Search found 379 matches

by conn11
Fri Oct 02, 2020 9:54 am
Forum: Ideas and Suggestions
Topic: Spidertron Cargo
Replies: 5
Views: 579

Re: Spidertron logistic slots.

Good Suggestion.
In fact needed such, that it is already on the roadmap.
by conn11
Fri Sep 25, 2020 4:18 pm
Forum: General discussion
Topic: Do i need to mute the music in-game when posting youtube videos?
Replies: 10
Views: 911

Re: Do i need to mute the music in-game when posting youtube videos?

TheRangerLOL wrote:
Fri Sep 25, 2020 4:10 pm
starlinvf wrote:
Fri Sep 25, 2020 2:06 pm
At the rate things are going, Disney should just preemptively copyright claim everything.
So what happens if Disney copyright claim's Skynet?
World War III and the end of all further historical recordings.
by conn11
Wed Sep 16, 2020 7:15 am
Forum: Ideas and Suggestions
Topic: Chests of variable length
Replies: 6
Views: 404

Re: Chests of variable length

What would be the gameplay benefit above just placing single chest in a block. Convenience wise there is copy/past for filters and request (blueprints and the entity copy/cut paste) and the circuit network for addressing the whole chest block. Therefore I would see those tractable chest more of a po...
by conn11
Tue Sep 15, 2020 4:01 pm
Forum: General discussion
Topic: Any information about schedule / road-map?
Replies: 4
Views: 511

Re: Any information about schedule / road-map?

Not quite. Check the wiki out.
by conn11
Sun Sep 13, 2020 7:47 am
Forum: Ideas and Suggestions
Topic: Patrol mode for Spidertron
Replies: 20
Views: 2124

Re: Patrol mode for Spidertron

Though I think this would be a great addition to vanilla, especially with the upcoming logistics slots (source: wiki)

For the meantime there is a mod for that.
by conn11
Thu Sep 10, 2020 8:11 am
Forum: Gameplay Help
Topic: Guns not Firing
Replies: 5
Views: 494

Re: Guns not Firing

Is this occurring with the space bar and c?
by conn11
Sat Sep 05, 2020 11:10 am
Forum: Ideas and Suggestions
Topic: Tighter GUI: smaller titles, smaller frames/bounding boxes
Replies: 3
Views: 307

Re: Tighter GUI: smaller titles, smaller frames/bounding boxes

You know, that you can drag and drop GUIs to any location an the screen?
by conn11
Sat Sep 05, 2020 7:07 am
Forum: General discussion
Topic: Reuse, Repurpose, Recycle tips and tricks
Replies: 7
Views: 877

Re: Reuse, Repurpose, Recycle tips and tricks

What about storying anything not recyclable in the wrecked spaceship. Provided youe aren't using it as warehouse.
by conn11
Wed Sep 02, 2020 4:36 am
Forum: Ideas and Suggestions
Topic: [obsolete after V1.1] New Train stop condition: Next stop not deactivated
Replies: 16
Views: 1494

Re: New train schedule wait condition: "Next station enabled"

Wich would make a train stacker viable. Simply put your problem is, you have multiple trains from multiple load stations basically scheduled for one (ore few) unloading station(s). You don't want trains to needlessly drive around and waste fuel. The depot you are suggesting seems to be a centralized...
by conn11
Tue Sep 01, 2020 9:29 pm
Forum: Ideas and Suggestions
Topic: [obsolete after V1.1] New Train stop condition: Next stop not deactivated
Replies: 16
Views: 1494

Re: New train schedule wait condition: "Next station enabled"

I think a pretty simple and elegant solution here is to add a wait condition that enables the expected behavior that trains do not skip to the next item in the schedule A train stacker would also achieve your desired goal, having a loaded train (technically a buffer) ready in some sort of depot (th...
by conn11
Mon Aug 31, 2020 4:50 am
Forum: Ideas and Suggestions
Topic: Add rocket to the bottom of each forum page
Replies: 4
Views: 279

Re: Add rocket to the bottom of each forum page

Didn't the devs mentioned somewhere, they're going to update the style of the forums eventually.
by conn11
Sat Aug 29, 2020 10:06 am
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 23343

Re: Mirroring blueprints

Or Blueprint Flip an Trun for just the mirroring.
by conn11
Thu Aug 27, 2020 5:31 am
Forum: Not a bug
Topic: Repeat random train stop names
Replies: 3
Views: 230

Re: Repeat random train stop names

As to be expected, if not taking into consideration. Where is the bug?
by conn11
Thu Aug 27, 2020 4:57 am
Forum: Ideas and Suggestions
Topic: Quick stack button
Replies: 4
Views: 208

Re: Quick stack button

I played 39 hours and still use manual filling, not everywhere, but often! I don't know what the game will give me later, but now quick buttons would help me a lot! Firstly avoid manual filling like the plaque, it becomes, like hand crafting, tedious. It's so by design. Secondly, again, what benefi...
by conn11
Wed Aug 26, 2020 9:21 pm
Forum: Ideas and Suggestions
Topic: Show spidertron colors in map view
Replies: 2
Views: 272

Re: Show spidertron colors in map view

+1
if having a vehicle marker and a vehicle which is predetermined to fulfill multiple roles, color can convey information.
by conn11
Wed Aug 26, 2020 9:13 pm
Forum: Ideas and Suggestions
Topic: Quick stack button
Replies: 4
Views: 208

Re: Quick stack button

I don't see the benefit above the already established SHIFT and CTRL + LMB (RMB) isn't that fast enough?
Furthermore, once personal logistics and trash slots are researched, manual inventory transfer becomes nearly irrelevant.
by conn11
Wed Aug 26, 2020 9:04 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 68803

Re: Version 1.0.0

Please remove Spidertron. It brings nothing new to the game and only clutters the game with junk. Good joke, if its one. Otherwise, just ignore it. It's not a joke. Tell me how adding a spidertron to the game has any relevance to automation? Tell me how it's relevant to a factory? I'll wait. Well w...
by conn11
Tue Aug 25, 2020 9:27 am
Forum: Ideas and Suggestions
Topic: Assembling machine redesign
Replies: 0
Views: 139

Assembling machine redesign

TL;DR Keep the current design for Assembling machine Mk I , while update Mk II & III to the yet to be revealed redesign. This should convey information about differently behaving entities (see below) and for nostalgic reasons. 3E754720-074E-4E94-BFE3-037E543A9D23.gif Source: FFF 301 What ? One ...
by conn11
Sun Aug 23, 2020 6:08 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 208
Views: 43997

Re: Friday Facts #360 - 1.0 is here!

Shoooter13 wrote:
Sun Aug 23, 2020 4:52 am
No more friday facts?(((
As stated in the FFF 360 this was, sadly, the last of them.
A bit of an alternative is emerging as Alt-4F on Reddit.
by conn11
Sat Aug 22, 2020 12:20 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 208
Views: 43997

Re: Friday Facts #360 - 1.0 is here!

darekols wrote:
Sat Aug 22, 2020 7:07 am
I wonder what are those "80 internal tasks" which are mentioned in FFF.
Can someone elaborate on that?
I would suggest things like the assembler machine redesign, logistic slots for spidertron and probably a rework of fluid dynamics.
As of now the roadmap dosen't seem to be updated.

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