Search found 239 matches

by meganothing
Sat Nov 25, 2017 1:20 pm
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 35088

Re: Friday Facts #217 - Just another Friday Facts

Predictable starting areas and resources does sound a bit boring actually! Would be fun to have a world setting for "anything goes". Second that. There should be either an option to turn off guaranteed starting resources or there should be a difficulty setting where this is turned off. No...
by meganothing
Sat Nov 04, 2017 1:24 pm
Forum: News
Topic: Friday Facts #215 - Multithreading issues
Replies: 101
Views: 44403

Re: Friday Facts #215 - Multithreading issues

There are a lot of counterexamples in the software-as-tool domain. I don't know of any in the game domain. There may be one or two exceptions, but making a gamedev studio make enough money to survive with open-sourced games seems illusory. Different dynamics apply. Open-sourcing the game now might ...
by meganothing
Mon Oct 16, 2017 11:02 pm
Forum: News
Topic: Friday Facts #211 - The little things
Replies: 69
Views: 32952

Re: Friday Facts #211 - The little things

Demongornot wrote: I would personally like the idea of meltdown to comeback if we don't handle properly our setup !
Second that.
by meganothing
Sun Oct 15, 2017 2:03 pm
Forum: News
Topic: Friday Facts #211 - The little things
Replies: 69
Views: 32952

Re: Friday Facts #211 - The little things

The best will be to have this feature, and a little latter but before the robots, having something else, like an experimental robot, ground only, slow, but can still do all the things construction bot can do for example ! Nice idea. It just doesn't matter how slow that bot will be, because of mass ...
by meganothing
Sun Oct 15, 2017 2:27 am
Forum: News
Topic: Friday Facts #211 - The little things
Replies: 69
Views: 32952

Re: Friday Facts #211 - The little things

The problem with nuclear power at the moment is just that the rules of its complex behaviour (the 200 seconds run, the 500 and 1000 degree limits...) is not described in game but has to be read from the wiki, but that will be surely corrected in time. Without wanting to sound patronizing...do you r...
by meganothing
Fri Oct 13, 2017 11:32 pm
Forum: News
Topic: Friday Facts #211 - The little things
Replies: 69
Views: 32952

Re: Friday Facts #211 - The little things

If it would work similar to how Beacons boost nearby buildings then I guess it would be easier to understand. Is easy to understand really the goal for one of the advanced technologies in F? For me it is the best thing in Factorio that I have to learn something new and use different configurations ...
by meganothing
Fri Sep 08, 2017 9:36 pm
Forum: News
Topic: Friday Facts #207 - Lua noise specification
Replies: 45
Views: 24568

Re: Friday Facts #207 - Lua noise specification

I would like terrain generation to sometimes generate impossible or nearly impossible maps. By default this should be impossible, sure. But if someone needs a new challenge for early game, the option (or a mod) to turn off the safety net would be really nice. An experienced player would start a game...
by meganothing
Sat Jul 29, 2017 2:22 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 52302

Re: Friday Facts #201 - 0.15 Stable, but not really

How does 0.16 visualize bidirectional lines? I.e. if there are signals on both sides?

The easy to do but somewhat misleading solution would be to cut up the segments at any signal independent of direction. The not so easy but correct solution would paint two parallel lines, one for each direction.
by meganothing
Sat Jul 29, 2017 1:50 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 52302

Re: Friday Facts #201 - 0.15 Stable, but not really

I think your explanation above covered the issues anyways but what I meant was that it would load the game and just wouldn't display graphics that haven't yet loaded/not play sounds that haven't been loaded until those resources have been loaded in. To get the basic idea if that's not clear: It'd b...
by meganothing
Sat Jul 15, 2017 11:35 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 266908

Re: Just bought the game; What were Your first impressions?

First Thought: "Factorio"? Sounds Italian Second: Not my type of game, I like turn-based Third: Oh come on, with these ratings, drm-free and on linux, I should give it a chance This was when I bought it. The first minutes playing it I was underwhelmed hacking at trees. Then slowly, with th...
by meganothing
Fri Jul 14, 2017 8:21 pm
Forum: News
Topic: Friday Facts #199 - The story of tile transitions
Replies: 51
Views: 27596

Re: Friday Facts #199 - The story of tile transitions

Thanks for the subtitles to the second interview part. Very interesting.
by meganothing
Sun Jul 09, 2017 1:51 pm
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 68258

Re: Friday Facts #198 - Rail segment visualisation

A lot of people are ragging on CRC checks but they do provide quick and reasonably reliable way to compare two larger objects. Sure other crypto hashes have better collision rates but I'd say a 9% chance out of 20 million blueprints is doing pretty well. It depends, if malicious crafting of two dif...
by meganothing
Sat Jul 08, 2017 2:53 pm
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 68258

Re: Friday Facts #198 - Rail segment visualisation

We are talking about user inputs where the user has almost complete control over what string gets hashed. Using something like CRC makes it almost trivial to find collisions and as soon as someone writes up a script to find collisions with a specific string you will have a problem with denial of se...
by meganothing
Sat Jun 17, 2017 2:37 pm
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 53190

Re: Friday Facts #195 - Poles re-design

Another vote to mostly keep medium pole with the old slanted design (even though medium pole v2.b isn't bad). I also like the coppery color of the old top. What should be improved is the size of the old top which always seemed too massive, top-heavy. What I also would question is the need for a 45 d...
by meganothing
Wed Sep 28, 2016 6:48 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39412

Re: Suggestion about a water pump.

I had the misconception that cold water in a steam engine would still produce a minimum of power. In that case even without any coal or wood you could restart a steam engine setup if that was powering its own coal mining. But I tried it yesterday, and without any boiler no energy is produced at all....
by meganothing
Tue Sep 27, 2016 4:13 pm
Forum: Ideas and Suggestions
Topic: A Blueprint Printer - creating multi-purpose factories in a different way
Replies: 10
Views: 4276

Re: A Blueprint Printer - creating multi-purpose factories in a different way

That brings me to the problem of things being buildable. You can't build a miner unless there are things to mine there. Would the blueprint printer fail there? Just skip the miner but build the rest? Give off some signal that the blueprint is unbuildable? In 0.14 at least you can place blueprints w...
by meganothing
Tue Sep 27, 2016 3:42 pm
Forum: Ideas and Suggestions
Topic: nuclear power startup with trains ;-)
Replies: 1
Views: 1010

nuclear power startup with trains ;-)

One half-serious idea for nuclear power: To start a nuclear reaktor, you have to fill two train wagons with whatever operating material the reactor uses, outift two trains with exoskeletons, then let those two trains drive those two wagons backwards on a collision course ending at the reactor core. ...
by meganothing
Sun Sep 25, 2016 6:36 pm
Forum: Ideas and Suggestions
Topic: Nuclear Power and the bad things that can happen. A list
Replies: 5
Views: 2960

Nuclear Power and the bad things that can happen. A list

I'm of the opinion that as a late game power source nuclear power should be rewarding but difficult to handle. One solution to this problem is that building and starting the reactor is difficult or just needs a lot of resources (the later being the most boring alternative available, I wouldn't even ...
by meganothing
Thu Sep 15, 2016 9:48 pm
Forum: Ideas and Suggestions
Topic: Reword energy consumption info to explain drain/consumption
Replies: 5
Views: 1700

Re: Reword energy consumption info to explain drain/consumption

My experience as a non-beginner (>100 hours play) and non-native speaker: Today I did some tests to find out whether what was listed as "energy consumption" on Exoskeleton and Shield was constant drain or only when active. I also had the false impression that the 180kW of an electric furna...

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