Search found 207 matches

by Harkonnen
Thu Jul 06, 2017 12:24 am
Forum: 1 / 0 magic
Topic: [15.27] Pressing Alt stops player [Ubuntu]
Replies: 19
Views: 5341

Re: [15.27] Pressing Alt stops player [Ubuntu]

LegionMammal978 wrote:My keyboard does not contain an AltGr key.
Then I suppose it's a laptop. Sorry for stupid question - can it be something about Fn key? :)
by Harkonnen
Thu Jul 06, 2017 12:17 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.15.21] Train "no path" to station if partially occupy it
Replies: 3
Views: 1895

Re: [0.15.21] Train "no path" to station if partially occupy it

This could be related to another bug that if you enter train waiting at the station, and roll ahead a little in manual mode (a few tiles), but so that locomotive center is still behind the station, then after forcing train to move to that station in automatic mode - the train will not move at all, b...
by Harkonnen
Thu Jul 06, 2017 12:01 am
Forum: 1 / 0 magic
Topic: [posila] Display refresh freezes when video output is changed
Replies: 9
Views: 3756

Re: [posila] Display refresh freezes when video output is changed

You can also try to hit Alt-Enter twice (go fullscreen and back) - might reset something.
by Harkonnen
Wed Jul 05, 2017 11:58 pm
Forum: 1 / 0 magic
Topic: [15.27] Pressing Alt stops player [Ubuntu]
Replies: 19
Views: 5341

Re: [15.27] Pressing Alt stops player [Ubuntu]

1. Are you using classic english keyboard layout?
2. Does it happen for both Alt and AltGr?
by Harkonnen
Wed Jul 05, 2017 8:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.21] Yellow UG Belt block - mark/unmark deconstruction
Replies: 5
Views: 4008

Re: [0.15.21] Yellow UG Belt block - mark/unmark deconstruction

Ghosts staying over unmarked-for-deconstruction entities has been solved for coming release. As for stuck belts - this is some different issue which we are still searching for.
by Harkonnen
Wed Jun 21, 2017 8:06 am
Forum: Resolved Problems and Bugs
Topic: [0.15.21] Yellow UG Belt block - mark/unmark deconstruction
Replies: 5
Views: 4008

Re: [0.15.21] Yellow UG Belt block - mark/unmark deconstruction

On a fifth note - using blueprint library for that achievements sounds like cheating :)

As for ghosts over unmarked entities and belts getting frozen - I will look into it. If you have savegame with them frozen - that would help a lot.
by Harkonnen
Wed Jun 21, 2017 8:02 am
Forum: Pending
Topic: Amount of objects in one stack is displayed wrong
Replies: 9
Views: 3400

Re: Amount of objects in one stack is displayed wrong

I see now. Though I couldn't replicate that on Windows with both directx/opengl (german locale in case font is different). Is there some specific gui scale used?
by Harkonnen
Wed Jun 21, 2017 5:33 am
Forum: Pending
Topic: Amount of objects in one stack is displayed wrong
Replies: 9
Views: 3400

Re: Amount of objects in one stack is displayed wrong

dannyb1308
What exactly is wrong on this screenshot?
by Harkonnen
Wed Jun 21, 2017 5:28 am
Forum: Pending
Topic: Factorio crash after starting it.
Replies: 2
Views: 1188

Re: Factorio crash after starting it.

Tobias1102
I think this is log from one of previous starts and now .exe simply does not run at all. Such things happened to other people, mostly from Steam. In those situations it frequently was some anti-virus. Please try disabling it and report if anything changes.
by Harkonnen
Wed Jun 21, 2017 5:17 am
Forum: Resolved Problems and Bugs
Topic: [0.15.21] [Harkonnen] No "crash" sound on collision with solar panel
Replies: 2
Views: 844

Re: [0.15.21] [Harkonnen] No "crash" sound on collision with solar panel

Thanks for report. Pipes and combinators were missing as well :) and some other entities. Fixed for 0.15.22
by Harkonnen
Wed Jun 21, 2017 3:28 am
Forum: Minor issues
Topic: [0.15.1] take_screenshot, black border on thin shots
Replies: 1
Views: 1090

Re: [0.15.1] take_screenshot, black border on thin shots

This appears to be some deep minor bug inside Allegro because --force-opengl solves the problem.
by Harkonnen
Wed Jun 21, 2017 2:50 am
Forum: Minor issues
Topic: [Harkonnen] [15.9, Win10] Full-screen resized when switching monitor
Replies: 8
Views: 4592

Re: [Harkonnen] [15.9, Win10] Full-screen resized when switching monitor

Temporary solution is to press Alt-Enter twice (go windowed and back fullscreen) - should resize normally. That will work with 0.15.22 when it's released (0.15.21 still goes fullscreen on primary monitor).
by Harkonnen
Tue Jun 20, 2017 7:59 am
Forum: Minor issues
Topic: [Harkonnen] [15.9, Win10] Full-screen resized when switching monitor
Replies: 8
Views: 4592

Re: [Harkonnen] [15.9, Win10] Full-screen resized when switching monitor

I confirm, but that happens only when you have taskbar shown only on one monitor. When you have taskbar on both monitors (one of features I like Win10 for and it's default) there is no such problem. I'll still look into it. EDIT: this also happens when you move from lower-resolution monitor to highe...
by Harkonnen
Tue Jun 20, 2017 7:52 am
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] [0.15.18] Sunken window border style on Windows
Replies: 1
Views: 1927

Re: [Harkonnen] [0.15.18] Sunken window border style on Windows

Thanks for report and quick hint on styles :) Fixed for 0.15.22
by Harkonnen
Tue Jun 20, 2017 7:37 am
Forum: Won't fix.
Topic: [Harkonnen] [15.12] Full Screen mode doesn't fill the Full Screen
Replies: 10
Views: 3651

Re: [Harkonnen] [15.12] Full Screen mode doesn't fill the Full Screen

I confirm that this happens when shortcut is set to Maximized. Allegro does a bunch of extra actions after creating a window like repositioning it afterwards, etc... I am not sure if cleaning up that code would solve this issue and if Windows is designed at all to work properly with such shortcuts o...
by Harkonnen
Tue Jun 20, 2017 7:26 am
Forum: Resolved Problems and Bugs
Topic: [15.19] [Harkonnen] Blueprint string speakers have the wrong instrument
Replies: 5
Views: 3373

Re: [15.19] Blueprint string speakers have the wrong instrument

I've detected a bunch of programmable speaker blueprint strings roaming the internet, so that is now fixed for 0.15.22
by Harkonnen
Mon Jun 19, 2017 10:31 pm
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] [0.15.18] Construction job assigned, never completed
Replies: 17
Views: 7086

Re: [Harkonnen] [0.15.18] Construction job assigned, never completed

B4SK3
Fixed. Your requester chest will be delivered in 0.15.22 :)
by Harkonnen
Mon Jun 19, 2017 2:34 pm
Forum: Resolved Problems and Bugs
Topic: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]
Replies: 23
Views: 11566

Re: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]

Lollipop
Please try this executable instead.
by Harkonnen
Sun Jun 18, 2017 6:18 am
Forum: Resolved Problems and Bugs
Topic: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]
Replies: 23
Views: 11566

Re: [Harknonnen] [0.15.5] Lines on minimap [REOPENED]

Lollipop
So far I couldn't reproduce that on my side... Is this issue stable with your save?
EDIT: factorio-current.log is also desired to see video settings.

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