Search found 94 matches

by Acarin
Mon Oct 10, 2016 9:08 am
Forum: Gameplay Help
Topic: Producing petroleum - number of chemical plants needed??
Replies: 9
Views: 4365

Re: Producing petroleum - number of chemical plants needed??

...and that is why I use Productivity Modules throughout my oil-based processes. Yes, it slows them down a little (offset in some cases by the use of Speed Module-equipped beacons), but the saving in crude usage racks up: 20% more products from the crude, +20% more gas from the cracking, +20% more s...
by Acarin
Mon Oct 10, 2016 12:02 am
Forum: Gameplay Help
Topic: Producing petroleum - number of chemical plants needed??
Replies: 9
Views: 4365

Re: Producing petroleum - number of chemical plants needed??

Try this layout, and if you really want tanks as buffers/visual indicators of fluid levels, don't put them in the direct flow. Place them to one side, so that any consumers (eg the plastics plants) can draw directly from the supply rather than having to go through the tanks. http://imgur.com/1C68CJA...
by Acarin
Sun Oct 09, 2016 10:16 pm
Forum: Gameplay Help
Topic: Possibly a newbie question:right mouse remove
Replies: 14
Views: 4397

Re: Possibly a newbie question:right mouse remove

Exactly which "Follower" capsules are you building? Because some move (eg Destroyers) and some don't (um... Not sure, but I think that's everything else) :-)
by Acarin
Sun Oct 09, 2016 9:38 am
Forum: Fan Art
Topic: The Automated Factory song (thanks to Gilbert & Sullivan)
Replies: 20
Views: 16790

Re: The Automated Factory song (thanks to Gilbert & Sullivan)

Ooh, a challenge! I like a challenge and I will thus set to work on this when I'm back home ( currently away at a friend's birthday party weekend) :-)
by Acarin
Sat Oct 08, 2016 8:55 am
Forum: General discussion
Topic: UPS questions
Replies: 6
Views: 3275

Re: UPS questions

I can't answer most of your questions apart from the initial one: The Updates Per Second (UPS) is a measure of how many times the program checks and updates all of the entities. Given that every chunk of ore and every circuit (in fact, every visible item) is classed as a separate entity, the usual r...
by Acarin
Fri Oct 07, 2016 2:59 pm
Forum: Gameplay Help
Topic: Possibly a newbie question:right mouse remove
Replies: 14
Views: 4397

Re: Possibly a newbie question:right mouse remove

No problem, my friend :-) We all miss things sometimes that seem obvious in hindsight...
by Acarin
Fri Oct 07, 2016 11:24 am
Forum: Gameplay Help
Topic: Possibly a newbie question:right mouse remove
Replies: 14
Views: 4397

Re: Possibly a newbie question:right mouse remove

That does still require a pick axe. If yours has broken/run out, even removing things will be very slow. Did you check to make sure this is not the case?
by Acarin
Fri Oct 07, 2016 11:08 am
Forum: Gameplay Help
Topic: Display Item Count With Lamps?
Replies: 4
Views: 5168

Re: Display Item Count With Lamps?

The easiest solution that I have come up with, as a combinator-challenged player, is as follows: Wire your buffer chests together and connect them to a Decider combinator (For example purposes, I will assume that you would like 10k ore in your buffer) Set the Decider to <Resource> < 10k Red 1 Then w...
by Acarin
Fri Oct 07, 2016 10:04 am
Forum: Fan Art
Topic: The Automated Factory song (thanks to Gilbert & Sullivan)
Replies: 20
Views: 16790

Re: The Automated Factory song (thanks to Gilbert & Sullivan)

Strange adventure, fact'ry building On a planet fierce and wild (Fierce and, fierce and, fierce and wild) All pollution is forgotten As I sit here, quite beguiled (Quite be-, quite be-, quite beguiled) That pollution spreads a red cloud Makes the natives form a big crowd Squeal and chitter, spawn mo...
by Acarin
Fri Oct 07, 2016 7:54 am
Forum: Implemented Suggestions
Topic: Restart after Mod Change
Replies: 3
Views: 2684

Re: Restart after Mod Change

This should probably go in the "Suggestions" board. A valid point, however :-)
by Acarin
Fri Oct 07, 2016 7:46 am
Forum: Fan Art
Topic: The Automated Factory song (thanks to Gilbert & Sullivan)
Replies: 20
Views: 16790

Re: The Automated Factory song (thanks to Gilbert & Sullivan)

Excellent job, Katherine!! (Although I had to simultaneously laugh and wince at "whammo", lol)

Kudos for picking a very hard meter to re-write, as well as one of the lesser-known G&S patter songs - it's from The Sorceror, isn't it?
by Acarin
Thu Oct 06, 2016 12:46 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 178131

Re: Smart dynamic train deliveries with combinator Magick [0.13]

You are a gentleman, sir! Thank you for the clarifications (no wonder I wasn't getting anywhere with the number of things I either got confused or completely wrong). Then again, I started a new map tonight which looks very promising in terms of geography for being able to wall off a decent-sized bas...
by Acarin
Wed Oct 05, 2016 12:27 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 178131

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Hi Siggboy! I would just like to say congratulations and thanks for such superb work! That said, I also want to clarify a couple of things, as I was getting intensely frustrated with my inability to get this to work last night... My plan for tonight is to completely rip out all of my existing train ...
by Acarin
Wed Oct 05, 2016 12:06 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Module production
Replies: 7
Views: 9992

Re: Module production

*grin* I just gave 2 of the PM1 assemblers and 1 of the PM2 assemblers a SM3 each. Yes, it mildly offends my OCD as well, but I can be pragmatic. Some of the time :-) Not a solution really until you are into late-game mechanics, due to cost implications, but when you have over 500 SM3s just sitting ...
by Acarin
Tue Oct 04, 2016 11:57 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Noob Blue Science Development
Replies: 5
Views: 5748

Re: Noob Blue Science Development

I think there was a long series of threads about this, with people arguing math back and forth, and I think you may be correct... but not if you are using Productivity Modules. However, for the OP's purposes, it would probably be worth checking :-)
by Acarin
Tue Oct 04, 2016 9:54 pm
Forum: Fan Art
Topic: The Automated Factory song (thanks to Gilbert & Sullivan)
Replies: 20
Views: 16790

G&S ==> Factorio transliteration #2

A wand'ring Biter I, a thing of teeth and patches and claws to give you scratches and icky, slimy nests My catalogue is vast, with every kind of Spitter To blow up every splitter And vanish all your chests (and vanish all your chests) Are you in fire-breathing mood? I'll die for you! Oh sorrow, sorr...
by Acarin
Tue Oct 04, 2016 4:39 pm
Forum: General discussion
Topic: Grenades as a Secondary Weapon
Replies: 7
Views: 4792

Re: Grenades as a Secondary Weapon

Get your cluster grenade production going. Seriously. If you think grenades are good, you will flip out when you start throwing CGs. Oh, and they are also peerless for clearing forest and/or creating firebreaks to prevent the spread of forest fires when your flamethrower gets out of control :-)
by Acarin
Tue Oct 04, 2016 2:36 pm
Forum: Fan Art
Topic: The Automated Factory song (thanks to Gilbert & Sullivan)
Replies: 20
Views: 16790

Re: The Automated Factory song (thanks to Gilbert & Sullivan)

Oh, good job! This could turn into a regular "Factorio G&S" thread, lol :-D
by Acarin
Tue Oct 04, 2016 10:04 am
Forum: Fan Art
Topic: The Automated Factory song (thanks to Gilbert & Sullivan)
Replies: 20
Views: 16790

The Automated Factory song (thanks to Gilbert & Sullivan)

Following a side-post on the Steam forums, it turns out that KatherineOfSky is a fan of Gilbert & Sullivan. Here, therefore, is my original verse, expanded out to a full stanza - especially for you ;-) I am the very model of an automated factory I've information of all kinds (including light ref...
by Acarin
Mon Oct 03, 2016 12:30 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Noob Blue Science Development
Replies: 5
Views: 5748

Re: Noob Blue Science Development

Good effort, sir :-) However, it may save you some brain-strain to browse the forums and Reddit before jumping in (or when you think that you have a workable design), as there are a LOT of ideas out there! I can't find the thread that gave me my current refinery setup (it may actually have come from...

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