Search found 74 matches
- Sun Jan 08, 2017 5:08 pm
- Forum: Ideas and Suggestions
- Topic: Water size/frequency
- Replies: 0
- Views: 570
Water size/frequency
Water size and frequency needs a separate argument for starting area water.
- Thu Jan 05, 2017 8:04 pm
- Forum: Implemented Suggestions
- Topic: [option] Disable commands popping up in chat
- Replies: 9
- Views: 6596
Re: [option] Disable commands popping up in chat
Could you make it if the command was run as a silent command that if the command had an error it still would not spam all players?
- Mon Jan 02, 2017 3:46 pm
- Forum: Resolved Problems and Bugs
- Topic: Gui elemetns closing(on respawn)
- Replies: 5
- Views: 1989
Re: Gui elemetns closing(on respawn)
Thanks man, appreciate it.
- Mon Jan 02, 2017 12:43 am
- Forum: Resolved Problems and Bugs
- Topic: Gui elemetns closing(on respawn)
- Replies: 5
- Views: 1989
Re: Gui elemetns closing(on respawn)
All player GUIs reset when ANYONE dies or respawns
- Sun Jan 01, 2017 9:39 pm
- Forum: Resolved Problems and Bugs
- Topic: Gui elemetns closing(on respawn)
- Replies: 5
- Views: 1989
Re: Gui elemetns closing(on respawn)
I am saying someone else dies and every player with a gui open it get messed up.
- Sun Jan 01, 2017 7:59 pm
- Forum: Resolved Problems and Bugs
- Topic: Gui elemetns closing(on respawn)
- Replies: 5
- Views: 1989
Gui elemetns closing(on respawn)
when a player dies, or changes "controller" all players children gui elements get closed or messed with. when picking new research and a player respawns it will set it as if you just opened it, taking you to the current technology being researched. when selecting items for your logistics t...
- Thu Dec 15, 2016 3:31 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod to view other players (like we can with trains)
- Replies: 7
- Views: 2762
Re: Mod to view other players (like we can with trains)
Glad you like our code articulating and some of our other guys have been working way hard on it. If you want to communicate a but quicker with our coders you can talk to us at www.3Ragaming.com/discord
- Tue Nov 15, 2016 12:40 am
- Forum: Implemented mod requests
- Topic: on_entity_died - killer
- Replies: 8
- Views: 2985
Re: on_entity_died - killer
Instead of posting my on topic, what about on_player_died adding who or what killed the player? especially now that PVP is going to be officially part of the game (if you already haven't added this)
- Mon Oct 24, 2016 11:57 pm
- Forum: Ideas and Suggestions
- Topic: Server Voting Challenge Gamemode
- Replies: 2
- Views: 1137
Re: Server Voting Challenge Gamemode
Lua is easy and the API is ready for your creation. Take hold of your own destiny my friend. Go on, and fear not! Creating a scenario is as easy as copy and paste.
- Mon Oct 24, 2016 11:52 pm
- Forum: Implemented mod requests
- Topic: Cam lock -API
- Replies: 2
- Views: 1053
Cam lock -API
is it currently possible to lock my camera onto a player?
I am making a spectator option in my scenario, and would like to be able to lock my camera onto other players characters. I think adding this functionality to the api would greatly benefit Scenario creation.
I am making a spectator option in my scenario, and would like to be able to lock my camera onto other players characters. I think adding this functionality to the api would greatly benefit Scenario creation.
- Mon Oct 24, 2016 8:45 pm
- Forum: Releases
- Topic: Version 0.14.15
- Replies: 20
- Views: 16882
Re: Version 0.14.15
Can't host or connect to any server.
http://puu.sh/rUkeA/615d21f080.jpg
http://puu.sh/rUkeA/615d21f080.jpg
- Fri Oct 14, 2016 7:54 pm
- Forum: Releases
- Topic: Version 0.14.14
- Replies: 17
- Views: 22542
Re: Version 0.14.14
Make this for tags as well on the minimapAdded "Show player names on minimap" option to graphics settings.
Tags are the way of the future.
- Sat Oct 08, 2016 2:21 pm
- Forum: General discussion
- Topic: State of PVP
- Replies: 2
- Views: 1436
Re: State of PVP
yeah thats why i made this....Just fyi viewtopic.php?f=38&t=33913
- Fri Oct 07, 2016 9:16 pm
- Forum: General discussion
- Topic: State of PVP
- Replies: 2
- Views: 1436
State of PVP
PvP might actually become a thing in Factorio. i have heard many times pvp is not what people come to factorio to do. but the platform is for sure capable for it. the weapons are balanced well. It has a meta rivaling Starcraft when it comes to base builds and tech tree's. I have been messing with fa...
- Fri Oct 07, 2016 8:55 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 104871
Re: Friday Facts #159 - Research revolution
dang you for sure have to stop by saturday if pvp excites you
https://www.reddit.com/r/factorio/comme ... pvp_event/
https://www.reddit.com/r/factorio/comme ... pvp_event/
- Thu Oct 06, 2016 5:07 pm
- Forum: General discussion
- Topic: Team MMO Pvp Event
- Replies: 0
- Views: 1116
Team MMO Pvp Event
Hey everyone, we had so much fun with the MMO event last time, we wanted to host our own with a scenario we have been working on. We will be hosting our main event (Saturday 8th) Noon CST, 19:00 CEST. ** Teams ** When you join the server everyone will spawn into a lobby area the admins will introduc...
- Mon Oct 03, 2016 7:02 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Show Health
- Replies: 1
- Views: 1804
[MOD 0.14.x] Show Health
This mod makes a text float when any players health has changed(below 80), viewable by all players.
colors will also change
< 80 <50 green
>29 yellow
<29 red
https://mods.factorio.com/mods/chocolat ... how_Health
colors will also change
< 80 <50 green
>29 yellow
<29 red
https://mods.factorio.com/mods/chocolat ... how_Health
- Thu Sep 29, 2016 5:36 pm
- Forum: Releases
- Topic: Version 0.14.11
- Replies: 9
- Views: 13034
Re: Version 0.14.11
Possible fix for a server not responding error.
Link?
Link?
- Thu Sep 29, 2016 3:49 pm
- Forum: Resolved Problems and Bugs
- Topic: Server Hang on catching up. MP
- Replies: 2
- Views: 1094
Server Hang on catching up. MP
When someone is just about to connect catching up is nearly finished the server hangs up. This was happening before 0.14.10, but still persists i took screen shots of then it was happening and most every time it recovered before loosing connection.
http://imgur.com/a/H3nBo
http://imgur.com/a/H3nBo
- Tue Sep 27, 2016 7:40 pm
- Forum: Maps and Scenarios
- Topic: PvP Battle Arena
- Replies: 0
- Views: 1276
PvP Battle Arena
This is a Pvp scenario i've been working on. I think it is fairly balanced and works well. 3Ra gaming is hosting this on our server for game version 14.9 or whatever is the latest experimental branch at the time. here is an example of how it plays: https://youtu.be/0DLnHj_AUfI 3Ra is a gaming comuni...