loading entity prototype "alien-plant-forestry" (assembling-machine): No such node (width)
by Lone_Player
Fri Oct 17, 2014 1:56 am
Forum: Mods
Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Replies: 105
Views: 121527

Re: [MOD 0.10.x] Resource-Monitor-Mod v0.4.3

Hi,

I think you understood me wrong, the Mod is working & the game run´s fine with the old Save.
It´s just a line of text that u can read, before it disappears. So no big deal.
by Lone_Player
Wed Oct 15, 2014 10:52 pm
Forum: Mods
Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Replies: 105
Views: 121527

Re: [MOD 0.10.x] Resource-Monitor-Mod v0.4.3

Good Day, I just started to use your mod, well i get a error message when i load my save, Cannot execute command. Error: [string "game.player.force.resetrecipes() ..."]:9: attempt to index field 'air-filter' (a nil value) well the only mod i use that add additional gas´es is Treefarm. but ...
by Lone_Player
Mon Oct 13, 2014 10:25 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Wood Harvester
Replies: 0
Views: 1631

[Request] Wood Harvester

Good Day, Well where shall i start, i got there a idea, but i have no clue of modding. :shock: I´am dreaming over something like a child of a, Harvester http://i.auto-bild.de/ir_img/7/4/0/4/5/5/Mega-Maehdrescher-474x316-5b36293b8ab3c3e3.jpg & a Wood Harvester. http://www.fordaq.com/www/news/2008...
by Lone_Player
Sun Oct 05, 2014 1:43 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 86456

Re: [0.10.x] Bob's Assembly Machines

Hello, I have there a problem with the Assembly Machine 6, if i place one & deconstruct it later again, i get a Assembly Machine 5 in my Inventory. This is a continued game before, the release of the Assembly Machine 6. [ it also happens for fresh new build Assembly Machine´s 6, that just come o...
by Lone_Player
Wed Sep 24, 2014 10:32 am
Forum: Mods
Topic: [0.9.8] Cargo Wagon Inventory Upgrade
Replies: 14
Views: 13579

Re: [0.9.8] Cargo Wagon Inventory Upgrade

TheCardinal wrote:I don't understand why science pack 3 would be needed for the upgrades.
Why Science Pack 3 ? Did u mean for researching it ?

Upgrade itself is;

Vannila Wagon +10 Steel = Medium Wagon + 25 Steel = Large Wagon + 40 Steel = Extra Large Wagon
by Lone_Player
Thu Sep 18, 2014 12:40 am
Forum: Ideas and Requests For Mods
Topic: [Request] Longer nights.
Replies: 4
Views: 4096

Re: [Request] Longer nights.

Ingame Clock -> AdvancedEquipment v0.3.7 & some other stuff ;)
by Lone_Player
Wed Sep 17, 2014 10:24 pm
Forum: Not a bug
Topic: [0.10.12 - minor] Minimap is a little bit too small
Replies: 3
Views: 1695

Re: [0.10.12 - minor] Minimap is a little bit too small

Well from 9,8 (where i started playing Factorio) to 10.10 it was large enough to hold all the Text. So we have 2 possibilities;
a) the Minimap Info Window was larger at the time, from 9.8 -> 10.10
b) the font size for the info was smaller
by Lone_Player
Wed Sep 17, 2014 1:16 pm
Forum: Not a bug
Topic: [0.10.12 - minor] Minimap is a little bit too small
Replies: 3
Views: 1695

[0.10.12 - minor] Minimap is a little bit too small

Hello; The Bug for the Minimap Window size, was not fixed for 10.12 ( sorry...) I play the 10.12 German Version, but the Minimap Window Size bug was not comp. fixed. 10.11 Bug Thread -> https://forums.factorio.com/forum/viewtopic.php?f=11&t=5818 It happen´s for; {i have included the english name...
by Lone_Player
Mon Sep 15, 2014 6:02 pm
Forum: Mods
Topic: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
Replies: 66
Views: 64651

Re: [0.10.x] Scrap Mod - now with recycling!

Hi, I yust updated to 10.11 & it is working for me, maybe we can find the troublemaking mod, i use atm. ; Treefarm 1.1.9 Treefarm-Caffeine-Addon 0.2.2 Treefarm-Alienplant 0.0.1 AdvancedEquipment 0.3.7 bobassembly 0.1.2 bobpower 0.1.4 cargo-upgrade 0.1 coal-liquefaction 0.0.1 devnull-Chest 0.0.1 ...
by Lone_Player
Thu Sep 11, 2014 5:30 am
Forum: Mods
Topic: [0.10.x] Terminal Chests
Replies: 34
Views: 28637

Re: [0.10.x] Terminal Chests

I love this Mod, a bit expensiv... but good things, have there price. :D
by Lone_Player
Wed Sep 10, 2014 1:09 pm
Forum: Mods
Topic: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
Replies: 66
Views: 64651

Re: [0.10.x] Scrap Mod - now with recycling!

Hello,

I just want to say Thank you, waited Age´s for a Recyling Machine. Finally i can get rid, of all the old Stuff that was sitting around in chest´s.
by Lone_Player
Sat Sep 06, 2014 8:38 pm
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 93475

Re: Bug Reports

Bug Report Treefarm Addon Caffein; [Ver. 0.2.1 + Treefarm 1.1.9] Hello, After Hour´s of working together, without a prob. i got a repeatable crash + error message Error while running the event handler:...torio\mods\Treefarm-Caffeine-Addon_0.2.1.zip|control.lua:134:attempt to index field 'caffeineRoo...

Go to advanced search