Search found 52 matches
- Fri Dec 08, 2017 9:43 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1012634
Re: [0.15] Sea Block Pack 0.1.7
The recipes for the shotgun and wooden chest both require wood to create, however you can't create wood without Bob's Greenhouse mod which isn't included (I assume because it makes things too easy). Could you change the recipes to use some other wood-like substance or add a recipe to make wood? Yes...
- Thu Jun 08, 2017 2:47 pm
- Forum: Duplicates
- Topic: [0.15.10] Low electricity on one chemical lab
- Replies: 7
- Views: 3899
Re: [0.15.10] Low electricity on one chemical lab
Note that the dupe viewtopic.php?f=11&t=48667 has been marked as resolved + released now.
- Sat May 27, 2017 12:09 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] Some beacons only partially powered, on same network.
- Replies: 2
- Views: 1783
[Kovarex] Some beacons only partially powered, on same network.
In my smelting setup, I turn on columns of beaconed electric furnaces as needed. Different columns get power depending on how many plates are in the station buffer chests. Beacons are shared between columns; they can get power from either side. Some beacons that are between an unpowered and a powere...
- Fri May 12, 2017 11:20 pm
- Forum: Duplicates
- Topic: Drag-to-paste does not work with train cargo wagons
- Replies: 1
- Views: 664
Drag-to-paste does not work with train cargo wagons
Shift-right-click to copy then shift-left-click-and-drag to paste multiple items is great. However, it looks like it doesn't work on train cargo wagons: Line up at least three cargo wagons. Open the first one, and set a filter on one of the slots and limit it a bit. Close it again. Shift-right-click...
- Thu Apr 20, 2017 9:57 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 533357
Re: [MOD 0.14] AAI Programmable Vehicles
Could it be that miners that drive (i.e. actually move) over ores will mine these ores even if their inventory is already completely full? My full moving miners leave trails of ores after them...
Having lots of fun with your mod! Thanks for all the hard work!
Having lots of fun with your mod! Thanks for all the hard work!
- Thu Apr 13, 2017 10:19 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282948
Re: [Mod 0.14] Logistic Train Network 0.10.2
I have an issue with stations that provide multiple items: Let's say a station provides items Coal and Iron Ore. I created a station and used stack filter inserters with the red wire to only hand out the items that are requested. However, after a delivery for lets say coal is done, some of the inse...
- Sat Sep 17, 2016 9:55 pm
- Forum: Duplicates
- Topic: [0.14.7] Crash in "Train::requestPath" (mac)
- Replies: 4
- Views: 1618
Re: [0.14.7] Crash in Train::requestPath
Yes, this is reproducible. In the attached save, click on the train you're in, select 'Main PAX' and click the arrow to go to station -> crash.
- Sat Sep 17, 2016 9:45 pm
- Forum: Duplicates
- Topic: [0.14.7] Crash in "Train::requestPath" (mac)
- Replies: 4
- Views: 1618
[0.14.7] Crash in "Train::requestPath" (mac)
Running with all of Bob's, Angel's Infinite Ores, RSO, Factorio Reach, autofill and a version of VoidChestInstant (changed to be 0.14-compatible). I was fiddling with my personal train; I'd placed a temporary station and called it over, then hopped in to go back to Main to get some more supplies. I ...
- Fri Sep 16, 2016 5:46 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 51273
Re: Bug reports
Check the mod menu if all the mods are active, speacially the infinite ores mod you are using (I'm guessing its mine) it sounds like it either didn't update or something else broke. Yes i thought also about yours but there is no mention of Angel's. Especially because you renamed it, it could lead t...
- Fri Sep 16, 2016 4:57 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 51273
Re: Bug reports
I just upgraded from 0.13.<latest> to 0.14.7, and updated all my mods to match. I'm using Bob's + RSO, mainly (+Factorio Reach, +autofill, +VoidChestInstant, +EvoGUI, +YARM). When I load my save post-update, the game happily informs me that it removed a bunch of infinite ore entities. My YARM displ...
- Fri Sep 16, 2016 3:02 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 51273
Re: Bug reports
I just upgraded from 0.13.<latest> to 0.14.7, and updated all my mods to match. I'm using Bob's + RSO, mainly (+Factorio Reach, +autofill, +VoidChestInstant, +EvoGUI, +YARM). When I load my save post-update, the game happily informs me that it removed a bunch of infinite ore entities. My YARM displa...
- Thu Sep 08, 2016 11:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.20] Repeated desyncs
- Replies: 1
- Views: 556
[0.13.20] Repeated desyncs
I was playing a vanilla 0.13.20 multiplayer game with a friend, who was running a linux headless server. We had four desyncs in a single sessions, and haven't had any before. Not quite sure what triggered it, but I think it had to do with me fiddling with trains.