Search found 103 matches

by Andrzejef
Fri Nov 25, 2016 9:39 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63758

Re: Friday Facts #166 - Combat Revisit

"turret creeping" = you don't bring guns and ammo, instead, you only bring laser turrets to destroy alien spawners. (...) thanks for clearing it up for me :) In that case I can think of one good solution - object construction/deconstruction (as it shouldn't be limited to only construction...
by Andrzejef
Fri Nov 25, 2016 7:42 pm
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 45254

Re: Friday Facts #165 - Death by a thousand cuts

I think it would be very interesting if they implement something like age of empires 2 wololo conversion on creatures, so you can use some of them as inventory extension, base protectors , attack prediction (you know, hive mind and psychological shit), weapon testing and development.... But we alre...
by Andrzejef
Fri Nov 25, 2016 6:36 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63758

Re: Friday Facts #166 - Combat Revisit

Only one question - what do you mean by nerf "turret creeping"? Nerfing turrets at all, or making some super-hyper-logarythmic factor that decreases their efficiency depending on the number of turrets in some area? Also I think I don't really know what "turret creeping" is in gen...
by Andrzejef
Fri Nov 25, 2016 11:35 am
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 45254

Re: Friday Facts #165 - Death by a thousand cuts

You know - I posted this as a joke, but now that I seriously think of it, biter pens are not a bad idea. Really, it's quite the opposite.
After all, haven't man tamed wild animals, to do his biding (limited as it may be)? :P
by Andrzejef
Fri Nov 25, 2016 11:30 am
Forum: Releases
Topic: Version 0.14.21
Replies: 25
Views: 41522

Re: Version 0.14.21

Fixed possible save corruption when roboport was destroyed while robot was repairing it. (37647) Hmm, but imagine the little robot drama and its existential crisis. I think it's kind of like a moth that flocks around electric lamp. For her it's the moon, she was supposed to use as a guiding light. ...
by Andrzejef
Thu Nov 24, 2016 9:06 pm
Forum: Combinator Creations
Topic: Movie Player
Replies: 86
Views: 467041

Re: Movie Player

I bow before you, and your movie player. Keep up the good work, and maybe we'll see Factorio VR one day:)
If we do, I'm going to start worshipping you, and maybe even I'll make sacrificial offerings to you and your contraptions :)
by Andrzejef
Thu Nov 24, 2016 9:00 pm
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 45254

Re: Friday Facts #165 - Death by a thousand cuts

Not a problem, and welcome to this lovely station :) Now that you're brought up to speed, pick a wagon and hop on the hype train - train , mind you - for a hell of a ride :) Unless you're not a Factorio Railway enthusiast. Hype car, then? Or maybe a hype tank? Or hype biter, if you like it extreme :P
by Andrzejef
Mon Nov 21, 2016 11:36 am
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 45254

Re: Friday Facts #165 - Death by a thousand cuts

Now that you mention it, this render really seems too flat... Oh well, I'm going to stretch it then :P
by Andrzejef
Sun Nov 20, 2016 11:25 pm
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 45254

Re: Friday Facts #165 - Death by a thousand cuts

Well, a bit late but still - first off - the render, even though simple (or maybe because of that), is beautiful, made it to my wallpaper :) Now, about optimalisations - the game runs smooth for me, I didn't notice any drops so far, co - needless to say - I am really pumped to see it getting even mo...
by Andrzejef
Sun Nov 20, 2016 4:43 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107211

Re: Friday Facts #164 - Nuclear power

Nuclear reactors should not go boom if they are maloperated in this game, its straightforward enough to automate them in real life and factorio is a game about automation. However in real life we don't have biters, so I think they should go boom if they are chewed on. Its up to the player to "...
by Andrzejef
Thu Nov 17, 2016 10:46 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107211

Re: Friday Facts #164 - Nuclear power

So the big problem the incredibly careless player now has to suffer is not their base missing after a nuke happened, but a massive wave of incoming biters to their newly blacked out base with a reactor that is basically an immovable slag pile and a cloud of pollution that won't be going anywhere fo...
by Andrzejef
Wed Nov 16, 2016 7:23 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107211

Re: Friday Facts #164 - Nuclear power

Another reason for circuits & explosion possibility : Yes, IRL "nu-clear" power plants explode extremely rarely, exactly because they DO have heavy automation , that we also should make to work it properly. As proverb says, nuclear reactor is a super-high-tech water boiler... ; ) So w...
by Andrzejef
Tue Nov 15, 2016 1:36 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107211

Re: Friday Facts #164 - Nuclear power

Enkal wrote:
MrGrim wrote:(...) or even in your car.
No way - I'll have my pretty Mantis Walker. Cars, phah! :P
by Andrzejef
Tue Nov 15, 2016 7:53 am
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107211

Re: Friday Facts #164 - Nuclear power

Unless there will be mutated bugs that are immune to radiation and, for added fun, glow in the dark. But that would completely defeat the point of nuclear weapons. It's an equalizer when the odds are REALLY stacked against you, not a Discharge Defense! :lol: Actually, some non-hostile glow-bugs eye...
by Andrzejef
Mon Nov 14, 2016 5:48 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107211

Re: Friday Facts #164 - Nuclear power

As I've said, I don't like the idea of explosion as such, because nothing in the world just "go pop". Instead I think what was already proposed, a wave of heat, huge pollution, occasional small fires (imo best described by ThePhoenixian, here) would do just fine.
by Andrzejef
Sun Nov 13, 2016 3:35 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107211

Re: Friday Facts #164 - Nuclear power

malecord wrote:I hope the meltdown explosion is big.

I'd love to clear maps out of biters with a single explosion.
As you could see already, most of us is not a fan of this idea. For that purpose, I'd rather like a regular nuke instead :)
by Andrzejef
Sun Nov 13, 2016 1:12 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107211

Re: Friday Facts #164 - Nuclear power

So maybe one way to implement this, is a tech upgrade for reactors for an improved Reactor Protection System (Actual system in a nuclear plant), which instead of having an explosion, it causes the reactor to shut down for some extended period of time. ... I like that. I see all the ideas actually r...
by Andrzejef
Sun Nov 13, 2016 12:01 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107211

Re: Friday Facts #164 - Nuclear power

I've had a thought, so here's a proposed alternative to the reactor explosion, that still remains dangerous and has it's own "cool factor". Instead of outright exploding if it gets too hot, since "no steam" = "no steam or hydrogen explosion" what if the problem is just...
by Andrzejef
Sat Nov 12, 2016 11:47 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107211

Re: Friday Facts #164 - Nuclear power

theamazingrando wrote:Isn't this Factorio? Why can't I just dump the radioactive water back into the lake to cool it down?
You, I like how you think :mrgreen:

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