Search found 380 matches
- Thu Apr 30, 2020 10:06 pm
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 29594
Re: Version 0.18.22
As of the update itself; the ejected shell graphic is a welcomed nuance. Making negotiations for more building space even more entertaining.
- Thu Apr 30, 2020 4:54 pm
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 29594
Re: Version 0.18.22
Er, yes. Yay, a "minor patch" broke lots of stuff! Any chance you guys can use SemVer and do at least rudimentary testing that patch-releases don't break mods? This also implies checking a player *really* wants to upgrade to the next minor version (e.g. 0.19). In addition to Kyralessa. Si...
- Thu Apr 30, 2020 12:04 pm
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 21557
Re: Meaningful Content Update
I don‘t really get this thread. We have an announced release date a few months from now. Little suprising there won‘t be any major content update before that. After that, I agree, it‘s hopefully time for expansions. It feels like we're a few months before release since 0.16 now... True and maybe ex...
- Thu Apr 30, 2020 10:44 am
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 21557
Re: Meaningful Content Update
For example look at Rimworld, it's been adding polish while also pushing meaningful content updates at the same time. Plenty of indie developers have been able to balance the two (Risk of Rain 2, Satisfactory, Prison Architect are other examples) . I've been waiting over a year for Factorio to real...
- Tue Apr 28, 2020 7:28 am
- Forum: General discussion
- Topic: Turn Coal into Wood
- Replies: 18
- Views: 3620
- Mon Apr 27, 2020 7:55 pm
- Forum: News
- Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
- Replies: 59
- Views: 21198
Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Another interesting achievement might be launching a rocket, while ensuring pollution in no chunk exceeds a specific volume. Call it eco-friendly, environmental activist, nature lover, or something that means similar. There can be multiple levels of achievement. This will require the players to spr...
- Sun Apr 19, 2020 7:54 am
- Forum: News
- Topic: Friday Facts #343 - Environmental particle effects
- Replies: 51
- Views: 18049
Re: Friday Facts #343 - Environmental particle effects
(...) Releasing 1.0 with what is basically a placeholder mechanic with tacked on fluid mixing prevention seems lackluster. I'd take the older fluid mechanics allowing fluid mixing over what we currently have. I hope they don’t, fluid mixing was just tedious. Either requiring full focus or else bein...
- Sat Apr 11, 2020 6:45 pm
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 14022
Re: Friday Facts #342 - The new old tutorial
At least for steam: as dlc, with a little warning of beeing phased out, for the known reasons.
- Mon Apr 06, 2020 6:51 am
- Forum: Ideas and Suggestions
- Topic: Control Passenger Trains from Map Mode
- Replies: 4
- Views: 1075
Re: Control Passenger Trains from Map Mode
This on the other hand would be a improvement in QoL by more conveniently (and quickly) doing passenger transportation.5thHorseman wrote: ↑Mon Apr 06, 2020 12:44 amMaybe if not in a train, creating a temporary station prompts the user to click on a train in map mode so the choice is up to (and required by) the player, not the game.
- Sun Apr 05, 2020 3:52 pm
- Forum: News
- Topic: Friday Facts #341 - Audio, Artillery, Attenuation
- Replies: 30
- Views: 13212
Re: Friday Facts #341 - Audio, Artillery, Attenuation
Real world heat management is better with shelled projectiles, that's true, but heat management isn't important for a not overtly realistic setup. True, true leaving the matter largely to artistic choice. Of which, IMHO, the updated artillery turret sound, is pretty nice. As for shelled artillery, ...
- Sun Apr 05, 2020 2:38 am
- Forum: Ideas and Suggestions
- Topic: Control Passenger Trains from Map Mode
- Replies: 4
- Views: 1075
Re: Control Passenger Trains from Map Mode
As you can show the train on map via the train GUI, the ability to pick a temporary station right there (or via the map in the GUI) seems reasonable.
For the „pick any train“ suggestion. I‘m not sure, if the effort of implementation is worth it.
For the „pick any train“ suggestion. I‘m not sure, if the effort of implementation is worth it.
- Sat Apr 04, 2020 4:23 pm
- Forum: General discussion
- Topic: Is it time to give the pistol the steel axe treatment
- Replies: 11
- Views: 2600
Re: Is it time to give the pistol the steel axe treatment
Unlike the pickaxe (removal of with was unnecessary IMO, but this is off topic) the pistol dosen’t were out, so the need of production and more important replenishment is rather low. Given that you spawn with one equipped, I don’t see why a pistol recipe should bother anyone and therefore there isn’...
- Sat Apr 04, 2020 4:00 pm
- Forum: News
- Topic: Friday Facts #341 - Audio, Artillery, Attenuation
- Replies: 30
- Views: 13212
Re: Friday Facts #341 - Audio, Artillery, Attenuation
Large artillery pieces usually (exclusively?) use bag charges. Typically yes, but this is the benefit of a not overtly realistic setup. A hypothetical more potent chemical propellant could be used, even for lager caliber pieces. Therefore shelled projectiles could enable a better heat management us...
- Sat Apr 04, 2020 7:42 am
- Forum: News
- Topic: Friday Facts #341 - Audio, Artillery, Attenuation
- Replies: 30
- Views: 13212
Re: Friday Facts #341 - Audio, Artillery, Attenuation
The introduction of the artillery shell ejection sound is the perfect excuse for making the artillery actually produce an empty shell for each round fired. Second that, especially beside the remarkable new fiering sound the ejected shell sound is quite noteworthy. And good to hear back from sound d...
- Mon Mar 30, 2020 9:24 pm
- Forum: Ideas and Suggestions
- Topic: Fast-replace arithmetic and decider combinators
- Replies: 2
- Views: 522
Re: Fast-replace arithmetic and decider combinators
Fast replace probably isn't the best idea, but what about integration into the upgrade planner? This would effectively circumvent messing up builds by mere chance and since rail signals are interchangeable with chain singnals why not combinators (excluding the constant combinator of course). The onl...
- Mon Mar 30, 2020 2:14 pm
- Forum: Ideas and Suggestions
- Topic: Allow Upgrade Planner to start from empty for modules
- Replies: 7
- Views: 1808
Re: Upgrade planners: Empty slot to module fill unpopulated module slots
Technically a double post but the idea is pretty good and convenient. +1
- Thu Mar 26, 2020 5:48 am
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 74703
Re: Friday Facts #339 - Beacon HR + Redesign process
I always wanted beacons to be a function instead of an entity in physical form. like the logistic network but with proximity in mind. Using a different color cable to show which entity is connected to the beacon network. Or maybe have beacon slots so that a beacon isn't transmitting RF signals, but...
- Wed Mar 25, 2020 2:14 pm
- Forum: Ideas and Suggestions
- Topic: Personal construction bots will ignore items on hand
- Replies: 3
- Views: 1029
Re: Personal construction bots will ignore items on hand
Isn’t that already function wise implemented by the toggeable personal roboports (prp)?
Sure, you wouldn’t „help“ your con bots, but researching bot speed or just utilizing more and higher tiers prps would also circumvent slow construction times for larger blueprints.
Sure, you wouldn’t „help“ your con bots, but researching bot speed or just utilizing more and higher tiers prps would also circumvent slow construction times for larger blueprints.
- Sat Mar 21, 2020 8:31 am
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 74703
Re: Friday Facts #339 - Beacon HR + Redesign process
Any chance the light in the middle of the beacon could adjust its color depending on what module is used inside it? Blue for speed, green for efficiency and puple/red for production? Oh that would be SWEET! Although productivity modules can’t be placed into beacons and transmitting efficiency is mo...
- Fri Mar 20, 2020 7:38 pm
- Forum: Releases
- Topic: Version 0.18.15
- Replies: 17
- Views: 12737
Re: Version 0.18.15
this is such an improvement and convenience, should really work ony any Pop-Up.FactorioBot wrote: ↑Fri Mar 20, 2020 3:24 pmENTER key can now be used to confirm the small "Set request" pop-up windows.