Search found 97 matches

by ledow
Fri Nov 23, 2018 5:50 pm
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 99
Views: 38997

Re: Friday Facts #270 - HR Substation & Save/Load overview

Please make "saving" reset the autosave timer too. It's so annoying to save, only to then have the game save again just a short while later. Or to load in again and a little while later it does an autosave. Especially if it's a save that you reload several times in a row while you try to r...
by ledow
Fri Oct 19, 2018 2:57 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 44381

Re: Friday Facts #264 - Texture streaming

16.6ms is eons in computer-speak, about 50 million cpu cycles at 3ghz.... Instead of dropping a fame that can't be drawn wouldn't it be more visually pleasing to have a subroutine hold on to whatever the current/last frame data was, and constantly feed that at 60 fps whether or not you can update t...
by ledow
Fri Oct 19, 2018 2:29 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 54259

Re: Friday Facts #265 - Nomenclature & Steam networking

Survey doesn't work (only by people in a domain, etc.). I don't care which name you choose for anything, just pick one and stick to it! I call them drones, not bots, because that's what they are. I call the uranium ores "bright and dark". I only ever call the biters "aliens", not...
by ledow
Fri Oct 12, 2018 3:29 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 44381

Re: Friday Facts #264 - Texture streaming

Without pretending to know exactly how SDL and GPU's work... why do frames that can't be rendered in time get dropped? Shouldn't the game be writing (ideally, only the changed pixels) to some sort of frame buffer that is constantly updated as the screen is polled? My understanding of screen tearing...
by ledow
Fri Oct 12, 2018 3:17 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 44381

Re: Friday Facts #264 - Texture streaming

i thought you'd use a new graphics engine for 0.17 to make the game smoother... something like having the gpu detached from cpu calculations to make running/driving around much smoother.. I don't think you understand how it works. The GPU is independent. But it has to draw what the CPU has told it ...
by ledow
Mon Oct 08, 2018 3:09 pm
Forum: General discussion
Topic: Minimal on siite sulfuric for uranium mine?
Replies: 11
Views: 7323

Re: Minimal on siite sulfuric for uranium mine?

Do you really lose any significant amount of sulfuric from mining sites? I just build them with a storage tank, put a second train stop (usually on the same track but no reason you can't have it the other siee) and I have a set of trains that do nothing but deliver sulfuric to the relevant sites. Be...
by ledow
Fri Sep 21, 2018 3:34 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 40794

Re: Friday Facts #261 - Performance + New player interaction

wont work for me i look at those website often while i am playing like play some pause game look at website and com back some time later too short to quite and start game or close website Then you'll suffer a performance hit in comparison to people who have the same hardware but just close the brow...
by ledow
Fri Sep 21, 2018 2:19 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 40794

Re: Friday Facts #261 - Performance + New player interaction

i did not get why the blog post where say about the Browser since i know some of people like me wont close it just for the game they just want it solve since i often have 10 tabs open and if i try close them 4 days later there all are back and i look at them often while play the game it is play gam...
by ledow
Fri Sep 14, 2018 2:11 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 116118

Re: Friday Facts #260 - New fluid system

Electrical networks which can "burn out" their upstream thin cables if you over-use them seem sensible. The UPS cost will be enormous, though. Fluid ideas sound good. A storage tank is surely just a pipe with a four-way junction, no? Directionality, etc. is just a pain to code but shouldn'...
by ledow
Fri Sep 07, 2018 2:15 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 41454

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

Or you could, as I tend to do in SDL, pass scancodes around but convert options that are currently using keycodes. With SDL (that's what you're moving to, right?) they are a simple conversion. For instance... most internal functions want scancodes. But you have SDL_GetKeyFromScancode and SDL_GetScan...
by ledow
Fri Aug 31, 2018 2:26 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 60445

Re: Friday Facts #258 - New autoplace

Maybe it's time for the scenario settings to let you choose the map generator you want. I.e. set all the resources and use the "Geographically accurate" generator. Or the "0.16" generator for compatibility. Or the "evil god" generator that technically complies with your...
by ledow
Fri Aug 24, 2018 8:35 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 50150

Re: Friday Facts #257 - NPE/Campaign update

Shallow water... now maybe you could do something about the fish! (i.e. put automated fish-traps on the shallow water!) Also, make it cheaper to dirt-over the shallow water But this should be the solution in the map generator for putting the player on an island.... shallow water to the surrounding l...
by ledow
Fri Aug 17, 2018 3:05 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 47403

Re: Friday Facts #256 - The little things 3

Yes to all. But it would be nice to have a feature that games have had since the early days (The Settlers on DOS, for instance). Priorities. There should be a global list of what's a priority to collect/deliver and what's not (e.g. wood). It would only take a choice-list of the existing item-types: ...
by ledow
Fri Aug 03, 2018 2:50 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 82871

Re: Friday Facts #254 - No research queue for you

How about not so much a research queue, as a research plan? If you bother to set it up, it'll still stop on each research but you just need to "accept" for it to pick up the next research in your grand scheme. Hell, you could export the plans as special blueprints... I know I ALWAYS get so...
by ledow
Fri Jun 08, 2018 1:46 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 61401

Re: Friday Facts #246 - The GUI update (Part 3)

P.S. "Play" button far too large in the final examples, and please capitalise things consistently (look at those hide/show preview buttons).
by ledow
Fri Jun 08, 2018 1:43 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 61401

Re: Friday Facts #246 - The GUI update (Part 3)

The red and green do more. "OK" and "Cancel" direction don't matter as much as the flow / which-side / the arrows / the colour. I imagine most RTL language users would prefer the exact opposite anyway. It's not hard to make a nice GUI flow. It's keeping it there when things chang...
by ledow
Fri Jun 01, 2018 2:56 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 60760

Re: Friday Facts #245 - Campaign concept

Was late to the game (0.15/0.16?). I think I played only two games without aliens (first one without realising that I was on an island until I got to the last science... which was blue at the time I think, the second to try out Bob's mods etc.) Have sent any number of rockets. Have almost all the ac...
by ledow
Fri May 25, 2018 3:38 pm
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 31130

Re: Friday Facts #244 - Localised plurals & Modernisation progress

"minutes=__1__ __plural_for_parameter_1__[1]__minut__[ends in 01-19]__minute__[rest]__de minute__" Urgh. Never thought about proper GNU gettext, which is basically designed with this kind of thing in mind and then people can just use a compatible translation program and send you a translat...
by ledow
Fri May 11, 2018 6:58 pm
Forum: News
Topic: Friday Facts #242 - Offensive programming
Replies: 51
Views: 24108

Re: Friday Facts #242 - Offensive programming

Isn't "offensive programming" when you can't find the f***ing, sh***y, b*****d bug that's c***king everything up?
by ledow
Thu Mar 29, 2018 1:02 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998540

Re: Factorio Roadmap for 0.16+

Deadlock989 wrote:Every time you launch a rocket, there is a 1% chance that an engine misfires and the rocket spins out of control and takes out half of your base. Because random.
AKA SpaceX.

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