Search found 31 matches
- Tue Nov 19, 2019 2:40 am
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 74541
Re: Friday Facts #320 - Color correction
Ok seriously, all the people saying "color corrected monitors" need to just stop and instead consider... How many users use the same color profiles and have monitors set up for that? How many users use the exact "correct" color settings on their screens when playing games? The f...
- Sat Nov 16, 2019 6:19 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 74541
Re: Friday Facts #320 - Color correction
Slight misassumption here - this is tone mapping, and that's usually not using a linear transfer function to begin with. Neither in sRGB (linear), RGB (gamma corrected), YUV nor HSL space. So you can't even express it as a color twist matrix to begin with. The actual transfer function which corresp...
- Sun Nov 10, 2019 10:02 am
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 74541
Re: Friday Facts #320 - Color correction
A LUT is certainly one way to go about creating a difference between day and night, but I'm not convinced it's the best way to do it - especially when the transition from one to the other is gradual over a length of time. The use of a LUT implies you're wanting to avoid converting to and from linea...
- Sun Nov 10, 2019 9:50 am
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 74541
Re: Friday Facts #320 - Color correction
Re: unemployed. I know that feeling. EE and a programming job that stopped paying (literally), which forced me to go on unemployment unless the state could've made them pay in time. I was kinda hoping you were using some tutorials or even a book... the shadertoy website looks very interesting. Much...
- Sat Nov 09, 2019 11:26 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 74541
Re: Friday Facts #320 - Color correction
NERRRRRRRRRRRRRRRRRD Also, where did you learn these things? This sounds interesting. I've seen a bit on color spaces when it came to monitors, and YPbPr vs RGB, but that's as much as I know When I was a kid, I saw the same image being displayed on two different computer monitors when I was at scho...
- Sat Nov 09, 2019 10:53 am
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 74541
Re: Friday Facts #320 - Color correction
It would be a crime for me not to respond to this Friday Facts. Not only do I both love Factorio and use a calibrated monitor (and own my own colorimeter), but I've also spent the past few years writing colorspace conversion and manipulation code in GLSL, for fun . A LUT is certainly one way to go a...
- Sat Jun 09, 2018 5:08 am
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 61370
Re: Friday Facts #246 - The GUI update (Part 3)
I'm calling it now: With the new GUI tileset, nobody will know if a value can be changed because the button and editable field look exactly the same. Notice the seed field for example, it looks exactly the same as the other buttons, making me wonder if it's a button, or a text field. At a quick non...
- Tue Sep 06, 2016 10:40 pm
- Forum: Ideas and Suggestions
- Topic: [0.13] Circuit set lamp color should pick highest value
- Replies: 9
- Views: 6003
Re: [0.13] Circuit set lamp color should pick highest value
Hm. I'm not sure if this is a good idea. Cause it is possible to do this yourself (see above) and if implemented in general it increases the the cpu load in some situations. Not that I'm against it, but I think this has no high priority, cause of the reasons. :) There's no way it would increase CPU...
- Thu Aug 25, 2016 7:43 pm
- Forum: Pending
- Topic: [0.13.15] mouse captured by factorio on linux
- Replies: 16
- Views: 5419
Re: [0.13.15] mouse captured by factorio on linux
I'm a KDE user and just ran into this, so it's not a desktop environment specific bug. I'm also using the Steam version. I've been using the steam version for a while and this is the first time, but I'm also not using the experimental builds (only the beta/'stable' ones)... So only today with the sw...
- Mon Aug 22, 2016 9:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [12.35] On update: JSON parser error server reply) (<unspecified file>(1): expected object or array
- Replies: 10
- Views: 3965
Re: [12.35] On update: JSON parser error server reply) (<unspecified file>(1): expected object or ar
Maybe remove your password from output? :) I.. Was pretty sure I did? I replaced it with 'hunter2', at least in the input, and didn't see it mentioned in the output anywhere. Though while I'm typing this, I'm looking at the post and seeing 'xxx' used instead of hunter2. Is that what you guys meant?...
- Sun Aug 21, 2016 9:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [12.35] On update: JSON parser error server reply) (<unspecified file>(1): expected object or array
- Replies: 10
- Views: 3965
Re: [12.35] On update: JSON parser error server reply) (<unspecified file>(1): expected object or ar
It appears that the server actually redirects, and spits out the HTML of a redirect page. I guess Factorio doesn't try to follow the redirect, instead just trying to parse the HTML as JSON. Hence the error: JSON parser error server reply (<unspecified file>(1): expected object or array) This is poss...