Search found 39 matches
- Wed Feb 27, 2019 2:05 am
- Forum: Releases
- Topic: Version 0.17.1
- Replies: 56
- Views: 36629
Re: Version 0.17.1
Netflix is probably not even that much. But yes, thats what google is selling, and if any provider is able to make it, then its google...? There are even smaller companies (for more money tho) which adverts like that. What is GAFAM? GAFAM is an acronym for the five most popular U.S. tech stocks: Go...
- Wed Feb 27, 2019 1:39 am
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 246174
Re: Version 0.17.0
New headless server admin here, I'm wondering if I have to use the updater script to get from 0.16.51 to 0.17.0 or should I download 0.17.0 from scratch and overwrite the current files? What's the process here when upgrading to a new major version?
- Wed May 31, 2017 2:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] Train schedule UI listbox width problem
- Replies: 3
- Views: 2512
[Rseding] Train schedule UI listbox width problem
I suppose a picture says a thousand words. I'm not sure how this happened, I believe I did switch between the Color and Schedule tabs, but I couldn't reproduce this bug, even on the same train. Re-opening the window did fix the problem.
- Wed May 31, 2017 2:19 pm
- Forum: Minor issues
- Topic: Beacon area of effect color not visible on sand
- Replies: 0
- Views: 847
Beacon area of effect color not visible on sand
So, in this screenshot I'm hovering over the beacon with my cursor to see it's area of effect, but because it's yellow and sand is yellow, it doesn't work in the desert biome. Or maybe it was the copper ore mine? Either way, it's barely visible.
- Fri May 26, 2017 1:02 pm
- Forum: Ideas and Suggestions
- Topic: Right click menu for blank blueprint
- Replies: 1
- Views: 881
Re: Right click menu for blank blueprint
I would like to second this suggestion by Cryotech. Currently, I might have a blueprint that I accidentally made in my inventory, yet the only way I can delete it is if I make a blueprint with stuff in it. Otherwise, the interface to delete it is impossible to show.
- Mon May 08, 2017 7:04 am
- Forum: Implemented Suggestions
- Topic: Placing assembler manually on blueprint sets recipe
- Replies: 5
- Views: 1744
Re: Placing assembler manually on blueprint sets recipe
Sidenote: Oh man, couldn't the users not just look, if suggestions are already made? The current rate of really new suggestions is dropped down from 30% before 0.15 down to 10% now. Which makes any afford to bring in any systematic into this useless. So, in what way has this suggestion been address...
- Fri May 05, 2017 7:30 am
- Forum: Resolved Problems and Bugs
- Topic: Desync during (possible) simultaneous interaction
- Replies: 3
- Views: 1093
Re: Desync during (possible) simultaneous interaction
Version 0.15.6Loewchen wrote:What version were you using? (can not download the report right now)
- Fri May 05, 2017 1:28 am
- Forum: Ideas and Suggestions
- Topic: Inserter max Stack size output
- Replies: 11
- Views: 2222
Re: Inserter max Stack size output
What is the use case for a feature like this? Why would it be cool?MicFac wrote:just a very small suggestion: It would be cool to have inserters be able to output their max stack size (and/or their current set stack size with the new 0.15 feature)
- Fri May 05, 2017 1:25 am
- Forum: Implemented Suggestions
- Topic: Placing assembler manually on blueprint sets recipe
- Replies: 5
- Views: 1744
Placing assembler manually on blueprint sets recipe
You know when you have a blueprint that has the recipes for assemblers already set, so when you place down the blueprint, construction bots will place the assembler down and the recipe will already be set? When you physically put down the assembler on this same blueprint, you have to set the recipe ...
- Fri May 05, 2017 1:17 am
- Forum: Resolved Problems and Bugs
- Topic: Desync during (possible) simultaneous interaction
- Replies: 3
- Views: 1093
Desync during (possible) simultaneous interaction
So, last night I was playing with three friends and we all suffered a desync at exactly the same tick during what we believe was caused by two separate interactions occurring simultaneously. One friend was interacting with a blueprint in my blueprint book, and another friend was pressing Enter to ge...
- Sun Apr 30, 2017 12:30 pm
- Forum: Implemented Suggestions
- Topic: Dedicated window for Logistic System Storage
- Replies: 5
- Views: 3357
Re: Dedicated window for Logistic System Storage
Haha, you're right! I guess I was excited about so much stuff, I skipped right past it Thanks! It's awesome!
- Sun Apr 30, 2017 10:00 am
- Forum: Implemented Suggestions
- Topic: Dedicated window for Logistic System Storage
- Replies: 5
- Views: 3357
Re: Dedicated window for Logistic System Storage
You brilliant son of a bitch Thanks!Klonan wrote:You can press 'L' to open a logisttic network overview
EDIT: How long has this been in the game?!?!
- Sun Apr 30, 2017 8:58 am
- Forum: Implemented Suggestions
- Topic: Dedicated window for Logistic System Storage
- Replies: 5
- Views: 3357
Dedicated window for Logistic System Storage
In regards to the logistic system storage window, it's in a pretty inconvenient place. As you can see in the screenshot, it often goes off the screen. My save has a "cache" which is a collection of storage chests, where we trash all our junk. This leads to a large variety of miscellaneous ...
- Tue Apr 25, 2017 12:47 am
- Forum: Resolved Problems and Bugs
- Topic: Crash with blueprint book MP interaction on: "BlueprintBookHeader::getRealLabel"
- Replies: 7
- Views: 3141
Crash with blueprint book MP interaction on: "BlueprintBookHeader::getRealLabel"
My mate and I were messing around with the new blueprint section and managed to cause desyncs and crashes. Here are our crash logs.
- Sat Apr 08, 2017 9:13 am
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 48591
Re: Friday Facts #185 - Progress report
I kinda miss the green tint of the nightvision, but I am glad you made it so useful! I am one of the few that doesn't mind using the current NVGs, so maybe add even a small green tint? Otherwise, so hyped for release! The HD textures in the NVG screenshot look beautiful - I can't wait to play with t...
- Sat Jan 14, 2017 10:31 am
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 79684
Re: Friday Facts #173 - Nuclear stuff is almost done
My question is, what will nuclear power provide me that makes it superior to solar power? Why would I choose to use nuclear power instead of an endless sea of solar panels and accumulators? The reduced footprint makes very little difference in a world without biters. With them enabled, however, nuc...
- Sat Jan 14, 2017 9:56 am
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 79684
Re: Friday Facts #173 - Nuclear stuff is almost done
I felt like this was an end game solution to power production, but it doesn't really feel like too much more than "Steam MK2, where you burn coal MK2" at this point. I'm still happy for the alternative to a sea of solar panels, but this is a bit of a letdown, in my opinion. I am also very...
- Sat Dec 10, 2016 7:11 am
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 74124
Re: Friday Facts #168 - Nightvision Nightmare
What about, instead of "night vision" why not use "light goggles"? These goggles illuminate darkness instead of using a green effect. It's a little sci-fi, but it works kinda how it does in the original Doom game. Instead of green, it just basically goes back to being daytime. Yo...
- Sun Sep 11, 2016 8:01 am
- Forum: Duplicates
- Topic: Signal hover interface overflows off the screen
- Replies: 2
- Views: 1191
Signal hover interface overflows off the screen
This is best explained with a screenshot. http://puu.sh/r7hBa.png Basically, my friends and I set up a whole grid of storage chests that just act as a place for our stuff. Anything we trash, anything we don't want on us or chests we destruct, that sort of stuff, all goes into this grid of chests. Ov...