Search found 103 matches
- Fri Nov 25, 2016 9:39 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 63758
Re: Friday Facts #166 - Combat Revisit
"turret creeping" = you don't bring guns and ammo, instead, you only bring laser turrets to destroy alien spawners. (...) thanks for clearing it up for me :) In that case I can think of one good solution - object construction/deconstruction (as it shouldn't be limited to only construction...
- Fri Nov 25, 2016 7:42 pm
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 45254
Re: Friday Facts #165 - Death by a thousand cuts
I think it would be very interesting if they implement something like age of empires 2 wololo conversion on creatures, so you can use some of them as inventory extension, base protectors , attack prediction (you know, hive mind and psychological shit), weapon testing and development.... But we alre...
- Fri Nov 25, 2016 6:36 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 63758
Re: Friday Facts #166 - Combat Revisit
Only one question - what do you mean by nerf "turret creeping"? Nerfing turrets at all, or making some super-hyper-logarythmic factor that decreases their efficiency depending on the number of turrets in some area? Also I think I don't really know what "turret creeping" is in gen...
- Fri Nov 25, 2016 11:35 am
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 45254
Re: Friday Facts #165 - Death by a thousand cuts
You know - I posted this as a joke, but now that I seriously think of it, biter pens are not a bad idea. Really, it's quite the opposite.
After all, haven't man tamed wild animals, to do his biding (limited as it may be)?
After all, haven't man tamed wild animals, to do his biding (limited as it may be)?
- Fri Nov 25, 2016 11:30 am
- Forum: Releases
- Topic: Version 0.14.21
- Replies: 25
- Views: 41522
Re: Version 0.14.21
Fixed possible save corruption when roboport was destroyed while robot was repairing it. (37647) Hmm, but imagine the little robot drama and its existential crisis. I think it's kind of like a moth that flocks around electric lamp. For her it's the moon, she was supposed to use as a guiding light. ...
- Thu Nov 24, 2016 9:06 pm
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 467041
Re: Movie Player
I bow before you, and your movie player. Keep up the good work, and maybe we'll see Factorio VR one day:)
If we do, I'm going to start worshipping you, and maybe even I'll make sacrificial offerings to you and your contraptions
- Thu Nov 24, 2016 9:00 pm
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 45254
Re: Friday Facts #165 - Death by a thousand cuts
Not a problem, and welcome to this lovely station :) Now that you're brought up to speed, pick a wagon and hop on the hype train - train , mind you - for a hell of a ride :) Unless you're not a Factorio Railway enthusiast. Hype car, then? Or maybe a hype tank? Or hype biter, if you like it extreme :P
- Thu Nov 24, 2016 12:32 am
- Forum: Fan Art
- Topic: Must See: When You Need a Lamp-Factory to Watch a Movie
- Replies: 3
- Views: 6352
- Mon Nov 21, 2016 11:36 am
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 45254
Re: Friday Facts #165 - Death by a thousand cuts
Now that you mention it, this render really seems too flat... Oh well, I'm going to stretch it then
- Sun Nov 20, 2016 11:25 pm
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 45254
Re: Friday Facts #165 - Death by a thousand cuts
Well, a bit late but still - first off - the render, even though simple (or maybe because of that), is beautiful, made it to my wallpaper :) Now, about optimalisations - the game runs smooth for me, I didn't notice any drops so far, co - needless to say - I am really pumped to see it getting even mo...
- Sun Nov 20, 2016 4:43 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107211
Re: Friday Facts #164 - Nuclear power
Nuclear reactors should not go boom if they are maloperated in this game, its straightforward enough to automate them in real life and factorio is a game about automation. However in real life we don't have biters, so I think they should go boom if they are chewed on. Its up to the player to "...
- Thu Nov 17, 2016 10:46 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107211
Re: Friday Facts #164 - Nuclear power
So the big problem the incredibly careless player now has to suffer is not their base missing after a nuke happened, but a massive wave of incoming biters to their newly blacked out base with a reactor that is basically an immovable slag pile and a cloud of pollution that won't be going anywhere fo...
- Wed Nov 16, 2016 7:23 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107211
Re: Friday Facts #164 - Nuclear power
Another reason for circuits & explosion possibility : Yes, IRL "nu-clear" power plants explode extremely rarely, exactly because they DO have heavy automation , that we also should make to work it properly. As proverb says, nuclear reactor is a super-high-tech water boiler... ; ) So w...
- Tue Nov 15, 2016 1:36 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107211
Re: Friday Facts #164 - Nuclear power
No way - I'll have my pretty Mantis Walker. Cars, phah!Enkal wrote:MrGrim wrote:(...) or even in your car.
- Tue Nov 15, 2016 7:53 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107211
Re: Friday Facts #164 - Nuclear power
Unless there will be mutated bugs that are immune to radiation and, for added fun, glow in the dark. But that would completely defeat the point of nuclear weapons. It's an equalizer when the odds are REALLY stacked against you, not a Discharge Defense! :lol: Actually, some non-hostile glow-bugs eye...
- Mon Nov 14, 2016 5:48 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107211
Re: Friday Facts #164 - Nuclear power
As I've said, I don't like the idea of explosion as such, because nothing in the world just "go pop". Instead I think what was already proposed, a wave of heat, huge pollution, occasional small fires (imo best described by ThePhoenixian, here) would do just fine.
- Sun Nov 13, 2016 3:35 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107211
Re: Friday Facts #164 - Nuclear power
As you could see already, most of us is not a fan of this idea. For that purpose, I'd rather like a regular nuke insteadmalecord wrote:I hope the meltdown explosion is big.
I'd love to clear maps out of biters with a single explosion.
- Sun Nov 13, 2016 1:12 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107211
Re: Friday Facts #164 - Nuclear power
So maybe one way to implement this, is a tech upgrade for reactors for an improved Reactor Protection System (Actual system in a nuclear plant), which instead of having an explosion, it causes the reactor to shut down for some extended period of time. ... I like that. I see all the ideas actually r...
- Sun Nov 13, 2016 12:01 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107211
Re: Friday Facts #164 - Nuclear power
I've had a thought, so here's a proposed alternative to the reactor explosion, that still remains dangerous and has it's own "cool factor". Instead of outright exploding if it gets too hot, since "no steam" = "no steam or hydrogen explosion" what if the problem is just...
- Sat Nov 12, 2016 11:47 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107211
Re: Friday Facts #164 - Nuclear power
You, I like how you thinktheamazingrando wrote:Isn't this Factorio? Why can't I just dump the radioactive water back into the lake to cool it down?