Search found 207 matches
- Sun May 07, 2017 4:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [for 0.16] [0.15.4] Fairly serious framerate issues
- Replies: 41
- Views: 18096
Re: [0.15.4] Fairly serious framerate issues
Multiplayer is different in sense that you must catch up with the server all the time, so when you reach 60ups margin, game starts sacrificing rendering frames to stay on same pace with the server. This is a big issue to solve for us because server is frequently a dedicated machine faster than any l...
- Sun May 07, 2017 4:36 pm
- Forum: Balancing
- Topic: Speed modules cost and tier1-2-3 balancing
- Replies: 28
- Views: 15424
Re: [0.15.9] [Harkonnen] module crafting
I think it is because there is no such balancing between tier-1 and tier-2 modules (and when you reach tier-3 mass-production - you are rich enough to not really care if it would be 4 or 5). Looks more like a typo to me because all tier-2 recipes consume exactly 4. Also, that discussion is 3 years o...
- Sun May 07, 2017 3:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [for 0.17] [0.15.2] Low fps when game window is active (caused by NVIDIA G-Sync)
- Replies: 5
- Views: 4589
Re: [0.15.2][posila] Low fps when game window is active (caused by NVIDIA G-Sync)
I have noticed that DirectX applications are dropping to 20fps when you switch windows with Win-Tab (that is when they are shown as slides in 3D). So I think this problem is caused by Windows treating Factorio as background app when it's actually foreground.
- Sun May 07, 2017 3:09 pm
- Forum: Balancing
- Topic: Speed modules cost and tier1-2-3 balancing
- Replies: 28
- Views: 15424
Re: [0.15.9] module crafting
Thanks for noticing that. Fixed for coming release.
- Sun May 07, 2017 3:02 pm
- Forum: Pending
- Topic: Graphic Glitches
- Replies: 6
- Views: 2346
Re: Graphic Glitches
This also happened to me once during alt-tabbing.
- Sun May 07, 2017 2:57 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.15.9 [Harkonnen] Binding Close Window to Left Click
- Replies: 11
- Views: 2686
Re: 0.15.9 - Binding Close Window to Left Click
I suppose case 4 is "expected" behavior if you bind thing like that to left-click, but will the game be usable? So in my opinion the bug is that we allow binding left-click to such activity at all.
- Sat May 06, 2017 8:39 am
- Forum: Duplicates
- Topic: Boiler Logic Bug
- Replies: 3
- Views: 1606
Re: Boiler Logic Bug
That could easily happen if steam engines these boilers are connected to do not consume all the steam these boilers can theoretically produce.
- Fri May 05, 2017 11:57 pm
- Forum: Not a bug
- Topic: [0.15.6] [Harkonnen] Splitter throughput
- Replies: 12
- Views: 5188
Re: [0.15.6] Splitter throughput
My belts branch gives some weird results, and still not what you meant I will investigate why that happens.
Still, I am afraid to touch this logics because filtering items with splitter has become somewhat popular contraption, and this behavior has direct connection to it.
Still, I am afraid to touch this logics because filtering items with splitter has become somewhat popular contraption, and this behavior has direct connection to it.
- Fri May 05, 2017 10:05 pm
- Forum: Not a bug
- Topic: [0.15.6] [Harkonnen] Splitter throughput
- Replies: 12
- Views: 5188
Re: [0.15.6] Splitter throughput
Each lane is split separately already. lefts to lefts, rights to rights. there is per-item-type stats to balance outputs, and logics (which had bug on sparse transport lines) to handle inputs. I will check your example to see why it behaves like this.
- Fri May 05, 2017 9:15 pm
- Forum: Not a bug
- Topic: [0.15.6] [Harkonnen] Splitter throughput
- Replies: 12
- Views: 5188
Re: [0.15.6] Splitter throughput
orzelek It's very desync-prone optimization, just because of how much stuff it touches. Not that many of them happened, I am just very scared of that, so belts optimization comes in only when all major bugs are gone, otherwise it will be very hard to tell what have caused just another problem. Zebl...
- Fri May 05, 2017 1:14 pm
- Forum: Resolved Problems and Bugs
- Topic: Fluid Wagon in Map editor
- Replies: 1
- Views: 799
Re: Fluid Wagon in Map editor
Thanks for report, but I am unable to reproduce that, and Rseding91 says it's already fixed for 0.15.7. So unless this thing repeats - moving to resolved.
- Fri May 05, 2017 12:20 pm
- Forum: Not a bug
- Topic: [0.15.6] [Harkonnen] Splitter throughput
- Replies: 12
- Views: 5188
Re: [0.15.6] Splitter throughput
Splitters logics has been greately revised in belts optimization (comes 0.16). One particular thing about splitters - they allowed more items to be stored inside than regular belts (i.e. sequence of splitters allow to pack more items inside than same sequence of belts). Another thing - there were tw...
- Thu May 04, 2017 11:02 pm
- Forum: 1 / 0 magic
- Topic: Corrupted map
- Replies: 6
- Views: 2267
Re: Corrupted map
You should not expect this to happen again, such things are very rare (though sometimes they happen). If that happens again - please send another savefile. Fixing this one does not look easy.
- Thu May 04, 2017 10:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5][Harkonnen]Only one train engine can be recolored
- Replies: 3
- Views: 2370
Re: [0.15.5][Harkonnen]Only one train engine can be recolored
Via shift-right-click / shift-left-click - yes, also works in map view. EDIT: issue has been fixed for coming release - clicking locomotive from map view will adjust color for that particular locomotive, not some random from whole train. Clicking cargo wagon will still adjust "random" loco...
- Thu May 04, 2017 9:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [for 0.16] [0.15.4] Fairly serious framerate issues
- Replies: 41
- Views: 18096
Re: [0.15.4] Fairly serious framerate issues
Try this .exe - just curious. It has belts optimized, after loading it will stabilize within about 10 seconds. But I do not recommend to keep playing for long time with this version because you will not be able to load its saves from anywhere else.
- Thu May 04, 2017 9:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5][Harkonnen]Only one train engine can be recolored
- Replies: 3
- Views: 2370
Re: [0.15.5][Harkonnen]Only one train engine can be recolored
Well, it's actually same behavior for train gui - some "random" locomotive receives color. I'll check into that.
- Thu May 04, 2017 9:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [for 0.16] [0.15.4] Fairly serious framerate issues
- Replies: 41
- Views: 18096
Re: [0.15.4] Fairly serious framerate issues
It was attached near bottom of previous page (see last two posts).
- Thu May 04, 2017 2:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.6][Harkonnen]Reactor doesnt output fuel cell immediately
- Replies: 11
- Views: 5797
Re: [15.6][Harkonnen]Reactor doesnt output fuel cell immediately
"Or is the Empty fuel cell being output when it actually consumed its entire fuel value (basically when the fuel consumption progress bar reached 0)? (like it should be)"
- Thu May 04, 2017 2:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [for 0.16] [0.15.4] Fairly serious framerate issues
- Replies: 41
- Views: 18096
Re: [0.15.4] Fairly serious framerate issues
TreefrogGreaken
Windows? (I mean DirectX?)
Windows? (I mean DirectX?)
- Thu May 04, 2017 1:16 pm
- Forum: Not a bug
- Topic: Character error (ñ not working)
- Replies: 8
- Views: 2565
Re: Character error (ñ not working)
One frequent problem with updates is that first 0.15.x update resets config, and particularly resets 'enable experimental updates' checkbox which renders further 0.15.x invisible to you.