Search found 97 matches
- Fri Nov 23, 2018 5:50 pm
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 38997
Re: Friday Facts #270 - HR Substation & Save/Load overview
Please make "saving" reset the autosave timer too. It's so annoying to save, only to then have the game save again just a short while later. Or to load in again and a little while later it does an autosave. Especially if it's a save that you reload several times in a row while you try to r...
- Fri Oct 19, 2018 2:57 pm
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 44381
Re: Friday Facts #264 - Texture streaming
16.6ms is eons in computer-speak, about 50 million cpu cycles at 3ghz.... Instead of dropping a fame that can't be drawn wouldn't it be more visually pleasing to have a subroutine hold on to whatever the current/last frame data was, and constantly feed that at 60 fps whether or not you can update t...
- Fri Oct 19, 2018 2:29 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 54259
Re: Friday Facts #265 - Nomenclature & Steam networking
Survey doesn't work (only by people in a domain, etc.). I don't care which name you choose for anything, just pick one and stick to it! I call them drones, not bots, because that's what they are. I call the uranium ores "bright and dark". I only ever call the biters "aliens", not...
- Fri Oct 12, 2018 3:29 pm
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 44381
Re: Friday Facts #264 - Texture streaming
Without pretending to know exactly how SDL and GPU's work... why do frames that can't be rendered in time get dropped? Shouldn't the game be writing (ideally, only the changed pixels) to some sort of frame buffer that is constantly updated as the screen is polled? My understanding of screen tearing...
- Fri Oct 12, 2018 3:17 pm
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 44381
Re: Friday Facts #264 - Texture streaming
i thought you'd use a new graphics engine for 0.17 to make the game smoother... something like having the gpu detached from cpu calculations to make running/driving around much smoother.. I don't think you understand how it works. The GPU is independent. But it has to draw what the CPU has told it ...
- Mon Oct 08, 2018 3:09 pm
- Forum: General discussion
- Topic: Minimal on siite sulfuric for uranium mine?
- Replies: 11
- Views: 7323
Re: Minimal on siite sulfuric for uranium mine?
Do you really lose any significant amount of sulfuric from mining sites? I just build them with a storage tank, put a second train stop (usually on the same track but no reason you can't have it the other siee) and I have a set of trains that do nothing but deliver sulfuric to the relevant sites. Be...
- Fri Sep 21, 2018 3:34 pm
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 40794
Re: Friday Facts #261 - Performance + New player interaction
wont work for me i look at those website often while i am playing like play some pause game look at website and com back some time later too short to quite and start game or close website Then you'll suffer a performance hit in comparison to people who have the same hardware but just close the brow...
- Fri Sep 21, 2018 2:19 pm
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 40794
Re: Friday Facts #261 - Performance + New player interaction
i did not get why the blog post where say about the Browser since i know some of people like me wont close it just for the game they just want it solve since i often have 10 tabs open and if i try close them 4 days later there all are back and i look at them often while play the game it is play gam...
- Fri Sep 14, 2018 2:11 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 116118
Re: Friday Facts #260 - New fluid system
Electrical networks which can "burn out" their upstream thin cables if you over-use them seem sensible. The UPS cost will be enormous, though. Fluid ideas sound good. A storage tank is surely just a pipe with a four-way junction, no? Directionality, etc. is just a pain to code but shouldn'...
- Fri Sep 07, 2018 2:15 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 41454
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Or you could, as I tend to do in SDL, pass scancodes around but convert options that are currently using keycodes. With SDL (that's what you're moving to, right?) they are a simple conversion. For instance... most internal functions want scancodes. But you have SDL_GetKeyFromScancode and SDL_GetScan...
- Fri Aug 31, 2018 2:26 pm
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 60445
Re: Friday Facts #258 - New autoplace
Maybe it's time for the scenario settings to let you choose the map generator you want. I.e. set all the resources and use the "Geographically accurate" generator. Or the "0.16" generator for compatibility. Or the "evil god" generator that technically complies with your...
- Fri Aug 24, 2018 8:35 am
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 50150
Re: Friday Facts #257 - NPE/Campaign update
Shallow water... now maybe you could do something about the fish! (i.e. put automated fish-traps on the shallow water!) Also, make it cheaper to dirt-over the shallow water But this should be the solution in the map generator for putting the player on an island.... shallow water to the surrounding l...
- Fri Aug 17, 2018 3:05 pm
- Forum: News
- Topic: Friday Facts #256 - The little things 3
- Replies: 111
- Views: 47403
Re: Friday Facts #256 - The little things 3
Yes to all. But it would be nice to have a feature that games have had since the early days (The Settlers on DOS, for instance). Priorities. There should be a global list of what's a priority to collect/deliver and what's not (e.g. wood). It would only take a choice-list of the existing item-types: ...
- Fri Aug 03, 2018 2:50 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 82871
Re: Friday Facts #254 - No research queue for you
How about not so much a research queue, as a research plan? If you bother to set it up, it'll still stop on each research but you just need to "accept" for it to pick up the next research in your grand scheme. Hell, you could export the plans as special blueprints... I know I ALWAYS get so...
- Fri Jun 08, 2018 1:46 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 61401
Re: Friday Facts #246 - The GUI update (Part 3)
P.S. "Play" button far too large in the final examples, and please capitalise things consistently (look at those hide/show preview buttons).
- Fri Jun 08, 2018 1:43 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 61401
Re: Friday Facts #246 - The GUI update (Part 3)
The red and green do more. "OK" and "Cancel" direction don't matter as much as the flow / which-side / the arrows / the colour. I imagine most RTL language users would prefer the exact opposite anyway. It's not hard to make a nice GUI flow. It's keeping it there when things chang...
- Fri Jun 01, 2018 2:56 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 60760
Re: Friday Facts #245 - Campaign concept
Was late to the game (0.15/0.16?). I think I played only two games without aliens (first one without realising that I was on an island until I got to the last science... which was blue at the time I think, the second to try out Bob's mods etc.) Have sent any number of rockets. Have almost all the ac...
- Fri May 25, 2018 3:38 pm
- Forum: News
- Topic: Friday Facts #244 - Localised plurals & Modernisation progress
- Replies: 68
- Views: 31130
Re: Friday Facts #244 - Localised plurals & Modernisation progress
"minutes=__1__ __plural_for_parameter_1__[1]__minut__[ends in 01-19]__minute__[rest]__de minute__" Urgh. Never thought about proper GNU gettext, which is basically designed with this kind of thing in mind and then people can just use a compatible translation program and send you a translat...
- Fri May 11, 2018 6:58 pm
- Forum: News
- Topic: Friday Facts #242 - Offensive programming
- Replies: 51
- Views: 24108
Re: Friday Facts #242 - Offensive programming
Isn't "offensive programming" when you can't find the f***ing, sh***y, b*****d bug that's c***king everything up?
- Thu Mar 29, 2018 1:02 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 998540
Re: Factorio Roadmap for 0.16+
AKA SpaceX.Deadlock989 wrote:Every time you launch a rocket, there is a 1% chance that an engine misfires and the rocket spins out of control and takes out half of your base. Because random.