Search found 239 matches

by irbork
Sun Aug 30, 2015 4:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.5][slpwnd] Music hardly ever being played
Replies: 8
Views: 3877

Re: [0.12.5] Music hardly ever being played

I can not bare it any more.I made play-list with all the good music of Factorio and silenced in-game ambient sounds.
Now I can have music being played by separate program to get rid of all the stupid randomness. :D
by irbork
Sun Aug 30, 2015 10:31 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 159116

Re: [MOD 0.12.x] Evolution Factor Indicator

Would be much better if direction was more precise:
-N, NNE, NE, ENE, E, ESE, SE, SSE, S, SSW, SW, WSW, W, WNW, NW NNW or
-000....359 degrees
by irbork
Sat Aug 29, 2015 10:54 am
Forum: Resolved Problems and Bugs
Topic: [0.12.5][slpwnd] Music hardly ever being played
Replies: 8
Views: 3877

[0.12.5][slpwnd] Music hardly ever being played

.12.5 fix to the wind ambient messed up all the ambient tracks and the game is mostly silent now :/
Please separate ambient and music to avoid issues.
by irbork
Fri Aug 28, 2015 6:36 pm
Forum: News
Topic: Friday Facts #101 - The players are real people
Replies: 96
Views: 62057

Re: Friday Facts #101 - The players are real people

They do not do proper job in EU. My carrot was not straight enough to be tasty today :twisted:
by irbork
Thu Aug 27, 2015 9:49 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209924

Re: [MOD 0.12.1] Upgrade planner - v1.1.6

Is "Upgrade Planner" button really necessary?
The GUI could be easily accessed by right clicking on Upgrade Planner item, just like clearing blueprint.
Both ways could be available with option to hide the big and ugly button :lol:
by irbork
Thu Aug 27, 2015 10:54 am
Forum: Ideas and Suggestions
Topic: Repair-ers
Replies: 2
Views: 1949

Repair-ers

There should be an entity that picks repair packs from belt or chest and repairs adjacent entities. Would be great if it reaches 2 tiles all around itself but directional approach will be good enough as well. Turrets are good self sustaining defensive structure up until spitters show up. After this ...
by irbork
Thu Aug 27, 2015 10:22 am
Forum: Ideas and Suggestions
Topic: Temporary Logistic Slots
Replies: 2
Views: 2323

Temporary Logistic Slots

It would be great if for every unlocked line of standard logistic slots you get one additional slot which works this way: 1 - you set requested item and amount like normal, 2 - bots fulfil the request, 3 - slot resets to empty. A thing to consider is that personal construction bots may be removing s...
by irbork
Tue Aug 25, 2015 9:24 am
Forum: Resource Spawner Overhaul
Topic: Bug reports
Replies: 125
Views: 51228

Re: Bug reports

So this just happened to a copper ore patch. http://i.imgur.com/N2zG1d9.jpg The copper is over 650.000 in one block. I don't think this is supposed to happen. Sadly in this circumstances it is. I can clip it at some value but for now it choses the solution that won't take a lot of ore away. It's ca...
by irbork
Sun Aug 23, 2015 7:08 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 320644

Re: Foreman 0.1.9 - A factory optimisation tool.

It would be great if Foreman was able to display all recipes an item is used for. ie. putting infinite supply of battery on clean board and clicking "show recipes", result: battery chemical plant surrounded with other machines producing related recipes in sun-like pattern without going any...
by irbork
Sat Aug 22, 2015 10:05 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371313

Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.

Nice tool works pretty well for me with Bobs Mods. At least as long as I remove SupremeWarfare mod from my mods directory when launching Foreman. Otherwise Bobs Plates and some other vital components for optimizations will not get loaded. I can only gues it may have something to do with small alien ...
by irbork
Sun Aug 16, 2015 8:57 am
Forum: Mods
Topic: [MOD 0.12] Default request amount change
Replies: 18
Views: 24245

Re: [MOD 0.12] Default request amount change

It is great. I wonder how hard would it be to add one more feature. When you are copying assembler recipe and pasting it to requester chest it request 2x ingredients. It would be so much better if it requests: if "crafting speed" <= 2.5 then "requested amount" = "requested a...
by irbork
Wed Jul 29, 2015 1:06 pm
Forum: Ideas and Suggestions
Topic: Even better way of cursor stack refill
Replies: 6
Views: 2137

Re: Even better way of cursor stack refill

This drives me also crazy. :) And what drives me crazy too, is that I manage somehow to split my stacks. I don't know exactly how I do this, but when I look in my inventory I see many stacks, which are "doubled" in the inventory AND the hot-bar. For example what I see is: - 2 basic insert...
by irbork
Mon Jul 27, 2015 8:49 pm
Forum: Ideas and Suggestions
Topic: Even better way of cursor stack refill
Replies: 6
Views: 2137

Even better way of cursor stack refill

The new stack refill is good but could be even better. What if the stack would be refilled to the exact amount that was grabbed . It would allow inserting few pieces of coal to many burner inserters. - if you grab 6 pieces of coal and right click on burner inserter it would put 3 in and refill stack...
by irbork
Sat Jul 25, 2015 10:55 am
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 139247

Re: Configuration & usage

Why 2 blueprints?
Is one for right side other for left; or different for horizontal/vertical/diagonal; or one for medium pole and the other one for big pole?
by irbork
Fri Jul 24, 2015 1:20 am
Forum: Minor issues
Topic: [0.12.0] Music/sounds are stopped during autosave
Replies: 2
Views: 4117

[0.12.0] Music/sounds are stopped during autosave

Music is playing for less than 10% of game-play time, almost like it is overwritten by ambient sounds.

All sounds are stopped during auto-saving. It would be good to have at least music and ambient sounds during auto-saving.
by irbork
Fri Jan 16, 2015 10:18 pm
Forum: News
Topic: Friday Facts #69 - Sympathy for the creeper
Replies: 34
Views: 33296

Re: Friday Facts #69 Sympathy for the creeper

This one was one long boring elaborate to read LOL
by irbork
Fri Dec 26, 2014 4:39 pm
Forum: News
Topic: Friday Facts #66 - Merry christmas
Replies: 69
Views: 45513

Re: Friday Facts #66 - Merry christmas

LOL the end goal space ship looks like a giant pile of scrap.
Its fine as long as it get the task done :D
by irbork
Sat Jul 05, 2014 8:03 pm
Forum: Implemented Suggestions
Topic: Ghost building ☸
Replies: 7
Views: 18366

Re: Ghost building

Well my English isn't the best, especially, when I'm tired. Be free to correct me (PM) - I'm always interested to improve my English. :) Your English is very good but it is so boring to read so long suggestion (you forget the beginning before you reach the end) and it is harder to find specific sug...
by irbork
Fri Jul 04, 2014 1:26 pm
Forum: Implemented Suggestions
Topic: Ghost building ☸
Replies: 7
Views: 18366

Re: Ghost building

ssilk i think you forgot to read devs instructions on posting suggestions. This post presents perfect simple suggestion that is extremely important to improve game-play, not very hard to implement and not messing up game complexity or depth. ssilk Your last suggestion on similar matter was not only ...

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