Search found 74 matches

by Chocolatetthunder
Sun Jan 08, 2017 5:08 pm
Forum: Ideas and Suggestions
Topic: Water size/frequency
Replies: 0
Views: 570

Water size/frequency

Water size and frequency needs a separate argument for starting area water.
by Chocolatetthunder
Thu Jan 05, 2017 8:04 pm
Forum: Implemented Suggestions
Topic: [option] Disable commands popping up in chat
Replies: 9
Views: 6596

Re: [option] Disable commands popping up in chat

Could you make it if the command was run as a silent command that if the command had an error it still would not spam all players?
by Chocolatetthunder
Mon Jan 02, 2017 3:46 pm
Forum: Resolved Problems and Bugs
Topic: Gui elemetns closing(on respawn)
Replies: 5
Views: 1989

Re: Gui elemetns closing(on respawn)

Thanks man, appreciate it.
by Chocolatetthunder
Mon Jan 02, 2017 12:43 am
Forum: Resolved Problems and Bugs
Topic: Gui elemetns closing(on respawn)
Replies: 5
Views: 1989

Re: Gui elemetns closing(on respawn)

All player GUIs reset when ANYONE dies or respawns
by Chocolatetthunder
Sun Jan 01, 2017 9:39 pm
Forum: Resolved Problems and Bugs
Topic: Gui elemetns closing(on respawn)
Replies: 5
Views: 1989

Re: Gui elemetns closing(on respawn)

I am saying someone else dies and every player with a gui open it get messed up.
by Chocolatetthunder
Sun Jan 01, 2017 7:59 pm
Forum: Resolved Problems and Bugs
Topic: Gui elemetns closing(on respawn)
Replies: 5
Views: 1989

Gui elemetns closing(on respawn)

when a player dies, or changes "controller" all players children gui elements get closed or messed with. when picking new research and a player respawns it will set it as if you just opened it, taking you to the current technology being researched. when selecting items for your logistics t...
by Chocolatetthunder
Thu Dec 15, 2016 3:31 pm
Forum: Ideas and Requests For Mods
Topic: Mod to view other players (like we can with trains)
Replies: 7
Views: 2762

Re: Mod to view other players (like we can with trains)

Glad you like our code articulating and some of our other guys have been working way hard on it. If you want to communicate a but quicker with our coders you can talk to us at www.3Ragaming.com/discord
by Chocolatetthunder
Tue Nov 15, 2016 12:40 am
Forum: Implemented mod requests
Topic: on_entity_died - killer
Replies: 8
Views: 2985

Re: on_entity_died - killer

Instead of posting my on topic, what about on_player_died adding who or what killed the player? especially now that PVP is going to be officially part of the game (if you already haven't added this)
by Chocolatetthunder
Mon Oct 24, 2016 11:57 pm
Forum: Ideas and Suggestions
Topic: Server Voting Challenge Gamemode
Replies: 2
Views: 1137

Re: Server Voting Challenge Gamemode

Lua is easy and the API is ready for your creation. Take hold of your own destiny my friend. Go on, and fear not! Creating a scenario is as easy as copy and paste.
by Chocolatetthunder
Mon Oct 24, 2016 11:52 pm
Forum: Implemented mod requests
Topic: Cam lock -API
Replies: 2
Views: 1053

Cam lock -API

is it currently possible to lock my camera onto a player?

I am making a spectator option in my scenario, and would like to be able to lock my camera onto other players characters. I think adding this functionality to the api would greatly benefit Scenario creation.
by Chocolatetthunder
Mon Oct 24, 2016 8:45 pm
Forum: Releases
Topic: Version 0.14.15
Replies: 20
Views: 16882

Re: Version 0.14.15

Can't host or connect to any server.
http://puu.sh/rUkeA/615d21f080.jpg
by Chocolatetthunder
Fri Oct 14, 2016 7:54 pm
Forum: Releases
Topic: Version 0.14.14
Replies: 17
Views: 22542

Re: Version 0.14.14

Added "Show player names on minimap" option to graphics settings.
Make this for tags as well on the minimap :)

Tags are the way of the future.
by Chocolatetthunder
Sat Oct 08, 2016 2:21 pm
Forum: General discussion
Topic: State of PVP
Replies: 2
Views: 1436

Re: State of PVP

Just fyi viewtopic.php?f=38&t=33913
yeah thats why i made this.... :)
by Chocolatetthunder
Fri Oct 07, 2016 9:16 pm
Forum: General discussion
Topic: State of PVP
Replies: 2
Views: 1436

State of PVP

PvP might actually become a thing in Factorio. i have heard many times pvp is not what people come to factorio to do. but the platform is for sure capable for it. the weapons are balanced well. It has a meta rivaling Starcraft when it comes to base builds and tech tree's. I have been messing with fa...
by Chocolatetthunder
Fri Oct 07, 2016 8:55 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 104871

Re: Friday Facts #159 - Research revolution

dang you for sure have to stop by saturday if pvp excites you :D


https://www.reddit.com/r/factorio/comme ... pvp_event/
by Chocolatetthunder
Thu Oct 06, 2016 5:07 pm
Forum: General discussion
Topic: Team MMO Pvp Event
Replies: 0
Views: 1116

Team MMO Pvp Event

Hey everyone, we had so much fun with the MMO event last time, we wanted to host our own with a scenario we have been working on. We will be hosting our main event (Saturday 8th) Noon CST, 19:00 CEST. ** Teams ** When you join the server everyone will spawn into a lobby area the admins will introduc...
by Chocolatetthunder
Mon Oct 03, 2016 7:02 pm
Forum: Mods
Topic: [MOD 0.14.x] Show Health
Replies: 1
Views: 1804

[MOD 0.14.x] Show Health

This mod makes a text float when any players health has changed(below 80), viewable by all players.
colors will also change
< 80 <50 green
>29 yellow
<29 red
https://mods.factorio.com/mods/chocolat ... how_Health
by Chocolatetthunder
Thu Sep 29, 2016 5:36 pm
Forum: Releases
Topic: Version 0.14.11
Replies: 9
Views: 13034

Re: Version 0.14.11

Possible fix for a server not responding error.

Link?
by Chocolatetthunder
Thu Sep 29, 2016 3:49 pm
Forum: Resolved Problems and Bugs
Topic: Server Hang on catching up. MP
Replies: 2
Views: 1094

Server Hang on catching up. MP

When someone is just about to connect catching up is nearly finished the server hangs up. This was happening before 0.14.10, but still persists i took screen shots of then it was happening and most every time it recovered before loosing connection.
http://imgur.com/a/H3nBo
by Chocolatetthunder
Tue Sep 27, 2016 7:40 pm
Forum: Maps and Scenarios
Topic: PvP Battle Arena
Replies: 0
Views: 1276

PvP Battle Arena

This is a Pvp scenario i've been working on. I think it is fairly balanced and works well. 3Ra gaming is hosting this on our server for game version 14.9 or whatever is the latest experimental branch at the time. here is an example of how it plays: https://youtu.be/0DLnHj_AUfI 3Ra is a gaming comuni...

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