Search found 39 matches
- Fri Dec 30, 2016 12:02 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 245901
Re: Performance optimization - post your saves
DeathMers, you implied that it was easy to fix, but you don't seem to know how optimized this game already is. And just saying that a new version should be less resource intensive means you don't know anything about programming because developers can't make magic happen. nope, i didn't say, or impl...
- Fri Dec 30, 2016 8:35 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 245901
Re: Performance optimization - post your saves
Like update more optimized version 0.14.xx? And I dont speak about v0.15, cause v0.15 should be generaly less demanding, but this problem will show up sooner or later even in v0.15 . If I'd be a developer I'd definitly get a strong will to hit that guy... You know, when someone new comes and tries ...
- Thu Dec 29, 2016 8:13 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 245901
Re: Performance optimization - post your saves
Found this nice 3 rockets per minute factory on Reddit. Maybe it can be used to optimize the game. https://www.reddit.com/r/factorio/comments/5jntq4/train_based_3_rocket_per_minute_factory/dbjvrke/ That again is just "a slathering of belts". I already know what will be slow about that. Ju...
- Sat Dec 24, 2016 12:53 pm
- Forum: News
- Topic: Friday Facts #170 - Blueprint library GUI design and redesign
- Replies: 70
- Views: 35313
Re: Friday Facts #170 - Blueprint library GUI design and redesign
The best idea of all. It is so annoying doing blueprint again, just because it is the same like one you already have, but in mirror position.Snake_ wrote:Pls make blueprint mirroring possible.
- Tue Dec 13, 2016 5:33 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 74015
Re: Friday Facts #168 - Nightvision Nightmare
Why not implement more nightvisions types in one item - it is just a filter, so if you can choose (keybind) whatever is best for you in already crafted NV is the best way of game development IMHO. And you skip the mod using phase. For example, i dont wanna play with mods, perhaps later, but now i wa...
- Sat Dec 10, 2016 3:57 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 74015
Re: Friday Facts #168 - Nightvision Nightmare
Looks awesome!
- Fri Dec 09, 2016 9:53 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 74015
Re: Friday Facts #168 - Nightvision Nightmare
I personally think it'd be better as actual night vision that can't cope with bright areas, but have a toggle button or an option to have it automatically toggle based on the light level. I find myself removing the goggles when I'm in a well lit base, as it looks much better just with the natural l...
- Mon Dec 05, 2016 9:12 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 245901
Re: Performance optimization - post your saves
well thats it, i exend my factory 4 times, but fps/ups drop started at 1GW demanding factory and stayed pretty much the same whole time, even when in extended factory more 2-3-4GW consumption, fps/ups didnt change much. Bots? i dont think bots are to blame, at least not alone, even in 3GW factory i ...
- Sun Dec 04, 2016 10:52 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 245901
Re: Performance optimization - post your saves
Rseding9# are u here? I have a question. Recently i've been playing and I decide to expand factory to make things go little bit 'faster'. I had a single -semidouble line main factory with apx drain of 700-850 MW. Then i built 4 belt main bus for green/red circuits, copp. wires, wheels and solar pane...
- Thu Dec 01, 2016 8:01 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 998354
Re: Factorio Roadmap for 0.15 + 0.16
Have you tried to feed boilers with rocket fuel? I have never used oil products in boilers or furnaces except some solid fuel in emergency situations. Utilizing of sparse and irregular oil fields is the part of resource gathering I like at least. I think it is much more easy to put 100 miners on la...
- Thu Dec 01, 2016 4:56 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 998354
Re: Factorio Roadmap for 0.15 + 0.16
Have you tried to feed boilers with rocket fuel? I use harvested trees, old electric poles immediately after they got in logistic system to get rid of them (request chest to wood, El. Poles - circuit condition to stop fuel feed belt and emply chest on not stopped part of feed belt). Coal is somethin...
- Mon Nov 28, 2016 10:46 am
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 63715
Re: Friday Facts #166 - Combat Revisit
When your factory gets bigger, like late-game-3GW-consumption bigger, you cannot regulate polution any more, its everywhere, there are green bitters and nests everywhere around factory perimeter, and its pain in the ass to clean up all nests from polution cloud reach, tank is useless, car, guns, shi...
- Fri Nov 25, 2016 7:00 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 63715
Re: Friday Facts #166 - Combat Revisit
there is no thing like finished factoryHammerPiano wrote:Well, I voted for the "5 more minutes award" because I do need five more minutes (times 100) to finish my factory
- Fri Nov 25, 2016 5:28 pm
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 45215
Re: Friday Facts #165 - Death by a thousand cuts
I think it would be very interesting if they implement something like age of empires 2 wololo conversion on creatures, so you can use some of them as inventory extension, base protectors , attack prediction (you know, hive mind and psychological shit), weapon testing and development....
- Fri Nov 18, 2016 8:15 pm
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 45215
Re: Friday Facts #165 - Death by a thousand cuts
What do you consider "larger save files" Rseding91? And just out of curiosity, what is largest save file you have ever encountered (till 0.14.20, do not include 0.15) ?
- Wed Nov 16, 2016 8:49 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107122
Re: Friday Facts #164 - Nuclear power
everybody discuss explosions, yes or no, circuit network, yes or no.... i'm just glad there is going to be a new and more powerful source of energy that can take care of my present "little rocket fuel demanding" layout. Worth the risk and circuit optimising. Screenshot 2016-11-13 13.53.56....
- Fri Nov 11, 2016 7:44 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107122
Re: Friday Facts #164 - Nuclear power
.... In that example, you've got 24 boilers outputting into a single pipe, I assume feeding 20 steam engines. This is actually far less space efficient and only saves a few iron on pipes, plus you lose a lot of heat in the pipes between the boilers and steam engines. If you use the traditional 1-14...
- Fri Nov 11, 2016 10:43 am
- Forum: Releases
- Topic: Version 0.14.20
- Replies: 19
- Views: 27757
Re: Version 0.14.20
Seems to be quite unstable as it locks up 2-3 times per hour... Well i played 2-3 hours yesterday and have not encountered this problem, but something strange happened, ctrl/shift right/left clicking, on fast inventory items moved some of them to main inventory, when suddenly 150 old wooden electri...
- Fri Oct 28, 2016 6:57 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 63689
Re: Friday Facts #162 - Theme Art Again
Well... Everybody is very happy about getting rid of alien artifacts, but not me, i see it like a not used opportunity. Aliens remains after all and occasional necessary "clean up" in late game is inevitable too. But now, you will get shit instead of alien artifact reward. I understand ali...