Search found 357 matches
- Fri Jul 21, 2017 10:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [15.19] Trains collide reproducibly on specific layout
- Replies: 15
- Views: 8751
Re: [Hanziq] [15.19] Trains collide reproducibly on specific layout
i have checked both of these blueprints and it appears to be a problem with improper signaling, the little loop is missing signals, and the timing just perfect on the other signals to cause the trains to colide, adding a signal on the top loop prevents the trains from coliding again. i looked closel...
- Fri Jul 21, 2017 1:14 pm
- Forum: Implemented Suggestions
- Topic: [15.30] transport belt madness red chest blinking
- Replies: 0
- Views: 578
[15.30] transport belt madness red chest blinking
don't think this is a bug, probably idea/suggestion, so posting here, if it's better in the bug area, a mod can move it. at some point in 15, a blinking robot icon for logistics chests being out of network, was added, that lets you know your chest is outside of the logistics network. the campaign, t...
- Thu Jul 20, 2017 6:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [15.29]Blueprints reupload every time without changes
- Replies: 4
- Views: 3113
Re: [Oxyd] [15.29]Blueprints reupload every time without changes
thanks for all your hard work, much appreciated!
- Thu Jul 20, 2017 6:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [for 0.16] [0.15.30] Input block through loading bars
- Replies: 3
- Views: 1303
Re: [0.15.30] Input block through loading bars
ive noticed this as well, it seems that any time there is a server message be it saving the game or someone is being dropped it has a tendency to block anything you type into the console, i don't think it used to be this way, it would let you continue typing even though it wouldn't send the message ...
- Thu Jul 20, 2017 6:04 pm
- Forum: Not a bug
- Topic: [kovarex][0.15.30] Pumping speed 10x too high
- Replies: 10
- Views: 3225
Re: [kovarex][0.15.30] Pumping speed 10x too high
im not complaining, im perfectly ok with it being this high
- Wed Jul 19, 2017 6:23 pm
- Forum: Duplicates
- Topic: [0.15.30] Belt-Roundabout can lock up
- Replies: 5
- Views: 1562
Re: [0.15.30] Belt-Roundabout can lock up
it has done this ever since i started playing the game back in 12, i dont thing this is a bug, when the belt is full, what does it matter if it stops moving?
- Tue Jul 18, 2017 9:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Blueprint Stuck in "Queued for transfer" Forever
- Replies: 8
- Views: 4756
Re: Blueprint Stuck in "Queued for transfer" Forever
yeah i know this error happens less since they adjusted something with this exact same problem in 15.28, - 15.29 had a serious issue, pause and crash mp server, thanks for the quick fix devs! :D but since i dont know what the exact cause it, all i can say is i join some servers and i can't have acce...
- Fri Jul 14, 2017 9:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [15.29]Blueprints reupload every time without changes
- Replies: 4
- Views: 3113
Re: [Oxyd] [15.30] my blueprints (still) not downloading
well updated to 15.30 and my blueprints will download now, but everytime i reconnect i have to redownload my blueprints, i am including a link to a video i made that shows exactly what i mean, hopefully this helps. https://drive.google.com/file/d/0Bwy7JOl8YB7FSWdpRXFqZ2kwRWc/view?usp=sharing problem...
- Fri Jul 14, 2017 9:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [15.29]Blueprints reupload every time without changes
- Replies: 4
- Views: 3113
[Oxyd] [15.29]Blueprints reupload every time without changes
ok so my server had to be restarted because when i paused the game it crashed, https://forums.factorio.com/viewtopic.php?f=7&t=50868 --when i reloaded the save it now no longer lets me use my own blueprints, i have to wonder why i always have to download my own blueprints every time i connect to...
- Fri Jul 14, 2017 8:31 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.29] Paused server led to hard crash
- Replies: 7
- Views: 2684
Re: [0.15.29] Paused server led to hard crash
i attempted to pause the server for someone to join, they joined, but the server would not unpause, and i had to restart the headless server. this also caused my game to hard lock and i had to kill it in task manager. EDIT: this could be related to: https://forums.factorio.com/viewtopic.php?f=7&...
- Thu Jul 13, 2017 8:07 pm
- Forum: Releases
- Topic: Version 0.15.29
- Replies: 11
- Views: 12668
Re: Version 0.15.29
[*]The library no longer shows unavailable blueprints of off-line players, since there is nothing that can be done with them. I would rather have it as an option in options -> graphics settings. this is done because when the client whos blueprints are not yet loaded and they are not connected, ther...
- Tue Jul 11, 2017 4:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.28] Mutiplayer - blueprints don't download
- Replies: 12
- Views: 5981
Re: [Oxyd] [0.15.28] Mutiplayer - blueprints don't download
thank you for your hard work, much appreciated
- Tue Jul 11, 2017 3:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.28] Mutiplayer - blueprints don't download
- Replies: 12
- Views: 5981
Re: [Oxyd] [0.15.28] Mutiplayer - blueprints don't download
I can add that specifically i can not download my own personal blueprints, i am player #1 and created the map, but i can not use my own blueprints, i have tried to click the blueprints and they never download, i can be the only one on the server and not use my own blueprints.
hopefully this is clear.
hopefully this is clear.
- Mon Jul 10, 2017 11:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.28] Mutiplayer - blueprints don't download
- Replies: 12
- Views: 5981
Re: [0.15.28] Mutiplayer - blueprints don't download
i can attest this is also happening on my server with just a few hours on it and it is not allowing anyone including me to download blueprints, restarting the server reset my blueprints and i can't even access them any longer
headless linux
headless linux
- Sun Jul 09, 2017 7:55 pm
- Forum: Releases
- Topic: Version 0.15.28
- Replies: 53
- Views: 33480
Re: Version 0.15.28
Maybe it can be set individually for each trainstop in the trainstop UI ? An option to set the angle for each stop in degree would be nice. I would like my vertical stops having vertical aligned names while horizontal stops keep their horizontal orientation. agreed per train stop is the better opti...
- Thu Jul 06, 2017 7:11 pm
- Forum: Not a bug
- Topic: [15.28] Duplicate server in server browser
- Replies: 2
- Views: 994
Re: [15.28] Duplicate server in server browser
i have seen this on my server is previous versions, the duplicates tend to dissapear after a while and only usually happen if the server is not shut down correctly.
- Thu Jul 06, 2017 7:09 pm
- Forum: Releases
- Topic: Version 0.15.28
- Replies: 53
- Views: 33480
Re: Version 0.15.28
ohh 45 degree train station names, convient, i like.
- Mon Jul 03, 2017 9:45 pm
- Forum: Duplicates
- Topic: [Oxyd] [0.15.27] I Can Crash Multiplayer Servers w/ Blueprints
- Replies: 6
- Views: 2414
Re: [0.15.27] I Can Crash Multiplayer Servers w/ Blueprints
no worries the map was saved and we resumed shortly after that, at least we have found the problem, welcome to being on the cutting edge, expect bugs, and help the developmentHCollider wrote: Yes. I hope your map wasnt corrupted, had no idea what was happening. Sorry.
- Mon Jul 03, 2017 9:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.27] crash on blueprint library
- Replies: 7
- Views: 4170
Re: [15.27] crash on blueprint library
confirmed this has happened again and tring to download a blueprint in the library that is not yet loaded is causing the server to crash (the dark blueprints)
makeing it worse it seems that any new player doesn't get their blueprints loaded
makeing it worse it seems that any new player doesn't get their blueprints loaded
- Mon Jul 03, 2017 8:50 pm
- Forum: Duplicates
- Topic: [Oxyd] [0.15.27] I Can Crash Multiplayer Servers w/ Blueprints
- Replies: 6
- Views: 2414
Re: [0.15.27] I Can Crash Multiplayer Servers w/ Blueprints
lol did you crash my server? hopefully this helps track down the problem tho