Search found 52 matches
- Fri Oct 11, 2019 4:07 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1219576
Re: Bugs & FAQ
A deconstruction planner set to 'Trees/rocks only' marks puffer nests for deconstruction, but does not mark crystal rocks for deconstruction. It would be great if crystal rocks were also marked for deconstruction this way.
- Sun Aug 25, 2019 6:37 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 591022
Re: pY Coal Processing - Discussion
Here's a screenshot to explain my previous comment about washers not being able to be placed next to each other. The two washers on the left are placed with one tile inbetween. Note the pipe that fits there, for example. The two washers on the right cannot be placed with zero tiles inbetween, canno...
- Sat Aug 24, 2019 12:30 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 591022
Re: pY Coal Processing - Discussion
Here's a screenshot to explain my previous comment about washers not being able to be placed next to each other. 20190824142033_1.jpg The two washers on the left are placed with one tile inbetween. Note the pipe that fits there, for example. The two washers on the right cannot be placed with zero ti...
- Fri Aug 09, 2019 10:14 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 591022
Re: pY Coal Processing - Discussion
Is it intentional that two washers can't be placed right next to each other? If there isn't one tile between them, the second one cannot be placed. Is the hitbox slightly too large? Because I can place pipes between two washers placed this way, for example.
- Fri Aug 02, 2019 6:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.61] fluidEnergySource on boiler is broken.
- Replies: 9
- Views: 4717
Re: [0.17.61] fluidEnergySource on boiler is broken.
I've got the same problem, but with different mods.
- Sat Jul 27, 2019 9:53 am
- Forum: PyMods
- Topic: [MOD 0.17] PyQuickStart
- Replies: 5
- Views: 5286
Re: [MOD 0.17] PyQuickStart
Can confirm, I also did not get any personal roboport and other armor equipment. This was working a couple of months ago, but isn't working now.
- Tue Jan 22, 2019 8:51 pm
- Forum: Mods
- Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
- Replies: 57
- Views: 17327
Re: [MOD 0.16] Ribbon Maze 0.6.7
What's the logic for the terraforming artillery turret to choose a new target? It seems to be going one chunk at a time, which I suppose is fine, maybe, but how does it pick the next chunk? Looking at the screenshot below, this seems a bit suboptimal here.
- Thu Dec 27, 2018 9:12 pm
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 44
- Views: 28189
Re: [MOD 0.16.x] NPUtils 3.32
Looks like my buddy figured it out. The pictures that don't work seem to be the ones that have 16 bit color. Here's a screenshot with the inserter graphics converted to 8 bit color. This may well be a Mac-only issue, since we both have Macs. After converting all the graphics in the NPUtilsX mod, the...
- Tue Dec 18, 2018 8:39 pm
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 44
- Views: 28189
Re: [MOD 0.16.x] NPUtils 3.32
A buddy and I recently started a new playthrough with your mods, and both of us are having issues with some items being invisible. In the tech tree and the crafting menu there are quite a few that are invisible, see screenshots. In the crafting menu it's only on this page. When placed in the world, ...
- Mon Nov 26, 2018 8:42 am
- Forum: Technical Help
- Topic: 0.15 multiplayer not working: SSL issues?
- Replies: 2
- Views: 2145
Re: 0.15 multiplayer not working: SSL issues?
We managed to get it working by connecting using IP address instead, and also disabling auth checking on the server.
... and then an hour later we launched the final Seablock component, so at least the two of us are unlikely to play 0.15 on Mac again.
Thanks for the response!
... and then an hour later we launched the final Seablock component, so at least the two of us are unlikely to play 0.15 on Mac again.
Thanks for the response!
- Sun Nov 25, 2018 8:14 pm
- Forum: Technical Help
- Topic: 0.15 multiplayer not working: SSL issues?
- Replies: 2
- Views: 2145
0.15 multiplayer not working: SSL issues?
Trying to connect to a buddy's server using 0.15.40 on Mac, for a long (LONG!) running Seablock game. Plenty of mods, but that doesn't seem relevant here. Browsing multiplayer games doesn't work due to an SSL issue (see screenshot), and connecting directly also doesn't work because of an auth server...
- Wed Oct 10, 2018 8:49 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1219576
Re: Bugs & FAQ
While I'm here anyway, I'm using the Crawler Construction Vehicle, with three Vehicle Construction Roboports in it (and some generators). I've noticed that it looks like only one of the roboports is used to charge the robots. On only one of them do I notice the 'Electricity' go down, and when that h...
- Wed Oct 10, 2018 8:45 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1219576
Re: Bugs & FAQ
When I use a deconstruction planner, with 'Trees/rocks only' whitelisted, then the special gardens and trees from Bio Processing get marked for deconstruction too, really nice.
However, the 'Crystal Rock' from Refining doesn't get marked for deconstruction. Is that fixable?
Thanks!
However, the 'Crystal Rock' from Refining doesn't get marked for deconstruction. Is that fixable?
Thanks!
- Fri Jul 13, 2018 10:59 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388856
Re: Development and Discussion
I noticed that when I set the deconstruction planner to 'whitelist' and 'trees/rocks only', then desert trees and swamp gardens and such are included, but 'crystal rocks' are not. That seems a bit inconsistent to me, and I would personally prefer if crystal rocks were also included in this filter. C...
- Wed May 16, 2018 7:35 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 394
- Views: 157373
Re: [MOD 0.16] Miniloader
If I deconstruct multiple filter miniloaders using the deconstruction planner and bots, I don't always get all of them back. For example, I'd deconstruct 27 of them, and get only 22 back. I'd deconstruct 16, and get only 10 back. It's not that I get other items back instead (as far as I have noticed...
- Tue Apr 24, 2018 6:10 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 326474
Re: [0.16.x] Bob's Mods: General Discussion
I've somehow ended up with productivity modules that don't reduce the speed of the machine. See screenshot.
Kinda nice, but not quite intended, right? Or am I missing something?
Using all the latest versions of the mods.
Kinda nice, but not quite intended, right? Or am I missing something?
Using all the latest versions of the mods.
- Thu Jan 25, 2018 11:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.19] Can't cancel build orders
- Replies: 2
- Views: 2239
Re: [0.16.19] Can't cancel build orders
16 minute turnaround. I'm impressed. Thanks!
- Thu Jan 25, 2018 9:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.19] Can't cancel build orders
- Replies: 2
- Views: 2239
[0.16.19] Can't cancel build orders
In vanilla 0.16.19, if I build enough that I've got a build queue in the lower left hand corner, I can't right-click on items in the build queue to cancel them. This is easily tried by starting a new game, mining a bunch of trees, then building all of that into wooden chests in one fell swoop. This ...
- Mon Dec 18, 2017 11:21 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1012106
Re: [0.15] Sea Block Pack 0.1.7
Over 100 hours in I really like the modpack, although there are quite some things that could be improved. However the thing I'm struggling with at the moment is geodes. It seems to be pointless to do anything with them: -when you go the crushing route you can eventually refine them to polished gems...
- Sun Dec 10, 2017 11:54 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1012106
Re: [0.15] Sea Block Pack 0.1.7
I don't know if there is something I missing or what, but i put red packs in the electromagnetism lab and it does nothing. some help would be appreciated. Did you actually select a technology to research? Check the top-right corner of the screen. If there is a progress bar, you have. If it says 'Pr...