Thank you.. this is pretty nice to have.
Just wish I could change the location of this, as it doesn't work well with the time control mod.
Search found 44 matches
- Tue Apr 12, 2016 6:45 am
- Forum: Mods
- Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
- Replies: 177
- Views: 159142
- Tue Apr 12, 2016 6:21 am
- Forum: General discussion
- Topic: Night steam engines + accumalators
- Replies: 8
- Views: 3044
Re: Night steam engines + accumalators
Thanks man.
I tried searching earlier, but guess murphy's law screwed me over.
Thanks for helping me out.
I tried searching earlier, but guess murphy's law screwed me over.
Thanks for helping me out.
- Tue Apr 12, 2016 5:45 am
- Forum: General discussion
- Topic: Night steam engines + accumalators
- Replies: 8
- Views: 3044
Night steam engines + accumalators
Hi,
I used to play factorio in 2014 when there were very complicated ways to manage using accumulator energy before switching to steam engines.
However with all the new changes to the game, I'm wondering if there's a simpler way to use accumulator power before turning to steam engine.
Thanks.
I used to play factorio in 2014 when there were very complicated ways to manage using accumulator energy before switching to steam engines.
However with all the new changes to the game, I'm wondering if there's a simpler way to use accumulator power before turning to steam engine.
Thanks.
- Wed Jul 16, 2014 6:59 pm
- Forum: Mods
- Topic: [0.9.x] Landfill (1.1)
- Replies: 52
- Views: 39180
Re: [0.9.x] Landfill (1.1)
Hi, I'm going to be trying out this mod, but I have found a minor bug in the Landfill\prototypes\entities.lua, that causes the game to crash during the load process ... The games gives an error message as the mod sound links are to incorrect file formats. Both links are to a wav file instead of an o...