Search found 37 matches

by cybersteel8
Wed May 31, 2017 2:28 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] Train schedule UI listbox width problem
Replies: 3
Views: 1845

[Rseding] Train schedule UI listbox width problem

I suppose a picture says a thousand words. I'm not sure how this happened, I believe I did switch between the Color and Schedule tabs, but I couldn't reproduce this bug, even on the same train. Re-opening the window did fix the problem.
by cybersteel8
Wed May 31, 2017 2:19 pm
Forum: Minor issues
Topic: Beacon area of effect color not visible on sand
Replies: 0
Views: 617

Beacon area of effect color not visible on sand

So, in this screenshot I'm hovering over the beacon with my cursor to see it's area of effect, but because it's yellow and sand is yellow, it doesn't work in the desert biome. Or maybe it was the copper ore mine? Either way, it's barely visible.
by cybersteel8
Fri May 26, 2017 1:02 pm
Forum: Ideas and Suggestions
Topic: Right click menu for blank blueprint
Replies: 1
Views: 530

Re: Right click menu for blank blueprint

I would like to second this suggestion by Cryotech. Currently, I might have a blueprint that I accidentally made in my inventory, yet the only way I can delete it is if I make a blueprint with stuff in it. Otherwise, the interface to delete it is impossible to show.
by cybersteel8
Mon May 08, 2017 7:04 am
Forum: Implemented Suggestions
Topic: Placing assembler manually on blueprint sets recipe
Replies: 5
Views: 1049

Re: Placing assembler manually on blueprint sets recipe

Sidenote: Oh man, couldn't the users not just look, if suggestions are already made? The current rate of really new suggestions is dropped down from 30% before 0.15 down to 10% now. Which makes any afford to bring in any systematic into this useless. So, in what way has this suggestion been address...
by cybersteel8
Fri May 05, 2017 7:30 am
Forum: Resolved Problems and Bugs
Topic: Desync during (possible) simultaneous interaction
Replies: 3
Views: 680

Re: Desync during (possible) simultaneous interaction

Loewchen wrote:What version were you using? (can not download the report right now)
Version 0.15.6
by cybersteel8
Fri May 05, 2017 1:28 am
Forum: Ideas and Suggestions
Topic: Inserter max Stack size output
Replies: 11
Views: 1163

Re: Inserter max Stack size output

MicFac wrote:just a very small suggestion: It would be cool to have inserters be able to output their max stack size (and/or their current set stack size with the new 0.15 feature)
What is the use case for a feature like this? Why would it be cool?
by cybersteel8
Fri May 05, 2017 1:25 am
Forum: Implemented Suggestions
Topic: Placing assembler manually on blueprint sets recipe
Replies: 5
Views: 1049

Placing assembler manually on blueprint sets recipe

You know when you have a blueprint that has the recipes for assemblers already set, so when you place down the blueprint, construction bots will place the assembler down and the recipe will already be set? When you physically put down the assembler on this same blueprint, you have to set the recipe ...
by cybersteel8
Fri May 05, 2017 1:17 am
Forum: Resolved Problems and Bugs
Topic: Desync during (possible) simultaneous interaction
Replies: 3
Views: 680

Desync during (possible) simultaneous interaction

So, last night I was playing with three friends and we all suffered a desync at exactly the same tick during what we believe was caused by two separate interactions occurring simultaneously. One friend was interacting with a blueprint in my blueprint book, and another friend was pressing Enter to ge...
by cybersteel8
Sun Apr 30, 2017 12:30 pm
Forum: Implemented Suggestions
Topic: Dedicated window for Logistic System Storage
Replies: 5
Views: 2402

Re: Dedicated window for Logistic System Storage

Haha, you're right! I guess I was excited about so much stuff, I skipped right past it :D Thanks! It's awesome!
by cybersteel8
Sun Apr 30, 2017 10:00 am
Forum: Implemented Suggestions
Topic: Dedicated window for Logistic System Storage
Replies: 5
Views: 2402

Re: Dedicated window for Logistic System Storage

Klonan wrote:You can press 'L' to open a logisttic network overview
You brilliant son of a bitch :D Thanks!

EDIT: How long has this been in the game?!?!
by cybersteel8
Sun Apr 30, 2017 8:58 am
Forum: Implemented Suggestions
Topic: Dedicated window for Logistic System Storage
Replies: 5
Views: 2402

Dedicated window for Logistic System Storage

In regards to the logistic system storage window, it's in a pretty inconvenient place. As you can see in the screenshot, it often goes off the screen. My save has a "cache" which is a collection of storage chests, where we trash all our junk. This leads to a large variety of miscellaneous ...
by cybersteel8
Tue Apr 25, 2017 12:47 am
Forum: Resolved Problems and Bugs
Topic: Crash with blueprint book MP interaction on: "BlueprintBookHeader::getRealLabel"
Replies: 7
Views: 2027

Crash with blueprint book MP interaction on: "BlueprintBookHeader::getRealLabel"

My mate and I were messing around with the new blueprint section and managed to cause desyncs and crashes. Here are our crash logs.
by cybersteel8
Sat Apr 08, 2017 9:13 am
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 37127

Re: Friday Facts #185 - Progress report

I kinda miss the green tint of the nightvision, but I am glad you made it so useful! I am one of the few that doesn't mind using the current NVGs, so maybe add even a small green tint? Otherwise, so hyped for release! The HD textures in the NVG screenshot look beautiful - I can't wait to play with t...
by cybersteel8
Sat Jan 14, 2017 10:31 am
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 57599

Re: Friday Facts #173 - Nuclear stuff is almost done

My question is, what will nuclear power provide me that makes it superior to solar power? Why would I choose to use nuclear power instead of an endless sea of solar panels and accumulators? The reduced footprint makes very little difference in a world without biters. With them enabled, however, nuc...
by cybersteel8
Sat Jan 14, 2017 9:56 am
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 57599

Re: Friday Facts #173 - Nuclear stuff is almost done

I felt like this was an end game solution to power production, but it doesn't really feel like too much more than "Steam MK2, where you burn coal MK2" at this point. I'm still happy for the alternative to a sea of solar panels, but this is a bit of a letdown, in my opinion. I am also very...
by cybersteel8
Sat Dec 10, 2016 7:11 am
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 51393

Re: Friday Facts #168 - Nightvision Nightmare

What about, instead of "night vision" why not use "light goggles"? These goggles illuminate darkness instead of using a green effect. It's a little sci-fi, but it works kinda how it does in the original Doom game. Instead of green, it just basically goes back to being daytime. Yo...
by cybersteel8
Sun Sep 11, 2016 8:01 am
Forum: Duplicates
Topic: Signal hover interface overflows off the screen
Replies: 2
Views: 696

Signal hover interface overflows off the screen

This is best explained with a screenshot. http://puu.sh/r7hBa.png Basically, my friends and I set up a whole grid of storage chests that just act as a place for our stuff. Anything we trash, anything we don't want on us or chests we destruct, that sort of stuff, all goes into this grid of chests. Ov...

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