Search found 239 matches
- Fri Mar 04, 2016 2:31 am
- Forum: Releases
- Topic: Version 0.12.25
- Replies: 29
- Views: 30816
Re: Version 0.12.25
Factorio will not start for me now. I had no this kind of issue ever before including previous steam version. "Unexpected Error Occurred. * log * " 0.002 2016-03-02 20:35:39; Factorio 0.12.24 (Build 17689, win64) 0.002 Operating system: Windows 10 0.002 Program arguments: "C:\Program ...
- Fri Nov 06, 2015 10:14 pm
- Forum: News
- Topic: Friday Facts #111 - Long term plans
- Replies: 93
- Views: 64303
Re: Friday Facts #111 - Long term plans
Working on secrets is not good thing, it's not quake where you have to find good stuff, good stuff has to be mined and processed.
- Sat Oct 03, 2015 2:54 am
- Forum: News
- Topic: Friday Facts #106 - Brain satisfaction tool
- Replies: 41
- Views: 42073
Re: Friday Facts #106 - Brain satisfaction tool
Interesting story. And the conclusion - no more demo version of Factorio.
- Thu Oct 01, 2015 1:27 am
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 226501
Re: [MOD 0.12.x] Autofill
I am having no luck getting autofill to fill bobs turrets and gun turrets. This is the command I have seen on a couple other posts. I press ~ (tilde) and paste the command below and it does not seem to do anything. I know I am missing something (probably very simple). I have also tried the command ...
- Thu Sep 24, 2015 1:00 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 426892
Re: [MOD 0.12.x] Natural Evolution v4.3.5 - All things Alien!
Loading mod Natural-Evolution 4.3.5 (data-final-fixes.lua) 1.616 Error Util.cpp:46: __Natural-Evolution__/data-final-fixes.lua:217: __Natural-Evolution__/prototypes/Extra_Loot/extra_loot.lua:107: attempt to index field 'small-biter-Mk2' (a nil value) fixed it by ading " and NEConfig.Spawners&qu...
- Wed Sep 16, 2015 3:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.7][posila]Cannot Read From Input File
- Replies: 4
- Views: 3983
Re: [0.12.7][posila]Cannot Read From Input File
Interesting. I wonder if it is transport belt or player belt. If the first one then I am safe for now unless I drop one by mistake.
- Tue Sep 15, 2015 2:21 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.7][posila]Cannot Read From Input File
- Replies: 4
- Views: 3983
Re: [0.12.7] Cannot Read From Input File
Had same problem. Luckily it was not stream game and only a few hrs in so save delete was not very painful.
- Mon Sep 14, 2015 12:49 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 180075
Re: Bob mods for 0.12
Currently when I disable ores/plates/electronics to get vanilla like :roll: experience with all the nice bobs equipment I am unable to get all the tiers of power armor and other stuff that goes inside. Is it intended or a bug? can you be a bit more specific? turning mods on is easy, and usually has...
- Mon Sep 14, 2015 12:01 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 180075
Re: Bob mods for 0.12
Currently when I disable ores/plates/electronics to get vanilla like experience with all the nice bobs equipment I am unable to get all the tiers of power armor and other stuff that goes inside.
Is it intended or a bug?
Is it intended or a bug?
- Sun Sep 13, 2015 11:51 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 320697
Re: Foreman 0.1.9 - A factory optimisation tool.
Thanks for fixing it.
Now when it reads all recipes it is so much more useful.
Now when it reads all recipes it is so much more useful.
- Fri Sep 11, 2015 10:23 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request/Idea] Trash Requester Chest
- Replies: 2
- Views: 5439
[Request/Idea] Trash Requester Chest
A Requester Chest that is requesting items from logistic network with exception to passive providers may be useful. For hybrid logistic factory where some resources/items are never requested by machines any item send to trash slot will end up in dead storage. When I try to set up item injection into...
- Fri Sep 11, 2015 8:01 pm
- Forum: News
- Topic: Friday Facts #103 - Prototyping ahead
- Replies: 42
- Views: 38903
Re: Friday Facts #103 - Prototyping ahead
You will be surprised to see how fast those sweets disappear in a hard working environment.kovarex wrote:That being said, we won't really need any sweets for a very very long time
- Thu Sep 10, 2015 6:23 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 311502
Re: [0.11.22/0.12.x][v0.12.4] Bob's Logistics mod
Will .12.6 additional logistic slot research influence in any bad way my ongoing bobs mods game?
- Wed Sep 09, 2015 10:09 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 371365
Re: [0.11.22/0.12.x][v0.12.4] Bob's Ore Mod.
With RSO. Thought it was not related since other ores looked ok.
- Wed Sep 09, 2015 9:21 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 371365
Re: [0.11.22/0.12.x][v0.12.4] Bob's Ore Mod.
With bobs ores and plates no gems get generated and sulphur does even though disabled in config file.
- Sun Sep 06, 2015 11:06 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
- Replies: 177
- Views: 159129
Re: [MOD 0.12.x] Evolution Factor Indicator
To in-game config, for sure -- I dislike the config.lua convention. You'll probably also want to be able to adjust the frequency of GUI updates -- at once per 60 ticks, the time of day changes by several minutes at a time (which is why I built it with 15-minute rounding in the first place). I'll ad...
- Sat Sep 05, 2015 6:57 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
- Replies: 177
- Views: 159129
Re: [MOD 0.12.x] Evolution Factor Indicator
I love this mod a lot.
There are some things I have to adjust every update:
- minute precision on time display,
- evolution factor indication with 0,0001 precision.
It would be awesome if those options were added to in game config (now when there is one) or a single config file.
There are some things I have to adjust every update:
- minute precision on time display,
- evolution factor indication with 0,0001 precision.
It would be awesome if those options were added to in game config (now when there is one) or a single config file.
- Sat Sep 05, 2015 12:09 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 371365
Re: [0.11.22/0.12.x][v0.12.3] Bob's Ore Mod.
The amount of gems is just ridiculous for the needs. If I disable gems mid-game will the existing ore patches disappear to clean up the map? Will I be able to craft all the laser tiers without gems? To be honest the gem refining should be rebalanced 1 cut = 20 raw 1 polished = 50 cut (= 1000 raw) Th...
- Wed Sep 02, 2015 11:55 am
- Forum: Ideas and Suggestions
- Topic: Constructor
- Replies: 6
- Views: 3611
Constructor
With vanilla inventory size and logistic slots noumber, personal roboports are not very useful for automatic outpost construction. There should be additional vehicle that will act as mobile roboport with mechanics as follows: - 2x more requester slots than player has - 2x bigger storage than player ...
- Tue Sep 01, 2015 7:14 pm
- Forum: Questions, reviews and ratings
- Topic: HowTo Treefarm aka Q&A
- Replies: 17
- Views: 69601
Re: HowTo Treefarm aka Q&A
My fields are not being fertilized properly even though I provide germlings on the same belt as seeds. Fields accept seedlings first and it always occupy the fuel slot so germlings have no chance to get in. It results in very slow wood production. It makes no sense early game to produce seeds and ge...