Search found 360 matches
- Tue Dec 08, 2020 5:42 am
- Forum: Not a bug
- Topic: Spidertron bug?
- Replies: 9
- Views: 4338
Re: Spidertron bug?
I realize this is considered not a bug, but it was also not listed in the change log that i could find, the spider used to be very good for destroying nests, now it is not at all, and the slow effect can cause the spider to barely move with 3 exos in it, i feel that this needs to be addressed and th...
- Fri Nov 13, 2020 4:25 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 107075
Re: Friday Facts #363 - 1.1 is getting close
re: removal of character tab, I personally like the character tab, i change the color of my player there and i can access my armor inventory there while in a vehicle, i see that you have posted a screen shot of the player and spidertron inventory with both on the screen at the same time, this could ...
- Fri Oct 30, 2020 2:48 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 85750
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Love all the changes that you are proposing for 1.1 are you planning at all to bring back the experimental to have the community help test these changes before they are added to the "stable" list? example 1.0.1 one thing about the spidertron becoming stuck on some paths, it might be useful...
- Sat Oct 10, 2020 1:42 am
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 90550
Re: Friday Facts #361 - Train stop limit, Tips and tricks
I think that use of the + and - keys to lay landfill and concrete/brick in larger or smaller patches per click and with click drag would be helpful in the tips. I still find myself telling players in multiplayer about this trick on a regular basis.
- Fri Aug 14, 2020 10:06 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 106158
Re: Version 1.0.0
wohoo spidertron a requested feature for a very long time, and oh boy is it expensive, i some what expected it to use fuel, but with 2 fusion cores in it's recipe yeah i guess it can move on it's own power. recommendations: - if a nuke is loaded into it's launcher, it should not auto fire it with in...
- Fri Aug 07, 2020 9:09 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 109091
Re: Friday Facts #359 - Crash site: The beginning
Really cool drills! But they have a small issue that i found with their model/hitbox. As you can see in the picture if you put 2 drills diagonally of one another, it seems like that there is enough space to squeak through, but that is not the case. there is mod called squeak through that allows wal...
- Fri Jul 31, 2020 7:39 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 36560
Re: Friday Facts #358 - Alien decoratives & Polluted water
postponing the factorio party seems like a good idea once our area started reopening, covid cases skyrocketed again, when more people associate in close proximity, the virus spreads. this new world will see everyone wearing a mask to help slow the spread, but some people are stubborn and wont wear o...
- Thu Jul 23, 2020 7:22 pm
- Forum: Duplicates
- Topic: 18.36 request option unavailable despite show all items checked in options
- Replies: 2
- Views: 1207
- Thu Jul 23, 2020 7:11 pm
- Forum: Duplicates
- Topic: 18.36 request option unavailable despite show all items checked in options
- Replies: 2
- Views: 1207
18.36 request option unavailable despite show all items checked in options
I have the option to show all items in selection: option.jpg yet i can not request the item not yet researched, example satellite / space science. request.jpg previously i could set up these requests while waiting for the science to be researched. i know you made the change to not show them, but i t...
- Sat Jul 18, 2020 10:34 pm
- Forum: Duplicates
- Topic: 18.36 when starting a new game resources % are not displayed correctly
- Replies: 1
- Views: 1086
Re: 18.36 when starting a new game resources % are not displayed correctly
alright i guess it's a duplicate, hope it will be addressed before 1.0
- Sat Jul 18, 2020 10:29 pm
- Forum: Duplicates
- Topic: 18.36 when starting a new game resources % are not displayed correctly
- Replies: 1
- Views: 1086
18.36 when starting a new game resources % are not displayed correctly
When starting a new game: - Single Player - New Game - Free play when hovering the mouse over one of the bars, the percentage on all resources show 17%, if i use the mouse wheel to scroll the bar higher or lower in values, the values are increased, or decreased by more than one segment. if you incre...
- Fri Jul 17, 2020 10:28 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 61518
Re: Friday Facts #356 - Blueprint library for real
its good that you got to enjoy some time off and that bonding with your son re-inspired you to go back to work with renewed enthusiasm for work. don't feel bad about having taken some extra time off, the crew you have backing you up keep the work going and I'm sure you didn't just leave them hanging...
- Wed Jul 15, 2020 6:57 pm
- Forum: Releases
- Topic: Version 0.18.36
- Replies: 5
- Views: 15019
Re: Version 0.18.36
i have to agree the assembly machine 3 (yellow) is too loud compared to the rest of the entities in my base, the assembly machine 2 (blue) is also a tad loud, while assembly machine 1 (grey) is almost inaudible. suggest turning up the assembly 1 a slight bit, down assembly 2 a slight bit and turning...
- Fri Jul 10, 2020 6:04 pm
- Forum: News
- Topic: Friday Facts #355 - High resolution updates
- Replies: 27
- Views: 16941
Re: Friday Facts #355 - High resolution updates
imo if you push the date a bit you could probably use that time to make the assembly machine polish finishes you wanted, after all you wanted to bring 1.0 out before cyberpunk came out in September, but since it's been pushed back yet again, you could take that time back and get more work done, as y...
- Fri Jul 03, 2020 12:07 pm
- Forum: News
- Topic: Friday Facts #354 - Launch party and HR power switch
- Replies: 33
- Views: 20521
Re: Friday Facts #354 - Launch party and HR power switch
actually in my factory i make a fairly extensive use of them early on, because when the sun is down and i dont have accumulators yet the switch will power down all science and oil processing to not over load my steam setup i haven't expanded. but even in the time that i make use of my first reactor,...
- Fri Jun 26, 2020 2:20 pm
- Forum: News
- Topic: Friday Facts #353 - Trailer update
- Replies: 38
- Views: 21717
Re: Friday Facts #353 - Trailer update
oh my doesn't the fff page look different now, prep for 1.0 and looking forward to it. since cyberpunk was delayed don't feel like the couple of weeks you decided to rush 1.0 can't be reclaimed, for that matter if you need another month, take it. as you liked to say, it's ready when it's ready. as f...
- Fri Jun 12, 2020 6:08 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 81854
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
wow a flush button, i feel like this probably should have been in the game ages ago, so many pipes I've had to totally remove to fix one bad placement. at least the fluid mixing prevention has helped, but now i place buildings and cant select a recipe because of the fluid mixing prevention logic, th...
- Fri Jun 05, 2020 7:12 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 57492
Re: Friday Facts #350 - Electric mining drill redesign
i am also on the bandwagon for longer drilling time, vs moving around, imo the drill before move should be at least 5x the animation time it takes to move to the new location, but also on the point where i was used to the old design harvesting the ground with it's back and forth motion with the circ...
- Wed Jun 03, 2020 4:50 pm
- Forum: Releases
- Topic: Version 0.18.30
- Replies: 17
- Views: 14679
Re: Version 0.18.30
factorio.com updater is usually updated first because the devs control their own website, pushing it to steam then becomes a steam release update and is done on steam's schedule, sometimes a wait of 2 hours is not out of the ordinary. as for wanting to be one of the first to update, the experimental...
- Fri May 29, 2020 1:34 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 33240
Re: Friday Facts #349 - The 1.0 plan
look forward to seeing 1.0 and wish you all the best