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by conn11
Wed Jul 31, 2019 8:17 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226306

Re: Friday Facts #305 - The Oil Changes

Wouldn't it be quite smart from a development standpoint to try out an alternative, more simple approch like newBOP now and .17 stable and still have the chance for UI changes (and tutorials) and if needed whatever alterations in BOP later, e.g. in .18? No, you're pushing this as if I'm supposed to...
by conn11
Wed Jul 31, 2019 7:49 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226306

Re: Friday Facts #305 - The Oil Changes

Presuming not all of them are "unfit" to play factorio, what is the best solution to smooth the spike. As you and most users agreed before, not by simplifying blue science. So oil is the best next candidate to go. It is doubtful a more complex solution (early cracking) or just a UI change...
by conn11
Wed Jul 31, 2019 7:23 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226306

Re: Friday Facts #305 - The Oil Changes

Actually quite recently. For my .17 playthrough I've first set up an BOP Setup accumulating as much SF and lubricant as possible fore later usage. Then rushed to AOP and cracking and fine tuned it. You rushed advanced oil processing and cracking, you've missed my point. So oil is the best next cand...
by conn11
Wed Jul 31, 2019 7:01 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226306

Re: Friday Facts #305 - The Oil Changes

and with your initial support you've got how many good hours, days, weeks of gameplay? After all .16 is absolutly playable and will likely be for sometime, if this is more your cup of tea. (Not to mention mods) My support was of the development process to release, not for a set amount of time or a ...
by conn11
Wed Jul 31, 2019 6:26 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226306

Re: Friday Facts #305 - The Oil Changes

It's EA fore a reason. While I get this, I'm also still a bit conflicted. I paid into EA to support this game because I liked what I saw and the direction it was going at that time. In 0.17, there have been shifts away from that. If it shifts far enough away, can I withdraw my support? and with you...
by conn11
Wed Jul 31, 2019 6:06 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226306

Re: Friday Facts #305 - The Oil Changes

But that a relevant amount of new players are quitting in early to middle game transition. Presuming not all of them are "unfit" to play factorio, what is the best solution to smooth the spike. As you and most users agreed before, not by simplifying blue science. So oil is the best next c...
by conn11
Wed Jul 31, 2019 5:35 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226306

Re: Friday Facts #305 - The Oil Changes

By axiomaticly assuming a new player can easily grasp it. Secondly proposing a no circuit-oil setup firstly with BOP only and no cracking (and even like you've suggested with early cracking) is likely to require high maintenance, especially if the new player has to solve it for the first time. Addi...
by conn11
Wed Jul 31, 2019 3:55 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226306

Re: Friday Facts #305 - The Oil Changes

I didn’t get the impression (modifying blue science) from your post, the question was more of a rhetorical nature. This is more of something I posted later, and is moreseo a response dev posts on singular specific things they wished to address. I personally would have preferred some early cracking ...
by conn11
Wed Jul 31, 2019 2:58 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226306

Re: Friday Facts #305 - The Oil Changes

But oldBOP with only SF to balance (considering mass storing, brute force solution), without use of circuit conditions is quite challenging. There were some less destructive methods that were suggested: https://mods.factorio.com/mod/SulfurFromOils yes, with the major disatvatange of having a massiv...
by conn11
Wed Jul 31, 2019 2:28 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226306

Re: Friday Facts #305 - The Oil Changes

But oldBOP with only SF to balance (considering mass storing, brute force solution), without use of circuit conditions is quite challenging. There were some less destructive methods that were suggested: https://mods.factorio.com/mod/SulfurFromOils yes, with the major disatvatange of having a massiv...
by conn11
Wed Jul 31, 2019 2:18 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226306

Re: Friday Facts #305 - The Oil Changes

{...} There are interesting things to do with oil in the green/red period, they're just not mandatory nor starting to get highlighted yet. It also takes making a lot more things to fill up a tank with byproducts than people think, not even accounting for solid fuel, there's far less "spamming&...
by conn11
Wed Jul 31, 2019 11:02 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226306

Re: Friday Facts #305 - The Oil Changes

As the circuit networks is almost by definition logical, but not often touched by beginners. I agree oil balancing is not only logical, but fun. Therfore practically nobody is suggesting to change AOP significantly. But oldBOP with only SF to balance (considering mass storing, brute force solution)...
by conn11
Wed Jul 31, 2019 8:38 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226306

Re: Friday Facts #305 - The Oil Changes

This is quite plausible, after all no everybody wll enjoy the game. But having a (at beginning) convuluted oil on top of that, isn‘t helping the fraction of new players, who might get post Blue science. Also to change BOP is less invasive than to simplify blue science. The jump from linear to almos...
by conn11
Wed Jul 31, 2019 7:28 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226306

Re: Friday Facts #305 - The Oil Changes

On the other hand oil really seems to be a game quiting experience for a relevant fraction of would be factorians, witch generally indicates poor design. Oil is a game quitting experience because blue science is the first time a player has to start putting in serious effort to continue their factor...
by conn11
Wed Jul 31, 2019 4:18 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226306

Re: Friday Facts #305 - The Oil Changes

As of .17.60 the newBOP changes are drastical and might even feal cheaty by expirienced player, but considering that there are two things which are making Factorio great: 1) easy to learn, hard to master: E.g. it isn't that hard to set up an spagetthi starter base, developing it to a x rpm/spm Megab...
by conn11
Tue Jul 30, 2019 5:53 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 226306

Re: Friday Facts #305 - The Oil Changes

I do think with the FFF 305 modifications new BOP will work. Will there be the need for more balancing? Propably. An experimental version might sound quite right. Furthermore, regardless of how you like ore dislike newBOP, it's quite unfair not only to the devs, but to all who contributed, to call t...
by conn11
Mon Jul 22, 2019 8:08 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 168806

Re: Friday Facts #304 - Small bugs; Big changes

I completely agree. This BOP change does not even affect me in my sea block game. So why should I care? But it do affect my wife, which recently start loving this game to play sometimes by her own. Now I'm sure that she will not stuck forever at her first oil experience. Previously, to be honest, I...
by conn11
Mon Jul 22, 2019 4:39 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 168806

Re: Friday Facts #304 - Small bugs; Big changes

The new oil processing teaches player, it isn‘t any different from copper or iron, mine (pump) it, have a basic transformation either by smelter or new BOP and then use it for intermediate products. Nothing learned about the real oil handeling witch would come later. So the wall will be hit a couple...
by conn11
Sun Jul 21, 2019 9:36 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 168806

Re: Friday Facts #304 - Small bugs; Big changes

It isn't more efficent but oil is an infinite ressource after all. So are other resources, for most practical purposes, if one goes far out enough / does enough productivity research. Maybe the 20% (of initial or min) yield of oil should be lower ? Why was it buffed so much in 0.13 and then in 0.15...
by conn11
Sun Jul 21, 2019 9:01 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 168806

Re: Friday Facts #304 - Small bugs; Big changes

"Breaking 1/2 of the early game" seems to be a curious over-reaction, considering how little is going to change in practice... (most of the experienced players beeline to Advanced Oil Processing anyway, don't they?) a simple 1 in 1 out PG repice, no balancing needs, therfore the possibili...

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