Search found 216 matches
- Thu Jan 26, 2017 8:39 pm
- Forum: Ideas and Suggestions
- Topic: 1 HP = Still fine (not) / Damaged entities should not work reliably and not cause disasters
- Replies: 6
- Views: 2330
Re: 1 HP = Still fine (not) / Damaged entities should not work reliably and not cause disasters
personally, as so many ppl are careless, i could see that becoming funny.. to look at others getting problems because they just dont care.... BUT! if agree if the health trouble start only under half life of entity (yellow).. and degraded itself very slowly when 1/4 life remain (red). hazardous situ...
- Thu Jan 26, 2017 8:31 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 998331
Re: Factorio Roadmap for 0.15 + 0.16
they didnt give any eta, but i think at least it will be next summer...minimum.. if not next winter
... remember, evertything take more time than expected
i start to be impatient to try these new science packs, but even more to ride that spidertron.. if its still in the plan
... remember, evertything take more time than expected
i start to be impatient to try these new science packs, but even more to ride that spidertron.. if its still in the plan
- Thu Jan 26, 2017 5:03 pm
- Forum: Modding discussion
- Topic: "serverside" mods - seeing them more and more often.
- Replies: 8
- Views: 4713
Re: "serverside" mods - seeing them more and more often.
didnt found out where to post it..but on a oarc scenario i played recently, i found that worm in midle of water..
- Sat Dec 31, 2016 3:03 pm
- Forum: Fan Art
- Topic: Factorio Cake!
- Replies: 3
- Views: 3680
Re: Factorio Cake!
nice cake
- Fri Dec 30, 2016 10:49 pm
- Forum: Ideas and Suggestions
- Topic: Rocket Silo should connect to circuit network
- Replies: 50
- Views: 15946
- Sun Aug 28, 2016 7:16 am
- Forum: News
- Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
- Replies: 98
- Views: 44814
Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental
vehicule with equipment
so nice
so great game, so great features, a so great dev team
cant even dream about next game they will do, they will do better
Wube Rock
so nice
so great game, so great features, a so great dev team
cant even dream about next game they will do, they will do better
Wube Rock
- Fri Jul 15, 2016 2:01 pm
- Forum: Gameplay Help
- Topic: How do i controll the amount of items
- Replies: 4
- Views: 1294
Re: How do i controll the amount of items
lol ok replace the provider chest with passive chest... the red one's... the purple chest work differently, it force bots to empty it...
i think you just made same mistake as me a little while ago
i think you just made same mistake as me a little while ago
- Fri Jul 15, 2016 1:57 pm
- Forum: Ideas and Suggestions
- Topic: [0.13] Ideas to Improve the Rail-Planner (Bring back the Curved Rail)
- Replies: 15
- Views: 5467
Re: [0.13] Bring back the Curved Rail
personally, i prefer the new tool for rail
- Fri Jul 15, 2016 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Discuss: Power Switch should not "Blink"
- Replies: 71
- Views: 36037
Re: Discuss: Power Switch should not "Blink"
should not blink.. or an other icon , not blinking but a steady icon , which mean "this entity is behind a closed switch".. then also we could easily find back those sections later with that sign over it
- Fri Jul 15, 2016 1:35 pm
- Forum: Gameplay Help
- Topic: How do i controll the amount of items
- Replies: 4
- Views: 1294
Re: How do i controll the amount of items
i think you just need to set limitation in your chests to have X stack of items instead of full chest of "copper wire" as exemple
- Fri Jul 15, 2016 1:32 pm
- Forum: Ideas and Suggestions
- Topic: Expeditionary Tank
- Replies: 8
- Views: 3870
Re: Expeditionary Tank
hmm..i think ill prefer to wait for the spidertron before thinking of such tank
- Wed Jul 13, 2016 3:11 am
- Forum: Ideas and Suggestions
- Topic: Discuss: Power Switch should not "Blink"
- Replies: 71
- Views: 36037
Re: Power Switch have a Durability and need Maintenance
hmmm, playing the janitor non-stop to replace broken things... we already have bitters for breaking things, no need of anything more.. my opinion, this is only a game breaking feature... with thousands of belts/switch/poles , yikes
- Tue Jul 12, 2016 3:38 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] filling water with bots leave some holes
- Replies: 3
- Views: 1720
[Rseding91] filling water with bots leave some holes
i notice when i fill water with bots
it leave some holes
also bots waste few pieces , meaning its already filled but the mark still there and the bots will still fill it like there is water
- Tue Jul 12, 2016 12:49 am
- Forum: Ideas and Suggestions
- Topic: Different power icon for buildings disabled by a switch
- Replies: 31
- Views: 7204
- Sun Jul 10, 2016 6:26 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 339763
Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32
hmm, i doubt it supposed to work like this..
crude oil can be manipulate like solid objects was building a new outpost,, then i notice after placing an inserter next to the rail tanker it remove the oil and place it in the chest, like any item...
crude oil can be manipulate like solid objects was building a new outpost,, then i notice after placing an inserter next to the rail tanker it remove the oil and place it in the chest, like any item...
- Sun Jul 10, 2016 3:30 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Aliens pathfinding bug
- Replies: 4
- Views: 3331
Re: [0.13.6] Aliens pathfinding bug
i have a bitter stuck on a dead tree.. maybe pathfinding or something..
if i move around him, he unstuck and start attacking me....
i have few little mods but i doubt it come from it
maybe same thing but still weird to see it dancing like that if i move around him, he unstuck and start attacking me....
i have few little mods but i doubt it come from it
- Thu Jul 07, 2016 11:19 pm
- Forum: Ideas and Suggestions
- Topic: Alien Expansion - Aliens need to Produce Something.
- Replies: 10
- Views: 5271
Re: Alien Expansion - Aliens need to Produce Something.
set your map to very large enemy base, very frequent and very rich... ..... welcome to bitter land..and try to survive.....just to try to make any simple expansion is a challenge
- Wed Jul 06, 2016 6:44 am
- Forum: Not a bug
- Topic: flame turret anticipating enemy movement
- Replies: 4
- Views: 1204
Re: flame turret anticipating enemy movement
well, it may need some adjustment.. even now, it give a very nice support for defenses BURN'EM ALL
the flamethrower is my new best friend, too
the dev team did already a so great work, let s give em time to fix it all...
the flamethrower is my new best friend, too
the dev team did already a so great work, let s give em time to fix it all...
- Wed Jul 06, 2016 1:57 am
- Forum: Not a bug
- Topic: flame turret anticipating enemy movement
- Replies: 4
- Views: 1204
flame turret anticipating enemy movement
i was sure i had see the flame turret before, anticipating enemy movement and shooting a bit before, so the flame hit the ground AND targets , not 2 seconds after they pass there... now i clearly see a large difference between it, making it less effective as it could be... effective only at slow/not...
- Tue Jul 05, 2016 7:19 pm
- Forum: Resolved Problems and Bugs
- Topic: cant connect to multiplayer lobby
- Replies: 5
- Views: 1802
Re: cant connect to multiplayer lobby
ok..i try to play multiplayer with the steam version, today... now , when i try to connect with my account aratnamedsammy, it says "already paired with an other account" ....errr :shock: :?: falling back to wube site version.. at least, i can play with this one, not an emergency... but its...