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by conn11
Thu Apr 30, 2020 10:06 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 29594

Re: Version 0.18.22

As of the update itself; the ejected shell graphic is a welcomed nuance. Making negotiations for more building space even more entertaining.
by conn11
Thu Apr 30, 2020 4:54 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 29594

Re: Version 0.18.22

Er, yes. Yay, a "minor patch" broke lots of stuff! Any chance you guys can use SemVer and do at least rudimentary testing that patch-releases don't break mods? This also implies checking a player *really* wants to upgrade to the next minor version (e.g. 0.19). In addition to Kyralessa. Si...
by conn11
Thu Apr 30, 2020 12:04 pm
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 21557

Re: Meaningful Content Update

I don‘t really get this thread. We have an announced release date a few months from now. Little suprising there won‘t be any major content update before that. After that, I agree, it‘s hopefully time for expansions. It feels like we're a few months before release since 0.16 now... True and maybe ex...
by conn11
Thu Apr 30, 2020 10:44 am
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 21557

Re: Meaningful Content Update

For example look at Rimworld, it's been adding polish while also pushing meaningful content updates at the same time. Plenty of indie developers have been able to balance the two (Risk of Rain 2, Satisfactory, Prison Architect are other examples) . I've been waiting over a year for Factorio to real...
by conn11
Tue Apr 28, 2020 7:28 am
Forum: General discussion
Topic: Turn Coal into Wood
Replies: 18
Views: 3620

Re: Turn Coal into Wood

Serenity wrote:
Sat Apr 25, 2020 8:38 pm
There are mods for that. Or for turning wood into oil or gas.
Examplaratory this mod if you are only looking to get rid of wood.
by conn11
Mon Apr 27, 2020 7:55 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 21198

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record

Another interesting achievement might be launching a rocket, while ensuring pollution in no chunk exceeds a specific volume. Call it eco-friendly, environmental activist, nature lover, or something that means similar. There can be multiple levels of achievement. This will require the players to spr...
by conn11
Sun Apr 19, 2020 7:54 am
Forum: News
Topic: Friday Facts #343 - Environmental particle effects
Replies: 51
Views: 18049

Re: Friday Facts #343 - Environmental particle effects

(...) Releasing 1.0 with what is basically a placeholder mechanic with tacked on fluid mixing prevention seems lackluster. I'd take the older fluid mechanics allowing fluid mixing over what we currently have. I hope they don’t, fluid mixing was just tedious. Either requiring full focus or else bein...
by conn11
Sat Apr 11, 2020 6:45 pm
Forum: News
Topic: Friday Facts #342 - The new old tutorial
Replies: 38
Views: 14022

Re: Friday Facts #342 - The new old tutorial

At least for steam: as dlc, with a little warning of beeing phased out, for the known reasons.
by conn11
Mon Apr 06, 2020 6:51 am
Forum: Ideas and Suggestions
Topic: Control Passenger Trains from Map Mode
Replies: 4
Views: 1075

Re: Control Passenger Trains from Map Mode

5thHorseman wrote:
Mon Apr 06, 2020 12:44 am
Maybe if not in a train, creating a temporary station prompts the user to click on a train in map mode so the choice is up to (and required by) the player, not the game.
This on the other hand would be a improvement in QoL by more conveniently (and quickly) doing passenger transportation.
by conn11
Sun Apr 05, 2020 3:52 pm
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 13212

Re: Friday Facts #341 - Audio, Artillery, Attenuation

Real world heat management is better with shelled projectiles, that's true, but heat management isn't important for a not overtly realistic setup. True, true leaving the matter largely to artistic choice. Of which, IMHO, the updated artillery turret sound, is pretty nice. As for shelled artillery, ...
by conn11
Sun Apr 05, 2020 2:38 am
Forum: Ideas and Suggestions
Topic: Control Passenger Trains from Map Mode
Replies: 4
Views: 1075

Re: Control Passenger Trains from Map Mode

As you can show the train on map via the train GUI, the ability to pick a temporary station right there (or via the map in the GUI) seems reasonable.
For the „pick any train“ suggestion. I‘m not sure, if the effort of implementation is worth it.
by conn11
Sat Apr 04, 2020 4:23 pm
Forum: General discussion
Topic: Is it time to give the pistol the steel axe treatment
Replies: 11
Views: 2600

Re: Is it time to give the pistol the steel axe treatment

Unlike the pickaxe (removal of with was unnecessary IMO, but this is off topic) the pistol dosen’t were out, so the need of production and more important replenishment is rather low. Given that you spawn with one equipped, I don’t see why a pistol recipe should bother anyone and therefore there isn’...
by conn11
Sat Apr 04, 2020 4:00 pm
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 13212

Re: Friday Facts #341 - Audio, Artillery, Attenuation

Large artillery pieces usually (exclusively?) use bag charges. Typically yes, but this is the benefit of a not overtly realistic setup. A hypothetical more potent chemical propellant could be used, even for lager caliber pieces. Therefore shelled projectiles could enable a better heat management us...
by conn11
Sat Apr 04, 2020 7:42 am
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 13212

Re: Friday Facts #341 - Audio, Artillery, Attenuation

The introduction of the artillery shell ejection sound is the perfect excuse for making the artillery actually produce an empty shell for each round fired. Second that, especially beside the remarkable new fiering sound the ejected shell sound is quite noteworthy. And good to hear back from sound d...
by conn11
Mon Mar 30, 2020 9:24 pm
Forum: Ideas and Suggestions
Topic: Fast-replace arithmetic and decider combinators
Replies: 2
Views: 522

Re: Fast-replace arithmetic and decider combinators

Fast replace probably isn't the best idea, but what about integration into the upgrade planner? This would effectively circumvent messing up builds by mere chance and since rail signals are interchangeable with chain singnals why not combinators (excluding the constant combinator of course). The onl...
by conn11
Mon Mar 30, 2020 2:14 pm
Forum: Ideas and Suggestions
Topic: Allow Upgrade Planner to start from empty for modules
Replies: 7
Views: 1808

Re: Upgrade planners: Empty slot to module fill unpopulated module slots

Technically a double post but the idea is pretty good and convenient. +1
by conn11
Thu Mar 26, 2020 5:48 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 74703

Re: Friday Facts #339 - Beacon HR + Redesign process

I always wanted beacons to be a function instead of an entity in physical form. like the logistic network but with proximity in mind. Using a different color cable to show which entity is connected to the beacon network. Or maybe have beacon slots so that a beacon isn't transmitting RF signals, but...
by conn11
Wed Mar 25, 2020 2:14 pm
Forum: Ideas and Suggestions
Topic: Personal construction bots will ignore items on hand
Replies: 3
Views: 1029

Re: Personal construction bots will ignore items on hand

Isn’t that already function wise implemented by the toggeable personal roboports (prp)?
Sure, you wouldn’t „help“ your con bots, but researching bot speed or just utilizing more and higher tiers prps would also circumvent slow construction times for larger blueprints.
by conn11
Sat Mar 21, 2020 8:31 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 74703

Re: Friday Facts #339 - Beacon HR + Redesign process

Any chance the light in the middle of the beacon could adjust its color depending on what module is used inside it? Blue for speed, green for efficiency and puple/red for production? Oh that would be SWEET! Although productivity modules can’t be placed into beacons and transmitting efficiency is mo...
by conn11
Fri Mar 20, 2020 7:38 pm
Forum: Releases
Topic: Version 0.18.15
Replies: 17
Views: 12737

Re: Version 0.18.15

FactorioBot wrote:
Fri Mar 20, 2020 3:24 pm
ENTER key can now be used to confirm the small "Set request" pop-up windows.
this is such an improvement and convenience, should really work ony any Pop-Up.

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