Search found 357 matches

by Philip017
Fri Jul 21, 2017 10:02 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [15.19] Trains collide reproducibly on specific layout
Replies: 15
Views: 8751

Re: [Hanziq] [15.19] Trains collide reproducibly on specific layout

i have checked both of these blueprints and it appears to be a problem with improper signaling, the little loop is missing signals, and the timing just perfect on the other signals to cause the trains to colide, adding a signal on the top loop prevents the trains from coliding again. i looked closel...
by Philip017
Fri Jul 21, 2017 1:14 pm
Forum: Implemented Suggestions
Topic: [15.30] transport belt madness red chest blinking
Replies: 0
Views: 578

[15.30] transport belt madness red chest blinking

don't think this is a bug, probably idea/suggestion, so posting here, if it's better in the bug area, a mod can move it. at some point in 15, a blinking robot icon for logistics chests being out of network, was added, that lets you know your chest is outside of the logistics network. the campaign, t...
by Philip017
Thu Jul 20, 2017 6:27 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [15.29]Blueprints reupload every time without changes
Replies: 4
Views: 3113

Re: [Oxyd] [15.29]Blueprints reupload every time without changes

thanks for all your hard work, much appreciated! :D
by Philip017
Thu Jul 20, 2017 6:23 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [for 0.16] [0.15.30] Input block through loading bars
Replies: 3
Views: 1303

Re: [0.15.30] Input block through loading bars

ive noticed this as well, it seems that any time there is a server message be it saving the game or someone is being dropped it has a tendency to block anything you type into the console, i don't think it used to be this way, it would let you continue typing even though it wouldn't send the message ...
by Philip017
Thu Jul 20, 2017 6:04 pm
Forum: Not a bug
Topic: [kovarex][0.15.30] Pumping speed 10x too high
Replies: 10
Views: 3225

Re: [kovarex][0.15.30] Pumping speed 10x too high

im not complaining, im perfectly ok with it being this high :D
by Philip017
Wed Jul 19, 2017 6:23 pm
Forum: Duplicates
Topic: [0.15.30] Belt-Roundabout can lock up
Replies: 5
Views: 1562

Re: [0.15.30] Belt-Roundabout can lock up

it has done this ever since i started playing the game back in 12, i dont thing this is a bug, when the belt is full, what does it matter if it stops moving?
by Philip017
Tue Jul 18, 2017 9:11 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] Blueprint Stuck in "Queued for transfer" Forever
Replies: 8
Views: 4756

Re: Blueprint Stuck in "Queued for transfer" Forever

yeah i know this error happens less since they adjusted something with this exact same problem in 15.28, - 15.29 had a serious issue, pause and crash mp server, thanks for the quick fix devs! :D but since i dont know what the exact cause it, all i can say is i join some servers and i can't have acce...
by Philip017
Fri Jul 14, 2017 9:00 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [15.29]Blueprints reupload every time without changes
Replies: 4
Views: 3113

Re: [Oxyd] [15.30] my blueprints (still) not downloading

well updated to 15.30 and my blueprints will download now, but everytime i reconnect i have to redownload my blueprints, i am including a link to a video i made that shows exactly what i mean, hopefully this helps. https://drive.google.com/file/d/0Bwy7JOl8YB7FSWdpRXFqZ2kwRWc/view?usp=sharing problem...
by Philip017
Fri Jul 14, 2017 9:03 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [15.29]Blueprints reupload every time without changes
Replies: 4
Views: 3113

[Oxyd] [15.29]Blueprints reupload every time without changes

ok so my server had to be restarted because when i paused the game it crashed, https://forums.factorio.com/viewtopic.php?f=7&t=50868 --when i reloaded the save it now no longer lets me use my own blueprints, i have to wonder why i always have to download my own blueprints every time i connect to...
by Philip017
Fri Jul 14, 2017 8:31 am
Forum: Resolved Problems and Bugs
Topic: [0.15.29] Paused server led to hard crash
Replies: 7
Views: 2684

Re: [0.15.29] Paused server led to hard crash

i attempted to pause the server for someone to join, they joined, but the server would not unpause, and i had to restart the headless server. this also caused my game to hard lock and i had to kill it in task manager. EDIT: this could be related to: https://forums.factorio.com/viewtopic.php?f=7&...
by Philip017
Thu Jul 13, 2017 8:07 pm
Forum: Releases
Topic: Version 0.15.29
Replies: 11
Views: 12668

Re: Version 0.15.29

[*]The library no longer shows unavailable blueprints of off-line players, since there is nothing that can be done with them. I would rather have it as an option in options -> graphics settings. this is done because when the client whos blueprints are not yet loaded and they are not connected, ther...
by Philip017
Tue Jul 11, 2017 4:08 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.15.28] Mutiplayer - blueprints don't download
Replies: 12
Views: 5981

Re: [Oxyd] [0.15.28] Mutiplayer - blueprints don't download

thank you for your hard work, much appreciated
by Philip017
Tue Jul 11, 2017 3:47 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.15.28] Mutiplayer - blueprints don't download
Replies: 12
Views: 5981

Re: [Oxyd] [0.15.28] Mutiplayer - blueprints don't download

I can add that specifically i can not download my own personal blueprints, i am player #1 and created the map, but i can not use my own blueprints, i have tried to click the blueprints and they never download, i can be the only one on the server and not use my own blueprints.

hopefully this is clear.
by Philip017
Mon Jul 10, 2017 11:31 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.15.28] Mutiplayer - blueprints don't download
Replies: 12
Views: 5981

Re: [0.15.28] Mutiplayer - blueprints don't download

i can attest this is also happening on my server with just a few hours on it and it is not allowing anyone including me to download blueprints, restarting the server reset my blueprints and i can't even access them any longer :?:

headless linux
by Philip017
Sun Jul 09, 2017 7:55 pm
Forum: Releases
Topic: Version 0.15.28
Replies: 53
Views: 33480

Re: Version 0.15.28

Maybe it can be set individually for each trainstop in the trainstop UI ? An option to set the angle for each stop in degree would be nice. I would like my vertical stops having vertical aligned names while horizontal stops keep their horizontal orientation. agreed per train stop is the better opti...
by Philip017
Thu Jul 06, 2017 7:11 pm
Forum: Not a bug
Topic: [15.28] Duplicate server in server browser
Replies: 2
Views: 994

Re: [15.28] Duplicate server in server browser

i have seen this on my server is previous versions, the duplicates tend to dissapear after a while and only usually happen if the server is not shut down correctly.
by Philip017
Thu Jul 06, 2017 7:09 pm
Forum: Releases
Topic: Version 0.15.28
Replies: 53
Views: 33480

Re: Version 0.15.28

ohh 45 degree train station names, convient, i like.
by Philip017
Mon Jul 03, 2017 9:45 pm
Forum: Duplicates
Topic: [Oxyd] [0.15.27] I Can Crash Multiplayer Servers w/ Blueprints
Replies: 6
Views: 2414

Re: [0.15.27] I Can Crash Multiplayer Servers w/ Blueprints

HCollider wrote: Yes. I hope your map wasnt corrupted, had no idea what was happening. Sorry. :-(
no worries the map was saved and we resumed shortly after that, at least we have found the problem, welcome to being on the cutting edge, expect bugs, and help the development
by Philip017
Mon Jul 03, 2017 9:11 pm
Forum: Resolved Problems and Bugs
Topic: [15.27] crash on blueprint library
Replies: 7
Views: 4170

Re: [15.27] crash on blueprint library

confirmed this has happened again and tring to download a blueprint in the library that is not yet loaded is causing the server to crash (the dark blueprints)

makeing it worse it seems that any new player doesn't get their blueprints loaded
by Philip017
Mon Jul 03, 2017 8:50 pm
Forum: Duplicates
Topic: [Oxyd] [0.15.27] I Can Crash Multiplayer Servers w/ Blueprints
Replies: 6
Views: 2414

Re: [0.15.27] I Can Crash Multiplayer Servers w/ Blueprints

lol did you crash my server? hopefully this helps track down the problem tho

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