Search found 44 matches

by nmid
Tue Apr 12, 2016 6:45 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 159142

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.15

Thank you.. this is pretty nice to have.
Just wish I could change the location of this, as it doesn't work well with the time control mod.
by nmid
Tue Apr 12, 2016 6:21 am
Forum: General discussion
Topic: Night steam engines + accumalators
Replies: 8
Views: 3044

Re: Night steam engines + accumalators

Thanks man.
I tried searching earlier, but guess murphy's law screwed me over.
Thanks for helping me out.
by nmid
Tue Apr 12, 2016 5:45 am
Forum: General discussion
Topic: Night steam engines + accumalators
Replies: 8
Views: 3044

Night steam engines + accumalators

Hi,

I used to play factorio in 2014 when there were very complicated ways to manage using accumulator energy before switching to steam engines.
However with all the new changes to the game, I'm wondering if there's a simpler way to use accumulator power before turning to steam engine.

Thanks.
by nmid
Wed Jul 16, 2014 6:59 pm
Forum: Mods
Topic: [0.9.x] Landfill (1.1)
Replies: 52
Views: 39180

Re: [0.9.x] Landfill (1.1)

Hi, I'm going to be trying out this mod, but I have found a minor bug in the Landfill\prototypes\entities.lua, that causes the game to crash during the load process ... The games gives an error message as the mod sound links are to incorrect file formats. Both links are to a wav file instead of an o...

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