Search found 227 matches

by Shenpen
Mon Oct 09, 2017 1:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.35] Mod error didn't trigger minimal mode
Replies: 17
Views: 4164

Re: [Mod 0.15.33] DrugLab

Help! I've downloaded this mod, but it errors, saying that it cannot path to the graphics file for the advanced furnace fire, preventing me from loading the game, and deleting the mod, fully rendering Factorio unplayable for me. :( Any help? I would also be very interested in version number for the...
by Shenpen
Thu Oct 05, 2017 5:54 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91642

Re: [Mod 0.15.33] DrugLab

Submittet to the mod portal.

https://mods.factorio.com/mods/Shenpen/druglab

1.1.5 :

Changed the leaf washer for a design made by YoukiTani:


https://www.youtube.com/watch?v=dCDhpc6 ... e=youtu.be
by Shenpen
Sat Jun 24, 2017 4:28 pm
Forum: News
Topic: Friday Facts #196 - Back on track
Replies: 42
Views: 22750

Re: Friday Facts #196 - Back on track

@Klonan: A few weeks ago I went looking for your very nice modding tutorials on youtube and could not find them on your channel. Have they been pulled permanently and will they be replaced by something else?
by Shenpen
Fri Jun 16, 2017 12:32 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388227

Re: Development and Discussion

Arch666Angel To me to these the question is curious why anodes and cathodes are intermediate products in melting? Is it normal? what still scopes of anodes and cathodes can be? it is similar to nonsense - we see them once in process, and then they vanish, is asked why them to do? just to complicate...
by Shenpen
Fri Jun 09, 2017 9:41 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388227

Re: Development and Discussion

the tool-tip describes it as 'Unknown key: "entity-name.angels-logistic-chest-storage"' when hovering over it in the tech tree. Expected behaviour: The chest has a name. :) Locale: English (en-AU, but I don't think Factorio cares) The "unknown key" message is a sign that there i...
by Shenpen
Wed Jun 07, 2017 4:38 pm
Forum: Fan Art
Topic: [Looking for] pictures for website
Replies: 4
Views: 3897

Re: [Looking for] pictures for website

Druglab mod
Druglab mod
banner.png (830.17 KiB) Viewed 3789 times
This is for a factorio mod...
Feel free to use
Throw a link if suitable
http://www.resourceaddiction.com/factorio-druglab/
by Shenpen
Fri Jun 02, 2017 2:41 pm
Forum: Fan Art
Topic: [Mod 0.15.13] Factorio DrugLab
Replies: 2
Views: 4129

[Mod 0.15.13] Factorio DrugLab

twitchbanner.png
twitchbanner.png (829.87 KiB) Viewed 4129 times

Factorio DrugLab mod
by Shenpen
Tue May 30, 2017 4:07 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: DrugLab mod - scaling production
Replies: 0
Views: 1406

DrugLab mod - scaling production

DrugLab mod: Getting ready to scale production and putting up some beacons where it is possible:
coca paste production.png
coca paste production.png (2.79 MiB) Viewed 1406 times

https://www.twitch.tv/videos/148230424
by Shenpen
Mon May 29, 2017 7:35 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91642

Re: [Mod 0.15.13] Druglab

Moday facts Woooha! Lot of stuff getting done this week. And closing in on release of public beta. Where to begin? 1. Changed the name to "Druglab" as that seems to be where this is headed. 2. Scrapped all dependencies by setting up a simple chemistry platform. The chemistry module gives y...
by Shenpen
Fri May 26, 2017 7:01 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91642

Re: [Mod 0.15.13] Druglab

Doing factorio the right way:
2017-05-26 (2).png
2017-05-26 (2).png (966.99 KiB) Viewed 8881 times
Newer version:
drug furnace.png
drug furnace.png (1 MiB) Viewed 4294 times
by Shenpen
Mon May 22, 2017 9:32 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388227

Re: Development and Discussion

Meaning that you find petrochem easier than refining? That's terrifying. :) Petrochem is only difficult because the chemistry is scary because the names are hard to remember and hard to understand. Very few people feel comfy with chemistry at all. But the actual implementation of the production sys...
by Shenpen
Mon May 22, 2017 8:51 am
Forum: Spread the Word
Topic: How about using it in the classroom?
Replies: 15
Views: 13962

Re: How about using it in the classroom?

That's what I am doing! Ever since discovering Factorio I have been wracking my brain to see how I could fit it into any of my classes. I teach grade 9/10 science, grade 11/12 "football math", and grade 11/12 physics...and i just feel this is a resource that I could *definitely* use but h...
by Shenpen
Mon May 22, 2017 8:39 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388227

Re: Development and Discussion

It would be cool to get rid of the depoendency of refining for petrochem. the only thing I see where they overlap is water and maybe coke/carbon. that could be split of and go into it's own mod. Or the common items could be available in both mods. De-coupling the two mods would make for easy access...
by Shenpen
Mon May 22, 2017 8:33 am
Forum: Spread the Word
Topic: New Factorio Lets Plays
Replies: 1
Views: 2145

New Factorio Lets Plays

JD-Plays has a series on his Giga base build:

https://www.youtube.com/watch?v=BuEDUpa ... aHQYx7qVaL
by Shenpen
Mon May 22, 2017 7:48 am
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91642

Re: [Mod 0.15.9] Pharma Precursors

Monday facts: Bazoco Implemented a bazoco recipe: Bazoco or bazooka is a simple "halfbaked" version of cocaine that is used mostly by workers in cocaine production. It is based on raw coca-paste, which makes it unwieldy and extremely rare overseas. It does however give "early access&...
by Shenpen
Sun May 21, 2017 2:56 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91642

Re: [Mod 0.15.9] Pharma Precursors

Coca paste Sometimes called “bazooka,” coca paste is an impure free-base form of cocaine that is smoked. It contains 20-90% cocaine and it is psychoactive. Smokers experience a “rush” or a “spike” similar to the effects of smoking crack or injecting powder cocaine. This is followed by a “high.” Coca...
by Shenpen
Sun May 21, 2017 1:45 am
Forum: Mods
Topic: [MOD 0.15.x] Necromant
Replies: 35
Views: 17566

Re: [MOD 0.14.x] Necromant

Very interesting!
by Shenpen
Fri May 19, 2017 5:42 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 150366

Re: Friday Facts #191 - Gui improvements

I don't normally comment on the Friday Facts as they are often "over my paygrade" and because I mostly just trust that you know what you are doing. This is different as it covers one of my very few and very small peeves about the gameplay: I find that the quickbar or tool-belt as is, is ut...
by Shenpen
Thu May 18, 2017 6:53 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388227

Re: Development and Discussion

The derp is strong on Arumba/Steejo campaign! I encourage you to watch Arumba rocket per patreon, still derpy but less... Even if its 0.14, not much had changed, at least early game. Nilaus´ different campaigns are quite good if you want competent playthroughs of BobsAngels. Nilaus is actually a pr...
by Shenpen
Mon May 15, 2017 7:40 pm
Forum: Mods
Topic: [Mod 1.1] Factorio Bitumen 3.1.1
Replies: 136
Views: 91642

Re: [Mod 0.15.9] Pharma Precursors

Monday facts: Over the weekend I have adapted everything to .15 standards and implemented a few new recipes and the "oil agitator", which is used do a few oil-related products (kerosine, napalm, palmitic acid). The napalm was not really any planned part of the mod, but when you have both ...

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