Search found 160 matches

by hansinator
Sun Nov 06, 2016 12:44 pm
Forum: Show your Creations
Topic: Liquid sorting
Replies: 10
Views: 8038

Re: Liquid sorting

It seems so simple and impossible at the same time! I believe the intersection solution is perfect to solve any clutter of 0.0 fluids, but pumps draining to 0 and changing type is what breaks this one. And I can't figure it out :( I came to the same conclusion. It seems like it may be possible to g...
by hansinator
Fri Nov 04, 2016 7:43 pm
Forum: Show your Creations
Topic: Liquid sorting
Replies: 10
Views: 8038

Re: Liquid sorting

I think the main problem is that units of fluid under 1, like 0,1 or 0.9 is not registered in the circuit network. Too small to pump around, too small to do anything with. It's just stuck. The coming fluid update should open possibilities. Then it can be sorted straight out of a fluid tank I think ...
by hansinator
Fri Nov 04, 2016 6:04 pm
Forum: Show your Creations
Topic: Liquid sorting
Replies: 10
Views: 8038

Re: Liquid sorting

I got it to work with 3 liquids and it didn't fail for ~1 hour. https://s17.postimg.org/awnbald2n/pipeshare.jpg I use two storage tanks at the beginning and end of the shared pipes as a sensor. The pumps are necessary to make sure no pipe stalls with a liquid level of 0.0. Sadly it has a low through...
by hansinator
Fri Nov 04, 2016 3:20 pm
Forum: Combinator Creations
Topic: Many colored lamps, 1 wire
Replies: 2
Views: 2033

Re: Many colored lamps, 1 wire

Brilliant! I've added a sequencer with modulo to make a scrolling color "fader": https://media.giphy.com/media/l0MYPFrhkhId7tWfe/giphy.gif One could also build a circle that changes colors from outside to inside (or vice versa). Next: render a plasma animation :D What a pitty that we can't...
by hansinator
Tue Nov 01, 2016 6:19 pm
Forum: Combinator Creations
Topic: One more Smart Furnace®
Replies: 43
Views: 22546

Re: One more Smart Furnace®

A long time since I have last replied to the thread, sorry for that... I had some real life issues to deal with the past weeks and also the general burnout of playing Factorio... so I had to distract myself with other games. Probably this is the last post before belt-based version. Whatever happene...
by hansinator
Tue Nov 01, 2016 5:59 pm
Forum: Combinator Creations
Topic: Set any inserter stack size with just 1 combinator
Replies: 14
Views: 10468

Re: Filter inserter pick 1 item (avoid stack bonus)

PS : I also remember that I use this on a yellow belt ... if you try on a blue belt ? faster belt may cause that inserter take item faster ? Oh yes that's it! I am only using blue belts. I have updated the original post and devised a new way of precisely controlling the stack size for any inserter ...
by hansinator
Tue Nov 01, 2016 5:06 pm
Forum: Combinator Creations
Topic: Set any inserter stack size with just 1 combinator
Replies: 14
Views: 10468

Re: Filter inserter pick 1 item (avoid stack bonus)

I could only get it to pick 3 or 2 items at once but not just one. How did you get it to pick one item only? I exactly reproduced the circuit you posted but it does not work for me.. I am using Factorio v 0.14.17 but the behaviour should be the same as in the latest 0.13 stable release.
by hansinator
Tue Nov 01, 2016 4:00 pm
Forum: Combinator Creations
Topic: Set any inserter stack size with just 1 combinator
Replies: 14
Views: 10468

Re: Filter inserter pick 1 item (avoid stack bonus)

Lest say your filter network is the green wire, you set in the green wire the filter with the amount wanted (ex copper = 3) Connect the green wire to your filter inserter (inserter in filter mode of course then Read Hand Contents and Hold) Connect a red wire from your inserter to the entry of a cal...
by hansinator
Mon Oct 31, 2016 7:15 pm
Forum: Combinator Creations
Topic: Set any inserter stack size with just 1 combinator
Replies: 14
Views: 10468

Re: Filter inserter pick 1 item (avoid stack bonus)

Hi guys, You have much more simple and fast. Connect the inserter to a pool and set : * Check enable/Disable * Check Read Hand Contents * Check Hold * Enable condition : everything < 1 (you can set 2,3,4 whatever you want your inserter to pick at once but no more) In fact the inserter will disable ...
by hansinator
Sat Oct 29, 2016 6:37 pm
Forum: Combinator Creations
Topic: Belt Flow Rate Monitor
Replies: 2
Views: 3351

Re: Belt Flow Rate Monitor

Here's a nice circuit from siggboy that is smaller than yours and updates constantly: viewtopic.php?t=29679#p190249
It's a real good design. It also works fine for average item density etc
by hansinator
Sat Oct 29, 2016 7:55 am
Forum: Combinator Creations
Topic: Set any inserter stack size with just 1 combinator
Replies: 14
Views: 10468

Re: Filter inserter pick 1 item (avoid stack bonus)

You can do pick-1 with zero combinators. Feed this contraption with a filter inserter to do filtered pick-1. pick1.jpg Yeah slowing the belt also works.. but it slows down the belt and reduces throughput! It will also fail and pick up two items when both lanes are used and the belt is backing up. I...
by hansinator
Fri Oct 28, 2016 10:00 pm
Forum: Combinator Creations
Topic: Set any inserter stack size with just 1 combinator
Replies: 14
Views: 10468

Re: Filter inserter pick 1 item (avoid stack bonus)

Might be possible with just two combinators, I am on mobile, so here a short idea Inserter: Set filter, Read hand content hold Decider: Each > 0; Each = 1 Input to to items, which should be filtered, output with red wire to filter inserter Arithmetic: Each := Each * -2 Input connected with green wi...
by hansinator
Fri Oct 28, 2016 8:56 pm
Forum: Combinator Creations
Topic: Set any inserter stack size with just 1 combinator
Replies: 14
Views: 10468

Set any inserter stack size with just 1 combinator

Edit: I have found a new way of precisely setting the stack size for any inserter with just a constant combinator. The topic name has been changed to reflect that. The new version can set any inserters stack size via the circuit network by using integer overflow. It works with normal inserters and ...
by hansinator
Tue Oct 25, 2016 7:22 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 95348

Re: Combinator Contraptions

siggboy wrote:..since the arrows make it unambiguous.
The point I was making is that it is not unambiguous..

Now with an additional reset wire it suddenly all makes sense.
by hansinator
Tue Oct 25, 2016 5:23 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 95348

Re: Combinator Contraptions

The input goes into the top two combinators at the same time (that is, during the same tick). As a result, the right combinator will output the input one tick later, unchanged (that's the "-> EACH", it's actually "Output everything (input count)"). The left combinator will input...
by hansinator
Mon Oct 24, 2016 9:09 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 95348

Re: Combinator Contraptions

Here's a special purpose register that will accept any signal (or set of signal during the same tick), and then block any further writes until the "erase" signal is applied. The erase signal is "Red" in the diagram, but could of course be changed if you actually need to store &q...
by hansinator
Mon Oct 24, 2016 2:05 pm
Forum: Off topic
Topic: If real life can do it, so can Factorio... (Astonishing Belts)
Replies: 28
Views: 90489

Re: If real life can do it, so can Factorio...

Sadly we can't precisely control the movement of items in Factorio.
by hansinator
Fri Oct 21, 2016 9:38 pm
Forum: Show your Creations
Topic: Vedrit's structures
Replies: 7
Views: 3819

Re: Vedrit's structures

If you go straight from the accumulator to the switch, then you can run into the situation where the engines are constantly flicking on and off, because the engines charge the accumulator high enough that the switch opens, then it drains and the switch closes. The solution comes in 2 combinators. h...
by hansinator
Thu Oct 20, 2016 10:14 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Non-throughput-limited 8+ belt balancers?
Replies: 65
Views: 72812

Re: Non-throughput-limited 8+ belt balancers?

Here's an example of what I meant with the parallelization and lane balancing. It is an 8-balancer that has 3 blue belt inputs and 1 yellow belt input. There is 1 yellow belt output, 2 half-lane blue outputs and 2 full blue belt outputs. The construction at the item sources detects belt stalls and l...
by hansinator
Thu Oct 20, 2016 9:24 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Non-throughput-limited 8+ belt balancers?
Replies: 65
Views: 72812

Re: Non-throughput-limited 8+ belt balancers?

He must be wrong. All the constructions the notebook says are UTU fail miserably when I test them. Edit: And it is not because of the lanes of a belt. If I put lane rebalancers in between everywhere it fails, too. If you operate with one lane on all belts only, it will still fail. Edit 2: In the 4 l...

Go to advanced search