Search found 216 matches

by aRatNamedSammy
Thu Jan 26, 2017 8:39 pm
Forum: Ideas and Suggestions
Topic: 1 HP = Still fine (not) / Damaged entities should not work reliably and not cause disasters
Replies: 6
Views: 2330

Re: 1 HP = Still fine (not) / Damaged entities should not work reliably and not cause disasters

personally, as so many ppl are careless, i could see that becoming funny.. to look at others getting problems because they just dont care.... BUT! if agree if the health trouble start only under half life of entity (yellow).. and degraded itself very slowly when 1/4 life remain (red). hazardous situ...
by aRatNamedSammy
Thu Jan 26, 2017 8:31 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998331

Re: Factorio Roadmap for 0.15 + 0.16

they didnt give any eta, but i think at least it will be next summer...minimum.. if not next winter :o
... remember, evertything take more time than expected :lol:
i start to be impatient to try these new science packs, but even more to ride that spidertron.. if its still in the plan :mrgreen:
by aRatNamedSammy
Thu Jan 26, 2017 5:03 pm
Forum: Modding discussion
Topic: "serverside" mods - seeing them more and more often.
Replies: 8
Views: 4713

Re: "serverside" mods - seeing them more and more often.

didnt found out where to post it..but on a oarc scenario i played recently, i found that worm in midle of water..
by aRatNamedSammy
Sat Dec 31, 2016 3:03 pm
Forum: Fan Art
Topic: Factorio Cake!
Replies: 3
Views: 3680

Re: Factorio Cake!

nice cake ;)
by aRatNamedSammy
Sun Aug 28, 2016 7:16 am
Forum: News
Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Replies: 98
Views: 44814

Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental

vehicule with equipment :o

so nice :!:

:mrgreen: so great game, so great features, a so great dev team :mrgreen:

cant even dream about next game they will do, they will do better :lol:
Wube Rock 8-)
by aRatNamedSammy
Fri Jul 15, 2016 2:01 pm
Forum: Gameplay Help
Topic: How do i controll the amount of items
Replies: 4
Views: 1294

Re: How do i controll the amount of items

lol ok replace the provider chest with passive chest... the red one's... the purple chest work differently, it force bots to empty it...
i think you just made same mistake as me a little while ago :P
by aRatNamedSammy
Fri Jul 15, 2016 1:57 pm
Forum: Ideas and Suggestions
Topic: [0.13] Ideas to Improve the Rail-Planner (Bring back the Curved Rail)
Replies: 15
Views: 5467

Re: [0.13] Bring back the Curved Rail

personally, i prefer the new tool for rail
by aRatNamedSammy
Fri Jul 15, 2016 1:45 pm
Forum: Ideas and Suggestions
Topic: Discuss: Power Switch should not "Blink"
Replies: 71
Views: 36037

Re: Discuss: Power Switch should not "Blink"

should not blink.. or an other icon , not blinking but a steady icon , which mean "this entity is behind a closed switch".. then also we could easily find back those sections later with that sign over it
by aRatNamedSammy
Fri Jul 15, 2016 1:35 pm
Forum: Gameplay Help
Topic: How do i controll the amount of items
Replies: 4
Views: 1294

Re: How do i controll the amount of items

i think you just need to set limitation in your chests to have X stack of items instead of full chest of "copper wire" as exemple
by aRatNamedSammy
Fri Jul 15, 2016 1:32 pm
Forum: Ideas and Suggestions
Topic: Expeditionary Tank
Replies: 8
Views: 3870

Re: Expeditionary Tank

hmm..i think ill prefer to wait for the spidertron before thinking of such tank ;)
by aRatNamedSammy
Wed Jul 13, 2016 3:11 am
Forum: Ideas and Suggestions
Topic: Discuss: Power Switch should not "Blink"
Replies: 71
Views: 36037

Re: Power Switch have a Durability and need Maintenance

hmmm, playing the janitor non-stop to replace broken things... we already have bitters for breaking things, no need of anything more.. my opinion, this is only a game breaking feature... with thousands of belts/switch/poles , yikes :shock:
by aRatNamedSammy
Tue Jul 12, 2016 3:38 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] filling water with bots leave some holes
Replies: 3
Views: 1720

[Rseding91] filling water with bots leave some holes

i notice when i fill water with bots
test.JPG
test.JPG (144.66 KiB) Viewed 1720 times
it leave some holes
holes.JPG
holes.JPG (127.45 KiB) Viewed 1720 times
also bots waste few pieces , meaning its already filled but the mark still there and the bots will still fill it like there is water
waste.JPG
waste.JPG (51.88 KiB) Viewed 1720 times
by aRatNamedSammy
Sun Jul 10, 2016 6:26 am
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 339763

Re: [MOD 0.12.x|0.13] Rail Tanker - Liquid transport 1.3.32

hmm, i doubt it supposed to work like this..
crude oil can be manipulate like solid objects
oil bug.JPG
oil bug.JPG (43.02 KiB) Viewed 6743 times
was building a new outpost,, then i notice after placing an inserter next to the rail tanker it remove the oil and place it in the chest, like any item... :lol:
by aRatNamedSammy
Sun Jul 10, 2016 3:30 am
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Aliens pathfinding bug
Replies: 4
Views: 3331

Re: [0.13.6] Aliens pathfinding bug

i have a bitter stuck on a dead tree.. maybe pathfinding or something..
Capture.JPG
Capture.JPG (48.34 KiB) Viewed 3302 times
maybe same thing but still weird to see it dancing like that :lol:
if i move around him, he unstuck and start attacking me....
i have few little mods but i doubt it come from it
mods.zip
(18.57 MiB) Downloaded 138 times
modded 0.13.zip
(12.63 MiB) Downloaded 124 times
by aRatNamedSammy
Thu Jul 07, 2016 11:19 pm
Forum: Ideas and Suggestions
Topic: Alien Expansion - Aliens need to Produce Something.
Replies: 10
Views: 5271

Re: Alien Expansion - Aliens need to Produce Something.

set your map to very large enemy base, very frequent and very rich... ..... welcome to bitter land..and try to survive.....just to try to make any simple expansion is a challenge ;)
by aRatNamedSammy
Wed Jul 06, 2016 6:44 am
Forum: Not a bug
Topic: flame turret anticipating enemy movement
Replies: 4
Views: 1204

Re: flame turret anticipating enemy movement

well, it may need some adjustment.. even now, it give a very nice support for defenses :twisted: BURN'EM ALL :twisted:
the flamethrower is my new best friend, too :P :mrgreen:
the dev team did already a so great work, let s give em time to fix it all... ;)
by aRatNamedSammy
Wed Jul 06, 2016 1:57 am
Forum: Not a bug
Topic: flame turret anticipating enemy movement
Replies: 4
Views: 1204

flame turret anticipating enemy movement

i was sure i had see the flame turret before, anticipating enemy movement and shooting a bit before, so the flame hit the ground AND targets , not 2 seconds after they pass there... now i clearly see a large difference between it, making it less effective as it could be... effective only at slow/not...
by aRatNamedSammy
Tue Jul 05, 2016 7:19 pm
Forum: Resolved Problems and Bugs
Topic: cant connect to multiplayer lobby
Replies: 5
Views: 1802

Re: cant connect to multiplayer lobby

ok..i try to play multiplayer with the steam version, today... now , when i try to connect with my account aratnamedsammy, it says "already paired with an other account" ....errr :shock: :?: falling back to wube site version.. at least, i can play with this one, not an emergency... but its...

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