Search found 227 matches

by Shenpen
Thu Jul 18, 2019 5:32 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 77808

Re: [Mod 0.17.31] Factorio DrugLab

Thank you for your kind words.

Code: Select all

i want to suggest you that a big mod pack with a few fixes would be an amazing thing
If you suggestion is meant to effect some action on my part you will have to specify some action.
by Shenpen
Fri May 03, 2019 6:12 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: DrugLab Petrochem
Replies: 0
Views: 1918

DrugLab Petrochem

Bitumen module: Hot-water, Tarsand slurry, Bitumen production, Steam reheating. Needs water and tarsands. https://i1.wp.com/impulskontrol.dk/kaba/wp-content/uploads/2019/04/Bitumen-module.png?w=682&ssl=1 Blueprint: 0eNq1md1uqzAMgN8l12UiCYTQVzmaJmizLjo0IEh3Vk199xPartDVgK1pd/3BXxzbsR3zycrqYJrWOs/W...
by Shenpen
Sun Apr 21, 2019 3:50 pm
Forum: Texture Packs
Topic: [Request] Chemical plant
Replies: 0
Views: 1770

[Request] Chemical plant

For the Factorio DrugLab mod a bigger chemical plant is needed. https://forums.factorio.com/viewtopic.php?f=91&t=44182 Video: [Agitator Bitumen Asphalt Production](https://youtu.be/IBvRghWF0rE/ "Asphalt production") Requirements: Needs to handle both Steam cracking and Agitation (of so...
by Shenpen
Sat Apr 20, 2019 3:40 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 77808

Re: [Mod 0.17.31] Factorio DrugLab

by Shenpen
Thu Apr 18, 2019 8:22 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 77808

Re: [Mod 0.17.31] Factorio DrugLab

Factorio Bitumen uploaded
https://mods.factorio.com/mod/bitumen



Video: https://youtu.be/IBvRghWF0rE



Bugs: Fracking sludge ressource
Tab for products
Basic recipes
by Shenpen
Wed Apr 17, 2019 1:46 pm
Forum: Modding help
Topic: [SOLVED] Fluid boxes not moving resources
Replies: 18
Views: 3416

Re: Fluid boxes not moving resources

I have tried to cut everything back to what "should" work: Using the same pumpjack that works with crude oil Using the same resource-category as crude oil Making the resource produce crude oil instead of the fracking fluid. Made mining fluid water It should be the same exact thing that wor...
by Shenpen
Wed Apr 17, 2019 1:31 pm
Forum: Modding help
Topic: [SOLVED] Fluid boxes not moving resources
Replies: 18
Views: 3416

Re: Fluid boxes not moving resources

Ignoring the issues with the resource I setup the original Fracking Station with the fluidboxes suggested by Bobingabout. This seem to be all working like advertised, expect for the fact that the resource is not yielding anything. Frackting Station setup with the propper fluidboxes_ running not prod...
by Shenpen
Wed Apr 17, 2019 11:38 am
Forum: Modding help
Topic: [SOLVED] Fluid boxes not moving resources
Replies: 18
Views: 3416

Re: Fluid boxes not moving resources

Question is: What could be wrong with the "fracking-sludge-dl" ressource? { type = "resource", name = "fracking-sludge-dl", icon = "__druglab__/graphics/icons/shalerock-dl.png",-- THIS IS FOR THE ROCK icon_size = 32, flags = {"placeable-neutral"}, ca...
by Shenpen
Mon Apr 15, 2019 6:49 pm
Forum: Modding help
Topic: [SOLVED] Fluid boxes not moving resources
Replies: 18
Views: 3416

Re: Fluid boxes not moving resources

Shale station is set to mine fracking-sludge-dl: Check! fracking-sludge-dl is set to yield crude oil: Check! Consequently the shale-station requires water to run: Check! Even so, the shale-station does not produce the crude oil! So nothing to suggest that the ressource "fracking-sludge-dl"...
by Shenpen
Mon Apr 15, 2019 6:47 pm
Forum: Modding help
Topic: [SOLVED] Fluid boxes not moving resources
Replies: 18
Views: 3416

Re: Fluid boxes not moving resources

"You can copy paste my code into data.lua and it will just work, it's a 100% complete snippet since util is part of core/lualib and is available to all mods, and contains the table.deepcopy function." require("util") -- copy from base prototypes local entity = table.deepcopy(data...
by Shenpen
Sun Apr 14, 2019 6:15 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 77808

Re: [Mod 0.16.08] Factorio DrugLab

Issues:

Wrong or missing graphics (techology icons) for ground cocaleaves and other products. Caused by updates to high-rez graphics ?

Re-named items for production of Rocket Science, Drugged Science, High Science and other advanced science products. Need correction in locale file.
by Shenpen
Sun Apr 14, 2019 3:02 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 77808

Re: [Mod 0.16.08] Factorio DrugLab

Updates:
Name correction for High Science names
Tehchonology icons for Coca slurry and Ground coca leaves.
by Shenpen
Sat May 05, 2018 12:12 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 34176

Re: Friday Facts #241 - New player experience

Only midly offensive....
mildly offensive.png
mildly offensive.png (516.84 KiB) Viewed 4068 times
by Shenpen
Fri Jan 19, 2018 6:23 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 31868

Re: Friday Facts #226 - New mod portal & other news

Devs are great :D
by Shenpen
Tue Jan 02, 2018 9:40 pm
Forum: Modding help
Topic: [SOLVED] Fluid boxes not moving resources
Replies: 18
Views: 3416

Re: Fluid boxes not moving resources

It looks like your resource doesn't create a result, just consumes mining fluid and does nothing else - note the lack of an output slot in your screenshots. Nice! Had almost lost hope for a solution! I think i might try to emulate what you have working and then go from there. As should be obvious b...
by Shenpen
Fri Dec 29, 2017 11:15 am
Forum: Modding help
Topic: [SOLVED] Fluid boxes not moving resources
Replies: 18
Views: 3416

Re: Fluid boxes not moving resources

Just in case I tried running the production with more separation between the input- and output boxes. But it made no real difference. boxestest2.png Again the input seems to work fine, the production is executed, but there is no output to the connected pipes. Probably because there is no functional ...
by Shenpen
Fri Dec 29, 2017 4:33 am
Forum: Modding help
Topic: [SOLVED] Fluid boxes not moving resources
Replies: 18
Views: 3416

Re: Fluid boxes not moving resources

boxestest.png With your fluidbox definition I can get a running "production" as the input fluidbox will connect to the supply pipes. But there is nothing to suggest that any output fluidbox exists. At least there is no transfer taking place to the connected pipes on the east side of the e...
by Shenpen
Wed Dec 27, 2017 11:05 am
Forum: Modding help
Topic: Dont know how to add a recipe code-wise
Replies: 3
Views: 1116

Re: Dont know how to add a recipe code-wise

Klonans old modding introduction is still worth paying attention to:

https://www.youtube.com/watch?v=8lPNOOVYeMU&t=932s
by Shenpen
Wed Dec 27, 2017 7:59 am
Forum: Modding help
Topic: [SOLVED] Fluid boxes not moving resources
Replies: 18
Views: 3416

Re: Fluid boxes not moving resources

Look at the positions of your input and output fluidbox connections: ... output_fluid_box = { positions = { {1.45, -2.6}, {2.6, -1.45},{-1.45, 2.6}, {-2.6, 1.45} }}, input_fluid_box = { positions = { {-1.45, 2.6}, {-2.6, 1.45},{1.45, -2.6},{2.6, -1.45} }} ... They are the same. (But in a different ...
by Shenpen
Tue Dec 26, 2017 8:43 am
Forum: Modding help
Topic: [SOLVED] Fluid boxes not moving resources
Replies: 18
Views: 3416

Re: Fluid boxes not moving resources

You made this building to be a mining drill. They might not support fluid boxes normally. In base game fluid box is somehow activated by placing the drill on ore that requires fluid to mine. Try making it into a furnance if you want automatic recipe selection or assembler for manual one. The pumpja...

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