Search found 307 matches

by Artentus
Thu Jan 23, 2020 3:21 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206654

Re: ModMyFactory - mod manager and more

The mod directory in %AppData%/Factorio/mods should be a symlink to MMFs managed mod directory.
If that is not the case MMF failed to overwrite it. Try deleting the directory manually and start MMF as administrator.
by Artentus
Thu Jan 23, 2020 2:30 pm
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 50331

Re: [0.18] Please post bugs and balance issues here.

When trying to start Factorio 0.18.1 with Bob's Logistics 0.18.0 I get the following error: Failed to load mods: __boblogistics__/data-updates.lua:2: ...blogistics__/prototypes/recipe/robots-recipe-updates.lua:427: attempt to perform arithmetic on global 'bob' (a nil value) stack traceback: ...blogi...
by Artentus
Thu Jan 23, 2020 12:31 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206654

Re: ModMyFactory - mod manager and more

A safety measure. As I described previously, in the beginning I got some reports of people losing their saves or corrupting their installations. I switched over to copying everything to be on the safe side, and the original will remain completely untouched.
by Artentus
Wed Jan 22, 2020 9:20 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206654

Re: ModMyFactory - mod manager and more

The Steam version is controlled by Steam alone, the only place to change its version is through Steam. MMF starts it through Steam with command line "-applaunch 427520" and not directly. I don't really know what you mean by "copy over the files" but all versions listed in the Man...
by Artentus
Sun Jan 05, 2020 4:46 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206654

Re: ModMyFactory - mod manager and more

The issue you're experiencing seems to be caused by ModMyFactory failing to link Factorios mod directory to its own.
Try deleting the Factorio mod directory and then start MMF as administrator.

You can also take a look here for help: https://github.com/Artentus/ModMyFactory/wiki
by Artentus
Tue Dec 24, 2019 11:06 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206654

Re: ModMyFactory - mod manager and more

Honestly I don't know, I don't own a Mac to test it.
The Linux build should in theory work on Mac, however as I'm not familiar with the platform there may be some things that don't work properly.
People will have to try and tell me about any issues.
by Artentus
Sun Dec 01, 2019 4:18 pm
Forum: Implemented mod requests
Topic: Have all properties of type Animation or Animation4Way actually animate
Replies: 3
Views: 976

Re: Have all properties of type Animation or Animation4Way actually animate

Yes just a simple animation running at all times is fine. Thank you!
by Artentus
Sun Dec 01, 2019 2:50 pm
Forum: Implemented mod requests
Topic: Have all properties of type Animation or Animation4Way actually animate
Replies: 3
Views: 976

Have all properties of type Animation or Animation4Way actually animate

I was experimenting with the Turret.base_picture property just now (which is of type Animation4Way) and I noticed the game only ever displays the first frame of the animation. This is in my oppinion misleading, a property of type Animation4Way should support all features of the type Animation4Way. W...
by Artentus
Sun Nov 10, 2019 3:14 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206654

Re: ModMyFactory - mod manager and more

As it currently stands no.
I am working on a whole new cross platform solution that will support Linux headless servers atm. However to use that you require full root terminal access so a rented game server will probably not do the trick, a virtual root server would be needed.
by Artentus
Mon Nov 04, 2019 8:14 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206654

Re: ModMyFactory - mod manager and more

You need to log in with a Factorio.com account. That is a different account than the one for the forum!

You also need to have a valid game license linked to it. If you bought on steam you can link it using the key that came with it.
by Artentus
Sat Jul 20, 2019 10:07 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206654

Re: ModMyFactory - mod manager and more

Is the installation you have added from the installer or the manual package?
If it's the installer it may be possible there is some configuration that causes Factorio to use the appdata save folder instead of the one in its directory.
by Artentus
Mon Jul 15, 2019 11:49 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206654

Re: ModMyFactory - mod manager and more

Actually you're correct in both cases. It's just that when adding a Factorio installation all of the saves are automatically copied to the MMF directory so you can continue where you left off.
by Artentus
Sun Jun 23, 2019 11:48 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206654

Re: ModMyFactory - mod manager and more

@Slothy4K Try deleting your settings file in %appdata%/ModMyFactory @morsk You want "compatible with 0.17" at the very top of the first post? @CapnCrinklepants I'm not sure if Steam allows starting of external games using command line. If it does it's not currently supported and would impo...
by Artentus
Thu May 23, 2019 3:26 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206654

ModMyFactory 1.11.0pre3 released

  • Fixed that links would not work.
  • Fixed some issues with mod thumbnail loading.
by Artentus
Thu May 23, 2019 1:51 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206654

ModMyFactory 1.11.0pre2 released

Fixed a hard crash on startup with certain mods installed.
by Artentus
Wed May 22, 2019 5:34 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206654

ModMyFactory 1.11.0pre1 released

First preview of the mod settings tools in ModMyFactory. Currently settings can be edited on a per-mod basis just like in Factorio, but they stay saved at all times. I also plan on storing settings on a per-modpack basis but still need to iron out some issues. Also there is still an open question ab...
by Artentus
Mon Apr 22, 2019 1:44 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206654

ModMyFactory 1.10.3 released

Changelog:
  • Added auto-updater
  • Fixed possible crash when creating links.
by Artentus
Mon Apr 01, 2019 1:52 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206654

ModMyFactory 1.10.2 released

Changelog:
  • Fixed mods not properly (de-)activating in Factorio.
  • Fixed drag & drop for mods not working in some cases.
  • Fixed possible freeze when adding Factorio Steam version.
by Artentus
Thu Mar 28, 2019 10:00 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206654

Re: ModMyFactory - mod manager and more

Alright so the freeze is actually caused by a really stupid bug. :D You already have both "Factorio-old" and "Factorio-old-1" directories inside your AppData and MMF fails to count forward because I forgot a ++ in the code. Remove either one or both of those directories from ther...
by Artentus
Thu Mar 28, 2019 4:59 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206654

Re: ModMyFactory - mod manager and more

Confirmed, I'll take a look at it when I have time.

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