Search found 239 matches

by irbork
Fri Mar 04, 2016 2:31 am
Forum: Releases
Topic: Version 0.12.25
Replies: 29
Views: 30816

Re: Version 0.12.25

Factorio will not start for me now. I had no this kind of issue ever before including previous steam version. "Unexpected Error Occurred. * log * " 0.002 2016-03-02 20:35:39; Factorio 0.12.24 (Build 17689, win64) 0.002 Operating system: Windows 10 0.002 Program arguments: "C:\Program ...
by irbork
Fri Nov 06, 2015 10:14 pm
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 64303

Re: Friday Facts #111 - Long term plans

Working on secrets is not good thing, it's not quake where you have to find good stuff, good stuff has to be mined and processed.
by irbork
Sat Oct 03, 2015 2:54 am
Forum: News
Topic: Friday Facts #106 - Brain satisfaction tool
Replies: 41
Views: 42073

Re: Friday Facts #106 - Brain satisfaction tool

Interesting story. And the conclusion - no more demo version of Factorio. :twisted:
by irbork
Thu Oct 01, 2015 1:27 am
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 226501

Re: [MOD 0.12.x] Autofill

I am having no luck getting autofill to fill bobs turrets and gun turrets. This is the command I have seen on a couple other posts. I press ~ (tilde) and paste the command below and it does not seem to do anything. I know I am missing something (probably very simple). I have also tried the command ...
by irbork
Thu Sep 24, 2015 1:00 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426892

Re: [MOD 0.12.x] Natural Evolution v4.3.5 - All things Alien!

Loading mod Natural-Evolution 4.3.5 (data-final-fixes.lua) 1.616 Error Util.cpp:46: __Natural-Evolution__/data-final-fixes.lua:217: __Natural-Evolution__/prototypes/Extra_Loot/extra_loot.lua:107: attempt to index field 'small-biter-Mk2' (a nil value) fixed it by ading " and NEConfig.Spawners&qu...
by irbork
Wed Sep 16, 2015 3:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.7][posila]Cannot Read From Input File
Replies: 4
Views: 3983

Re: [0.12.7][posila]Cannot Read From Input File

Interesting. I wonder if it is transport belt or player belt. If the first one then I am safe for now unless I drop one by mistake.
by irbork
Tue Sep 15, 2015 2:21 am
Forum: Resolved Problems and Bugs
Topic: [0.12.7][posila]Cannot Read From Input File
Replies: 4
Views: 3983

Re: [0.12.7] Cannot Read From Input File

Had same problem. Luckily it was not stream game and only a few hrs in so save delete was not very painful.
by irbork
Mon Sep 14, 2015 12:49 am
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 180075

Re: Bob mods for 0.12

Currently when I disable ores/plates/electronics to get vanilla like :roll: experience with all the nice bobs equipment I am unable to get all the tiers of power armor and other stuff that goes inside. Is it intended or a bug? can you be a bit more specific? turning mods on is easy, and usually has...
by irbork
Mon Sep 14, 2015 12:01 am
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 180075

Re: Bob mods for 0.12

Currently when I disable ores/plates/electronics to get vanilla like :roll: experience with all the nice bobs equipment I am unable to get all the tiers of power armor and other stuff that goes inside.
Is it intended or a bug?
by irbork
Sun Sep 13, 2015 11:51 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 320697

Re: Foreman 0.1.9 - A factory optimisation tool.

Thanks for fixing it.
Now when it reads all recipes it is so much more useful.
by irbork
Fri Sep 11, 2015 10:23 pm
Forum: Ideas and Requests For Mods
Topic: [Request/Idea] Trash Requester Chest
Replies: 2
Views: 5439

[Request/Idea] Trash Requester Chest

A Requester Chest that is requesting items from logistic network with exception to passive providers may be useful. For hybrid logistic factory where some resources/items are never requested by machines any item send to trash slot will end up in dead storage. When I try to set up item injection into...
by irbork
Fri Sep 11, 2015 8:01 pm
Forum: News
Topic: Friday Facts #103 - Prototyping ahead
Replies: 42
Views: 38903

Re: Friday Facts #103 - Prototyping ahead

kovarex wrote:That being said, we won't really need any sweets for a very very long time :)
You will be surprised to see how fast those sweets disappear in a hard working environment.
by irbork
Thu Sep 10, 2015 6:23 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 311502

Re: [0.11.22/0.12.x][v0.12.4] Bob's Logistics mod

Will .12.6 additional logistic slot research influence in any bad way my ongoing bobs mods game?
by irbork
Wed Sep 09, 2015 10:09 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371365

Re: [0.11.22/0.12.x][v0.12.4] Bob's Ore Mod.

With RSO. Thought it was not related since other ores looked ok.
by irbork
Wed Sep 09, 2015 9:21 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371365

Re: [0.11.22/0.12.x][v0.12.4] Bob's Ore Mod.

With bobs ores and plates no gems get generated and sulphur does even though disabled in config file.
by irbork
Sun Sep 06, 2015 11:06 pm
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 159129

Re: [MOD 0.12.x] Evolution Factor Indicator

To in-game config, for sure -- I dislike the config.lua convention. You'll probably also want to be able to adjust the frequency of GUI updates -- at once per 60 ticks, the time of day changes by several minutes at a time (which is why I built it with 15-minute rounding in the first place). I'll ad...
by irbork
Sat Sep 05, 2015 6:57 pm
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 159129

Re: [MOD 0.12.x] Evolution Factor Indicator

I love this mod a lot.
There are some things I have to adjust every update:
- minute precision on time display,
- evolution factor indication with 0,0001 precision.
It would be awesome if those options were added to in game config (now when there is one) or a single config file.
by irbork
Sat Sep 05, 2015 12:09 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371365

Re: [0.11.22/0.12.x][v0.12.3] Bob's Ore Mod.

The amount of gems is just ridiculous for the needs. If I disable gems mid-game will the existing ore patches disappear to clean up the map? Will I be able to craft all the laser tiers without gems? To be honest the gem refining should be rebalanced 1 cut = 20 raw 1 polished = 50 cut (= 1000 raw) Th...
by irbork
Wed Sep 02, 2015 11:55 am
Forum: Ideas and Suggestions
Topic: Constructor
Replies: 6
Views: 3611

Constructor

With vanilla inventory size and logistic slots noumber, personal roboports are not very useful for automatic outpost construction. There should be additional vehicle that will act as mobile roboport with mechanics as follows: - 2x more requester slots than player has - 2x bigger storage than player ...
by irbork
Tue Sep 01, 2015 7:14 pm
Forum: Questions, reviews and ratings
Topic: HowTo Treefarm aka Q&A
Replies: 17
Views: 69601

Re: HowTo Treefarm aka Q&A

My fields are not being fertilized properly even though I provide germlings on the same belt as seeds. Fields accept seedlings first and it always occupy the fuel slot so germlings have no chance to get in. It results in very slow wood production. It makes no sense early game to produce seeds and ge...

Go to advanced search