Search found 74 matches
- Mon Sep 26, 2016 7:04 am
- Forum: Gameplay Help
- Topic: Map Editor
- Replies: 1
- Views: 976
Map Editor
Is there no way to change what surface you are editing in the map editor??
- Fri Sep 23, 2016 4:56 pm
- Forum: Maps and Scenarios
- Topic: [0.12.x] PvP Scenarios
- Replies: 35
- Views: 60320
Re: [0.12.x] PvP Scenarios
This is my current iteration of the Roboport pvp. on our discord I keep a change log. here is what it looks like so far. it reads newest first. 3Ra_Roboport_v0.6 v0.6.3 fixed flashlight toggle v0.6.2 added a button to toggle the flashlight if it is on. added a team counter at the top to constatly de...
- Mon Sep 19, 2016 6:07 pm
- Forum: Not a bug
- Topic: Slowdown Capsule
- Replies: 3
- Views: 1131
Re: Slowdown Capsule
I am attempting to use it in pvp against the other team and it has no effect.
- Sun Sep 18, 2016 11:21 pm
- Forum: Not a bug
- Topic: Slowdown Capsule
- Replies: 3
- Views: 1131
Slowdown Capsule
the slow down capsule, isn't it supposed to have a cloud just like the poison capsule??? whenever i throw one it just disappears.
- Sun Sep 18, 2016 4:30 pm
- Forum: Modding help
- Topic: Math.randomseed
- Replies: 2
- Views: 926
Math.randomseed
So i have been making a new scenario for factorio multiplayer basing a lot of my code off of what the devs made with the official team production challenge. i am using a map blueprint I made in the map editor i am also calling on math.random to generate random variables. what i am learning from the ...
- Thu Sep 15, 2016 10:39 pm
- Forum: Releases
- Topic: Version 0.14.7
- Replies: 17
- Views: 17073
Re: Version 0.14.7
At the least, include the information of the entity which caused the players death in the on_player_died event. called it "opposingEntity" or something. Then it could be scripted to announce who the player was killed by to the rest of the forces, if someone wanted to custom script it that...
- Thu Sep 15, 2016 10:34 pm
- Forum: Releases
- Topic: Version 0.14.7
- Replies: 17
- Views: 17073
Re: Version 0.14.7
I hope this can be custom scripted in control.lua...[/quote]
customization == freedom
customization == freedom
- Thu Sep 15, 2016 10:27 pm
- Forum: Releases
- Topic: Version 0.14.7
- Replies: 17
- Views: 17073
Re: Version 0.14.7
Someone told me player deaths only announce to their force. What if another force kills them? I hope this can be custom scripted in control.lua... In a pvp situation I think the intent is to not let other teams know. Whaaaaaaa? if studmuffin and i were both on a team shooting at you on the other te...
- Thu Sep 15, 2016 6:47 pm
- Forum: Releases
- Topic: Version 0.14.6
- Replies: 24
- Views: 22279
Re: Version 0.14.6
Player killed messages are shown only to players of the same force.
why is that a thing??
in pvp i want to see those. expecially now that it shows who killed them.
why is that a thing??
in pvp i want to see those. expecially now that it shows who killed them.
- Mon Sep 12, 2016 11:08 pm
- Forum: Multiplayer
- Topic: PVP Server
- Replies: 0
- Views: 1220
PVP Server
I am hosting a headless server named !0.14.5|3RaGaming PVP|texas if you are interested in testing this PVP scenario I've been working on come on over! there are no mods required and it is mostly a vanilla experience with two teams and when you die your contents go into a chest lootable by either tea...
- Tue Sep 06, 2016 2:18 pm
- Forum: Releases
- Topic: Version 0.14.4
- Replies: 14
- Views: 21065
Re: Version 0.14.4
https://forums.factorio.com/viewtopic.php?t=32102 "Also, we added additional info to crc, so it desyncs more reliable when something else is selected, which might feel like it "desyncs even more", but it is better for us, so we can find the problems faster." - Kovarex this is a g...
- Sat Sep 03, 2016 1:24 pm
- Forum: Multiplayer
- Topic: Dedicated Server - High ping if player connects
- Replies: 2
- Views: 1721
Re: Dedicated Server - High ping if player connects
What version are you playing? If you opt into the experimental branch of 0.14.2 It is VERY much more stable.
- Sat Sep 03, 2016 12:10 am
- Forum: Releases
- Topic: Version 0.14.3
- Replies: 9
- Views: 16997
Re: Version 0.14.3
I got loads more. 0.14.2 was more stable as far as desyncs go.
- Sat Sep 03, 2016 12:06 am
- Forum: Resolved Problems and Bugs
- Topic: [14.3] Desync
- Replies: 2
- Views: 813
[14.3] Desync
Not sure to start my own or add to this. But i Got a very similar desync on 3Ra server when grabbing a train but in 0.14.3