Search found 39 matches

by DeathMers
Fri Dec 30, 2016 12:02 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 245901

Re: Performance optimization - post your saves

DeathMers, you implied that it was easy to fix, but you don't seem to know how optimized this game already is. And just saying that a new version should be less resource intensive means you don't know anything about programming because developers can't make magic happen. nope, i didn't say, or impl...
by DeathMers
Fri Dec 30, 2016 8:35 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 245901

Re: Performance optimization - post your saves

Like update more optimized version 0.14.xx? And I dont speak about v0.15, cause v0.15 should be generaly less demanding, but this problem will show up sooner or later even in v0.15 . If I'd be a developer I'd definitly get a strong will to hit that guy... You know, when someone new comes and tries ...
by DeathMers
Thu Dec 29, 2016 8:13 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 245901

Re: Performance optimization - post your saves

Found this nice 3 rockets per minute factory on Reddit. Maybe it can be used to optimize the game. https://www.reddit.com/r/factorio/comments/5jntq4/train_based_3_rocket_per_minute_factory/dbjvrke/ That again is just "a slathering of belts". I already know what will be slow about that. Ju...
by DeathMers
Sat Dec 24, 2016 12:53 pm
Forum: News
Topic: Friday Facts #170 - Blueprint library GUI design and redesign
Replies: 70
Views: 35313

Re: Friday Facts #170 - Blueprint library GUI design and redesign

Snake_ wrote:Pls make blueprint mirroring possible.
The best idea of all. It is so annoying doing blueprint again, just because it is the same like one you already have, but in mirror position.
by DeathMers
Tue Dec 13, 2016 5:33 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 74015

Re: Friday Facts #168 - Nightvision Nightmare

Why not implement more nightvisions types in one item - it is just a filter, so if you can choose (keybind) whatever is best for you in already crafted NV is the best way of game development IMHO. And you skip the mod using phase. For example, i dont wanna play with mods, perhaps later, but now i wa...
by DeathMers
Sat Dec 10, 2016 3:57 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 74015

Re: Friday Facts #168 - Nightvision Nightmare

Looks awesome!
by DeathMers
Fri Dec 09, 2016 9:53 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 74015

Re: Friday Facts #168 - Nightvision Nightmare

I personally think it'd be better as actual night vision that can't cope with bright areas, but have a toggle button or an option to have it automatically toggle based on the light level. I find myself removing the goggles when I'm in a well lit base, as it looks much better just with the natural l...
by DeathMers
Mon Dec 05, 2016 9:12 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 245901

Re: Performance optimization - post your saves

well thats it, i exend my factory 4 times, but fps/ups drop started at 1GW demanding factory and stayed pretty much the same whole time, even when in extended factory more 2-3-4GW consumption, fps/ups didnt change much. Bots? i dont think bots are to blame, at least not alone, even in 3GW factory i ...
by DeathMers
Sun Dec 04, 2016 10:52 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 245901

Re: Performance optimization - post your saves

Rseding9# are u here? I have a question. Recently i've been playing and I decide to expand factory to make things go little bit 'faster'. I had a single -semidouble line main factory with apx drain of 700-850 MW. Then i built 4 belt main bus for green/red circuits, copp. wires, wheels and solar pane...
by DeathMers
Thu Dec 01, 2016 8:01 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998354

Re: Factorio Roadmap for 0.15 + 0.16

Have you tried to feed boilers with rocket fuel? I have never used oil products in boilers or furnaces except some solid fuel in emergency situations. Utilizing of sparse and irregular oil fields is the part of resource gathering I like at least. I think it is much more easy to put 100 miners on la...
by DeathMers
Thu Dec 01, 2016 4:56 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998354

Re: Factorio Roadmap for 0.15 + 0.16

Have you tried to feed boilers with rocket fuel? I use harvested trees, old electric poles immediately after they got in logistic system to get rid of them (request chest to wood, El. Poles - circuit condition to stop fuel feed belt and emply chest on not stopped part of feed belt). Coal is somethin...
by DeathMers
Mon Nov 28, 2016 10:46 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63715

Re: Friday Facts #166 - Combat Revisit

When your factory gets bigger, like late-game-3GW-consumption bigger, you cannot regulate polution any more, its everywhere, there are green bitters and nests everywhere around factory perimeter, and its pain in the ass to clean up all nests from polution cloud reach, tank is useless, car, guns, shi...
by DeathMers
Fri Nov 25, 2016 7:00 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63715

Re: Friday Facts #166 - Combat Revisit

HammerPiano wrote:Well, I voted for the "5 more minutes award" because I do need five more minutes (times 100) to finish my factory :D
there is no thing like finished factory
by DeathMers
Fri Nov 25, 2016 5:28 pm
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 45215

Re: Friday Facts #165 - Death by a thousand cuts

I think it would be very interesting if they implement something like age of empires 2 wololo conversion on creatures, so you can use some of them as inventory extension, base protectors , attack prediction (you know, hive mind and psychological shit), weapon testing and development....
by DeathMers
Fri Nov 18, 2016 8:15 pm
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 45215

Re: Friday Facts #165 - Death by a thousand cuts

What do you consider "larger save files" Rseding91? And just out of curiosity, what is largest save file you have ever encountered (till 0.14.20, do not include 0.15) ?
by DeathMers
Wed Nov 16, 2016 8:49 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107122

Re: Friday Facts #164 - Nuclear power

everybody discuss explosions, yes or no, circuit network, yes or no.... i'm just glad there is going to be a new and more powerful source of energy that can take care of my present "little rocket fuel demanding" layout. Worth the risk and circuit optimising. Screenshot 2016-11-13 13.53.56....
by DeathMers
Fri Nov 11, 2016 7:44 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107122

Re: Friday Facts #164 - Nuclear power

.... In that example, you've got 24 boilers outputting into a single pipe, I assume feeding 20 steam engines. This is actually far less space efficient and only saves a few iron on pipes, plus you lose a lot of heat in the pipes between the boilers and steam engines. If you use the traditional 1-14...
by DeathMers
Fri Nov 11, 2016 10:43 am
Forum: Releases
Topic: Version 0.14.20
Replies: 19
Views: 27757

Re: Version 0.14.20

Seems to be quite unstable as it locks up 2-3 times per hour... Well i played 2-3 hours yesterday and have not encountered this problem, but something strange happened, ctrl/shift right/left clicking, on fast inventory items moved some of them to main inventory, when suddenly 150 old wooden electri...
by DeathMers
Fri Oct 28, 2016 6:57 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 63689

Re: Friday Facts #162 - Theme Art Again

Well... Everybody is very happy about getting rid of alien artifacts, but not me, i see it like a not used opportunity. Aliens remains after all and occasional necessary "clean up" in late game is inevitable too. But now, you will get shit instead of alien artifact reward. I understand ali...

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