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by conn11
Mon Jun 15, 2020 7:57 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 73628

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

fuinril wrote:
Mon Jun 15, 2020 7:23 pm
The flush button is a good, very needed, idea ! But please, allow fluid mixing again !
What would be the benefit for Vanilla, exactly?

The relevant edge cases where mixing prevention is limiting are, with the flush feature, taken care off.
by conn11
Fri Jun 12, 2020 3:35 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 73628

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

This new iteration should improve beaconed factories significantly.
The recent trend to integrate alt-mode or bottleneck information into vanilla is hopefully continued into the Assembler redesign.
by conn11
Thu Jun 11, 2020 2:16 pm
Forum: Ideas and Suggestions
Topic: Show the Current and Maximum no. of Combat Drones when hovering over them
Replies: 2
Views: 518

Re: Show the Current and Maximum no. of Combat Drones when hovering over them

like this?
like this?
follower_count.PNG (236.48 KiB) Viewed 514 times
by conn11
Fri Jun 05, 2020 1:28 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 52892

Re: Friday Facts #350 - Electric mining drill redesign

Those new mining drills look and Sound pretty nice. Pluses for the LED. I‘m looking forward how a cramped or fully beaconed setup will look like. If any animation is missing, then a more visual degredation of the mined ore patch/tile. For example by using a modified explosion crater texture. This wo...
by conn11
Wed Jun 03, 2020 7:58 pm
Forum: Releases
Topic: Version 0.18.30
Replies: 17
Views: 13868

Re: Version 0.18.30

James_Hackett wrote:
Wed Jun 03, 2020 2:00 pm
Hi there, any plans to mark an 0.18.x version as stable before the 1.0 release?
No, source FFF331
by conn11
Tue Jun 02, 2020 9:54 am
Forum: Releases
Topic: Version 0.18.29
Replies: 32
Views: 19585

Re: Version 0.18.29

This is how an engine looks like, great!
Also nice Integration of the original design.
by conn11
Fri May 29, 2020 1:48 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 30517

Re: Friday Facts #349 - The 1.0 plan

Wise decision not getting interfered by the CP2075 launch.
Also glad to hear, that fluid dynamics and GUI rewrite (presumably BP-Book) are only delayed.
1.0 is overdue, the project reached that state Long ago.

I would love to see new official content (be ist as expansion or whatever) for Factorio!
by conn11
Thu May 28, 2020 8:21 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 53663

Re: Friday Facts #348 - The final GUI update

Fine changes overall, here is my two cent: Engine: probably disliked by most, the older style was more meaningful Reactor: I like the new icon, but maybe some upscaling could be investigated. Roboport: weird perspective, though recognisable. Most of the internediates will take time getting used to, ...
by conn11
Sun May 24, 2020 10:08 pm
Forum: Ideas and Suggestions
Topic: Helicopter/VTOL craft
Replies: 7
Views: 1301

Re: Helicopter/VTOL craft

Koub wrote:
Sun May 24, 2020 9:15 pm
(...)
There was a helicopter mod : https://mods.factorio.com/mod/Helicopters. It hasn't been updated since some time, but you might get in tough with the author maybe.
Was and still is (re-iterated for 0.18)
by conn11
Sun May 24, 2020 1:26 pm
Forum: Ideas and Suggestions
Topic: Copy/Paste Train Schedule in Trains List
Replies: 6
Views: 1562

Re: Copy/Paste Train Schedule in Trains List

Excellent idea. Chainging/ adding stations is associated with much tedious work of manually copy and pasting mostly the same conditions. Using bp for that is mostly useless.
by conn11
Sat May 23, 2020 6:43 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 53663

Re: Friday Facts #348 - The final GUI update

It makes me sad that they are just polishing the game instead of adding new content and I cannot believe anybody actually asked for this. On they other hand Factorio is a great game I sunk 1,505 hours in and with mods it is still fun. Let's hope that just making it look nice boosts the sales and th...
by conn11
Fri May 22, 2020 4:41 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 53663

Re: Friday Facts #348 - The final GUI update

those changes seem pretty nice. I'm excited to try them out. Especially liking the new night vision and landfill sounds. It doesn't look like the Blueprint Library will be getting an update before 1.0, currently making it a very low hanging fruit as far as the GUI is concerned. Wich would imply, tha...
by conn11
Thu May 21, 2020 5:20 pm
Forum: Releases
Topic: Version 0.18.26
Replies: 45
Views: 25288

Re: Version 0.18.26

m44v wrote:
Thu May 21, 2020 4:48 pm
I bet that "crafting machines" doesn't include the rocket silo.
Rocket parts aren‘t even an extractable thing.
by conn11
Thu May 21, 2020 4:27 pm
Forum: Releases
Topic: Version 0.18.26
Replies: 45
Views: 25288

Re: Version 0.18.26

FactorioBot wrote:
Thu May 21, 2020 1:34 pm
Changes
  • Crafting machines will now refund item ingredients when crafting is cancelled before finishing.
At least for centrifuges doing Kovarex this is somewhat useful in mid game.
Nice change for save nomenclature though.
by conn11
Wed May 20, 2020 1:58 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 26347

Re: Friday Facts #347 - New hope demo levels

Where is SPIDERTRON? This has been discussed some weeks back: I am trying to hype people up for disappointment so that when 1.0 is released, they can be pleasantly suprised they are not disappointed as much as they thought they would be. (But for real, Spidertron is not coming in 1.0 nor before) so...
by conn11
Tue May 19, 2020 6:52 pm
Forum: General discussion
Topic: Why launch a rocket without a satellite?
Replies: 10
Views: 4241

Re: Why launch a rocket without a satellite?

Also:
By placing a vehicle into the rocket, then entering it, it’s somewhat possible to launch yourself into space
As an example shown here (Cave: Spoiler!)
by conn11
Fri May 15, 2020 6:02 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 26347

Re: Friday Facts #347 - New hope demo levels

I really like having a narrative in my games when there is a clear direction and goal. Removing the campaign still makes me sad :( I was thinking since you scrapped the campaign, maybe you can add random objective feature in freeplay levels? Find a ruined base, explore this part of map, etc. This w...
by conn11
Fri May 15, 2020 5:55 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 26347

Re: Friday Facts #347 - New hope demo levels

malecord wrote:
Fri May 15, 2020 2:24 pm
(...)
So... when will the "biters deconstruction planner" be ready? XD
I think, it‘s called MIRV.
A word of caution though, setting filters on this is quite broken.
by conn11
Fri May 15, 2020 1:42 pm
Forum: Ideas and Suggestions
Topic: Heat Pipe Fluids
Replies: 8
Views: 2918

Re: Heat Pipe Fluids

Different types of Heat would generally be considered beeing temperature. Rather then using heat directly, recipes requiering heated fluids seems promising. Alternatively in future content updates even higher tierd production buildings (especially assemblers) for yet unimplemented recipes, requierin...
by conn11
Fri May 08, 2020 2:53 pm
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 20474

Re: Friday Facts #346 - He who does nothing, breaks nothing

Waking around will also leave some subtle footprints in the ground, which helps connect the character to the terrain.
As if the footprint of your multi SPM factory isn’t enough. ;)

Wouldn‘t visable footprints also imply visable vehicle tracks.
Like animated water and ...trees.

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