Maybe some kind of border?Mr. Mechanic wrote:The only problem I see here is that blueprint images cannot easily be distinguished from normal screenshots, and that might cause some confusion. I think making the data obviously visible (by reserving a bunch of pixels for it) would be better.
Search found 44 matches
- Sat Aug 12, 2017 9:57 am
- Forum: Ideas and Suggestions
- Topic: Import/Export blueprints as PNG images
- Replies: 7
- Views: 5213
Re: Import/Export blueprints as PNG images
- Sat Aug 12, 2017 9:42 am
- Forum: Outdated/Not implemented
- Topic: Change wording in deconstruction planner
- Replies: 7
- Views: 2778
Re: Change wording in deconstruction planner
The implication of blacklist of bad things and whitelist as a thing of good things is in the dictionary. Extending it to "things that pass or don't pass a filter" is a stretch and that gets confusing.
- Fri Aug 11, 2017 9:26 am
- Forum: Outdated/Not implemented
- Topic: Change wording in deconstruction planner
- Replies: 7
- Views: 2778
Change wording in deconstruction planner
"whitelist" and "blacklist" don't seem like the proper words for the deconstruction planner. "Whitelist" implies something you want and "blacklist" something you don't want. Except that the tool itself is used to remove unwanted stuff so it becomes a double ne...
- Tue Aug 08, 2017 11:59 am
- Forum: Implemented Suggestions
- Topic: Rename "vehicle acceleration" in fuel tooltips
- Replies: 6
- Views: 2182
Re: Rename "vehicle acceleration" in fuel tooltips
You could say humans also eat coal indirectly because the coal plants produce power for ovens and microwaves.
- Mon Aug 07, 2017 4:08 pm
- Forum: Implemented Suggestions
- Topic: Rename "vehicle acceleration" in fuel tooltips
- Replies: 6
- Views: 2182
Rename "vehicle acceleration" in fuel tooltips
Since the fuel also affects top speed, the name becomes somewhat misleading. I suggest to rename it "vehicle speed".
Edit: oh hey look, I'm a yellow inserter now. I can stop eating coal.
Edit: oh hey look, I'm a yellow inserter now. I can stop eating coal.
- Mon Aug 07, 2017 4:05 pm
- Forum: Ideas and Suggestions
- Topic: Make robots better at placing tiles
- Replies: 5
- Views: 2018
Re: Make robots better at placing tiles
That means the robots would top at 4 tiles. That's not really enough IMO. With, say, 3 Γ stack size bonus robots would start out at 3 tiles and top at 12 tiles. I think it would be more reasonable.Jap2.0 wrote:I say just default to stack size bonus.
- Mon Jul 31, 2017 3:02 pm
- Forum: Ideas and Suggestions
- Topic: Make robots better at placing tiles
- Replies: 5
- Views: 2018
Make robots better at placing tiles
The construction robots (while great at building stuff otherwise) are terrible at placing tiles. It takes 9 robots to cover a 3x3 area when a single one can build an entity that takes the same space. Or 25 robots to cover the base of a single oil refinery. This makes them ineffective at placing tile...
- Thu Jun 15, 2017 8:16 pm
- Forum: Ideas and Suggestions
- Topic: Add module slots to relevant tooltips
- Replies: 0
- Views: 472
Add module slots to relevant tooltips
Now that belt speed was added, I think this would be helpful. It would make it more obvious to newer players as for exactly what you get with e.g. level 2 and 3 assembling machines. Could also be useful with mods.
- Mon May 29, 2017 9:47 am
- Forum: Implemented mod requests
- Topic: [GUI] Add recipes for choose-elem-buttons
- Replies: 0
- Views: 610
[GUI] Add recipes for choose-elem-buttons
Right now the choose-elem-buttons that can be added to GUIs support entities, items, tiles and signals. There's nothing for recipes, though. I'm working on a mod in which the player should be able to choose a recipe and right now I'm torn between multiple bad options.
- Sun May 14, 2017 7:31 pm
- Forum: News
- Topic: Friday Facts #190 - The quiet days
- Replies: 68
- Views: 37548
Re: Friday Facts #190 - The quiet days
Perhaps you could make it clearer that steam is just another state of water? Make it appear as steam but make clear to the player that it's actually still water.
(Then you could let boilers make sulfuric acid steam again!)
(Then you could let boilers make sulfuric acid steam again!)
- Fri May 12, 2017 11:25 am
- Forum: Duplicates
- Topic: [0.15.10] Power armor tech dependencies
- Replies: 1
- Views: 619
[0.15.10] Power armor tech dependencies
Power armor requires processing units to craft. However, the power armor technology does not require the "Advanced electronics 2"-technology that unlocks processing units.
- Mon May 08, 2017 3:40 pm
- Forum: Modding help
- Topic: Invisible ghosts..?
- Replies: 2
- Views: 949
Re: Invisible ghosts..?
Ah right. That explains. Thanks.
- Mon May 08, 2017 11:06 am
- Forum: Modding help
- Topic: Invisible ghosts..?
- Replies: 2
- Views: 949
Invisible ghosts..?
I tried to create an inserter ghost with the in-game console but it seems to be invisible and in general just not there: /c E = game.player.surface.create_entity{name = "entity-ghost", inner_name = "inserter", position = game.player.position, expires = false} If I, however, use E...
- Wed May 03, 2017 9:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.6] Biters are made out of wood
- Replies: 3
- Views: 2481
[0.15.6] Biters are made out of wood
Found this little glitch while screwing around: Go into peaceful mode, find a biter nest near a tree and equip a steel axe, discard other weapons Start chopping down the tree, but don't chop it down fully. Start whacking biters with the axe. You will hear wooden chop noises, and the tree you were ch...
- Wed May 03, 2017 12:18 pm
- Forum: Duplicates
- Topic: Unable to type accented characters
- Replies: 5
- Views: 1515
Re: Unable to type accented characters
i'm playing with the Finnish language and locale, fi_FI.UTF-8. Indeed it looks like these two reports are of the same issue, I also cannot write Russian characters.
- Wed May 03, 2017 10:54 am
- Forum: Duplicates
- Topic: Unable to type accented characters
- Replies: 5
- Views: 1515
Unable to type accented characters
In 0.15 it does not appear to be possible to write accented characters such as 'Γ€' and 'ΓΆ'. In 0.14 this was possible. This applies to all input boxes, such as train station names, search boxes and console input. This is on Ubuntu 16.10. It is, however, possible to write the accented characters else...
- Sat Apr 29, 2017 10:29 pm
- Forum: Duplicates
- Topic: Unable to use steam as a train wait condition
- Replies: 3
- Views: 1199
Unable to use steam as a train wait condition
In 0.15 you can now use fluid wagon contents as a wait condition. However, steam is not listed there, so if the train has a fluid wagon with steam, you cannot use the steam as a wait condition. There also is no steam signal, so train stops cannot output the steam data either. edit: hmm nevermind. L...
- Thu Apr 27, 2017 5:02 pm
- Forum: Not a bug
- Topic: Fluid wagon loading/unloading is unintuitive
- Replies: 7
- Views: 68944
Re: Fluid wagon loading/unloading is unintuitive
It's not about the animation. The robot arm appears on the pump when placed next to a rail. The problem I'm finding is that this only happens when there's a pipe behind the pump, which makes it unclear about whether it's correct or not and the game does not preview it. http://i.imgur.com/h04AJ0l.jpg...
- Thu Apr 27, 2017 4:54 pm
- Forum: Not a bug
- Topic: Fluid wagon loading/unloading is unintuitive
- Replies: 7
- Views: 68944
Re: Fluid wagon loading/unloading is unintuitive
Tumeden wrote:You just didn't power the pump...
This is not a matter of whether it actually works. It's about whether it looks like it's going to work. The game should express that "yes that's right go ahead".
- Thu Apr 27, 2017 4:22 pm
- Forum: Not a bug
- Topic: Fluid wagon loading/unloading is unintuitive
- Replies: 7
- Views: 68944
Fluid wagon loading/unloading is unintuitive
This could probably be worded as both a feature suggestion or a bug but in my opinion it's a clear problem in any case. When you place down a pump next to a rail tanker nothing special happens: https://i.imgur.com/VdDo4N5.jpg To whoever knows how rail tankers are loaded (including me now), it's clea...